Renamed the Menu Accelerators to Key Shortcuts.

Cleared the default mapping of hotkeys as they were conflicting with the key shortcuts.
Removed the Open, Change Disc, Refresh List and Exit hotkeys as they work only when driven from the menu.
This commit is contained in:
skidau 2015-03-06 11:54:29 +11:00
parent 780eef68f6
commit 12ecc537e9
4 changed files with 56 additions and 265 deletions

View File

@ -6,47 +6,11 @@
#include "Core/CoreParameter.h"
#include "Core/HotkeyManager.h"
static const u32 hotkey_bitmasks[] =
{
1 << 0,
1 << 1,
1 << 2,
1 << 3,
1 << 4,
1 << 5,
1 << 6,
1 << 7,
1 << 8,
1 << 9,
1 << 10,
1 << 11,
1 << 12,
1 << 13,
1 << 14,
1 << 15,
1 << 16,
1 << 17,
1 << 18,
1 << 19,
1 << 20,
1 << 21,
1 << 22,
1 << 23,
1 << 24,
1 << 25,
1 << 26,
1 << 27,
1 << 28,
1 << 29,
1 << 30,
1u << 31u
};
const std::string hotkey_labels[] =
{
_trans("Open"),
_trans("Change Disc"),
_trans("Refresh List"),
(""), // Open
(""), // Change Disc
(""), // Refresh List
_trans("Toggle Pause"),
_trans("Stop"),
@ -60,7 +24,7 @@ const std::string hotkey_labels[] =
_trans("Toggle Fullscreen"),
_trans("Take Screenshot"),
_trans("Exit"),
(""), // Exit
_trans("Connect Wiimote 1"),
_trans("Connect Wiimote 2"),
@ -247,7 +211,7 @@ HotkeyManager::HotkeyManager()
for (int key = 0; key < 32; key++)
{
if ((set * 32 + key) < num_hotkeys)
if ((set * 32 + key) < num_hotkeys && hotkey_labels[set * 32 + key].length() != 0)
{
m_keys[set]->controls.emplace_back(new ControlGroup::Input(hotkey_labels[set * 32 + key]));
}
@ -272,10 +236,17 @@ void HotkeyManager::GetInput(HotkeyStatus* const kb)
{
for (int set = 0; set < 3; set++)
{
std::vector<u32> bitmasks;
for (int key = 0; key < 32; key++)
{
if (hotkey_labels[set * 32 + key].length() != 0)
bitmasks.push_back(1 << key);
}
if ((set * 32) < num_hotkeys)
{
kb->button[set] = 0;
m_keys[set]->GetState(&kb->button[set], hotkey_bitmasks);
m_keys[set]->GetState(&kb->button[set], bitmasks.data());
}
}
}
@ -287,26 +258,25 @@ void HotkeyManager::LoadDefaults(const ControllerInterface& ciface)
ControllerEmu::LoadDefaults(ciface);
// Buttons
#ifdef _WIN32
set_control(m_keys[0], 0, "(LCONTROL | RCONTROL) & L"); // Open
set_control(m_keys[0], 0, ""); // Open
set_control(m_keys[0], 1, ""); // ChangeDisc
set_control(m_keys[0], 2, ""); // RefreshList
set_control(m_keys[0], 3, "F10"); // PlayPause
set_control(m_keys[0], 4, "ESCAPE"); // Stop
set_control(m_keys[0], 3, ""); // PlayPause
set_control(m_keys[0], 4, ""); // Stop
set_control(m_keys[0], 5, ""); // Reset
set_control(m_keys[0], 6, ""); // FrameAdvance
set_control(m_keys[0], 7, ""); // StartRecording
set_control(m_keys[0], 8, ""); // PlayRecording
set_control(m_keys[0], 9, ""); // ExportRecording
set_control(m_keys[0], 10, ""); // Readonlymode
set_control(m_keys[0], 11, "(LMENU | RMENU) & RETURN"); // ToggleFullscreen
set_control(m_keys[0], 12, "`F9` & !(LMENU | RMENU)"); // Screenshot
set_control(m_keys[0], 11, ""); // ToggleFullscreen
set_control(m_keys[0], 12, ""); // Screenshot
set_control(m_keys[0], 13, ""); // Exit
