cemu_graphic_packs/Workarounds/XenobladeX_Brightness/rules.txt
Crementif 73cfd2f249
[XCX] Switch exposure from AMD and Nvidia
They were switched from the previous versions. Besides that, somebody reported it being different then before, but I can't find the difference. (There's a slight difference because the vibrancy in one shader was 0.1375 instead of 0.138 but I doubt this would be a big difference and it does simplify it a little bit).
2019-01-26 15:15:11 +01:00

27 lines
497 B
Plaintext

[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00
name = Brightness Workaround
path = "Xenoblade Chronicles X/Workarounds/Brightness"
description = Edit presets for preference.
version = 3
[Preset]
name = AMD
$crushContrast = 0
$exposure = 0.52
$gamma = 0.93
$glare = 0.95
$lift = 0.002
$postExposure = 1.05
$vibrance = 0.318
[Preset]
name = NVIDIA
$crushContrast = 0.000
$exposure = 0.32
$gamma = 0.93
$glare = 0.95
$lift = 0.002
$postExposure = 1.05
$vibrance = 0.318