the maximum of controller configs were increased to 32, but the datatype
was still u16 (which only has 16 bits). Changing it to u32 should
finally fix all issues with the config files
Changelog:
Bugfixes:
- Fixes the still moving mouse in aim mode, when mouse is actually not
moving
- Fixed a bug at initializing the config_controller_list;
- Fixed the support for almost all mouses that uses the normal HID mouse
standard (boot mode).
- The emulated sticks are now supported correctly
- The stick now only produces valid values. Stick absusing not possible
anymore
New features:
- Added support for config files that can be read from an SD Card.
- Added support for more keyboard buttons
- Added support for gamepad button remapping
- Made the double used buttons on the GC Pad configuable
- The keyboard can now emulate the sticks correctly
- Keyboard buttons for the sticks can be set
- The mouse buttons can now be configured
- The mouse can be configured to emulate the left stick
- Added support for one more DPAD mode (CONTRPDM_Absolute_2Values)
Other:
- Removed the support for the PS2 Adapter and Saitek P2600, but they can
be added trough a config file.
- The engine now uses 16 hardcoded slots the devices can use.
- cleaned up the logging output
- Logging of the currently pressed buttons possible
and more little things I dont remember
Added mapping of ZL (Z+A)/ZR (Z+B) to GC pad.
Probably improved the success rate of switching between apps.
Fixed random inputs when no GC-Pad in the adapter