Migrating wiki contents from Google Code

This commit is contained in:
Google Code Exporter 2015-12-11 09:07:06 -05:00
commit b1974fd5d0
3 changed files with 300 additions and 0 deletions

137
Instructions.md Normal file
View File

@ -0,0 +1,137 @@
**These are some basic instructions for CustomizeMii.**<br>
<br>
<b><i>At the very beginning, let me say this again: Don't install any WADs without a proper brick protection!</i></b><br>
<br>
Ok, so you want to create your own custom channels?<br>
First it is important to understand how the creation of a custom channel with CustomizeMii works.<br>
Skip this if you already know.<br>
<br>
Basically, you can't create a channel from scratch. Well, you could, but not with this application.<br>
You need a base WAD which you can modify. You can either download one within this application or use<br>
any WAD (must be a channel of course) from anywhere.<br>
You can then edit the WAD file.<br>
The editing of animations is for advanced users, so if you're not familiar with brlyt's and brlan's<br>
(I guess you're not unless you created your own animations), get a static base WAD or one with the<br>
animation you want.<br>
<br>
So, let's start to create a channel. Download a base WAD through the application or load one from your HDD.<br>
You can preview the downloadable WADs through the preview button.<br>
All options below are optional!<br>
<br>
<br>
<br>
<b>MIXING BANNER, ICON AND SOUND</b><br>
<br>
The options below the downloadable base WADs are the "replace" options.<br>
Let's say you have loaded WAD A as a base, but you want the icon of WAD B and you have a 00000000.app that<br>
contains a sound that you want to use.<br>
No problem! Just use the dropdownbox which yet says "Banner" and choose "Icon". Click on the browse button<br>
next to it and choose WAD B. The icon of WAD B will replace the icon of WAD A.<br>
After that, choose "Sound" from the dropdownbox and browse for the 00000000.app, the sound.bin will be<br>
extracted and used instead of the one within WAD A.<br>
<br>
Note: These features are non-destructive, i.e. you can always use the clear button to get back to the<br>
banner/icon/sound of WAD A!<br>
<br>
<br>
<br>
<b>CHANNEL INFORMATION</b><br>
<br>
You may want to change the channel information, i.e. the title and ID.<br>
Let's change the channel title first. It's the text that will be displayed when you hold your cursor<br>
over the channel. Goto the "Title" tab and enter a title for all languages. If you want to change the<br>
title for a specific language, just use the language's textbox. If you want a different title for every<br>
language, you don't need to fill in a title for all languages.<br>
You may also use the translate "Channel" button. Enter the english name in the all languages textbox<br>
(e.g. "MPlayer Channel"). Click translate and it will be automatically translated to each language.<br>
Now, the title ID. Open the "Options" tab and you'll see a textbox for the ID. The ID is 4 characters long<br>
and only contains letters and numerics. Lower case letters will automatically converted to upper case.<br>
Change it to a unique(!) ID, because channels will overwrite existing channles with the same ID!<br>
<br>
I recommend not to use any title ID beginning with the following characters, because official channels<br>
use these and thus your channel may overwrite them:<br>
C, E, F, H, J, L, M, N, P, Q, W<br>
<br>
<br>
<br>
<b>INSERTING A NEW DOL</b><br>
<br>
Let's bring some life into the channel. In the "Options" tab, use the browse button for a new DOL.<br>
Either load a forwarder or the DOL of any application. Note that some channles require more than just a DOL<br>
and thus may not work in a channel (e.g. MPlayer CE).<br>
Choose a NAND loader or just stick with the one selected (both will do fine).<br>
<br>
You can also use the built-in forwarder creation by using the forwarder button right below the browse button for DOLs.<br>
You need the ForwardMii.dll in order to use the forwarder creation.<br>
<br>
<br>
<br>
<b>INSERTING A NEW SOUND</b><br>
<br>
For the sound, you can either use a wave file or the sound replace function to use the sound of an<br>
existing sound.bin/00000000.app/WAD.<br>
If you want looped sound, open your wave file with wavosaur and add loop points before.<br>
<br>
