cemu_graphic_packs/Resolutions/TwilightPrincessHD_Resolution/rules.txt
Crementif 6f836a57f3
Fix some preset errors
Detected some faulty presets with my script, since logging these kind of issues make sense. Doing these separately since otherwise the big commit will make these changes invisible.
2019-12-16 00:04:46 +01:00

1154 lines
23 KiB
Plaintext

[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = Resolution
path = "The Legend of Zelda: Twilight Princess HD/Graphics/Resolution"
description = Changes the resolution of the game.
version = 3
[Preset]
name = 1920x1080 (Native)
$width = 1920
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 2732x1536
$width = 2732
$height = 1536
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 3840x2160 (4k - Native x2)
$width = 3840
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.75
$internalRes = 0.75
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 0.75
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 1.0
// Enthusiast
[Preset]
name = 7680x4320 (8k - Native x3)
$width = 7680
$height = 4320
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 0.5
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = -- 21:9 -- resolutions
$width = 2560
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 2560x1080 (21:9 HD)
$width = 2560
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 )
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 5120x2160 (21:9)
$width = 5120
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 0.75
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = -- 16:10 -- resolutions
$width = 1440
$height = 900
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (1440.0/900.0)
$UIAspectX = 1.0
$UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0)
$UItransp = 1.0
[Preset]
name = 1440x900 (16:10)
$width = 1440
$height = 900
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (1440.0/900.0)
$UIAspectX = 1.0
$UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0)
$UItransp = 1.0
[Preset]
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (1680.0/1050.0)
$UIAspectX = 1.0
$UIAspectY = ( 1680.0 / 1050.0 ) / (1920.0 / 1080.0)
$UItransp = 1.0
[Preset]
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (1920.0/1200.0)
$UIAspectX = 1.0
$UIAspectY = ( 1920.0 / 1200.0 ) / (1920.0 / 1080.0)
$UItransp = 1.0
[Preset]
name = 2560x1600 (16:10)
$width = 2560
$height = 1600
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (2560.0/1600.0)
$UIAspectX = 1.0
$UIAspectY = ( 2560.0 / 1600.0 ) / (1920.0 / 1080.0)
$UItransp = 1.0
[Preset]
name = 2880x1800 (16:10)
$width = 2880
$height = 1800
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (2880.0/1800.0)
$UIAspectX = 1.0
$UIAspectY = ( 2880.0 / 1800.0 ) / (1920.0 / 1080.0)
$UItransp = 1.0
[Preset]
name = 3840x2400 (16:10)
$width = 3840
$height = 2400
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (3840.0/2400.0)
$UIAspectX = 1.0
$UIAspectY = ( 3840.0 / 2400.0 ) / (1920.0 / 1080.0)
$UItransp = 1.0
[Preset]
name = 5120x3200 (16:10)
$width = 5120
$height = 3200
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (5120.0/3200.0)
$UIAspectX = 1.0
$UIAspectY = ( 5120.0 / 3200.0 ) / (1920.0 / 1080.0)
$UItransp = 1.0
[Preset]
name = -- 48:9 -- resolutions
$width = 5760
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (48.0/9.0)
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 5760x1080 (48:9)
$width = 5760
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (48.0/9.0)
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 7680x1440 (48:9)
$width = 7680
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 0.70
$aspectRatio = (48.0/9.0)
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 7680.0 / 1440.0 )
$UIAspectY = 1.0
$UItransp = 1.0
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
name = -- SSAA vert res x2 - Set scaling to Stretch
$width = 1920
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 1920x2160 (Vertical x2)
$width = 1920
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 2560x2880 (Vertical x2 - 0.75 sub scaling)
$width = 2560
$height = 2880
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 0.75
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 1.0
[Preset] #
name = 3840x4320 (Vertical x2 - 0.5 sub scaling)
$width = 3840
$height = 4320
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
$internalRes = 0.5
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 2560x2160 (21:9 Vertical x2)
$width = 2560
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 3440x2880 (21:9 Vertical x2 - 0.75 sub scaling)
$width = 3440
$height = 2880
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 0.75 # 2880 * 0.75 = 1080 x 2
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 )
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 10240x4320 (21:9 0.5 subscale)
$width = 10240
$height = 4320
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 0.5
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = 5760x1080 (48:9 Vertical x2 - 0.5 sub scaling)
$width = 5760
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 0.5
$aspectRatio = (48.0/9.0)
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
$UIAspectY = 1.0
$UItransp = 1.0
[Preset]
