mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 08:21:51 +01:00
48e248971e
They don't need shader fixes for Vulkan so it should be safe updating the number
126 lines
2.1 KiB
Plaintext
126 lines
2.1 KiB
Plaintext
[Definition]
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titleIds = 000500001015B200,000500001016EA00,000500001016D800
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name = Resolution
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path = "Child of Light/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # TV Resolution
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width = 1280
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height = 720
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formats = 0x011,0x01a,0x001
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] # Character
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width = 1024
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height = 1024
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formats = 0x011,0x01a
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 1024
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[TextureRedefine]
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width = 512
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height = 512
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine] # Half-res
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width = 640
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height = 360
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formats = 0x001
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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# Screen gradient
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[TextureRedefine]
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width = 426
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height = 240
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 426
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overwriteHeight = ($height/$gameHeight) * 240
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[TextureRedefine]
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width = 448
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height = 240
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 448
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overwriteHeight = ($height/$gameHeight) * 240 |