This commit is contained in:
Leathl 2009-11-08 22:53:22 +00:00
commit 625538fe50
25 changed files with 9195 additions and 0 deletions

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CustomizeMii.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C# Express 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomizeMii", "CustomizeMii\CustomizeMii.csproj", "{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|Any CPU.Build.0 = Debug|Any CPU
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|Any CPU.ActiveCfg = Release|Any CPU
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CustomizeMii</RootNamespace>
<AssemblyName>CustomizeMii</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkSubset>
</TargetFrameworkSubset>
<ApplicationIcon>Resources\CustomizeMii.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="CustomizeMii_Main.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_Main.Designer.cs">
<DependentUpon>CustomizeMii_Main.cs</DependentUpon>
</Compile>
<Compile Include="CustomizeMii_Preview.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_Preview.Designer.cs">
<DependentUpon>CustomizeMii_Preview.cs</DependentUpon>
</Compile>
<Compile Include="CustomizeMii_InputBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="CustomizeMii_InputBox.Designer.cs">
<DependentUpon>CustomizeMii_InputBox.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="CustomizeMii_InputBox.resx">
<DependentUpon>CustomizeMii_InputBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="CustomizeMii_Main.resx">
<DependentUpon>CustomizeMii_Main.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="CustomizeMii_Preview.resx">
<DependentUpon>CustomizeMii_Preview.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<EmbeddedResource Include="Resources\comex.app" />
<EmbeddedResource Include="Resources\Tmd_Contents" />
<EmbeddedResource Include="Resources\Waninkoko.app" />
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="Wii.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="License.txt" />
<Content Include="Readme.txt" />
<None Include="Resources\CustomizeMii.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />

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namespace CustomizeMii
{
partial class CustomizeMii_InputBox
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.tbInput = new System.Windows.Forms.TextBox();
this.lbInfo = new System.Windows.Forms.Label();
this.btnOK = new System.Windows.Forms.Button();
this.btnExit = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// tbInput
//
this.tbInput.Location = new System.Drawing.Point(7, 34);
this.tbInput.MaxLength = 3;
this.tbInput.Name = "tbInput";
this.tbInput.Size = new System.Drawing.Size(222, 20);
this.tbInput.TabIndex = 0;
//
// lbInfo
//
this.lbInfo.AutoSize = true;
this.lbInfo.Location = new System.Drawing.Point(4, 9);
this.lbInfo.Name = "lbInfo";
this.lbInfo.Size = new System.Drawing.Size(225, 13);
this.lbInfo.TabIndex = 1;
this.lbInfo.Text = "Please enter \"45e\" to create the Common-Key";
//
// btnOK
//
this.btnOK.Location = new System.Drawing.Point(7, 62);
this.btnOK.Name = "btnOK";
this.btnOK.Size = new System.Drawing.Size(108, 23);
this.btnOK.TabIndex = 2;
this.btnOK.Text = "OK";
this.btnOK.UseVisualStyleBackColor = true;
this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
//
// btnExit
//
this.btnExit.Location = new System.Drawing.Point(121, 62);
this.btnExit.Name = "btnExit";
this.btnExit.Size = new System.Drawing.Size(108, 23);
this.btnExit.TabIndex = 3;
this.btnExit.Text = "Exit";
this.btnExit.UseVisualStyleBackColor = true;
this.btnExit.Click += new System.EventHandler(this.btnExit_Click);
//
// CustomizeMii_InputBox
//
this.AcceptButton = this.btnOK;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.btnExit;
this.ClientSize = new System.Drawing.Size(238, 92);
this.Controls.Add(this.btnExit);
this.Controls.Add(this.btnOK);
this.Controls.Add(this.lbInfo);
this.Controls.Add(this.tbInput);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "CustomizeMii_InputBox";
this.ShowInTaskbar = false;
this.Text = "InputBox";
this.Load += new System.EventHandler(this.CustomizeMii_InputBox_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox tbInput;
private System.Windows.Forms.Label lbInfo;
private System.Windows.Forms.Button btnOK;
private System.Windows.Forms.Button btnExit;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace CustomizeMii
{
public partial class CustomizeMii_InputBox : Form
{
public string Input
{
get { return tbInput.Text; }
}
public CustomizeMii_InputBox()
{
InitializeComponent();
}
private void CustomizeMii_InputBox_Load(object sender, EventArgs e)
{
this.CenterToScreen();
}
private void btnExit_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void btnOK_Click(object sender, EventArgs e)
{
if (tbInput.Text == "45e")
{
this.DialogResult = DialogResult.OK;
this.Close();
}
else
{
tbInput.Focus();
tbInput.SelectAll();
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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CustomizeMii/CustomizeMii_Main.Designer.cs generated Normal file
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/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
namespace CustomizeMii
{
partial class CustomizeMii_Main
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(CustomizeMii_Main));
this.btnCreateWad = new System.Windows.Forms.Button();
this.tabControl = new System.Windows.Forms.TabControl();
this.tabSource = new System.Windows.Forms.TabPage();
this.tbReplace = new System.Windows.Forms.TextBox();
this.btnBrowseReplace = new System.Windows.Forms.Button();
this.btnClearReplace = new System.Windows.Forms.Button();
