dolphin/Source/Core/Core/TitleDatabase.h

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <unordered_map>
#include "Common/CommonTypes.h"
namespace Core
{
// Reader for title database files.
class TitleDatabase final
{
public:
TitleDatabase();
~TitleDatabase();
enum class TitleType
{
Channel,
Other,
};
// Get a user friendly title name for a game ID.
// This falls back to returning an empty string if none could be found.
std::string GetTitleName(const std::string& game_id, TitleType = TitleType::Other) const;
// Same as above, but takes a title ID instead of a game ID, and can only find names of channels.
std::string GetChannelName(u64 title_id) const;
// Get a description for a game ID (title name if available + game ID).
std::string Describe(const std::string& game_id, TitleType = TitleType::Other) const;
private:
std::unordered_map<std::string, std::string> m_wii_title_map;
std::unordered_map<std::string, std::string> m_gc_title_map;
};
} // namespace Core