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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-11 01:09:08 +01:00
Fixing one thing in BotW breaks another thing
Yeah, please don't report any issues that come with this update. I'm sick of it. It'll all be fixed at a later date.
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 2880p (5K)"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 5120
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overwriteHeight = 2880
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 5120
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overwriteHeight = 2432
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 2560
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#overwriteHeight = 1440
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] #half-res2
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width = 640
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@ -34,11 +34,11 @@ height = 288
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overwriteWidth = 2560
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overwriteHeight = 1152
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#[TextureRedefine] #q-res1
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#width = 320
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#height = 180
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#overwriteWidth = 1280
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#overwriteHeight = 721
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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overwriteWidth = 1280
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overwriteHeight = 721
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[TextureRedefine] #q-res2
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width = 320
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 4320
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 7680
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overwriteHeight = 3648
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] #half-res2
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width = 640
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@ -34,11 +34,11 @@ height = 288
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overwriteWidth = 3840
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overwriteHeight = 1728
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#[TextureRedefine] #q-res1
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#width = 320
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#height = 180
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#overwriteWidth = 1920
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#overwriteHeight = 1079
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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overwriteWidth = 1920
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overwriteHeight = 1079
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[TextureRedefine] #q-res2
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width = 320
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 10240
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overwriteHeight = 5760
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 10240
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overwriteHeight = 4864
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 5120
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#overwriteHeight = 2880
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 5120
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overwriteHeight = 2880
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[TextureRedefine] #half-res2
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width = 640
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@ -34,11 +34,11 @@ height = 288
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overwriteWidth = 5120
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overwriteHeight = 2304
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#[TextureRedefine] #q-res1
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#width = 320
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#height = 180
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#overwriteWidth = 2560
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#overwriteHeight = 1440
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] #q-res2
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width = 320
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 360p"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 640
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overwriteHeight = 360
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 640
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overwriteHeight = 304
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 322
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#overwriteHeight = 182
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 322
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overwriteHeight = 182
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[TextureRedefine] #half-res2
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width = 640
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@ -34,11 +34,11 @@ height = 288
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overwriteWidth = 320
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overwriteHeight = 144
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#[TextureRedefine] #q-res1
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#width = 320
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#height = 180
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#overwriteWidth = 161
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#overwriteHeight = 91
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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overwriteWidth = 161
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overwriteHeight = 91
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[TextureRedefine] #q-res2
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width = 320
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 540p"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 960
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overwriteHeight = 540
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 960
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overwriteHeight = 456
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 480
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#overwriteHeight = 270
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] #half-res2
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width = 640
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@ -34,11 +34,11 @@ height = 288
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overwriteWidth = 480
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overwriteHeight = 216
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#[TextureRedefine] #q-res1
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#width = 320
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#height = 180
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#overwriteWidth = 240
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#overwriteHeight = 135
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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overwriteWidth = 240
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overwriteHeight = 135
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[TextureRedefine] #q-res2
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width = 320
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 1080p"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 912
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 960
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#overwriteHeight = 540
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] #half-res2
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width = 640
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@ -34,11 +34,11 @@ height = 288
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overwriteWidth = 960
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overwriteHeight = 432
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#[TextureRedefine] #q-res1
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#width = 320
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#height = 180
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#overwriteWidth = 480
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#overwriteHeight = 270
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine] #q-res2
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width = 320
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1216
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteWidth = 1282
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#overwriteHeight = 722
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteWidth = 1282
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overwriteHeight = 722
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[TextureRedefine] #half-res2
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width = 640
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@ -34,12 +34,12 @@ height = 288
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overwriteWidth = 1280
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overwriteHeight = 576
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#[TextureRedefine] #q-res1, main bloom, AO
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#width = 320
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#height = 180
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[TextureRedefine] #q-res1, main bloom, AO
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width = 320
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height = 180
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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#overwriteWidth = 640 # nearest integer
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#overwriteHeight = 360
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overwriteWidth = 640 # nearest integer
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overwriteHeight = 360
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[TextureRedefine] #q-res2
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width = 320
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 1824
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#[TextureRedefine] #half-res1, soft pass toon shader,
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#width = 640
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#height = 360
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[TextureRedefine] #half-res1, soft pass toon shader,
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width = 640
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height = 360
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] #half-res2
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width = 640
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@ -34,12 +34,12 @@ height = 288
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overwriteWidth = 1920
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overwriteHeight = 864
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#[TextureRedefine] #q-res1 Main bloom pass, AO
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#width = 320
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#height = 180
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[TextureRedefine] #q-res1 Main bloom pass, AO
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width = 320
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height = 180
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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#overwriteWidth = 960
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#overwriteHeight = 540
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] #q-res2
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width = 320
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@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 900p"
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[TextureRedefine] #TV
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width = 1280
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height = 720
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formatsExcluded = 0x008 # exclude the intro background texture
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formatsExcluded = 0x008,0x001 # exclude the intro background texture
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overwriteWidth = 1600
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overwriteHeight = 900
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@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 1600
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overwriteHeight = 760
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#[TextureRedefine] #half-res1
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#width = 640
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#height = 360
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#overwriteHeight = 800
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#overwriteHeight = 450
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[TextureRedefine] #half-res1
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width = 640
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height = 360
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overwriteHeight = 800
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overwriteHeight = 450
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[TextureRedefine] #half-res2
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width = 640
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@ -34,11 +34,11 @@ height = 288
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overwriteWidth = 800
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overwriteHeight = 360
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#[TextureRedefine] #q-res1
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#width = 320
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#height = 180
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#overwriteWidth = 400
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#overwriteHeight = 225
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[TextureRedefine] #q-res1
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width = 320
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height = 180
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overwriteWidth = 400
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overwriteHeight = 225
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[TextureRedefine] #q-res2
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width = 320
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