set_control(m_keys[0], 14, "(LMENU | RMENU) & `F5`"); // Wiimote1Connect
set_control(m_keys[0], 15, "(LMENU | RMENU) & `F6`"); // Wiimote2Connect
set_control(m_keys[0], 16, "(LMENU | RMENU) & `F7`"); // Wiimote3Connect
set_control(m_keys[0], 17, "(LMENU | RMENU) & `F8`"); // Wiimote4Connect
set_control(m_keys[0], 18, "(LMENU | RMENU) & `F9`"); // BalanceBoardConnect
set_control(m_keys[0], 14, ""); // Wiimote1Connect
set_control(m_keys[0], 15, ""); // Wiimote2Connect
set_control(m_keys[0], 16, ""); // Wiimote3Connect
set_control(m_keys[0], 17, ""); // Wiimote4Connect
set_control(m_keys[0], 18, ""); // BalanceBoardConnect
set_control(m_keys[0], 19, ""); // VolumeDown
set_control(m_keys[0], 20, ""); // VolumeUp
set_control(m_keys[0], 21, ""); // VolumeToggleMute
@ -314,41 +284,41 @@ void HotkeyManager::LoadDefaults(const ControllerInterface& ciface)
set_control(m_keys[0], 23, ""); // ToggleAspectRatio
set_control(m_keys[0], 24, ""); // ToggleEFBCopies
set_control(m_keys[0], 25, ""); // ToggleFog
set_control(m_keys[0], 26, "TAB"); // ToggleThrottle
set_control(m_keys[0], 26, ""); // ToggleThrottle
set_control(m_keys[0], 27, ""); // DecreaseFrameLimit
set_control(m_keys[0], 28, ""); // IncreaseFrameLimit
set_control(m_keys[0], 29, "1"); // FreelookDecreaseSpeed
set_control(m_keys[0], 30, "2"); // FreelookIncreaseSpeed
set_control(m_keys[0], 31, "F"); // FreelookResetSpeed
set_control(m_keys[1], 0, "E"); // FreelookUp
set_control(m_keys[1], 1, "Q"); // FreelookDown
set_control(m_keys[1], 2, "A"); // FreelookLeft
set_control(m_keys[1], 3, "D"); // FreelookRight
set_control(m_keys[1], 4, "W"); // FreelookZoomIn
set_control(m_keys[1], 5, "S"); // FreelookZoomOut
set_control(m_keys[1], 6, "R"); // FreelookReset
set_control(m_keys[0], 29, ""); // FreelookDecreaseSpeed
set_control(m_keys[0], 30, ""); // FreelookIncreaseSpeed
set_control(m_keys[0], 31, ""); // FreelookResetSpeed
set_control(m_keys[1], 0, ""); // FreelookUp
set_control(m_keys[1], 1, ""); // FreelookDown
set_control(m_keys[1], 2, ""); // FreelookLeft
set_control(m_keys[1], 3, ""); // FreelookRight
set_control(m_keys[1], 4, ""); // FreelookZoomIn
set_control(m_keys[1], 5, ""); // FreelookZoomOut
set_control(m_keys[1], 6, ""); // FreelookReset
set_control(m_keys[1], 7, ""); // DecreaseDepth
set_control(m_keys[1], 8, ""); // IncreaseDepth
set_control(m_keys[1], 9, ""); // DecreaseConvergence
set_control(m_keys[1], 10, ""); // IncreaseConvergence
set_control(m_keys[1], 11, "`F1` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot1
set_control(m_keys[1], 12, "`F2` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot2
set_control(m_keys[1], 13, "`F3` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot3
set_control(m_keys[1], 14, "`F4` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot4
set_control(m_keys[1], 15, "`F5` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot5
set_control(m_keys[1], 16, "`F6` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot6
set_control(m_keys[1], 17, "`F7` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot7
