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https://github.com/cemu-project/cemu_graphic_packs.git
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3aac17a4f1
Color Splash Virtual Boy Mode: Only changes format 0x816, this fixes some background not showing up properly Nintendo Land: change textures to texturesExcluded, so everything would work properly. (please implement textures/texturesExcluded sometime)
43 lines
860 B
Plaintext
43 lines
860 B
Plaintext
[Definition]
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titleIds = 0005000010101F00,0005000010102000,0005000010102100
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name = "Nintendo Land - 360p"
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[TextureRedefine] # tv
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width = 1280
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height = 720
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texturesExcluded = 0x1f712000
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 427
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overwriteHeight = 240
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[TextureRedefine] # gamepad
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width = 848
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height = 480
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overwriteWidth = 424
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overwriteHeight = 240
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine] # half-res alpha (gamepad)
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width = 424
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height = 240
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formatsExcluded = 0x41A,0x431 # exclude obvious textures
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overwriteWidth = 212
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overwriteHeight = 120
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[TextureRedefine]
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width = 2048
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height = 2048
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formats = 0x005
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overwriteWidth = 1024
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overwriteHeight = 1024 |