cemu_graphic_packs/Workarounds/XenobladeX_Brightness
Crementif 73cfd2f249
[XCX] Switch exposure from AMD and Nvidia
They were switched from the previous versions. Besides that, somebody reported it being different then before, but I can't find the difference. (There's a slight difference because the vibrancy in one shader was 0.1375 instead of 0.138 but I doubt this would be a big difference and it does simplify it a little bit).
2019-01-26 15:15:11 +01:00
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3cc7e98f78c258b4_00000000000003ca_ps.txt merge XCX brightness workaround packs into ones 2019-01-21 21:06:19 -08:00
7b9f05b2bd8f3b71_0000000000000079_ps.txt merge XCX brightness workaround packs into ones 2019-01-21 21:06:19 -08:00
bd74794730fc559a_00000000ff249249_ps.txt merge XCX brightness workaround packs into ones 2019-01-21 21:06:19 -08:00
d936195db0dd8e7d_0000000000001e52_ps.txt merge XCX brightness workaround packs into ones 2019-01-21 21:06:19 -08:00
rules.txt [XCX] Switch exposure from AMD and Nvidia 2019-01-26 15:15:11 +01:00