this.cmbReplace = new System.Windows.Forms.ComboBox();
this.btnSaveBaseWad = new System.Windows.Forms.Button();
this.btnPreviewBaseWad = new System.Windows.Forms.Button();
this.btnLoadBaseWad = new System.Windows.Forms.Button();
this.lbBaseWads = new System.Windows.Forms.ListBox();
this.btnBrowseSource = new System.Windows.Forms.Button();
this.tbSourceWad = new System.Windows.Forms.TextBox();
this.lbSource = new System.Windows.Forms.Label();
this.tabTitle = new System.Windows.Forms.TabPage();
this.tbItalian = new System.Windows.Forms.TextBox();
this.tbFrench = new System.Windows.Forms.TextBox();
this.tbJapanese = new System.Windows.Forms.TextBox();
this.tbDutch = new System.Windows.Forms.TextBox();
this.tbSpanish = new System.Windows.Forms.TextBox();
this.tbGerman = new System.Windows.Forms.TextBox();
this.tbEnglish = new System.Windows.Forms.TextBox();
this.lbDutch = new System.Windows.Forms.Label();
this.lbItalian = new System.Windows.Forms.Label();
this.lbSpanish = new System.Windows.Forms.Label();
this.lbFrench = new System.Windows.Forms.Label();
this.lbGerman = new System.Windows.Forms.Label();
this.lbJapanese = new System.Windows.Forms.Label();
this.lbEnglish = new System.Windows.Forms.Label();
this.lbSpecificLanguageTitles = new System.Windows.Forms.Label();
this.tbAllLanguages = new System.Windows.Forms.TextBox();
this.lbAllLanguages = new System.Windows.Forms.Label();
this.tabOptions = new System.Windows.Forms.TabPage();
this.cbLz77 = new System.Windows.Forms.CheckBox();
this.label1 = new System.Windows.Forms.Label();
this.btnBrowseSound = new System.Windows.Forms.Button();
this.tbSound = new System.Windows.Forms.TextBox();
this.cmbNandLoader = new System.Windows.Forms.ComboBox();
this.btnBrowseDol = new System.Windows.Forms.Button();
this.tbDol = new System.Windows.Forms.TextBox();
this.tbTitleID = new System.Windows.Forms.TextBox();
this.lbNewSound = new System.Windows.Forms.Label();
this.lbNandLoader = new System.Windows.Forms.Label();
this.lbNewDol = new System.Windows.Forms.Label();
this.lbTitleID = new System.Windows.Forms.Label();
this.tabBanner = new System.Windows.Forms.TabPage();
this.cmbFormatBanner = new System.Windows.Forms.ComboBox();
this.lbFormatBanner = new System.Windows.Forms.Label();
this.btnPreviewBanner = new System.Windows.Forms.Button();
this.btnExtractBanner = new System.Windows.Forms.Button();
this.btnReplaceBanner = new System.Windows.Forms.Button();
this.lbBannerTpls = new System.Windows.Forms.ListBox();
this.tabIcon = new System.Windows.Forms.TabPage();
this.cmbFormatIcon = new System.Windows.Forms.ComboBox();
this.lbFormatIcon = new System.Windows.Forms.Label();
this.btnPreviewIcon = new System.Windows.Forms.Button();
this.btnExtractIcon = new System.Windows.Forms.Button();
this.btnReplaceIcon = new System.Windows.Forms.Button();
this.lbIconTpls = new System.Windows.Forms.ListBox();
this.tabCredits = new System.Windows.Forms.TabPage();
this.llbSite = new System.Windows.Forms.LinkLabel();
this.lbCreditThanks = new System.Windows.Forms.Label();
this.lbCreditVersion = new System.Windows.Forms.Label();
this.lbCreditInfo = new System.Windows.Forms.Label();
this.ssMain = new System.Windows.Forms.StatusStrip();
this.lbStatus = new System.Windows.Forms.ToolStripStatusLabel();
this.lbStatusText = new System.Windows.Forms.ToolStripStatusLabel();
this.pbProgress = new System.Windows.Forms.ToolStripProgressBar();
this.tabControl.SuspendLayout();
this.tabSource.SuspendLayout();
this.tabTitle.SuspendLayout();
this.tabOptions.SuspendLayout();
this.tabBanner.SuspendLayout();
this.tabIcon.SuspendLayout();
this.tabCredits.SuspendLayout();
this.ssMain.SuspendLayout();
this.SuspendLayout();
//
// btnCreateWad
//
this.btnCreateWad.Dock = System.Windows.Forms.DockStyle.Bottom;
this.btnCreateWad.Location = new System.Drawing.Point(0, 235);
this.btnCreateWad.Name = "btnCreateWad";
this.btnCreateWad.Size = new System.Drawing.Size(451, 33);
this.btnCreateWad.TabIndex = 0;
this.btnCreateWad.Text = "Create WAD";
this.btnCreateWad.UseVisualStyleBackColor = true;
this.btnCreateWad.Click += new System.EventHandler(this.btnCreateWad_Click);
//
// tabControl
//
this.tabControl.Controls.Add(this.tabSource);
this.tabControl.Controls.Add(this.tabTitle);
this.tabControl.Controls.Add(this.tabOptions);
this.tabControl.Controls.Add(this.tabBanner);
this.tabControl.Controls.Add(this.tabIcon);
this.tabControl.Controls.Add(this.tabCredits);
this.tabControl.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabControl.Location = new System.Drawing.Point(0, 0);
this.tabControl.Name = "tabControl";
this.tabControl.SelectedIndex = 0;
this.tabControl.Size = new System.Drawing.Size(451, 235);
this.tabControl.TabIndex = 1;
this.tabControl.Selecting += new System.Windows.Forms.TabControlCancelEventHandler(this.tabControl_Selecting);
//
// tabSource
//
this.tabSource.Controls.Add(this.tbReplace);
this.tabSource.Controls.Add(this.btnBrowseReplace);
this.tabSource.Controls.Add(this.btnClearReplace);
this.tabSource.Controls.Add(this.cmbReplace);
this.tabSource.Controls.Add(this.btnSaveBaseWad);
this.tabSource.Controls.Add(this.btnPreviewBaseWad);
this.tabSource.Controls.Add(this.btnLoadBaseWad);
this.tabSource.Controls.Add(this.lbBaseWads);
this.tabSource.Controls.Add(this.btnBrowseSource);
this.tabSource.Controls.Add(this.tbSourceWad);
this.tabSource.Controls.Add(this.lbSource);
this.tabSource.Location = new System.Drawing.Point(4, 22);
this.tabSource.Name = "tabSource";
this.tabSource.Padding = new System.Windows.Forms.Padding(3);
this.tabSource.Size = new System.Drawing.Size(443, 209);
this.tabSource.TabIndex = 0;
this.tabSource.Text = "Source";
