cemu_graphic_packs/Resolutions/VCN64_Resolution/rules.txt
Michael 48e248971e Update all non-shader graphic packs to version 4
They don't need shader fixes for Vulkan so it should be safe updating the number
2019-11-16 23:56:07 -08:00

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[Definition]
titleIds = 50000101FEA00,50000101FE900,5000010199200,5000010199100,5000010199300,5000010199500,5000010199400,5000010199700,5000010199600,5000010199800,5000010199B00,5000010199A00,5000010199C00,50000101A0E00,50000101A0D00,50000101A1000,50000101A5900,50000101A5800,50000101A5B00,50000101A5A00,50000101AC400,50000101AC600,50000101AC500,50000101B4600,50000101B4500,50000101B4800,50000101B4700,50000101BAF00,50000101BAE00,50000101BB000,50000101BB200,50000101BB100,50000101C5D00,50000101C5C00,50000101C5E00,50000101DA800,50000101DA700,50000101DA900,50000101E6500,50000101E6400,50000101E6700,50000101E6600,50000101EBB00,50000101FE800,50000101FE700
name = "Resolution"
path = Virtual Console/N64/Graphics/Resolution
description = Changes the resolution of the game.
version = 4
[Preset]
name = 1920x1080 (Default)
$width = 1920
$height = 1080
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
$VCPgameWidth = 640
N64 Resolutions----------------------------------
[Preset]
name = ~~~Original N64 Resolutions~~~ (4:3)
$width = 853
$height = 480
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
$VCPgameWidth = 640
[Preset]
name = 640x480 (Original N64) (480i)
$width = 853
$height = 480
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
$VCPgameWidth = 640
[Preset]
name = 960x720 (720i)
$width = 1280
$height = 720
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
$VCPgameWidth = 640
[Preset]
name = 1280x960 2x
$width = 1707
$height = 960
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
$VCPgameWidth = 640
[Preset]
name = 1536x1152 (1080i)
$width = 2048
$height = 1152
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
$VCPgameWidth = 640
[Preset]
name = 1920x1440 3x (1440i)
$width = 2560
$height = 1440
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
$VCPgameWidth = 640
[Preset]
name = 2048x1536
$width = 2731
$height = 1536
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
$VCPgameWidth = 640
[Preset]
name = 2560x1920 (1800i)
$width = 3413
$height = 1920
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
$VCPgameWidth = 640
[Preset]
name = 3200x2400 5x
$width = 4267
$height = 2400
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
$VCPgameWidth = 640
[Preset]
name = 3840x2880 6x (4k)
$width = 5120
$height = 2880
$gameWidth = 1920
$gameHeight = 1088
$GPgameWidth = 864
$GPgameHeight = 480
$VCPgameWidth = 640
#Game Viewports-------------------------------------------
[TextureRedefine]
width = 1280
height = 720
formats = 0x01a,0x011
overwriteWidth = ($width/1280) * 1280
overwriteHeight = ($height/720) * 720
[TextureRedefine]
width = 640
height = 480
formats = 0x01a,0x011
overwriteWidth = ($width/640) * 640
overwriteHeight = ($height/480) * 480
[TextureRedefine]
width = 960
height = 720
formats = 0x01a
overwriteWidth = ($width/960) * 960
overwriteHeight = ($height/720) * 720
#TV Viewports---------------------------------------------
[TextureRedefine]
width = 1920
height = 1080
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine]
width = 1920
height = 1088
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1088
#Gamepad Viewports-----------------------------------------
[TextureRedefine]
width = 864
height = 480
formats = 0x01a
overwriteWidth = ($width/$GPgameWidth) * 864
overwriteHeight = ($height/$GPgameHeight) * 480
[TextureRedefine]
width = 854
height = 480
formats = 0x01a
overwriteWidth = ($width/$GPgameWidth) * 854
overwriteHeight = ($height/$GPgameHeight) * 480
#VC Menu-------------------------------------------------
#please add it here if you figure out how to scale the menu seperate, so it can look good at low res