To save space, you can convert your wav or mp3 files to BNS. You can take the loop from a prelooped wave file<br>
or enter the loop start point manually. Wave files must be 16bit PCM.<br>
It is possible to directly convert stereo Wave files to mono BNS files, note that only the left channel of<br>
the Wave will be taken.<br>
<br>
<br>
<br>
<b>EDITING THE BANNER/ICON (If you're an advanced user and want to edit the brlyt/brlan, do that first!)</b><br>
<br>
So, let's begin with the real customization. I will only talk about the banner here, the instructions<br>
are the same for the icon.<br>
Goto the "Banner" tab. You shouldn't touch the add and remove buttons, they're for advanced users that<br>
change the animation. (However, they can't really harm your channel, as CustomizeMii will check for missing<br>
and unneeded TPLs while creating a WAD).<br>
You will see a list with all TPLs inside the banner.bin. When you select a TPL,<br>
it's current format will be shown in the "Format" dropdownbox. Note that CustomizeMii can read 8 different<br>
TPL formats, but only write 3 (RGBA8, RGB565 and RGB5A3), that should be enough for your needs.<br>
You can use the preview button to preview a TPL (obvious, right?), but you get one more important info,<br>
the image size. It will be shown in the title of the preview window. If your images aren't the same size,<br>
they will be resized! So be sure to have at least the correct aspect ratio, so your images wont be<br>
squeezed or whatever.<br>
Before replacing the image, choose a format from the dropdownbox.<br>
(RGBA8 = High Quality, Big Size --- RGB565 = Moderate Quality, Small Size --- RGB5A3 = Bad Quality, Small Size)<br>
Now you can use the replace button to insert your image. Preview the TPL after replacing to check the<br>
image. Maybe you want to use another format though? No problem, just replace the TPL again.<br>
<br>
Note: You can use the "Make Transparent" checkbox to make a TPL transparent, e.g. if you don't like<br>
one piece of an animation (It's non-destructive, i.e. you can always uncheck the box).<br>
<br>
<br>
<br>
<b>EDITING THE ANIMATION (Advanced users only!)</b><br>
<br>
Skip this part, if you don't really know what brlyt and brlan files are and how they're structured.<br>
Goto the "brlyt" tab. You will see the banner.brlyt and icon.brlyt there.<br>
Above the buttons is a text that will indicate whether you're doing actions on the "Banner" or<br>
the "Icon" (When you select the banner.brlyt, you're editing the "Banner" and vice versa).<br>
Now, just replace the banner.brlyt and icon.brlyt files as you want. You can use the list TPLs button<br>
afterwards to see all TPLs that are required by the banner.brlyt/icon.brlyt (Don't worry, CustomizeMii<br>
won't let you create a WAD, if you forgot a required TPL).<br>
Now, goto the "brlan" tab. It's similar to the "brlyt" tab. You shouldn't touch the add or delete button<br>
unless your base WAD only has a banner.brlan and you want to use a banner_Start.brlan and banner_Loop.brlan.<br>
In this case, first add the two files and then delete the old banner.brlan.<br>
Else just replace the files with yours. Be absolutely sure the your brlan files only refer to panes that are<br>
indicated in your brlyt files!<br>
That's it, here's nothing left to do.<br>
<br>
<br>
<br>
<b>CREATING THE WAD</b><br>
<br>
Well, your channel should be ready to be created.<br>
Just click on the create WAD button.<br>
CustomizeMii will do some failure checks and if all went fine, a save dialog will pop up.<br>
If you get an error or warning, read the message carefully. It should give you enough information to fix<br>
the problem yourself.<br>
You can also send the Channel directly to the Wii. For it to work, the Channel must be less than 4 MB of space.<br>
Make sure the Homebrew Channel is running and connected. Click the send WAD button. Choose a protocol<br>
and enter your Wii's IP and the IOS to use for installation. Click on transmit to start the creation and<br>
transmission process. After the channel was sent, you will be asked if you want to save the Channel.<br>
<br>
So, if you got down to here, you're done by now. Please, if you find any bugs or have suggestions, take some<br>
seconds to report them at the issue tracker: <a href='http://code.google.com/p/customizemii/issues/list'>http://code.google.com/p/customizemii/issues/list</a>