this.tabSource.UseVisualStyleBackColor = true;
//
// tbReplace
//
this.tbReplace.Location = new System.Drawing.Point(100, 173);
this.tbReplace.Name = "tbReplace";
this.tbReplace.ReadOnly = true;
this.tbReplace.Size = new System.Drawing.Size(173, 20);
this.tbReplace.TabIndex = 10;
//
// btnBrowseReplace
//
this.btnBrowseReplace.Location = new System.Drawing.Point(279, 172);
this.btnBrowseReplace.Name = "btnBrowseReplace";
this.btnBrowseReplace.Size = new System.Drawing.Size(75, 23);
this.btnBrowseReplace.TabIndex = 9;
this.btnBrowseReplace.Text = "Browse...";
this.btnBrowseReplace.UseVisualStyleBackColor = true;
this.btnBrowseReplace.Click += new System.EventHandler(this.btnBrowseReplace_Click);
//
// btnClearReplace
//
this.btnClearReplace.Location = new System.Drawing.Point(360, 172);
this.btnClearReplace.Name = "btnClearReplace";
this.btnClearReplace.Size = new System.Drawing.Size(75, 23);
this.btnClearReplace.TabIndex = 8;
this.btnClearReplace.Text = "Clear";
this.btnClearReplace.UseVisualStyleBackColor = true;
this.btnClearReplace.Click += new System.EventHandler(this.btnClearReplace_Click);
//
// cmbReplace
//
this.cmbReplace.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.cmbReplace.FormattingEnabled = true;
this.cmbReplace.Items.AddRange(new object[] {
"Banner",
"Icon",
"Sound"});
this.cmbReplace.Location = new System.Drawing.Point(11, 172);
this.cmbReplace.Name = "cmbReplace";
this.cmbReplace.Size = new System.Drawing.Size(83, 21);
this.cmbReplace.TabIndex = 7;
this.cmbReplace.SelectedIndexChanged += new System.EventHandler(this.cmbReplace_SelectedIndexChanged);
//
// btnSaveBaseWad
//
this.btnSaveBaseWad.Location = new System.Drawing.Point(360, 127);
this.btnSaveBaseWad.Name = "btnSaveBaseWad";
this.btnSaveBaseWad.Size = new System.Drawing.Size(75, 23);
this.btnSaveBaseWad.TabIndex = 6;
this.btnSaveBaseWad.Text = "Save";
this.btnSaveBaseWad.UseVisualStyleBackColor = true;
this.btnSaveBaseWad.Click += new System.EventHandler(this.btnSaveBaseWad_Click);
//
// btnPreviewBaseWad
//
this.btnPreviewBaseWad.Location = new System.Drawing.Point(360, 93);
this.btnPreviewBaseWad.Name = "btnPreviewBaseWad";
this.btnPreviewBaseWad.Size = new System.Drawing.Size(75, 23);
this.btnPreviewBaseWad.TabIndex = 5;
this.btnPreviewBaseWad.Text = "Preview";
this.btnPreviewBaseWad.UseVisualStyleBackColor = true;
this.btnPreviewBaseWad.Click += new System.EventHandler(this.btnPreviewBaseWad_Click);
//
// btnLoadBaseWad
//
this.btnLoadBaseWad.Location = new System.Drawing.Point(360, 59);
this.btnLoadBaseWad.Name = "btnLoadBaseWad";
this.btnLoadBaseWad.Size = new System.Drawing.Size(75, 23);
this.btnLoadBaseWad.TabIndex = 4;
this.btnLoadBaseWad.Text = "Load";
this.btnLoadBaseWad.UseVisualStyleBackColor = true;
this.btnLoadBaseWad.Click += new System.EventHandler(this.btnLoadBaseWad_Click);
//
// lbBaseWads
//
this.lbBaseWads.FormattingEnabled = true;
this.lbBaseWads.Items.AddRange(new object[] {
"Static Base",
"Genesis Plus GX",
"MPlayer CE (No Wii)",
"MPlayer CE (With Wii)",
"Snes9xGX",
"FCE Ultra (Wilsoff)",
"FCE Ultra (Leathl)",
"Wii64",
"WiiSX Full",
"WiiSX Retro",
"WADder Base 1",
"WADder Base 2",
"WADder Base 3",
"UniiLoader",
"Backup Channel"});
this.lbBaseWads.Location = new System.Drawing.Point(11, 51);
this.lbBaseWads.Name = "lbBaseWads";
this.lbBaseWads.Size = new System.Drawing.Size(343, 108);
this.lbBaseWads.TabIndex = 3;
//
// btnBrowseSource
//
this.btnBrowseSource.Location = new System.Drawing.Point(360, 12);
this.btnBrowseSource.Name = "btnBrowseSource";
this.btnBrowseSource.Size = new System.Drawing.Size(75, 23);
this.btnBrowseSource.TabIndex = 2;
this.btnBrowseSource.Text = "Browse...";
this.btnBrowseSource.UseVisualStyleBackColor = true;
this.btnBrowseSource.Click += new System.EventHandler(this.btnBrowseSource_Click);
//
// tbSourceWad
//
this.tbSourceWad.Location = new System.Drawing.Point(84, 15);
this.tbSourceWad.Name = "tbSourceWad";
this.tbSourceWad.ReadOnly = true;
this.tbSourceWad.Size = new System.Drawing.Size(270, 20);
this.tbSourceWad.TabIndex = 1;
//
// lbSource
//
this.lbSource.AutoSize = true;
this.lbSource.Location = new System.Drawing.Point(8, 18);
this.lbSource.Name = "lbSource";
this.lbSource.Size = new System.Drawing.Size(70, 13);
this.lbSource.TabIndex = 0;
this.lbSource.Text = "Source Wad:";
//
// tabTitle
//
this.tabTitle.Controls.Add(this.tbItalian);
this.tabTitle.Controls.Add(this.tbFrench);
this.tabTitle.Controls.Add(this.tbJapanese);
this.tabTitle.Controls.Add(this.tbDutch);
this.tabTitle.Controls.Add(this.tbSpanish);
this.tabTitle.Controls.Add(this.tbGerman);
this.tabTitle.Controls.Add(this.tbEnglish);
this.tabTitle.Controls.Add(this.lbDutch);
this.tabTitle.Controls.Add(this.lbItalian);
this.tabTitle.Controls.Add(this.lbSpanish);
this.tabTitle.Controls.Add(this.lbFrench);
this.tabTitle.Controls.Add(this.lbGerman);
this.tabTitle.Controls.Add(this.lbJapanese);
this.tabTitle.Controls.Add(this.lbEnglish);
this.tabTitle.Controls.Add(this.lbSpecificLanguageTitles);
this.tabTitle.Controls.Add(this.tbAllLanguages);
this.tabTitle.Controls.Add(this.lbAllLanguages);
this.tabTitle.Location = new System.Drawing.Point(4, 22);
this.tabTitle.Name = "tabTitle";
this.tabTitle.Padding = new System.Windows.Forms.Padding(3);
this.tabTitle.Size = new System.Drawing.Size(443, 209);
this.tabTitle.TabIndex = 1;
this.tabTitle.Text = "Title";
this.tabTitle.UseVisualStyleBackColor = true;
//
// tbItalian
//
this.tbItalian.Location = new System.Drawing.Point(301, 143);
this.tbItalian.MaxLength = 20;
this.tbItalian.Name = "tbItalian";
this.tbItalian.Size = new System.Drawing.Size(124, 20);
this.tbItalian.TabIndex = 16;
//
// tbFrench
//