set_control(m_keys[1], 18, "`F8` & !(LSHIFT | RSHIFT) & !(LMENU | RMENU)"); // LoadStateSlot8
set_control(m_keys[1], 11, ""); // LoadStateSlot1
set_control(m_keys[1], 12, ""); // LoadStateSlot2
set_control(m_keys[1], 13, ""); // LoadStateSlot3
set_control(m_keys[1], 14, ""); // LoadStateSlot4
set_control(m_keys[1], 15, ""); // LoadStateSlot5
set_control(m_keys[1], 16, ""); // LoadStateSlot6
set_control(m_keys[1], 17, ""); // LoadStateSlot7
set_control(m_keys[1], 18, ""); // LoadStateSlot8
set_control(m_keys[1], 19, ""); // LoadStateSlot9
set_control(m_keys[1], 20, ""); // LoadStateSlot10
set_control(m_keys[1], 21, "(LSHIFT | RSHIFT) & `F1`"); // SaveStateSlot1
set_control(m_keys[1], 22, "(LSHIFT | RSHIFT) & `F2`"); // SaveStateSlot2
set_control(m_keys[1], 23, "(LSHIFT | RSHIFT) & `F3`"); // SaveStateSlot3
set_control(m_keys[1], 24, "(LSHIFT | RSHIFT) & `F4`"); // SaveStateSlot4
set_control(m_keys[1], 25, "(LSHIFT | RSHIFT) & `F5`"); // SaveStateSlot5
set_control(m_keys[1], 26, "(LSHIFT | RSHIFT) & `F6`"); // SaveStateSlot6
set_control(m_keys[1], 27, "(LSHIFT | RSHIFT) & `F7`"); // SaveStateSlot7
set_control(m_keys[1], 28, "(LSHIFT | RSHIFT) & `F8`"); // SaveStateSlot8
set_control(m_keys[1], 21, ""); // SaveStateSlot1
set_control(m_keys[1], 22, ""); // SaveStateSlot2
set_control(m_keys[1], 23, ""); // SaveStateSlot3
set_control(m_keys[1], 24, ""); // SaveStateSlot4
set_control(m_keys[1], 25, ""); // SaveStateSlot5
set_control(m_keys[1], 26, ""); // SaveStateSlot6
set_control(m_keys[1], 27, ""); // SaveStateSlot7
set_control(m_keys[1], 28, ""); // SaveStateSlot8
set_control(m_keys[1], 29, ""); // SaveStateSlot9
set_control(m_keys[1], 30, ""); // SaveStateSlot10
set_control(m_keys[1], 31, ""); // SelectStateSlot1
@ -372,187 +342,8 @@ void HotkeyManager::LoadDefaults(const ControllerInterface& ciface)
set_control(m_keys[2], 17, ""); // LoadLastState7
set_control(m_keys[2], 18, ""); // LoadLastState8
set_control(m_keys[2], 19, ""); // SaveFirstState
set_control(m_keys[2], 20, "`F12` & !(LSHIFT | RSHIFT)"); // UndoLoadState
set_control(m_keys[2], 21, "(LSHIFT | RSHIFT) & `F12`"); // UndoSaveState
set_control(m_keys[2], 20, ""); // UndoLoadState
set_control(m_keys[2], 21, ""); // UndoSaveState
set_control(m_keys[2], 22, ""); // SaveStateFile
set_control(m_keys[2], 23, ""); // LoadStateFile
#elif __APPLE__
set_control(m_keys[0], 0, "(`Left Command` | `Right Command`) & `O`"); // Open
set_control(m_keys[0], 1, ""); // ChangeDisc
set_control(m_keys[0], 2, ""); // RefreshList
set_control(m_keys[0], 3, "(`Left Command` | `Right Command`) & `P`"); // PlayPause
set_control(m_keys[0], 4, "(`Left Command` | `Right Command`) & `W`"); // Stop
set_control(m_keys[0], 5, ""); // Reset
set_control(m_keys[0], 6, ""); // FrameAdvance
set_control(m_keys[0], 7, ""); // StartRecording
set_control(m_keys[0], 8, ""); // PlayRecording
set_control(m_keys[0], 9, ""); // ExportRecording
set_control(m_keys[0], 10, ""); // Readonlymode
set_control(m_keys[0], 11, "(`Left Command` | `Right Command`) & `F`"); // ToggleFullscreen
