dolphin/Source/Core/Core/Src/BootManager.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// File description
// -------------
// Purpose of this file: Collect boot settings for Core::Init()
// Call sequence: This file has one of the first function called when a game is booted,
// the boot sequence in the code is:
// DolphinWX: FrameTools.cpp StartGame
// Core BootManager.cpp BootCore
// Core.cpp Init Thread creation
// EmuThread Calls CBoot::BootUp
// Boot.cpp CBoot::BootUp()
// CBoot::EmulatedBS2_Wii() / GC() or Load_BS2()
// Includes
// ----------------
#include <string>
#include <vector>
#include "Common.h"
#include "IniFile.h"
#include "BootManager.h"
#include "Volume.h"
#include "VolumeCreator.h"
#include "ConfigManager.h"
#include "SysConf.h"
#include "Core.h"
#include "Host.h"
#include "VideoBackendBase.h"
#include "Movie.h"
#include "NetPlay.h"
namespace BootManager
{
// TODO this is an ugly hack which allows us to restore values trampled by per-game settings
// Apply fire liberally
struct ConfigCache
{
bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread,
bVBeamSpeedHack, bSyncGPU, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bHLE_BS2;
int iTLBHack, iCPUCore;
std::string strBackend;
};
static ConfigCache config_cache;
// Boot the ISO or file
bool BootCore(const std::string& _rFilename)
{
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
// Use custom settings for debugging mode
Host_SetStartupDebuggingParameters();
StartUp.m_BootType = SCoreStartupParameter::BOOT_ISO;
StartUp.m_strFilename = _rFilename;
SConfig::GetInstance().m_LastFilename = _rFilename;
SConfig::GetInstance().SaveSettings();
StartUp.bRunCompareClient = false;
StartUp.bRunCompareServer = false;
StartUp.hInstance = Host_GetInstance();
// If for example the ISO file is bad we return here
if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT))
return false;
// Load game specific settings
IniFile game_ini;
std::string unique_id = StartUp.GetUniqueID();
StartUp.m_strGameIni = File::GetUserPath(D_GAMECONFIG_IDX) + unique_id + ".ini";
if (unique_id.size() == 6 && game_ini.Load(StartUp.m_strGameIni.c_str()))
{
config_cache.valid = true;
config_cache.bCPUThread = StartUp.bCPUThread;
config_cache.bSkipIdle = StartUp.bSkipIdle;
config_cache.iCPUCore = StartUp.iCPUCore;
config_cache.bEnableFPRF = StartUp.bEnableFPRF;
config_cache.bMMU = StartUp.bMMU;
config_cache.bDCBZOFF = StartUp.bDCBZOFF;
config_cache.iTLBHack = StartUp.iTLBHack;
config_cache.bVBeamSpeedHack = StartUp.bVBeamSpeedHack;
config_cache.bSyncGPU = StartUp.bSyncGPU;
config_cache.bFastDiscSpeed = StartUp.bFastDiscSpeed;
config_cache.bMergeBlocks = StartUp.bMergeBlocks;
config_cache.bDSPHLE = StartUp.bDSPHLE;
config_cache.strBackend = StartUp.m_strVideoBackend;
config_cache.bHLE_BS2 = StartUp.bHLE_BS2;
config_cache.m_EnableJIT = SConfig::GetInstance().m_EnableJIT;
config_cache.bDSPThread = StartUp.bDSPThread;
// General settings
game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
game_ini.Get("Core", "MMU", &StartUp.bMMU, StartUp.bMMU);
game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
game_ini.Get("Core", "DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF);
game_ini.Get("Core", "VBeam", &StartUp.bVBeamSpeedHack, StartUp.bVBeamSpeedHack);
game_ini.Get("Core", "SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
game_ini.Get("Core", "FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
game_ini.Get("Core", "BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks);
game_ini.Get("Core", "DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
game_ini.Get("Core", "DSPThread", &StartUp.bDSPThread, StartUp.bDSPThread);
game_ini.Get("Core", "GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend.c_str());
game_ini.Get("Core", "CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore);
game_ini.Get("Core", "HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
// Wii settings
if (StartUp.bWii)
{
// Flush possible changes to SYSCONF to file
SConfig::GetInstance().m_SYSCONF->Save();
}
}
// movie settings
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
{
StartUp.bCPUThread = Movie::IsDualCore();
StartUp.bSkipIdle = Movie::IsSkipIdle();
StartUp.bDSPHLE = Movie::IsDSPHLE();
StartUp.bProgressive = Movie::IsProgressive();
StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed();
StartUp.iCPUCore = Movie::GetCPUMode();
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StartUp.bSyncGPU = Movie::IsSyncGPU();
if (Movie::IsUsingMemcard() && Movie::IsStartingFromClearSave() && !StartUp.bWii)
{
if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + "Movie.raw"))
File::Delete(File::GetUserPath(D_GCUSER_IDX) + "Movie.raw");
}
}
if (NetPlay::GetNetPlayPtr())
{
StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
StartUp.bEnableMemcardSaving = g_NetPlaySettings.m_WriteToMemcard;
SConfig::GetInstance().m_EnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
}
// Run the game
// Init the core
if (!Core::Init())
{
PanicAlertT("Couldn't init the core.\nCheck your configuration.");
return false;
}
return true;
}
void Stop()
{
Core::Stop();
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
StartUp.m_strUniqueID = "00000000";
if (config_cache.valid)
{
config_cache.valid = false;
StartUp.bCPUThread = config_cache.bCPUThread;
StartUp.bSkipIdle = config_cache.bSkipIdle;
StartUp.iCPUCore = config_cache.iCPUCore;
StartUp.bEnableFPRF = config_cache.bEnableFPRF;
StartUp.bMMU = config_cache.bMMU;
StartUp.bDCBZOFF = config_cache.bDCBZOFF;
StartUp.iTLBHack = config_cache.iTLBHack;
StartUp.bVBeamSpeedHack = config_cache.bVBeamSpeedHack;
StartUp.bSyncGPU = config_cache.bSyncGPU;
StartUp.bFastDiscSpeed = config_cache.bFastDiscSpeed;
StartUp.bMergeBlocks = config_cache.bMergeBlocks;
StartUp.bDSPHLE = config_cache.bDSPHLE;
StartUp.bDSPThread = config_cache.bDSPThread;
StartUp.m_strVideoBackend = config_cache.strBackend;
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VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
StartUp.bHLE_BS2 = config_cache.bHLE_BS2;
SConfig::GetInstance().m_EnableJIT = config_cache.m_EnableJIT;
}
}
} // namespace