this.tbFrench.Location = new System.Drawing.Point(301, 115);
this.tbFrench.MaxLength = 20;
this.tbFrench.Name = "tbFrench";
this.tbFrench.Size = new System.Drawing.Size(124, 20);
this.tbFrench.TabIndex = 15;
//
// tbJapanese
//
this.tbJapanese.Location = new System.Drawing.Point(301, 87);
this.tbJapanese.MaxLength = 20;
this.tbJapanese.Name = "tbJapanese";
this.tbJapanese.Size = new System.Drawing.Size(124, 20);
this.tbJapanese.TabIndex = 14;
//
// tbDutch
//
this.tbDutch.Location = new System.Drawing.Point(70, 171);
this.tbDutch.MaxLength = 20;
this.tbDutch.Name = "tbDutch";
this.tbDutch.Size = new System.Drawing.Size(124, 20);
this.tbDutch.TabIndex = 13;
//
// tbSpanish
//
this.tbSpanish.Location = new System.Drawing.Point(70, 143);
this.tbSpanish.MaxLength = 20;
this.tbSpanish.Name = "tbSpanish";
this.tbSpanish.Size = new System.Drawing.Size(124, 20);
this.tbSpanish.TabIndex = 12;
//
// tbGerman
//
this.tbGerman.Location = new System.Drawing.Point(70, 115);
this.tbGerman.MaxLength = 20;
this.tbGerman.Name = "tbGerman";
this.tbGerman.Size = new System.Drawing.Size(124, 20);
this.tbGerman.TabIndex = 11;
//
// tbEnglish
//
this.tbEnglish.Location = new System.Drawing.Point(70, 87);
this.tbEnglish.MaxLength = 20;
this.tbEnglish.Name = "tbEnglish";
this.tbEnglish.Size = new System.Drawing.Size(124, 20);
this.tbEnglish.TabIndex = 10;
//
// lbDutch
//
this.lbDutch.AutoSize = true;
this.lbDutch.Location = new System.Drawing.Point(8, 174);
this.lbDutch.Name = "lbDutch";
this.lbDutch.Size = new System.Drawing.Size(39, 13);
this.lbDutch.TabIndex = 9;
this.lbDutch.Text = "Dutch:";
//
// lbItalian
//
this.lbItalian.AutoSize = true;
this.lbItalian.Location = new System.Drawing.Point(221, 146);
this.lbItalian.Name = "lbItalian";
this.lbItalian.Size = new System.Drawing.Size(38, 13);
this.lbItalian.TabIndex = 8;
this.lbItalian.Text = "Italian:";
//
// lbSpanish
//
this.lbSpanish.AutoSize = true;
this.lbSpanish.Location = new System.Drawing.Point(8, 146);
this.lbSpanish.Name = "lbSpanish";
this.lbSpanish.Size = new System.Drawing.Size(48, 13);
this.lbSpanish.TabIndex = 7;
this.lbSpanish.Text = "Spanish:";
//
// lbFrench
//
this.lbFrench.AutoSize = true;
this.lbFrench.Location = new System.Drawing.Point(221, 118);
this.lbFrench.Name = "lbFrench";
this.lbFrench.Size = new System.Drawing.Size(43, 13);
this.lbFrench.TabIndex = 6;
this.lbFrench.Text = "French:";
//
// lbGerman
//
this.lbGerman.AutoSize = true;
this.lbGerman.Location = new System.Drawing.Point(8, 118);
this.lbGerman.Name = "lbGerman";
this.lbGerman.Size = new System.Drawing.Size(47, 13);
this.lbGerman.TabIndex = 5;
this.lbGerman.Text = "German:";
//
// lbJapanese
//
this.lbJapanese.AutoSize = true;
this.lbJapanese.Location = new System.Drawing.Point(221, 90);
this.lbJapanese.Name = "lbJapanese";
this.lbJapanese.Size = new System.Drawing.Size(56, 13);
this.lbJapanese.TabIndex = 4;
this.lbJapanese.Text = "Japanese:";
//
// lbEnglish
//
this.lbEnglish.AutoSize = true;
this.lbEnglish.Location = new System.Drawing.Point(8, 90);
this.lbEnglish.Name = "lbEnglish";
this.lbEnglish.Size = new System.Drawing.Size(44, 13);
this.lbEnglish.TabIndex = 3;
this.lbEnglish.Text = "English:";
//
// lbSpecificLanguageTitles
//
this.lbSpecificLanguageTitles.AutoSize = true;
this.lbSpecificLanguageTitles.Location = new System.Drawing.Point(8, 63);
this.lbSpecificLanguageTitles.Name = "lbSpecificLanguageTitles";
this.lbSpecificLanguageTitles.Size = new System.Drawing.Size(127, 13);
this.lbSpecificLanguageTitles.TabIndex = 2;
this.lbSpecificLanguageTitles.Text = "Specific Language Titles:";
//
// tbAllLanguages
//
this.tbAllLanguages.Location = new System.Drawing.Point(114, 19);
this.tbAllLanguages.MaxLength = 20;
this.tbAllLanguages.Name = "tbAllLanguages";
this.tbAllLanguages.Size = new System.Drawing.Size(311, 20);
this.tbAllLanguages.TabIndex = 1;
//
// lbAllLanguages
//
this.lbAllLanguages.AutoSize = true;
this.lbAllLanguages.Location = new System.Drawing.Point(8, 22);
this.lbAllLanguages.Name = "lbAllLanguages";
this.lbAllLanguages.Size = new System.Drawing.Size(77, 13);
this.lbAllLanguages.TabIndex = 0;
this.lbAllLanguages.Text = "All Languages:";
//
// tabOptions
//
this.tabOptions.Controls.Add(this.cbLz77);
this.tabOptions.Controls.Add(this.label1);
this.tabOptions.Controls.Add(this.btnBrowseSound);
this.tabOptions.Controls.Add(this.tbSound);
this.tabOptions.Controls.Add(this.cmbNandLoader);
this.tabOptions.Controls.Add(this.btnBrowseDol);
this.tabOptions.Controls.Add(this.tbDol);
this.tabOptions.Controls.Add(this.tbTitleID);
this.tabOptions.Controls.Add(this.lbNewSound);
this.tabOptions.Controls.Add(this.lbNandLoader);
this.tabOptions.Controls.Add(this.lbNewDol);
this.tabOptions.Controls.Add(this.lbTitleID);
this.tabOptions.Location = new System.Drawing.Point(4, 22);
this.tabOptions.Name = "tabOptions";
this.tabOptions.Padding = new System.Windows.Forms.Padding(3);
this.tabOptions.Size = new System.Drawing.Size(443, 209);
this.tabOptions.TabIndex = 2;
this.tabOptions.Text = "Options";
this.tabOptions.UseVisualStyleBackColor = true;
//
// cbLz77
//
this.cbLz77.AutoSize = true;
this.cbLz77.Location = new System.Drawing.Point(11, 180);
this.cbLz77.Name = "cbLz77";
this.cbLz77.Size = new System.Drawing.Size(134, 17);
this.cbLz77.TabIndex = 11;
this.cbLz77.Text = "Use Lz77 Compression";
this.cbLz77.UseVisualStyleBackColor = true;
//
// label1
//
this.label1.Location = new System.Drawing.Point(-7, 9);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(457, 34);
this.label1.TabIndex = 10;
this.label1.Text = "These are optional. Fill them in only if you want to change them.\r\nIf you want a " +
"looped sound, set the loop points first with Wavosaur.";
