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80 lines
3.0 KiB
Markdown
80 lines
3.0 KiB
Markdown
# What is in this controller_patcher repository
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These files are the magic behind tools like HID to VPAD and can used to use your USB HID Device on your WiiU console.
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# How to create config files
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Detailed information about creating config files and adding support for more controller can be found in the [wiki](https://github.com/Maschell/controller_patcher/wiki)
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# Where can I find config files
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Configfiles for all controllers are collection in [this repository](https://github.com/Maschell/controller_patch_configs)
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#Dependencies for including it in other applications
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This controller_patcher is build to be used in serveral projects. It don't uses some ultra fancy external libraries. </br>
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To be able to use in other projects, you will need some external data though.</br>
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- At first, you need a copy of the [dynamic_libs](https://github.com/Maschell/dynamic_libs) in your src/dynamic_libs folder.
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- To able to log something, you need the right [logger functions](https://github.com/Maschell/hid_to_vpad/tree/master/src/utils).
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# Example implementation
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###How to "install" it
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In order to add hid support to your application, you need add these lines add each start up.
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```
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#include "controller_patcher/controller_patcher.h"
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#include "controller_patcher/config_reader.h"
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#include "controller_patcher/cp_retain_vars.h"
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int __entry_menu(int argc, char **argv){
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[...]
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init_config_controller(); //Inits the data
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init_button_remapping(); // inits the data for the buttons remapping
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if(gConfig_done == HID_INIT_DONE){ // Only read the SD content once (When we're in the Mii Maker and have the rights to do it)
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gConfig_done = HID_SDCARD_READ;
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ConfigReader::getInstance(); //doing the magic automatically
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ConfigReader::destroyInstance(); //destroying the SD reader
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}
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[...]
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}
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```
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When you return back to the homebrew launcher, simply add the following line:
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```
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deinit_config_controller();
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```
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Take a look at the [HID to VPAD](https://github.com/Maschell/hid_to_vpad) sources for an actual example.
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###How to use it:
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Once you set up everything correctly, you can use the "setControllerDataFromHID" method to fill a VPADData pointer. Example:
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```
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#include "controller_patcher/controller_patcher.h"
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VPADData buffer;
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setControllerDataFromHID(&buffer,HID_ALL_CONNECTED_DEVICES);
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```
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This example will add the input from ALL connected HID devices into the created VPADData.
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To remap the gamepad buttons. Use something like this:
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```
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#include "controller_patcher/cp_retain_vars.h"
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#include "controller_patcher/controller_patcher.h"
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if(gButtonRemappingConfigDone && gConfig_done){
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buttonRemapping(buffer);
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}
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```
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The postion of the mouse cursor can be read from here:
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```
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#include "controller_patcher/cp_retain_vars.h"
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X Value gHID_Mouse.pad_data[0].data[0].X (0-1280)
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Y Value gHID_Mouse.pad_data[0].data[0].Y (0-720)
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```
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#Credits:
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- Maschell
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- FIX94 - huge thanks to him and his initally created gc-to-vpad. Was a motivation and base to start all this
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