name = -- UI 25% transparency, reduces risk of burn in --
$width = 1920
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 1920x1080 (Native) - UI 25% transp
$width = 1920
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 2560x1440 - UI 25% transp
$width = 2560
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 2732x1536 - UI 25% transp
$width = 2732
$height = 1536
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 3200x1800 - UI 25% transp
$width = 3200
$height = 1800
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 3840x2160 (4k - Native x2) - UI 25% transp
$width = 3840
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.75
$internalRes = 0.75
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 5120x2880 - UI 25% transp
$width = 5120
$height = 2880
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 0.75
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 0.75
// Enthusiast
[Preset]
name = 7680x4320 (8k - Native x3) - UI 25% transp
$width = 7680
$height = 4320
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 0.5
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = -- 21:9 -- resolutions - UI 25% transp
$width = 2560
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 2560x1080 (21:9 HD) - UI 25% transp
$width = 2560
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 3440x1440 (21:9) - UI 25% transp
$width = 3440
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 )
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 5120x2160 (21:9) - UI 25% transp
$width = 5120
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 0.75
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 10240x4320 (21:9) - UI 25% transp
$width = 10240
$height = 4320
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.2
$scaleShader = 1.0
$scaleBlur = 0.5
$internalRes = 0.5
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 5120.0 / 2160.0 )
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = -- 16:10 -- resolutions - UI 25% transp
$width = 1440
$height = 900
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (1440.0/900.0)
$UIAspectX = 1.0
$UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0)
$UItransp = 0.75
[Preset]
name = 1440x900 (16:10) - UI 25% transp
$width = 1440
$height = 900
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (1440.0/900.0)
$UIAspectX = 1.0
$UIAspectY = ( 1440.0 / 900.0 ) / (1920.0 / 1080.0)
$UItransp = 0.75
[Preset]
name = 1680x1050 (16:10) - UI 25% transp
$width = 1680
$height = 1050
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (1680.0/1050.0)
$UIAspectX = 1.0
$UIAspectY = ( 1680.0 / 1050.0 ) / (1920.0 / 1080.0)
$UItransp = 0.75
[Preset]
name = 1920x1200 (16:10) - UI 25% transp
$width = 1920
$height = 1200
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (1920.0/1200.0)
$UIAspectX = 1.0
$UIAspectY = ( 1920.0 / 1200.0 ) / (1920.0 / 1080.0)
$UItransp = 0.75
[Preset]
name = 2560x1600 (16:10) - UI 25% transp
$width = 2560
$height = 1600
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (2560.0/1600.0)
$UIAspectX = 1.0
$UIAspectY = ( 2560.0 / 1600.0 ) / (1920.0 / 1080.0)
$UItransp = 0.75
[Preset]
name = 2880x1800 (16:10) - UI 25% transp
$width = 2880
$height = 1800
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (2880.0/1800.0)
$UIAspectX = 1.0
$UIAspectY = ( 2880.0 / 1800.0 ) / (1920.0 / 1080.0)
$UItransp = 0.75
[Preset]
name = 3840x2400 (16:10) - UI 25% transp
$width = 3840
$height = 2400
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (3840.0/2400.0)
$UIAspectX = 1.0
$UIAspectY = ( 3840.0 / 2400.0 ) / (1920.0 / 1080.0)
$UItransp = 0.75
[Preset]
name = 5120x3200 (16:10) - UI 25% transp
$width = 5120
$height = 3200
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (5120.0/3200.0)
$UIAspectX = 1.0
$UIAspectY = ( 5120.0 / 3200.0 ) / (1920.0 / 1080.0)
$UItransp = 0.75
[Preset]
name = -- 48:9 -- resolutions - UI 25% transp
$width = 5760
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (48.0/9.0)
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 5760x1080 (48:9) - UI 25% transp
$width = 5760
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (48.0/9.0)
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 7680x1440 (48:9) - UI 25% transp
$width = 7680
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 0.70
$aspectRatio = (48.0/9.0)
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 7680.0 / 1440.0 )
$UIAspectY = 1.0
$UItransp = 0.75
[Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering
name = --- SSAA vert res x2 - Set scaling to Stretch
$width = 1920
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 1920x2160 (Vertical x2) - UI 25% transp
$width = 1920
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.01
$scaleShader = 1.0
$scaleBlur = 0.05
$internalRes = 1.0
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 2560x2880 (Vertical x2 - 0.75 sub scaling) - UI 25% transp
$width = 2560
$height = 2880
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 0.75
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 0.75
[Preset] #
name = 3840x4320 (Vertical x2 - 0.5 sub scaling) - UI 25% transp
$width = 3840
$height = 4320
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.25
$scaleShader = 1.0
$scaleBlur = 1.0