this.label1.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// btnBrowseSound
//
this.btnBrowseSound.Location = new System.Drawing.Point(360, 144);
this.btnBrowseSound.Name = "btnBrowseSound";
this.btnBrowseSound.Size = new System.Drawing.Size(75, 23);
this.btnBrowseSound.TabIndex = 9;
this.btnBrowseSound.Text = "Browse...";
this.btnBrowseSound.UseVisualStyleBackColor = true;
this.btnBrowseSound.Click += new System.EventHandler(this.btnBrowseSound_Click);
//
// tbSound
//
this.tbSound.Location = new System.Drawing.Point(90, 147);
this.tbSound.Name = "tbSound";
this.tbSound.ReadOnly = true;
this.tbSound.Size = new System.Drawing.Size(264, 20);
this.tbSound.TabIndex = 8;
//
// cmbNandLoader
//
this.cmbNandLoader.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.cmbNandLoader.FormattingEnabled = true;
this.cmbNandLoader.Items.AddRange(new object[] {
"comex",
"Waninkoko"});
this.cmbNandLoader.Location = new System.Drawing.Point(143, 111);
this.cmbNandLoader.Name = "cmbNandLoader";
this.cmbNandLoader.Size = new System.Drawing.Size(211, 21);
this.cmbNandLoader.TabIndex = 7;
//
// btnBrowseDol
//
this.btnBrowseDol.Location = new System.Drawing.Point(360, 80);
this.btnBrowseDol.Name = "btnBrowseDol";
this.btnBrowseDol.Size = new System.Drawing.Size(75, 23);
this.btnBrowseDol.TabIndex = 6;
this.btnBrowseDol.Text = "Browse...";
this.btnBrowseDol.UseVisualStyleBackColor = true;
this.btnBrowseDol.Click += new System.EventHandler(this.btnBrowseDol_Click);
//
// tbDol
//
this.tbDol.Location = new System.Drawing.Point(90, 83);
this.tbDol.Name = "tbDol";
this.tbDol.ReadOnly = true;
this.tbDol.Size = new System.Drawing.Size(264, 20);
this.tbDol.TabIndex = 5;
//
// tbTitleID
//
this.tbTitleID.Location = new System.Drawing.Point(90, 49);
this.tbTitleID.MaxLength = 4;
this.tbTitleID.Name = "tbTitleID";
this.tbTitleID.Size = new System.Drawing.Size(55, 20);
this.tbTitleID.TabIndex = 4;
//
// lbNewSound
//
this.lbNewSound.AutoSize = true;
this.lbNewSound.Location = new System.Drawing.Point(8, 150);
this.lbNewSound.Name = "lbNewSound";
this.lbNewSound.Size = new System.Drawing.Size(66, 13);
this.lbNewSound.TabIndex = 3;
this.lbNewSound.Text = "New Sound:";
//
// lbNandLoader
//
this.lbNandLoader.AutoSize = true;
this.lbNandLoader.Location = new System.Drawing.Point(49, 114);
this.lbNandLoader.Name = "lbNandLoader";
this.lbNandLoader.Size = new System.Drawing.Size(77, 13);
this.lbNandLoader.TabIndex = 2;
this.lbNandLoader.Text = "NAND Loader:";
//
// lbNewDol
//
this.lbNewDol.AutoSize = true;
this.lbNewDol.Location = new System.Drawing.Point(8, 86);
this.lbNewDol.Name = "lbNewDol";
this.lbNewDol.Size = new System.Drawing.Size(57, 13);
this.lbNewDol.TabIndex = 1;
this.lbNewDol.Text = "New DOL:";
//
// lbTitleID
//
this.lbTitleID.AutoSize = true;
this.lbTitleID.Location = new System.Drawing.Point(8, 52);
this.lbTitleID.Name = "lbTitleID";
this.lbTitleID.Size = new System.Drawing.Size(44, 13);
this.lbTitleID.TabIndex = 0;
this.lbTitleID.Text = "Title ID:";
//
// tabBanner
//
this.tabBanner.Controls.Add(this.cmbFormatBanner);
this.tabBanner.Controls.Add(this.lbFormatBanner);
this.tabBanner.Controls.Add(this.btnPreviewBanner);
this.tabBanner.Controls.Add(this.btnExtractBanner);
this.tabBanner.Controls.Add(this.btnReplaceBanner);
this.tabBanner.Controls.Add(this.lbBannerTpls);
this.tabBanner.Location = new System.Drawing.Point(4, 22);
this.tabBanner.Name = "tabBanner";
this.tabBanner.Padding = new System.Windows.Forms.Padding(3);
this.tabBanner.Size = new System.Drawing.Size(443, 209);
this.tabBanner.TabIndex = 3;
this.tabBanner.Text = "Banner";
this.tabBanner.UseVisualStyleBackColor = true;
//
// cmbFormatBanner
//
this.cmbFormatBanner.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.cmbFormatBanner.FormattingEnabled = true;
this.cmbFormatBanner.Items.AddRange(new object[] {
"RGBA8",
"RGBA565",
"RGB5A3",
"IA8",
"IA4",
"I8",
"I4",
"CMP"});
this.cmbFormatBanner.Location = new System.Drawing.Point(360, 142);
this.cmbFormatBanner.Name = "cmbFormatBanner";
this.cmbFormatBanner.Size = new System.Drawing.Size(75, 21);
this.cmbFormatBanner.TabIndex = 5;
//
// lbFormatBanner
//
this.lbFormatBanner.AutoSize = true;
this.lbFormatBanner.Location = new System.Drawing.Point(360, 123);
this.lbFormatBanner.Name = "lbFormatBanner";
this.lbFormatBanner.Size = new System.Drawing.Size(42, 13);
this.lbFormatBanner.TabIndex = 4;
this.lbFormatBanner.Text = "Format:";
//
// btnPreviewBanner
//
this.btnPreviewBanner.Location = new System.Drawing.Point(360, 78);
this.btnPreviewBanner.Name = "btnPreviewBanner";
this.btnPreviewBanner.Size = new System.Drawing.Size(75, 23);
this.btnPreviewBanner.TabIndex = 3;
this.btnPreviewBanner.Text = "Preview";
this.btnPreviewBanner.UseVisualStyleBackColor = true;
this.btnPreviewBanner.Click += new System.EventHandler(this.btnPreviewBanner_Click);
//
// btnExtractBanner
//
this.btnExtractBanner.Location = new System.Drawing.Point(360, 45);
this.btnExtractBanner.Name = "btnExtractBanner";
this.btnExtractBanner.Size = new System.Drawing.Size(75, 23);
this.btnExtractBanner.TabIndex = 2;
this.btnExtractBanner.Text = "Extract";
this.btnExtractBanner.UseVisualStyleBackColor = true;
this.btnExtractBanner.Click += new System.EventHandler(this.btnExtractBanner_Click);
//
// btnReplaceBanner
//
this.btnReplaceBanner.Location = new System.Drawing.Point(360, 12);
this.btnReplaceBanner.Name = "btnReplaceBanner";
this.btnReplaceBanner.Size = new System.Drawing.Size(75, 23);
this.btnReplaceBanner.TabIndex = 1;
this.btnReplaceBanner.Text = "Replace";
this.btnReplaceBanner.UseVisualStyleBackColor = true;