13
ProjectHome.md Normal file
View File

@ -0,0 +1,13 @@
Also have a look at [ShowMiiWads](http://showmiiwads.googlecode.com) and [ThemeMii](http://thememii.googlecode.com)<br>
CustomizeMii uses <a href='http://libwiisharp.googlecode.com'>libWiiSharp</a>!<br>
<br>
<b>CustomizeMii</b> is a custom channel creator for the Wii.<br>
The .NET Framework 2.0 is required to run this application!<br>
<br>
Please use the Issue Tracker to report any occuring bugs.<br>
<br>
<b>Please just link donwloads to <a href='http://code.google.com/p/customizemii/downloads/list'>http://code.google.com/p/customizemii/downloads/list</a> instead of mirroring the archive, thanks!</b><br>
<br>
Thanks to icefire / Xuzz for the basic idea of this Application!<br>
<br>
<img src='http://s11b.directupload.net/images/091222/3h9x7h36.png' />

150
Readme.md Normal file
View File

@ -0,0 +1,150 @@
**CustomizeMii** is a custom channel creator for the Wii.<br>
The .NET Framework 2.0 is required to run this application!<br>
<br>
For any further information, see: <a href='http://customizemii.googlecode.com'>http://customizemii.googlecode.com</a><br>
Please use the Issue Tracker there to report any occuring bugs.<br>
<br>
Thanks to icefire / Xuzz for the basic idea of this Application!<br>
<br>
<hr />
<h2>Changelog:</h2>
<h3>Version 3.11</h3>
<ul><li>Updated libWiiSharp to 0.21<br>
</li><li>=> Fixed detection of loops in wave files</li></ul>
<h3>Version 3.1</h3>
<ul><li>Updated libWiiSharp to 0.2<br>
</li><li>=> Speed up in TPL conversion<br>
</li><li>=> Fixed IA8 TPL code (from/to)<br>
</li><li>=> Fixed CI14X2 TPL code (from)<br>
</li><li>=> Added conversion to CI4 / CI8<br>
</li><li>=> Added BNS to Wave conversion (Extract -> Sound -> As Audiofile)<br>
</li><li>Added option to make the sound silent</li></ul>
<h3>Version 3.0</h3>
<ul><li>Switched backend to libWiiSharp (<a href='http://libwiisharp.googlecode.com'>http://libwiisharp.googlecode.com</a>)<br>
</li><li>Speed improvements through using RAM instead of temp files on HDD<br>
</li><li>No separate Mono version anymore, the normal version works with Mono (even compiling forwarders!)<br>
</li><li>Fixed complex forwarder loading screen to be fullscreen (thanks wilsoff / tantric!)<br>
</li><li>Fixed bug where startup IOS was set to 0 when sending channel to Wii<br>
</li><li>Doesn't require common-key.bin anymore<br>
</li><li>Added checkerboard for transparent areas in images (preview window)<br>
</li><li>Added ability to change a TPLs format (preview window)<br>
</li><li>Added ability to rename and resize TPLs (right click on listbox)</li></ul>
<h3>Version 2.31</h3>
<ul><li>Fixed sending to Wii</li></ul>
<h3>Version 2.3</h3>
<ul><li>Fixed bug when extracting icon images<br>
</li><li>Added ability to change the startup IOS (IOS used to launch the title)<br>
</li><li>Added support for Korean channel title (reading and writing)<br>
</li><li>Added TPL width and height to Banner and Icon list<br>
</li><li>Added ability to replace multiple TPLs at once (images must have the same filename!)</li></ul>
<h3>Version 2.2</h3>
<ul><li>Fixed some bugs with the preview window<br>
</li><li>Fixed Complex Forwarder in combination with Waninkoko's NAND Loader<br>
</li><li>Fixed saving of base WADs<br>
</li><li>Fixed saving of WAD after sending it to the Wii<br>
</li><li>Fixed CMP TPL code (thanks pbsds)<br>
</li><li>Added conversion to IA8 (thanks pbsds), IA4, I8 and I4<br>
</li><li>Fixed conversion from IA8 and I4<br>
</li><li>Fixed some general TPL bugs (format detection, ...)<br>
</li><li>Added additional paths to the Complex Forwarder (max. 16)</li></ul>
<h3>Version 2.1</h3>
<ul><li>Added CustomizeMii Installer (by WiiCrazy / I.R.on)<br>
</li><li>Fixed rough edges (artifacts) on images (will be fixed automatically)<br>
</li><li>Replaced the TPL preview window with the one from ShowMiiWads for easier handling<br>
</li><li>Added loop prelistening to the BNS conversion window (only for wave files)<br>
