Fixing one thing in BotW breaks another thing

Yeah, please don't report any issues that come with this update. I'm sick of it. It'll all be fixed at a later date.
This commit is contained in:
Michael 2017-03-26 10:13:26 -07:00
parent 329f750e01
commit fd67325c27
9 changed files with 99 additions and 99 deletions

View File

@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 2880p (5K)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formatsExcluded = 0x008,0x001 # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2880
@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2432
#[TextureRedefine] #half-res1
#width = 640
#height = 360
#overwriteWidth = 2560
#overwriteHeight = 1440
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #half-res2
width = 640
@ -34,11 +34,11 @@ height = 288
overwriteWidth = 2560
overwriteHeight = 1152
#[TextureRedefine] #q-res1
#width = 320
#height = 180
#overwriteWidth = 1280
#overwriteHeight = 721
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] #q-res2
width = 320

View File

@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formatsExcluded = 0x008,0x001 # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 4320
@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 3648
#[TextureRedefine] #half-res1
#width = 640
#height = 360
#overwriteWidth = 3840
#overwriteHeight = 2160
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] #half-res2
width = 640
@ -34,11 +34,11 @@ height = 288
overwriteWidth = 3840
overwriteHeight = 1728
#[TextureRedefine] #q-res1
#width = 320
#height = 180
#overwriteWidth = 1920
#overwriteHeight = 1079
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] #q-res2
width = 320

View File

@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formatsExcluded = 0x008,0x001 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5760
@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 4864
#[TextureRedefine] #half-res1
#width = 640
#height = 360
#overwriteWidth = 5120
#overwriteHeight = 2880
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] #half-res2
width = 640
@ -34,11 +34,11 @@ height = 288
overwriteWidth = 5120
overwriteHeight = 2304
#[TextureRedefine] #q-res1
#width = 320
#height = 180
#overwriteWidth = 2560
#overwriteHeight = 1440
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #q-res2
width = 320

View File

@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 360p"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formatsExcluded = 0x008,0x001 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 360
@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 304
#[TextureRedefine] #half-res1
#width = 640
#height = 360
#overwriteWidth = 322
#overwriteHeight = 182
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 322
overwriteHeight = 182
[TextureRedefine] #half-res2
width = 640
@ -34,11 +34,11 @@ height = 288
overwriteWidth = 320
overwriteHeight = 144
#[TextureRedefine] #q-res1
#width = 320
#height = 180
#overwriteWidth = 161
#overwriteHeight = 91
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 161
overwriteHeight = 91
[TextureRedefine] #q-res2
width = 320

View File

@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 540p"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formatsExcluded = 0x008,0x001 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 540
@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 456
#[TextureRedefine] #half-res1
#width = 640
#height = 360
#overwriteWidth = 480
#overwriteHeight = 270
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] #half-res2
width = 640
@ -34,11 +34,11 @@ height = 288
overwriteWidth = 480
overwriteHeight = 216
#[TextureRedefine] #q-res1
#width = 320
#height = 180
#overwriteWidth = 240
#overwriteHeight = 135
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] #q-res2
width = 320

View File

@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 1080p"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formatsExcluded = 0x008,0x001 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080
@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 912
#[TextureRedefine] #half-res1
#width = 640
#height = 360
#overwriteWidth = 960
#overwriteHeight = 540
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #half-res2
width = 640
@ -34,11 +34,11 @@ height = 288
overwriteWidth = 960
overwriteHeight = 432
#[TextureRedefine] #q-res1
#width = 320
#height = 180
#overwriteWidth = 480
#overwriteHeight = 270
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] #q-res2
width = 320

View File

@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formatsExcluded = 0x008,0x001 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1216
#[TextureRedefine] #half-res1
#width = 640
#height = 360
#overwriteWidth = 1282
#overwriteHeight = 722
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 1282
overwriteHeight = 722
[TextureRedefine] #half-res2
width = 640
@ -34,12 +34,12 @@ height = 288
overwriteWidth = 1280
overwriteHeight = 576
#[TextureRedefine] #q-res1, main bloom, AO
#width = 320
#height = 180
[TextureRedefine] #q-res1, main bloom, AO
width = 320
height = 180
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
#overwriteWidth = 640 # nearest integer
#overwriteHeight = 360
overwriteWidth = 640 # nearest integer
overwriteHeight = 360
[TextureRedefine] #q-res2
width = 320

View File

@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formatsExcluded = 0x008,0x001 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 1824
#[TextureRedefine] #half-res1, soft pass toon shader,
#width = 640
#height = 360
#overwriteWidth = 1920
#overwriteHeight = 1080
[TextureRedefine] #half-res1, soft pass toon shader,
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #half-res2
width = 640
@ -34,12 +34,12 @@ height = 288
overwriteWidth = 1920
overwriteHeight = 864
#[TextureRedefine] #q-res1 Main bloom pass, AO
#width = 320
#height = 180
[TextureRedefine] #q-res1 Main bloom pass, AO
width = 320
height = 180
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
#overwriteWidth = 960
#overwriteHeight = 540
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #q-res2
width = 320

View File

@ -5,7 +5,7 @@ name = "The Legend of Zelda: Breath of the Wild - 900p"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
formatsExcluded = 0x008,0x001 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 900
@ -16,11 +16,11 @@ formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 760
#[TextureRedefine] #half-res1
#width = 640
#height = 360
#overwriteHeight = 800
#overwriteHeight = 450
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteHeight = 800
overwriteHeight = 450
[TextureRedefine] #half-res2
width = 640
@ -34,11 +34,11 @@ height = 288
overwriteWidth = 800
overwriteHeight = 360
#[TextureRedefine] #q-res1
#width = 320
#height = 180
#overwriteWidth = 400
#overwriteHeight = 225
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] #q-res2
width = 320