set_control(m_keys[0], 12, "(`Left Command` | `Right Command`) & `S`"); // Screenshot
set_control(m_keys[0], 13, ""); // Exit
set_control(m_keys[0], 14, "(`Left Command` | `Right Command`) & `1`"); // Wiimote1Connect
set_control(m_keys[0], 15, "(`Left Command` | `Right Command`) & `2`"); // Wiimote2Connect
set_control(m_keys[0], 16, "(`Left Command` | `Right Command`) & `3`"); // Wiimote3Connect
set_control(m_keys[0], 17, "(`Left Command` | `Right Command`) & `4`"); // Wiimote4Connect
set_control(m_keys[0], 18, "(`Left Command` | `Right Command`) & `5`"); // BalanceBoardConnect
set_control(m_keys[0], 19, ""); // VolumeDown
set_control(m_keys[0], 20, ""); // VolumeUp
set_control(m_keys[0], 21, ""); // VolumeToggleMute
set_control(m_keys[0], 22, ""); // ToggleIR
set_control(m_keys[0], 23, ""); // ToggleAspectRatio
set_control(m_keys[0], 24, ""); // ToggleEFBCopies
set_control(m_keys[0], 25, ""); // ToggleFog
set_control(m_keys[0], 26, "Tab"); // ToggleThrottle
set_control(m_keys[0], 27, ""); // DecreaseFrameLimit
set_control(m_keys[0], 28, ""); // IncreaseFrameLimit
set_control(m_keys[0], 29, "`1` & !(`Left Command` | `Right Command`)"); // FreelookDecreaseSpeed
set_control(m_keys[0], 30, "`2` & !(`Left Command` | `Right Command`)"); // FreelookIncreaseSpeed
set_control(m_keys[0], 31, "`F` & !(`Left Command` | `Right Command`)"); // FreelookResetSpeed
set_control(m_keys[1], 0, "`E` & !(`Left Command` | `Right Command`)"); // FreelookUp
set_control(m_keys[1], 1, "`Q` & !(`Left Command` | `Right Command`)"); // FreelookDown
set_control(m_keys[1], 2, "`A` & !(`Left Command` | `Right Command`)"); // FreelookLeft
set_control(m_keys[1], 3, "`D` & !(`Left Command` | `Right Command`)"); // FreelookRight
set_control(m_keys[1], 4, "`W` & !(`Left Command` | `Right Command`)"); // FreelookZoomIn
set_control(m_keys[1], 5, "`S` & !(`Left Command` | `Right Command`)"); // FreelookZoomOut
set_control(m_keys[1], 6, "`R` & !(`Left Command` | `Right Command`)"); // FreelookReset
set_control(m_keys[1], 7, ""); // DecreaseDepth
set_control(m_keys[1], 8, ""); // IncreaseDepth
set_control(m_keys[1], 9, ""); // DecreaseConvergence
set_control(m_keys[1], 10, ""); // IncreaseConvergence
set_control(m_keys[1], 11, "`F1` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot1
set_control(m_keys[1], 12, "`F2` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot2
set_control(m_keys[1], 13, "`F3` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot3
set_control(m_keys[1], 14, "`F4` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot4
set_control(m_keys[1], 15, "`F5` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot5
set_control(m_keys[1], 16, "`F6` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot6
set_control(m_keys[1], 17, "`F7` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot7
set_control(m_keys[1], 18, "`F8` & !(`Left Shift` | `Right Shift`)"); // LoadStateSlot8
set_control(m_keys[1], 19, ""); // LoadStateSlot9
set_control(m_keys[1], 20, ""); // LoadStateSlot10
set_control(m_keys[1], 21, "(`Left Shift` | `Right Shift`) & `F1`"); // SaveStateSlot1
