cemu_graphic_packs/Performance/NintendoLand_360p/rules.txt
Michael 3aac17a4f1 [Fun, Nintendo Land] Some updates
Color Splash Virtual Boy Mode: Only changes format 0x816, this fixes some background not showing up properly
Nintendo Land: change textures to texturesExcluded, so everything would work properly.
(please implement textures/texturesExcluded sometime)
2017-04-01 23:06:34 -07:00

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[Definition]
titleIds = 0005000010101F00,0005000010102000,0005000010102100
name = "Nintendo Land - 360p"
[TextureRedefine] # tv
width = 1280
height = 720
texturesExcluded = 0x1f712000
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 427
overwriteHeight = 240
[TextureRedefine] # gamepad
width = 848
height = 480
overwriteWidth = 424
overwriteHeight = 240
[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # half-res alpha (gamepad)
width = 424
height = 240
formatsExcluded = 0x41A,0x431 # exclude obvious textures
overwriteWidth = 212
overwriteHeight = 120
[TextureRedefine]
width = 2048
height = 2048
formats = 0x005
overwriteWidth = 1024
overwriteHeight = 1024