[BotW] I hope people actually read the rules.txt files

This commit is contained in:
Michael 2017-03-29 18:24:18 -07:00
parent 27512309ef
commit ceba540291
9 changed files with 54 additions and 0 deletions

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@ -1,3 +1,5 @@
#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 2880p (5K)"
@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2432
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1
width = 640
height = 360
@ -34,6 +38,8 @@ height = 288
overwriteWidth = 2560
overwriteHeight = 1152
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1
width = 320
height = 180

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@ -1,3 +1,5 @@
#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)"
@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 3648
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1
width = 640
height = 360
@ -34,6 +38,8 @@ height = 288
overwriteWidth = 3840
overwriteHeight = 1728
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1
width = 320
height = 180

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@ -1,3 +1,5 @@
#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)"
@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 4864
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1
width = 640
height = 360
@ -34,6 +38,8 @@ height = 288
overwriteWidth = 5120
overwriteHeight = 2304
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1
width = 320
height = 180

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@ -1,3 +1,5 @@
#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 360p"
@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 304
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1
width = 640
height = 360
@ -34,6 +38,8 @@ height = 288
overwriteWidth = 320
overwriteHeight = 144
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1
width = 320
height = 180

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@ -1,3 +1,5 @@
#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 540p"
@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 456
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1
width = 640
height = 360
@ -34,6 +38,8 @@ height = 288
overwriteWidth = 480
overwriteHeight = 216
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1
width = 320
height = 180

View File

@ -1,3 +1,5 @@
#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1080p"
@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 912
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1
width = 640
height = 360
@ -34,6 +38,8 @@ height = 288
overwriteWidth = 960
overwriteHeight = 432
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1
width = 320
height = 180

View File

@ -1,3 +1,5 @@
#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)"
@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1216
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1
width = 640
height = 360
@ -34,6 +38,8 @@ height = 288
overwriteWidth = 1280
overwriteHeight = 576
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1, main bloom, AO
width = 320
height = 180

View File

@ -1,3 +1,5 @@
#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 1824
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1, soft pass toon shader,
width = 640
height = 360
@ -34,6 +38,8 @@ height = 288
overwriteWidth = 1920
overwriteHeight = 864
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1 Main bloom pass, AO
width = 320
height = 180

View File

@ -1,3 +1,5 @@
#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 900p"
@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 760
#Breaks lighting effects when scaled.
#Disabling this breaks heatwaves and shadow LODs
[TextureRedefine] #half-res1
width = 640
height = 360
@ -34,6 +38,8 @@ height = 288
overwriteWidth = 800
overwriteHeight = 360
#Makes bloom look "pixelated" when scaled.
#Disabling this breaks ambient occlusion
[TextureRedefine] #q-res1
width = 320
height = 180