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Point all links to GitHub
This commit is contained in:
parent
c6173b1c9a
commit
b70eba5002
@ -1,6 +1,8 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.23107.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CustomizeMii", "CustomizeMii\CustomizeMii.csproj", "{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}"
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||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ForwardMii", "ForwardMii\ForwardMii.csproj", "{20CB2CA7-6767-4758-97FA-97395F47CD6B}"
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@ -15,20 +17,20 @@ Global
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Release|x86 = Release|x86
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|Any CPU.Build.0 = Debug|x86
|
||||
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Debug|x86.Build.0 = Debug|x86
|
||||
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|Any CPU.Build.0 = Release|x86
|
||||
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|x86.ActiveCfg = Release|x86
|
||||
{46B7F0BC-101B-4167-95AD-4C5D78AA0A20}.Release|x86.Build.0 = Release|x86
|
||||
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Debug|Any CPU.Build.0 = Debug|x86
|
||||
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Debug|x86.Build.0 = Debug|x86
|
||||
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Release|Any CPU.Build.0 = Release|x86
|
||||
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Release|x86.ActiveCfg = Release|x86
|
||||
{20CB2CA7-6767-4758-97FA-97395F47CD6B}.Release|x86.Build.0 = Release|x86
|
||||
{475F3ADF-B529-449F-89DA-BA5E8BE15DD5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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|
5
CustomizeMii/CustomizeMii_Main.Designer.cs
generated
5
CustomizeMii/CustomizeMii_Main.Designer.cs
generated
@ -1337,6 +1337,7 @@ namespace CustomizeMii
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this.tabCredits.TabIndex = 5;
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this.tabCredits.Text = "About";
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this.tabCredits.UseVisualStyleBackColor = true;
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this.tabCredits.Click += new System.EventHandler(this.tabCredits_Click);
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//
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// lbLicense
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//
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@ -1396,7 +1397,7 @@ namespace CustomizeMii
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this.llbSite.TabIndex = 3;
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this.llbSite.TabStop = true;
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this.llbSite.Tag = "Independent";
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this.llbSite.Text = "http://wiidatabase.de";
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this.llbSite.Text = "https://github.com/Brawl345/customizemii";
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this.llbSite.TextAlign = System.Drawing.ContentAlignment.TopCenter;
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this.llbSite.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.llbSite_LinkClicked);
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//
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@ -1406,7 +1407,7 @@ namespace CustomizeMii
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this.lbCreditVersion.Name = "lbCreditVersion";
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this.lbCreditVersion.Size = new System.Drawing.Size(443, 13);
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this.lbCreditVersion.TabIndex = 1;
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this.lbCreditVersion.Text = "CustomizeMii Version X by Leathl, modified by iCON";
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this.lbCreditVersion.Text = "CustomizeMii Version X by Leathl, modified by iCON, WiiDatabase.de";
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this.lbCreditVersion.TextAlign = System.Drawing.ContentAlignment.TopCenter;
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//
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// cmTpls
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@ -389,7 +389,7 @@ namespace CustomizeMii
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try
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{
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WebClient GetVersion = new WebClient();
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string NewVersion = GetVersion.DownloadString("https://static.wiidatabase.de/wii/customizemii/version.txt");
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string NewVersion = GetVersion.DownloadString("https://raw.githubusercontent.com/Brawl345/customizemii/master/version.txt");
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int newVersion = Convert.ToInt32(NewVersion.Replace(".", string.Empty).Length == 2 ? (NewVersion.Replace(".", string.Empty) + "0") : NewVersion.Replace(".", string.Empty));
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int thisVersion = Convert.ToInt32(version.Replace(".", string.Empty).Length == 2 ? (version.Replace(".", string.Empty) + "0") : version.Replace(".", string.Empty));
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@ -404,7 +404,7 @@ namespace CustomizeMii
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"Update available", MessageBoxButtons.YesNo, MessageBoxIcon.Information) ==
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DialogResult.Yes)
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{
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Process.Start("https://static.wiidatabase.de/wii/customizemii/download");
