cemu_graphic_packs/Performance/BreathOfTheWild_360p/rules.txt

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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 360p"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 304
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 322
overwriteHeight = 182
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 320
overwriteHeight = 145
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 320
overwriteHeight = 144
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 161
overwriteHeight = 91
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 160
overwriteHeight = 73
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 160
overwriteHeight = 72
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 90
overwriteHeight = 45
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine]
width = 360
height = 360
overwriteWidth = 180
overwriteHeight = 180
[TextureRedefine]
width = 720
height = 720
overwriteWidth = 360
overwriteHeight = 360