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https://github.com/cemu-project/cemu_graphic_packs.git
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f54f220a78
Guess it's time for me to fire Darkemaste
110 lines
2.2 KiB
Plaintext
110 lines
2.2 KiB
Plaintext
#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
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#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 10240
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overwriteHeight = 5760
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[TextureRedefine] #TV2
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width = 1280
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height = 721
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 10240
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overwriteHeight = 5768
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[TextureRedefine] #TV3
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width = 1280
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height = 608
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 10240
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overwriteHeight = 4864
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[TextureRedefine] #TV4
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width = 1152
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height = 648
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formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 9216
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overwriteHeight = 5184
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] #half-res2
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width = 640
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height = 290
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overwriteWidth = 5120
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overwriteHeight = 2320
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[TextureRedefine] #half-res3
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width = 640
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height = 288
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overwriteWidth = 5120
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overwriteHeight = 2304
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] #q-res2
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width = 320
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height = 145
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overwriteWidth 2560
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overwriteHeight = 1160
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[TextureRedefine] #q-res3
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width = 320
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height = 144
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overwriteWidth = 2560
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overwriteHeight = 1152
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[TextureRedefine] #o-res1
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width = 160
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height = 90
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overwriteWidth = 1281
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overwriteHeight = 721
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[TextureRedefine] # O
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width = 80
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height = 45
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # M
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width = 80
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height = 44
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overwriteWidth = 640
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overwriteHeight = 352
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[TextureRedefine] # G
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width = 40
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height = 22
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overwriteWidth = 320
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overwriteHeight = 176
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[TextureRedefine] #fog
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width = 720
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height = 360
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overwriteWidth = 5760
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overwriteHeight = 2880
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[TextureRedefine] #Gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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