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Process.Start("https://github.com/Brawl345/customizemii/releases");
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}
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}
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}
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@ -427,7 +427,7 @@ namespace CustomizeMii
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try
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{
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llbSite.LinkVisited = true;
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Process.Start("https://static.wiidatabase.de/wii/customizemii/download");
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Process.Start("https://github.com/Brawl345/customizemii/");
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}
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catch (Exception ex) { errorBox(ex.Message); }
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}
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@ -448,7 +448,7 @@ namespace CustomizeMii
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{
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if (tbSourceWad.Text != SourceWadUrls[lbxBaseWads.SelectedIndex])
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{
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tbSourceWad.Text = "https://static.wiidatabase.de/wii/customizemii/Base_WADs/" + SourceWadUrls[lbxBaseWads.SelectedIndex];
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tbSourceWad.Text = "https://raw.githubusercontent.com/Brawl345/customizemii/master/Base_WADs/" + SourceWadUrls[lbxBaseWads.SelectedIndex];
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System.Threading.Thread dlThread = new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(downloadBaseWad));
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dlThread.Start(tbSourceWad.Text);
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@ -537,7 +537,7 @@ namespace CustomizeMii
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{
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if (pbProgress.Value == 100)
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{
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string Url = "https://static.wiidatabase.de/wii/customizemii/Base_WADs/" + SourceWadUrls[lbxBaseWads.SelectedIndex];
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string Url = "https://raw.githubusercontent.com/Brawl345/customizemii/master/Base_WADs/" + SourceWadUrls[lbxBaseWads.SelectedIndex];
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Wii Channels|*.wad";
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sfd.FileName = Url.Remove(0, Url.LastIndexOf('/') + 1);
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@ -1525,7 +1525,7 @@ namespace CustomizeMii
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try
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{
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llbUpdateAvailable.LinkVisited = true;
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Process.Start("https://static.wiidatabase.de/wii/customizemii/download");
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Process.Start("https://github.com/Brawl345/customizemii/releases");
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}
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catch (Exception ex) { errorBox(ex.Message); }
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}
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@ -2524,5 +2524,10 @@ namespace CustomizeMii
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{
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}
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private void tabCredits_Click(object sender, EventArgs e)
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{
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}
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}
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}
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@ -135,4 +135,4 @@ and enter your Wii's IP and the IOS to use for installation. Click on transmit t
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transmission process. After the channel was sent, you will be asked if you want to save the Channel.
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So, if you got down to here, you're done by now. Please, if you find any bugs or have suggestions, take some
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seconds to report them at the issue tracker: http://code.google.com/p/customizemii/issues/list
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seconds to report them at the issue tracker: https://github.com/Brawl345/customizemii/issues
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@ -1,7 +1,8 @@
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CustomizeMii is a custom channel creator for the Wii.
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The .NET Framework 2.0 is required to run this application!
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For any further information, see: http://customizemii.googlecode.com
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For any further information, see: https://github.com/Brawl345/customizemii
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The original page is located at: http://customizemii.googlecode.com
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Please use the issue tracker there to report any occuring bugs.
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Thanks to icefire / Xuzz for the basic idea of this application!
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@ -9,6 +10,9 @@ Thanks to icefire / Xuzz for the basic idea of this application!