</li><li>Added drag & drop ability cause the file dialogs kept bothering me<br>
</li><li>Improvement in startup speed (thanks shadow1643)<br>
</li><li>Added creation/last edited time (only for CustomizeMii 2.1+ channels)<br>
</li><li>Added a button to translate the word "Channel" to every language<br>
</li><li>Improved detection of required TPLs<br>
</li><li>Little improvements and fixes<br>
</li><li>Changed the complex forwarder to be more configurable (choose any path you want)<br>
</li><li>ForwardMii is now bundled with CustomizeMii</li></ul>
<h3>Version 2.01</h3>
<ul><li>Base WAD downloading works again</li></ul>
<h3>Version 2.0</h3>
<ul><li>Added BNS conversion (Mono and Stereo, with and without loop)<br>
</li><li>Fixed MP3 conversion (some files didn't convert)<br>
</li><li>Lz77 checkbox is now ticked by default<br>
</li><li>Removed Lz77 compression of sound.bin as most sounds will get bigger<br>
</li><li>Added ability to insert DOLs from any channel WAD<br>
</li><li>Added ability to re-add the interal DOL (To switch the NAND Loader)<br>
</li><li>Added ability to extract the contents, DOL, sound and all images<br>
</li><li>Added displaying of approx. blocks to the success-message<br>
</li><li>Deleted some functions of the complex forwarder as they weren't working properly<br>
</li><li>Some bugfixes and improvements</li></ul>
<h3>Version 1.2</h3>
<ul><li>Fixed writing/reading of channel titles, so japanese characters will work now<br>
</li><li>Added checkbox (Options tab) to turn security checks off<br>
</li><li>Added built-in forwarder creator (Needs the ForwardMii.dll which is separately avaiable)<br>
</li><li>You can choose MP3 files as channel sound (Needs lame.exe in application directory)<br>
</li><li>Bugfixes</li></ul>
<h3>Version 1.1</h3>
<ul><li>Note: License upgraded to GNU GPL v3!<br>
</li><li>Sound is working now<br>
</li><li>Added brlan and brlyt tabs (for advanced users)<br>
</li><li>Added displaying of image width and height in preview window<br>
</li><li>Added "Make Transparent" checkbox for TPLs<br>
</li><li>Fixed IA8 previewing / extracting<br>
</li><li>Improved bricksafety (hopefully!)<br>
</li><li>Added Tooltips<br>
</li><li>Added update check at startup<br>
</li><li>Wrote basic instructions (see Instructions.txt or help tab)</li></ul>
<h3>Version 1.0</h3>
<ul><li>Initial Release<br>
<hr />
<br>
<hr />
<h2>Disclaimer:</h2></li></ul>
Editing WAD files can result in a brick of your Wii.<br>
Only use this application if you have a bricksafe Wii, meaning either Preloader or<br>
BootMii/boot2 is installed, and if you know what you're doing.<br>
<br>
This application comes without any express or implied warranty.<br>
The author can't be held responsible for any damages arising from the use of it.<br>
<hr />
<br>
<hr />
<h2>Thanks:</h2>
Xuzz for his idea and hard work<br>
WiiCrazy / I.R.on for CustomizeMii Installer<br>
Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man for Wii.py<br>
SquidMan for Zetsubou<br>
Andre Perrot for gbalzss<br>
comex and Waninkoko for both their NAND Loader<br>
djdynamite123 for the forwarder base files<br>
The USB Loader GX Team for their forwarder source<br>
<hr />
<br>
<hr />
<h2>License:</h2>
Copyright (C) 2009 Leathl<br>
<br>
CustomizeMii is free software: you can redistribute it and/or<br>
modify it under the terms of the GNU General Public License as published<br>
by the Free Software Foundation, either version 3 of the License, or<br>
(at your option) any later version.<br>
<br>
CustomizeMii is distributed in the hope that it will be<br>
useful, but WITHOUT ANY WARRANTY; without even the implied warranty<br>
of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the<br>
GNU General Public License for more details.<br>
<br>
You should have received a copy of the GNU General Public License<br>
along with this program. If not, see <<a href='http://www.gnu.org/licenses/>'>http://www.gnu.org/licenses/&gt;</a>.<br>
<hr />