this.btnReplaceBanner.Click += new System.EventHandler(this.btnReplaceBanner_Click);
//
// lbBannerTpls
//
this.lbBannerTpls.FormattingEnabled = true;
this.lbBannerTpls.Location = new System.Drawing.Point(11, 12);
this.lbBannerTpls.Name = "lbBannerTpls";
this.lbBannerTpls.Size = new System.Drawing.Size(343, 173);
this.lbBannerTpls.TabIndex = 0;
this.lbBannerTpls.SelectedIndexChanged += new System.EventHandler(this.lbBannerTpls_SelectedIndexChanged);
//
// tabIcon
//
this.tabIcon.Controls.Add(this.cmbFormatIcon);
this.tabIcon.Controls.Add(this.lbFormatIcon);
this.tabIcon.Controls.Add(this.btnPreviewIcon);
this.tabIcon.Controls.Add(this.btnExtractIcon);
this.tabIcon.Controls.Add(this.btnReplaceIcon);
this.tabIcon.Controls.Add(this.lbIconTpls);
this.tabIcon.Location = new System.Drawing.Point(4, 22);
this.tabIcon.Name = "tabIcon";
this.tabIcon.Padding = new System.Windows.Forms.Padding(3);
this.tabIcon.Size = new System.Drawing.Size(443, 209);
this.tabIcon.TabIndex = 4;
this.tabIcon.Text = "Icon";
this.tabIcon.UseVisualStyleBackColor = true;
//
// cmbFormatIcon
//
this.cmbFormatIcon.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.cmbFormatIcon.FormattingEnabled = true;
this.cmbFormatIcon.Items.AddRange(new object[] {
"RGBA8",
"RGBA565",
"RGB5A3",
"IA8",
"IA4",
"I8",
"I4",
"CMP"});
this.cmbFormatIcon.Location = new System.Drawing.Point(360, 142);
this.cmbFormatIcon.Name = "cmbFormatIcon";
this.cmbFormatIcon.Size = new System.Drawing.Size(75, 21);
this.cmbFormatIcon.TabIndex = 11;
//
// lbFormatIcon
//
this.lbFormatIcon.AutoSize = true;
this.lbFormatIcon.Location = new System.Drawing.Point(360, 123);
this.lbFormatIcon.Name = "lbFormatIcon";
this.lbFormatIcon.Size = new System.Drawing.Size(42, 13);
this.lbFormatIcon.TabIndex = 10;
this.lbFormatIcon.Text = "Format:";
//
// btnPreviewIcon
//
this.btnPreviewIcon.Location = new System.Drawing.Point(360, 78);
this.btnPreviewIcon.Name = "btnPreviewIcon";
this.btnPreviewIcon.Size = new System.Drawing.Size(75, 23);
this.btnPreviewIcon.TabIndex = 9;
this.btnPreviewIcon.Text = "Preview";
this.btnPreviewIcon.UseVisualStyleBackColor = true;
this.btnPreviewIcon.Click += new System.EventHandler(this.btnPreviewIcon_Click);
//
// btnExtractIcon
//
this.btnExtractIcon.Location = new System.Drawing.Point(360, 45);
this.btnExtractIcon.Name = "btnExtractIcon";
this.btnExtractIcon.Size = new System.Drawing.Size(75, 23);
this.btnExtractIcon.TabIndex = 8;
this.btnExtractIcon.Text = "Extract";
this.btnExtractIcon.UseVisualStyleBackColor = true;
this.btnExtractIcon.Click += new System.EventHandler(this.btnExtractIcon_Click);
//
// btnReplaceIcon
//
this.btnReplaceIcon.Location = new System.Drawing.Point(360, 12);
this.btnReplaceIcon.Name = "btnReplaceIcon";
this.btnReplaceIcon.Size = new System.Drawing.Size(75, 23);
this.btnReplaceIcon.TabIndex = 7;
this.btnReplaceIcon.Text = "Replace";
this.btnReplaceIcon.UseVisualStyleBackColor = true;
this.btnReplaceIcon.Click += new System.EventHandler(this.btnReplaceIcon_Click);
//
// lbIconTpls
//
this.lbIconTpls.FormattingEnabled = true;
this.lbIconTpls.Location = new System.Drawing.Point(11, 12);
this.lbIconTpls.Name = "lbIconTpls";
this.lbIconTpls.Size = new System.Drawing.Size(343, 173);
this.lbIconTpls.TabIndex = 6;
this.lbIconTpls.SelectedIndexChanged += new System.EventHandler(this.lbIconTpls_SelectedIndexChanged);
//
// tabCredits
//
this.tabCredits.Controls.Add(this.llbSite);
this.tabCredits.Controls.Add(this.lbCreditThanks);
this.tabCredits.Controls.Add(this.lbCreditVersion);
this.tabCredits.Controls.Add(this.lbCreditInfo);
this.tabCredits.Location = new System.Drawing.Point(4, 22);
this.tabCredits.Name = "tabCredits";
this.tabCredits.Padding = new System.Windows.Forms.Padding(3);
this.tabCredits.Size = new System.Drawing.Size(443, 209);
this.tabCredits.TabIndex = 5;
this.tabCredits.Text = "Credits";
this.tabCredits.UseVisualStyleBackColor = true;
//
// llbSite
//
this.llbSite.Location = new System.Drawing.Point(0, 32);
this.llbSite.Name = "llbSite";
this.llbSite.Size = new System.Drawing.Size(443, 13);
this.llbSite.TabIndex = 3;
this.llbSite.TabStop = true;
this.llbSite.Text = "http://customizemii.googlecode.com";
this.llbSite.TextAlign = System.Drawing.ContentAlignment.TopCenter;
this.llbSite.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.llbSite_LinkClicked);
//
// lbCreditThanks
//
this.lbCreditThanks.Location = new System.Drawing.Point(0, 123);
this.lbCreditThanks.Name = "lbCreditThanks";
this.lbCreditThanks.Size = new System.Drawing.Size(443, 79);
this.lbCreditThanks.TabIndex = 2;
this.lbCreditThanks.Text = resources.GetString("lbCreditThanks.Text");
this.lbCreditThanks.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// lbCreditVersion
//
this.lbCreditVersion.Location = new System.Drawing.Point(0, 13);
this.lbCreditVersion.Name = "lbCreditVersion";
this.lbCreditVersion.Size = new System.Drawing.Size(443, 13);
this.lbCreditVersion.TabIndex = 1;
this.lbCreditVersion.Text = "CustomizeMii Version X by Leathl";
this.lbCreditVersion.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// lbCreditInfo
//
this.lbCreditInfo.ForeColor = System.Drawing.Color.Red;
this.lbCreditInfo.Location = new System.Drawing.Point(0, 63);
this.lbCreditInfo.Name = "lbCreditInfo";
this.lbCreditInfo.Size = new System.Drawing.Size(443, 42);
this.lbCreditInfo.TabIndex = 0;
this.lbCreditInfo.Text = resources.GetString("lbCreditInfo.Text");
this.lbCreditInfo.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// ssMain
//
this.ssMain.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.lbStatus,
this.lbStatusText,
this.pbProgress});
this.ssMain.LayoutStyle = System.Windows.Forms.ToolStripLayoutStyle.HorizontalStackWithOverflow;