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-----------------------------------------------------------------------------------------
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Changelog:
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Version 3.11.1 (mod by WiiDatabase.de)
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- All files are now on GitHub
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Version 3.11
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- Updated libWiiSharp to 0.21
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=> - Fixed detection of loops in wave files
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@ -1,138 +1,340 @@
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{\rtf1\ansi\ansicpg1252\deff0\deflang1031{\fonttbl{\f0\fnil\fcharset0 MS Sans Serif;}}
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{\colortbl ;\red255\green0\blue0;\red0\green0\blue255;}
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{\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\sl276\slmult1\b\f0\fs17 These are some basic instructions for CustomizeMii.\b0\par
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\par
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\cf1 At the very beginning, let me say this again: Don't install any WADs without a proper brick protection!\cf0\par
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\par
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Ok, so you want to create your own custom channels?\par
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First it is important to understand how the creation of a custom channel with CustomizeMii works.\par
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Skip this if you already know.\par
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\par
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Basically, you can't create a channel from scratch. Well, you could, but not with this application.\par
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You need a base WAD which you can modify. You can either download one within this application or use\par
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any WAD (must be a channel of course) from anywhere.\par
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You can then edit the WAD file.\par
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The editing of animations is for advanced users, so if you're not familiar with brlyt's and brlan's\par
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(I guess you're not unless you created your own animations), get a static base WAD or one with the\par
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animation you want.\par
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\par
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So, let's start to create a channel. Download a base WAD through the application or load one from your HDD.\par
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You can preview the downloadable WADs through the preview button.\par
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All options below are optional!\par
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\par
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\par
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\par
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\b MIXING BANNER, ICON AND SOUND\b0\par
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\par
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The options below the downloadable base WADs are the "replace" options.\par
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Let's say you have loaded WAD A as a base, but you want the icon of WAD B and you have a 00000000.app that\par
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contains a sound that you want to use.\par
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No problem! Just use the dropdownbox which yet says "Banner" and choose "Icon". Click on the browse button\par
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next to it and choose WAD B. The icon of WAD B will replace the icon of WAD A.\par
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After that, choose "Sound" from the dropdownbox and browse for the 00000000.app, the sound.bin will be\par
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extracted and used instead of the one within WAD A.\par
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\par
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Note: These features are non-destructive, i.e. you can always use the clear button to get back to the\par
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banner/icon/sound of WAD A!\par
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\par
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\par
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\par
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\b CHANNEL INFORMATION\b0\par
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\par
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You may want to change the channel information, i.e. the title and ID.\par
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Let's change the channel title first. It's the text that will be displayed when you hold your cursor\par
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over the channel. Goto the "Title" tab and enter a title for all languages. If you want to change the\par
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title for a specific language, just use the language's textbox. If you want a different title for every\par
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language, you don't need to fill in a title for all languages.\par
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You may also use the translate "Channel" button. Enter the english name in the all languages textbox\par
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(e.g. "MPlayer Channel"). Click translate and it will be automatically translated to each language.\par
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Now, the title ID. Open the "Options" tab and you'll see a textbox for the ID. The ID is 4 characters long\par
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and only contains letters and numerics. Lower case letters will automatically converted to upper case.\par
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Change it to a unique(!) ID, because channels will overwrite existing channles with the same ID!\par
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\par
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\par
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\par
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\b INSERTING A NEW DOL\b0\par
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\par