$internalRes = 0.5
$aspectRatio = (16.0/9.0)
$UIAspectX = 1.0
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 2560x2160 (21:9 Vertical x2) - UI 25% transp
$width = 2560
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 1.0
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 2560.0 / 1080.0 )
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 3440x2880 (21:9 Vertical x2 - 0.75 sub scaling) - UI 25% transp
$width = 3440
$height = 2880
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 0.75 # 2880 * 0.75 = 1080 x 2
$aspectRatio = (64.0 / 27.0)
$UIAspectX = (1920.0 / 1080.0) / ( 3440.0 / 1440.0 )
$UIAspectY = 1.0
$UItransp = 0.75
[Preset]
name = 5760x1080 (48:9 Vertical x2 - 0.5 sub scaling) - UI 25% transp
$width = 5760
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
$dither = 0.1
$scaleShader = 1.0
$scaleBlur = 0.25
$internalRes = 0.5
$aspectRatio = (48.0/9.0)
$UIAspectX = ( 1920.0 / 1080.0 ) / ( 5760.0 / 1080.0 )
$UIAspectY = 1.0
$UItransp = 0.75
[TextureRedefine]
width = 1920
height = 1088
#formats = 0x011,0x01a
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1088
[TextureRedefine]
width = 1920
height = 1080
#formats =
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine]
width = 1280
height = 720
#formats =
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 960
height = 544
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
[TextureRedefine]
width = 960
height = 540
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
[TextureRedefine]
width = 960
height = 544
formats = 0x011
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
[TextureRedefine]
width = 960
height = 540
formats = 0x011
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
[TextureRedefine]
width = 960
height = 544
formats = 0x007
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
[TextureRedefine]
width = 960
height = 540
formats = 0x007
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
[TextureRedefine]
width = 864
height = 480
#formats =
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 854
height = 480
#formats =
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] #shadows horsie
width = 768
height = 768
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 768
overwriteHeight = ($height/$gameHeight) * 768
[TextureRedefine] #large map 8 rounding
width = 1376
height = 784
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 1376
overwriteHeight = ($height/$gameHeight) * 784
[TextureRedefine] #large map rounding
width = 1345
height = 773
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 1345
overwriteHeight = ($height/$gameHeight) * 773
[TextureRedefine] #large map 8 rounding
width = 608
height = 352
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 608
overwriteHeight = ($height/$gameHeight) * 352
[TextureRedefine] # Large map
width = 598
height = 343
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 598
overwriteHeight = ($height/$gameHeight) * 343
[TextureRedefine] # bloom n cutscene
width = 480
height = 272
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
[TextureRedefine] # bloom n cutscene
width = 480
height = 270
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
[TextureRedefine] #
width = 448
height = 384
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 384
[TextureRedefine] # Map
width = 442
height = 383
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 442
overwriteHeight = ($height/$gameHeight) * 383
[TextureRedefine]
width = 435
height = 381
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 435
overwriteHeight = ($height/$gameHeight) * 381
[TextureRedefine] #Wolf shadows
width = 384
height = 384
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 384
overwriteHeight = ($height/$gameHeight) * 384
[TextureRedefine] #GUI map +8
width = 320
height = 288
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 288
[TextureRedefine] # map
width = 290
height = 280
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 290
overwriteHeight = ($height/$gameHeight) * 280
[TextureRedefine] #
width = 290
height = 280
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 290
overwriteHeight = ($height/$gameHeight) * 280
[TextureRedefine] # Gui
width = 282
height = 272
#formats =
overwriteWidth = ($width/$gameWidth) * 282
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine] # Gui
width = 832
height = 720
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 832
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # Gui
width = 813
height = 718
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 813
overwriteHeight = ($height/$gameHeight) * 718
[TextureRedefine] # map
width = 384
height = 320
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 384
overwriteHeight = ($height/$gameHeight) * 320
[TextureRedefine] # map
width = 362
height = 319
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 362
overwriteHeight = ($height/$gameHeight) * 319
[TextureRedefine] # map endgame
width = 832
height = 720
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 832
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # map endgame
width = 802
height = 512
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 802
overwriteHeight = ($height/$gameHeight) * 512