set_control(m_keys[1], 22, "(`Left Shift` | `Right Shift`) & `F2`"); // SaveStateSlot2
set_control(m_keys[1], 23, "(`Left Shift` | `Right Shift`) & `F3`"); // SaveStateSlot3
set_control(m_keys[1], 24, "(`Left Shift` | `Right Shift`) & `F4`"); // SaveStateSlot4
set_control(m_keys[1], 25, "(`Left Shift` | `Right Shift`) & `F5`"); // SaveStateSlot5
set_control(m_keys[1], 26, "(`Left Shift` | `Right Shift`) & `F6`"); // SaveStateSlot6
set_control(m_keys[1], 27, "(`Left Shift` | `Right Shift`) & `F7`"); // SaveStateSlot7
set_control(m_keys[1], 28, "(`Left Shift` | `Right Shift`) & `F8`"); // SaveStateSlot8
set_control(m_keys[1], 29, ""); // SaveStateSlot9
set_control(m_keys[1], 30, ""); // SaveStateSlot10
set_control(m_keys[1], 31, ""); // SelectStateSlot1
set_control(m_keys[2], 0, ""); // SelectStateSlot2
set_control(m_keys[2], 1, ""); // SelectStateSlot3
set_control(m_keys[2], 2, ""); // SelectStateSlot4
set_control(m_keys[2], 3, ""); // SelectStateSlot5
set_control(m_keys[2], 4, ""); // SelectStateSlot6
set_control(m_keys[2], 5, ""); // SelectStateSlot7
set_control(m_keys[2], 6, ""); // SelectStateSlot8
set_control(m_keys[2], 7, ""); // SelectStateSlot9
set_control(m_keys[2], 8, ""); // SelectStateSlot10
set_control(m_keys[2], 9, ""); // SaveSelectedSlot
set_control(m_keys[2], 10, ""); // LoadSelectedSlot
set_control(m_keys[2], 11, ""); // LoadLastState1
set_control(m_keys[2], 12, ""); // LoadLastState2
set_control(m_keys[2], 13, ""); // LoadLastState3
set_control(m_keys[2], 14, ""); // LoadLastState4
set_control(m_keys[2], 15, ""); // LoadLastState5
set_control(m_keys[2], 16, ""); // LoadLastState6
set_control(m_keys[2], 17, ""); // LoadLastState7
set_control(m_keys[2], 18, ""); // LoadLastState8
set_control(m_keys[2], 19, ""); // SaveFirstState
set_control(m_keys[2], 20, "`F12` & !(`Left Shift` | `Right Shift`)"); // UndoLoadState
set_control(m_keys[2], 21, "(`Left Shift` | `Right Shift`) & `F12`"); // UndoSaveState
set_control(m_keys[2], 22, ""); // SaveStateFile
set_control(m_keys[2], 23, ""); // LoadStateFile
#else // linux
set_control(m_keys[0], 0, "(`Control_L` | `Control_R`) & `O`"); // Open
set_control(m_keys[0], 1, ""); // ChangeDisc
set_control(m_keys[0], 2, ""); // RefreshList
set_control(m_keys[0], 3, "`F10` & !(`Alt_L` | `Alt_R`)"); // PlayPause
set_control(m_keys[0], 4, "Escape & !(`Alt_L` | `Alt_R`)"); // Stop
set_control(m_keys[0], 5, ""); // Reset
set_control(m_keys[0], 6, ""); // FrameAdvance
set_control(m_keys[0], 7, ""); // StartRecording
set_control(m_keys[0], 8, ""); // PlayRecording
set_control(m_keys[0], 9, ""); // ExportRecording
set_control(m_keys[0], 10, ""); // Readonlymode
set_control(m_keys[0], 11, "(`Alt_L` | `Alt_R`) & Return"); // ToggleFullscreen
set_control(m_keys[0], 12, "`F9` & !(`Alt_L` | `Alt_R`)"); // Screenshot
set_control(m_keys[0], 13, ""); // Exit
set_control(m_keys[0], 14, "(`Alt_L` | `Alt_R`) & `F5`"); // Wiimote1Connect
set_control(m_keys[0], 15, "(`Alt_L` | `Alt_R`) & `F6`"); // Wiimote2Connect
set_control(m_keys[0], 16, "(`Alt_L` | `Alt_R`) & `F7`"); // Wiimote3Connect
