2013-04-17 23:29:41 -04:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2010-06-09 01:37:08 +00:00
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2014-02-10 13:54:46 -05:00
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#pragma once
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2010-06-09 01:37:08 +00:00
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#include <map>
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2014-02-17 05:18:15 -05:00
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoBackends/Software/BPMemLoader.h"
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2010-06-09 01:37:08 +00:00
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struct OutputVertexData;
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namespace HwRasterizer
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{
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void Init();
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void Shutdown();
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void Prepare();
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void BeginTriangles();
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void EndTriangles();
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void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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void Clear();
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struct TexCacheEntry
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{
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TexImage0 texImage0;
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TexImage1 texImage1;
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TexImage2 texImage2;
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TexImage3 texImage3;
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TexTLUT texTlut;
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GLuint texture;
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TexCacheEntry();
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void Create();
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void Destroy();
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void Update();
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};
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typedef std::map<u32, TexCacheEntry> TextureCache;
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static TextureCache textures;
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2010-06-09 01:37:08 +00:00
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}
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