this.ssMain.Location = new System.Drawing.Point(0, 268);
this.ssMain.Name = "ssMain";
this.ssMain.Size = new System.Drawing.Size(451, 22);
this.ssMain.SizingGrip = false;
this.ssMain.TabIndex = 2;
this.ssMain.Text = "ssMain";
//
// lbStatus
//
this.lbStatus.Name = "lbStatus";
this.lbStatus.Size = new System.Drawing.Size(45, 17);
this.lbStatus.Text = "Status: ";
//
// lbStatusText
//
this.lbStatusText.Name = "lbStatusText";
this.lbStatusText.Size = new System.Drawing.Size(0, 17);
this.lbStatusText.Spring = true;
this.lbStatusText.TextChanged += new System.EventHandler(this.lbStatusText_TextChanged);
//
// pbProgress
//
this.pbProgress.Alignment = System.Windows.Forms.ToolStripItemAlignment.Right;
this.pbProgress.Name = "pbProgress";
this.pbProgress.Size = new System.Drawing.Size(100, 16);
this.pbProgress.Value = 100;
//
// CustomizeMii_Main
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(451, 290);
this.Controls.Add(this.tabControl);
this.Controls.Add(this.btnCreateWad);
this.Controls.Add(this.ssMain);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.Name = "CustomizeMii_Main";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "CustomizeMii X by Leathl";
this.Load += new System.EventHandler(this.CustomizeMii_Main_Load);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.CustomizeMii_Main_FormClosing);
this.tabControl.ResumeLayout(false);
this.tabSource.ResumeLayout(false);
this.tabSource.PerformLayout();
this.tabTitle.ResumeLayout(false);
this.tabTitle.PerformLayout();
this.tabOptions.ResumeLayout(false);
this.tabOptions.PerformLayout();
this.tabBanner.ResumeLayout(false);
this.tabBanner.PerformLayout();
this.tabIcon.ResumeLayout(false);
this.tabIcon.PerformLayout();
this.tabCredits.ResumeLayout(false);
this.ssMain.ResumeLayout(false);
this.ssMain.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button btnCreateWad;
private System.Windows.Forms.TabControl tabControl;
private System.Windows.Forms.TabPage tabSource;
private System.Windows.Forms.TabPage tabTitle;
private System.Windows.Forms.TabPage tabOptions;
private System.Windows.Forms.TabPage tabBanner;
private System.Windows.Forms.TabPage tabIcon;
private System.Windows.Forms.TabPage tabCredits;
private System.Windows.Forms.Label lbSource;
private System.Windows.Forms.Button btnBrowseSource;
private System.Windows.Forms.TextBox tbSourceWad;
private System.Windows.Forms.ListBox lbBaseWads;
private System.Windows.Forms.Button btnSaveBaseWad;
private System.Windows.Forms.Button btnPreviewBaseWad;
private System.Windows.Forms.Button btnLoadBaseWad;
private System.Windows.Forms.TextBox tbAllLanguages;
private System.Windows.Forms.Label lbAllLanguages;
private System.Windows.Forms.Label lbSpecificLanguageTitles;
private System.Windows.Forms.Label lbEnglish;
private System.Windows.Forms.Label lbJapanese;
private System.Windows.Forms.Label lbDutch;
private System.Windows.Forms.Label lbItalian;
private System.Windows.Forms.Label lbSpanish;
private System.Windows.Forms.Label lbFrench;
private System.Windows.Forms.Label lbGerman;
private System.Windows.Forms.TextBox tbItalian;
private System.Windows.Forms.TextBox tbFrench;
private System.Windows.Forms.TextBox tbJapanese;
private System.Windows.Forms.TextBox tbDutch;
private System.Windows.Forms.TextBox tbSpanish;
private System.Windows.Forms.TextBox tbGerman;
private System.Windows.Forms.TextBox tbEnglish;
private System.Windows.Forms.Label lbNewDol;
private System.Windows.Forms.Label lbTitleID;
private System.Windows.Forms.Label lbNandLoader;
private System.Windows.Forms.Label lbNewSound;
private System.Windows.Forms.Button btnBrowseDol;
private System.Windows.Forms.TextBox tbDol;
private System.Windows.Forms.TextBox tbTitleID;
private System.Windows.Forms.ComboBox cmbNandLoader;
private System.Windows.Forms.TextBox tbSound;
private System.Windows.Forms.Button btnBrowseSound;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button btnPreviewBanner;
private System.Windows.Forms.Button btnExtractBanner;
private System.Windows.Forms.Button btnReplaceBanner;
private System.Windows.Forms.ListBox lbBannerTpls;
private System.Windows.Forms.Label lbFormatBanner;
private System.Windows.Forms.ComboBox cmbFormatBanner;
private System.Windows.Forms.ComboBox cmbFormatIcon;
private System.Windows.Forms.Label lbFormatIcon;
private System.Windows.Forms.Button btnPreviewIcon;
private System.Windows.Forms.Button btnExtractIcon;
private System.Windows.Forms.Button btnReplaceIcon;
private System.Windows.Forms.ListBox lbIconTpls;
private System.Windows.Forms.Label lbCreditInfo;
private System.Windows.Forms.Label lbCreditVersion;
private System.Windows.Forms.Label lbCreditThanks;
private System.Windows.Forms.StatusStrip ssMain;
private System.Windows.Forms.ToolStripProgressBar pbProgress;
private System.Windows.Forms.ToolStripStatusLabel lbStatus;
private System.Windows.Forms.ToolStripStatusLabel lbStatusText;
private System.Windows.Forms.ComboBox cmbReplace;
private System.Windows.Forms.TextBox tbReplace;
private System.Windows.Forms.Button btnBrowseReplace;
private System.Windows.Forms.Button btnClearReplace;
private System.Windows.Forms.CheckBox cbLz77;
private System.Windows.Forms.LinkLabel llbSite;
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="lbCreditThanks.Text" xml:space="preserve">
<value>Thanks:
Xuzz for his idea and hard work
Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for Wii.py
SquidMan for Zetsubou
Andre Perrot for gbalzss
comex and Waninkoko for both their NAND Loader</value>
</data>
<data name="lbCreditInfo.Text" xml:space="preserve">
<value>This is a clone of the original Channel Making Application by icefire / Xuzz.
