cemu_graphic_packs/Quality/BreathOfTheWild_2160p/rules.txt

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] #TV2
width = 1280
height = 721
overwriteWidth = 3840
overwriteHeight = 2163
[TextureRedefine] #TV3
width = 1280
height = 608
overwriteWidth = 3840
overwriteHeight = 1824
[TextureRedefine] #TV4
width = 1152
height = 648
overwriteWidth = 3456
overwriteHeight = 1944
[TextureRedefine] #half-res1, soft pass toon shader,
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1920
overwriteHeight = 870
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1920
overwriteHeight = 864
#[TextureRedefine] #q-res1 Main bloom pass, AO
#width = 320
#height = 180
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
#overwriteWidth = 960
#overwriteHeight = 540
#[TextureRedefine] #q-res2
#width = 320
#height = 145
#overwriteWidth = 960
#overwriteHeight = 435
#[TextureRedefine] #q-res3
#width = 320
#height = 144
#overwriteWidth = 960
#overwriteHeight = 432
#[TextureRedefine] #o-res1
#width = 160
#height = 90
#overwriteWidth = 480
#overwriteHeight = 270
[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 240
overwriteHeight = 132
[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 120
overwriteHeight = 60
[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 2160
overwriteHeight = 1080