set_control(m_keys[0], 17, "(`Alt_L` | `Alt_R`) & `F8`"); // Wiimote4Connect
set_control(m_keys[0], 18, "(`Alt_L` | `Alt_R`) & `F9`"); // BalanceBoardConnect
set_control(m_keys[0], 19, ""); // VolumeDown
set_control(m_keys[0], 20, ""); // VolumeUp
set_control(m_keys[0], 21, ""); // VolumeToggleMute
set_control(m_keys[0], 22, ""); // ToggleIR
set_control(m_keys[0], 23, ""); // ToggleAspectRatio
set_control(m_keys[0], 24, ""); // ToggleEFBCopies
set_control(m_keys[0], 25, ""); // ToggleFog
set_control(m_keys[0], 26, "Tab & !(`Alt_L` | `Alt_R`)"); // ToggleThrottle
set_control(m_keys[0], 27, ""); // DecreaseFrameLimit
set_control(m_keys[0], 28, ""); // IncreaseFrameLimit
set_control(m_keys[0], 29, "1 & !(`Alt_L` | `Alt_R`)"); // FreelookDecreaseSpeed
set_control(m_keys[0], 30, "2 & !(`Alt_L` | `Alt_R`)"); // FreelookIncreaseSpeed
set_control(m_keys[0], 31, "F & !(`Alt_L` | `Alt_R`)"); // FreelookResetSpeed
set_control(m_keys[1], 0, "E & !(`Alt_L` | `Alt_R`)"); // FreelookUp
set_control(m_keys[1], 1, "Q & !(`Alt_L` | `Alt_R`)"); // FreelookDown
set_control(m_keys[1], 2, "A & !(`Alt_L` | `Alt_R`)"); // FreelookLeft
set_control(m_keys[1], 3, "D & !(`Alt_L` | `Alt_R`)"); // FreelookRight
set_control(m_keys[1], 4, "W & !(`Alt_L` | `Alt_R`)"); // FreelookZoomIn
set_control(m_keys[1], 5, "S & !(`Alt_L` | `Alt_R`)"); // FreelookZoomOut
set_control(m_keys[1], 6, "R & !(`Alt_L` | `Alt_R`)"); // FreelookReset
set_control(m_keys[1], 7, ""); // DecreaseDepth
set_control(m_keys[1], 8, ""); // IncreaseDepth
set_control(m_keys[1], 9, ""); // DecreaseConvergence
set_control(m_keys[1], 10, ""); // IncreaseConvergence
set_control(m_keys[1], 11, "`F1` & !(`Shift_L` | `Shift_R`) & !(`Alt_L` | `Alt_R`)"); // LoadStateSlot1
set_control(m_keys[1], 12, "`F2` & !(`Shift_L` | `Shift_R`) & !(`Alt_L` | `Alt_R`)"); // LoadStateSlot2
set_control(m_keys[1], 13, "`F3` & !(`Shift_L` | `Shift_R`) & !(`Alt_L` | `Alt_R`)"); // LoadStateSlot3
set_control(m_keys[1], 14, "`F4` & !(`Shift_L` | `Shift_R`) & !(`Alt_L` | `Alt_R`)"); // LoadStateSlot4
set_control(m_keys[1], 15, "`F5` & !(`Shift_L` | `Shift_R`) & !(`Alt_L` | `Alt_R`)"); // LoadStateSlot5
set_control(m_keys[1], 16, "`F6` & !(`Shift_L` | `Shift_R`) & !(`Alt_L` | `Alt_R`)"); // LoadStateSlot6
set_control(m_keys[1], 17, "`F7` & !(`Shift_L` | `Shift_R`) & !(`Alt_L` | `Alt_R`)"); // LoadStateSlot7
set_control(m_keys[1], 18, "`F8` & !(`Shift_L` | `Shift_R`) & !(`Alt_L` | `Alt_R`)"); // LoadStateSlot8
set_control(m_keys[1], 19, ""); // LoadStateSlot9
set_control(m_keys[1], 20, ""); // LoadStateSlot10
set_control(m_keys[1], 21, "(`Shift_L` | `Shift_R`) & `F1` & !(`Alt_L` | `Alt_R`)"); // SaveStateSlot1
set_control(m_keys[1], 22, "(`Shift_L` | `Shift_R`) & `F2` & !(`Alt_L` | `Alt_R`)"); // SaveStateSlot2
set_control(m_keys[1], 23, "(`Shift_L` | `Shift_R`) & `F3` & !(`Alt_L` | `Alt_R`)"); // SaveStateSlot3
set_control(m_keys[1], 24, "(`Shift_L` | `Shift_R`) & `F4` & !(`Alt_L` | `Alt_R`)"); // SaveStateSlot4
set_control(m_keys[1], 25, "(`Shift_L` | `Shift_R`) & `F5` & !(`Alt_L` | `Alt_R`)"); // SaveStateSlot5