I decided to do it, because Xuzz gave up the work on his application and
the last beta Version he left creates bricking WADs.</value>
</data>
<metadata name="ssMain.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
namespace CustomizeMii
{
partial class CustomizeMii_Preview
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.pbImage = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pbImage)).BeginInit();
this.SuspendLayout();
//
// pbImage
//
this.pbImage.Dock = System.Windows.Forms.DockStyle.Fill;
this.pbImage.Location = new System.Drawing.Point(0, 0);
this.pbImage.Name = "pbImage";
this.pbImage.Size = new System.Drawing.Size(194, 176);
this.pbImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
this.pbImage.TabIndex = 0;
this.pbImage.TabStop = false;
//
// CustomizeMii_Preview
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(194, 176);
this.Controls.Add(this.pbImage);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.MinimumSize = new System.Drawing.Size(200, 200);
this.Name = "CustomizeMii_Preview";
this.Text = "CustomizeMii - Preview";
this.Load += new System.EventHandler(this.CustomizeMii_Preview_Load);
((System.ComponentModel.ISupportInitialize)(this.pbImage)).EndInit();
this.ResumeLayout(false);
}
#endregion
public System.Windows.Forms.PictureBox pbImage;
}
}

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@ -0,0 +1,41 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace CustomizeMii
{
public partial class CustomizeMii_Preview : Form
{
public CustomizeMii_Preview()
{
InitializeComponent();
}
private void CustomizeMii_Preview_Load(object sender, EventArgs e)
{
this.CenterToParent();
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

339
CustomizeMii/License.txt Normal file
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 GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

37
CustomizeMii/Program.cs Normal file
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/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
using System;
using System.Windows.Forms;
namespace CustomizeMii
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new CustomizeMii_Main());
}
}
}

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@ -0,0 +1,54 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("CustomizeMii")]
[assembly: AssemblyDescription("CustomizeMii is a custom Channel creator for the Wii")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CustomizeMii")]
[assembly: AssemblyCopyright("Copyright © Leathl 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("b8292272-5915-44f7-a7b1-a347bea3ecd5")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,91 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:2.0.50727.4927
//
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
// der Code erneut generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CustomizeMii.Properties {
using System;
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CustomizeMii.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static byte[] comex {
get {
object obj = ResourceManager.GetObject("comex", resourceCulture);
return ((byte[])(obj));
}
}
internal static System.Drawing.Icon CustomizeMii {
get {
object obj = ResourceManager.GetObject("CustomizeMii", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static byte[] Tmd_Contents {
get {
object obj = ResourceManager.GetObject("Tmd_Contents", resourceCulture);
return ((byte[])(obj));
}
}
internal static byte[] Waninkoko {
get {
object obj = ResourceManager.GetObject("Waninkoko", resourceCulture);
return ((byte[])(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="comex" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\comex.app;System.Byte[], mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="Tmd_Contents" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Tmd_Contents;System.Byte[], mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="Waninkoko" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Waninkoko.app;System.Byte[], mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="CustomizeMii" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\CustomizeMii.ico;System.Drawing.Icon, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -0,0 +1,48 @@
/* This file is part of CustomizeMii
* Copyright (C) 2009 Leathl
*
* CustomizeMii is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* CustomizeMii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4927
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace CustomizeMii.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

59
CustomizeMii/Readme.txt Normal file
View File

@ -0,0 +1,59 @@
CustomizeMii is a 100% legal custom Channel creator for the Wii.
It's completely written by myself (some parts are based on other 100% legal codes).
Use legal Base WADs to create your own legal custom Homebrew Channels.
The .NET Framework 2.0 is required to run this application!
For any further information, see: http://customizemii.googlecode.com
Please use the Issue Tracker there to report any occuring bugs.
Please Note: This is a clone of the original Channel Making Application by icefire / Xuzz.
I decided to do it, because Xuzz gave up the work on his application and
the last beta Version he left creates bricking WADs.
-----------------------------------------------------------------------------------------
Changelog:
Version 1.0
- Initial Release
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
Disclaimer:
Editing WAD files can result in a brick of your Wii.
Only use these features if you have a bricksafe Wii, meaning either Preloader or
BootMii/boot2 is installed, and if you know what you're doing.
This application comes without any express or implied warranty.
The author can't be held responsible for any damages arising from the use of it.
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
Thanks:
Xuzz for his idea and hard work
Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for Wii.py
SquidMan for Zetsubou
Andre Perrot for gbalzss
comex and Waninkoko for both their NAND Loader
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
License:
Copyright (C) 2009 Leathl
CustomizeMii is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
CustomizeMii is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-----------------------------------------------------------------------------------------

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CustomizeMii/Wii.cs Normal file

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