cemu_graphic_packs/Quality/BreathOfTheWild_2160p/rules.txt
Michael fd67325c27 Fixing one thing in BotW breaks another thing
Yeah, please don't report any issues that come with this update. I'm sick of it. It'll all be fixed at a later date.
2017-03-26 10:13:26 -07:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008,0x001 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 1824
[TextureRedefine] #half-res1, soft pass toon shader,
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1920
overwriteHeight = 870
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1920
overwriteHeight = 864
[TextureRedefine] #q-res1 Main bloom pass, AO
width = 320
height = 180
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 960
overwriteHeight = 435
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 960
overwriteHeight = 432
[TextureRedefine] #o-res1 medium bloom pass
width = 160
height = 90
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # low detail bloom pass
width = 40
height = 22
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
overwriteWidth = 120
overwriteHeight = 68