set_control(m_keys[1], 26, "(`Shift_L` | `Shift_R`) & `F6` & !(`Alt_L` | `Alt_R`)"); // SaveStateSlot6
set_control(m_keys[1], 27, "(`Shift_L` | `Shift_R`) & `F7` & !(`Alt_L` | `Alt_R`)"); // SaveStateSlot7
set_control(m_keys[1], 28, "(`Shift_L` | `Shift_R`) & `F8` & !(`Alt_L` | `Alt_R`)"); // SaveStateSlot8
set_control(m_keys[1], 29, ""); // SaveStateSlot9
set_control(m_keys[1], 30, ""); // SaveStateSlot10
set_control(m_keys[1], 31, ""); // SelectStateSlot1
set_control(m_keys[2], 0, ""); // SelectStateSlot2
set_control(m_keys[2], 1, ""); // SelectStateSlot3
set_control(m_keys[2], 2, ""); // SelectStateSlot4
set_control(m_keys[2], 3, ""); // SelectStateSlot5
set_control(m_keys[2], 4, ""); // SelectStateSlot6
set_control(m_keys[2], 5, ""); // SelectStateSlot7
set_control(m_keys[2], 6, ""); // SelectStateSlot8
set_control(m_keys[2], 7, ""); // SelectStateSlot9
set_control(m_keys[2], 8, ""); // SelectStateSlot10
set_control(m_keys[2], 9, ""); // SaveSelectedSlot
set_control(m_keys[2], 10, ""); // LoadSelectedSlot
set_control(m_keys[2], 11, ""); // LoadLastState1
set_control(m_keys[2], 12, ""); // LoadLastState2
set_control(m_keys[2], 13, ""); // LoadLastState3
set_control(m_keys[2], 14, ""); // LoadLastState4
set_control(m_keys[2], 15, ""); // LoadLastState5
set_control(m_keys[2], 16, ""); // LoadLastState6
set_control(m_keys[2], 17, ""); // LoadLastState7
set_control(m_keys[2], 18, ""); // LoadLastState8
set_control(m_keys[2], 19, ""); // SaveFirstState
set_control(m_keys[2], 20, "`F12` & !(`Shift_L` | `Shift_R`) & !(`Alt_L` | `Alt_R`)"); // UndoLoadState
set_control(m_keys[2], 21, "(`Shift_L` | `Shift_R`) & `F12` & !(`Alt_L` | `Alt_R`)"); // UndoSaveState
set_control(m_keys[2], 22, ""); // SaveStateFile
set_control(m_keys[2], 23, ""); // LoadStateFile
#endif
}

View File

@ -1414,7 +1414,7 @@ void CFrame::ParseHotkeys(wxKeyEvent &event)
if (cmd >= 0)
{
wxCommandEvent evt(wxEVT_MENU, cmd);
wxMenuItem *item = GetMenuBar()->FindItem(cmd);
wxMenuItem* item = GetMenuBar()->FindItem(cmd);
if (item && item->IsCheckable())
{
item->wxMenuItemBase::Toggle();

View File

@ -239,8 +239,8 @@ wxMenuBar* CFrame::CreateMenu()
pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
pOptionsMenu->Append(IDM_CONFIG_MENU_COMMANDS, _("&Key Shortcuts"));
pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
pOptionsMenu->Append(IDM_CONFIG_MENU_COMMANDS, _("&Menu Accelerators"));
if (g_pCodeWindow)
{
pOptionsMenu->AppendSeparator();
@ -1767,7 +1767,7 @@ void CFrame::UpdateGUI()
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
// Update Menu Accelerators
// Update Key Shortcuts
for (unsigned int i = 0; i < NUM_HOTKEYS; i++)
{
if (GetCmdForHotkey(i) == -1)

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@ -29,7 +29,7 @@ class HotkeyConfigDialog : public wxDialog
public:
HotkeyConfigDialog(wxWindow* parent,
wxWindowID id = wxID_ANY,
const wxString &title = _("Menu Accelerators"),
const wxString &title = _("Key Shortcuts"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);