mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
48e248971e
They don't need shader fixes for Vulkan so it should be safe updating the number
65 lines
1.2 KiB
Plaintext
65 lines
1.2 KiB
Plaintext
[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = Level of detail
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path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Negative Texture LOD"
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description = Sharper textures at risk of shimmering when set too high
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version = 4
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[Preset]
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name = LOD Default
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$0x031 = 0
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$0x033 = 0
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$0x034 = 0
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$0x035 = 0
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$0x01a = 0
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[Preset]
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name = LOD -0.5 (Sharper)
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$0x031 = -.5
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$0x033 = -.5
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$0x034 = -.5
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$0x035 = -.5
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$0x01a = -.5
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[Preset]
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name = LOD -1 (Max for gameplay)
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$0x031 = -1
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$0x033 = -1
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$0x034 = -1
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$0x035 = -1
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$0x01a = -1
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[Preset]
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name = LOD -4 (Overkill - For screenshots)
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$0x031 = -4
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$0x033 = -4
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$0x034 = -4
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$0x035 = -4
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$0x01a = -4
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[Preset]
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name = LOD +2 (Simulate WiiU LOD on higher resolution)
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$0x031 = +2
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$0x033 = +2
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$0x034 = +2
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$0x035 = +2
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$0x01a = 0
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[TextureRedefine]
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formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used.
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overwriteRelativeLodBias = $0x031
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[TextureRedefine]#Per format, possible to have separate scaling if needed
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formats = 0x033
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overwriteRelativeLodBias = $0x033
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[TextureRedefine]
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formats = 0x034
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overwriteRelativeLodBias = $0x034
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[TextureRedefine]
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formats = 0x035
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overwriteRelativeLodBias = $0x035
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[TextureRedefine]
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formats = 0x01a
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overwriteRelativeLodBias = $0x01a |