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Let's bring some life into the channel. In the "Options" tab, use the browse button for a new DOL.\par
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Either load a forwarder, the DOL of any application or a WAD to use it's DOL. Note that some applications\par
|
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require more than just a DOL and thus may not work in a channel (e.g. MPlayer CE).\par
|
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Choose a NAND loader or just stick with the one selected (both will do fine).\par
|
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\par
|
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You can also use the built-in forwarder creation by using the forwarder button right below the browse button\par
|
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for DOLs.\par
|
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You need the ForwardMii.dll in order to use the forwarder creation.\par
|
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\par
|
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\par
|
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\par
|
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\b INSERTING A NEW SOUND\b0\par
|
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\par
|
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For the sound, you can either use a wave or mp3 (needs lame.exe) file or the sound replace function to use\par
|
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the sound of an existing sound.bin/00000000.app/WAD.\par
|
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If you want looped sound, open your wave file with wavosaur and add loop points before.\par
|
||||
\par
|
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To save space, you can convert your wav or mp3 files to BNS. You can take the loop from a prelooped wave file\par
|
||||
or enter the loop start point manually. Wave files must be 16bit PCM.\par
|
||||
It is possible to directly convert stereo Wave files to mono BNS files, note that only the left channel of\par
|
||||
the Wave will be taken.\par
|
||||
\par
|
||||
\par
|
||||
\par
|
||||
\b EDITING THE BANNER/ICON (If you're an advanced user and want to edit the brlyt/brlan, do that first!)\b0\par
|
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\par
|
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So, let's begin with the real customization. I will only talk about the banner here, the instructions\par
|
||||
are the same for the icon.\par
|
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Goto the "Banner" tab. You shouldn't touch the add and remove buttons, they're for advanced users that\par
|
||||
change the animation. (However, they can't really harm your channel, as CustomizeMii will check for missing\par
|
||||
and unneeded TPLs while creating a WAD).\par
|
||||
You will see a list with all TPLs inside the banner.bin. When you select a TPL,\par
|
||||
it's current format will be shown in the "Format" dropdownbox. Note that CustomizeMii can read 8 different\par
|
||||
TPL formats, but only write 3 (RGBA8, RGB565 and RGB5A3), that should be enough for your needs.\par
|
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You can use the preview button to preview a TPL (obvious, right?), but you get one more important info,\par
|
||||
the image size. It will be shown in the title of the preview window. If your images aren't the same size,\par
|
||||
they will be resized! So be sure to have at least the correct aspect ratio, so your images wont be\par
|
||||
squeezed or whatever.\par
|
||||
Before replacing the image, choose a format from the dropdownbox.\par
|
||||
(RGBA8 = High Quality, Big Size --- RGB565 = Moderate Quality, Small Size --- RGB5A3 = Bad Quality, Small Size)\par
|
||||
Now you can use the replace button to insert your image. Preview the TPL after replacing to check the\par
|
||||
image. Maybe you want to use another format though? No problem, just replace the TPL again.\par
|
||||
\par
|
||||
Note: You can use the "Make Transparent" checkbox to make a TPL transparent, e.g. if you don't like\par
|
||||
one piece of an animation (It's non-destructive, i.e. you can always uncheck the box).\par
|
||||
\par
|
||||
\par
|
||||
\par
|
||||
\b EDITING THE ANIMATION (Advanced users only!)\b0\par
|
||||
\par
|
||||
Skip this part, if you don't really know what brlyt and brlan files are and how they're structured.\par
|
||||
Goto the "Layout" tab. You will see the banner.brlyt and icon.brlyt there.\par
|
||||
Above the buttons is a text that will indicate whether you're doing actions on the "Banner" or\par
|
||||
the "Icon" (When you select the banner.brlyt, you're editing the "Banner" and vice versa).\par
|
||||
Now, just replace the banner.brlyt and icon.brlyt files as you want. You can use the list TPLs button\par
|
||||
afterwards to see all TPLs that are required by the banner.brlyt/icon.brlyt (Don't worry, CustomizeMii\par
|
||||
won't let you create a WAD, if you forgot a required TPL).\par
|
||||
Now, goto the "Animation" tab. It's similar to the "Layout" tab. You shouldn't touch the add or delete button\par
|
||||
unless your base WAD only has a banner.brlan and you want to use a banner_Start.brlan and banner_Loop.brlan.\par
|
||||
In this case, first add the two files and then delete the old banner.brlan.\par
|
||||
Else just replace the files with yours. Be absolutely sure the your brlan files only refer to panes that are\par
|
||||
indicated in your brlyt files!\par
|
||||
That's it, here's nothing left to do.\par
|
||||
\par
|
||||
\par
|
||||
\par
|
||||
\b CREATING THE WAD\b0\par
|
||||
\par
|
||||
Well, your channel should be ready to be created.\par
|
||||
Just click on the create WAD button.\par
|
||||
CustomizeMii will do some failure checks and if all went fine, a save dialog will pop up.\par
|
||||
If you get an error or warning, read the message carefully. It should give you enough information to fix\par
|
||||
the problem yourself.\par
|
||||
You can also send the Channel directly to the Wii. For it to work, the Channel must be less than 4 MB of space.\par
|
||||
Make sure the Homebrew Channel is running and connected. Click the send WAD button. Choose a protocol\par
|
||||
and enter your Wii's IP and the IOS to use for installation. Click on transmit to start the creation and\par
|
||||
transmission process. After the channel was sent, you will be asked if you want to save the Channel.\par
|
||||
\par
|
||||
So, if you got down to here, you're done by now. Please, if you find any bugs or have suggestions, take some\par
|
||||
seconds to report them at the issue tracker: {\field{\*\fldinst{HYPERLINK "http://code.google.com/p/customizemii/issues/list"}}{\fldrslt{\ul\cf2 http://code.google.com/p/customizemii/issues/list}}}\lang7\i\f0\fs17\par
|
||||
}
|
||||
|