cemu_graphic_packs/Enhancements/XenobladeX_NegativeLOD/rules.txt
2019-04-01 19:54:41 -07:00

51 lines
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INI

[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Negative texture LOD bias
path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD"
description = Texture LOD override, possible shimmer but sharper textures.
version = 3
[Preset]
name = LOD Default
$0x031 = 0
$0x033 = 0
$0x034 = 0
$0x035 = 0
[Preset]
name = LOD -0.5 (Sharper)
$0x031 = -.5
$0x033 = -.5
$0x034 = -.5
$0x035 = -.5
[Preset]
name = LOD -1 (Max for gameplay)
$0x031 = -1
$0x033 = -1
$0x034 = -1
$0x035 = -1
[Preset]
name = LOD -4 (Overkill - For screenshots)
$0x031 = -4
$0x033 = -4
$0x034 = -4
$0x035 = -4
[TextureRedefine]
formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
overwriteRelativeLodBias = $0x031
[TextureRedefine]#Per format, possible to have separate scaling if needed
formats = 0x033
overwriteRelativeLodBias = $0x033
[TextureRedefine]
formats = 0x034
overwriteRelativeLodBias = $0x034
[TextureRedefine]
formats = 0x035
overwriteRelativeLodBias = $0x035