Fixed the crash that would occur when the Refresh button was pressed in the controllers config.

- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
This commit is contained in:
skidau 2015-03-05 19:49:10 +11:00
parent b446ea0132
commit 780eef68f6
16 changed files with 93 additions and 104 deletions

View File

@ -427,11 +427,20 @@ void EmuThread()
Keyboard::Initialize(s_window_handle);
init_controllers = true;
}
else
{
// Update references in case controllers were refreshed
Pad::LoadConfig();
Keyboard::LoadConfig();
}
// Load and Init Wiimotes - only if we are booting in Wii mode
if (core_parameter.bWii)
{
Wiimote::Initialize(s_window_handle, !s_state_filename.empty());
if (init_controllers)
Wiimote::Initialize(s_window_handle, !s_state_filename.empty());
else
Wiimote::LoadConfig();
// Activate Wiimotes which don't have source set to "None"
for (unsigned int i = 0; i != MAX_BBMOTES; ++i)

View File

@ -45,6 +45,11 @@ void Initialize(void* const hwnd)
s_config.LoadConfig(true);
}
void LoadConfig()
{
s_config.LoadConfig(true);
}
void GetStatus(u8 _port, KeyboardStatus* _pKeyboardStatus)
{
memset(_pKeyboardStatus, 0, sizeof(*_pKeyboardStatus));
@ -52,19 +57,6 @@ void GetStatus(u8 _port, KeyboardStatus* _pKeyboardStatus)
std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
if (!lk.owns_lock())
{
// if gui has lock (messing with controls), skip this input cycle
// center axes and return
_pKeyboardStatus->key0x = 0;
_pKeyboardStatus->key1x = 0;
_pKeyboardStatus->key2x = 0;
_pKeyboardStatus->key3x = 0;
_pKeyboardStatus->key4x = 0;
_pKeyboardStatus->key5x = 0;
return;
}
// get input
((GCKeyboard*)s_config.controllers[_port])->GetInput(_pKeyboardStatus);
}

View File

@ -13,6 +13,7 @@ namespace Keyboard
void Shutdown();
void Initialize(void* const hwnd);
void LoadConfig();
InputConfig* GetConfig();

View File

@ -46,6 +46,12 @@ void Initialize(void* const hwnd)
s_config.LoadConfig(true);
}
void LoadConfig()
{
s_config.LoadConfig(true);
}
void GetStatus(u8 _numPAD, GCPadStatus* _pPADStatus)
{
memset(_pPADStatus, 0, sizeof(*_pPADStatus));
@ -53,16 +59,6 @@ void GetStatus(u8 _numPAD, GCPadStatus* _pPADStatus)
std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
if (!lk.owns_lock())
{
// if gui has lock (messing with controls), skip this input cycle
// center axes and return
_pPADStatus->stickX = GCPadStatus::MAIN_STICK_CENTER_X;
_pPADStatus->stickY = GCPadStatus::MAIN_STICK_CENTER_Y;
_pPADStatus->substickX = GCPadStatus::C_STICK_CENTER_X;
_pPADStatus->substickY = GCPadStatus::C_STICK_CENTER_Y;
return;
}
// get input
((GCPad*)s_config.controllers[_numPAD])->GetInput(_pPADStatus);
@ -72,9 +68,6 @@ void Rumble(u8 _numPAD, const ControlState strength)
{
std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
if (!lk.owns_lock())
return;
((GCPad*)s_config.controllers[ _numPAD ])->SetOutput(strength);
}
@ -83,8 +76,6 @@ bool GetMicButton(u8 pad)
std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
if (!lk.owns_lock())
return false;
return ((GCPad*)s_config.controllers[pad])->GetMicButton();
}

View File

@ -13,6 +13,7 @@ namespace Pad
void Shutdown();
void Initialize(void* const hwnd);
void LoadConfig();
InputConfig* GetConfig();

View File

@ -55,6 +55,12 @@ void Initialize(void* const hwnd, bool wait)
Movie::ChangeWiiPads();
}
void LoadConfig()
{
s_config.LoadConfig(true);
}
void Resume()
{
WiimoteReal::Resume();
@ -113,7 +119,7 @@ void Update(int _number)
//PanicAlert( "Wiimote_Update" );
// TODO: change this to a try_to_lock, and make it give empty input on failure
std::lock_guard<std::recursive_mutex> lk(s_config.controls_lock);
std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
((WiimoteEmu::Wiimote*)s_config.controllers[_number])->Update();

View File

@ -36,6 +36,7 @@ namespace Wiimote
void Shutdown();
void Initialize(void* const hwnd, bool wait = false);
void LoadConfig();
void Resume();
void Pause();

View File

@ -157,6 +157,7 @@ static u32 hotkeyDown[3];
static HotkeyStatus hotkey;
static InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys");
InputConfig* GetConfig()
{
return &s_config;
@ -170,10 +171,14 @@ void GetStatus()
((HotkeyManager*)s_config.controllers[0])->GetInput(&hotkey);
}
bool IsReady()
bool IsEnabled()
{
std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
return lk.owns_lock();
return enabled;
}
void Enable(bool enable_toggle)
{
enabled = enable_toggle;
}
bool IsPressed(int Id, bool held)
@ -209,6 +214,13 @@ void Initialize(void* const hwnd)
for (unsigned int i = 0; i < 3; ++i)
hotkeyDown[i] = 0;
enabled = true;
}
void LoadConfig()
{
s_config.LoadConfig(true);
}
void Shutdown()

View File

@ -32,9 +32,13 @@ namespace HotkeyManagerEmu
{
void Initialize(void* const hwnd);
void Shutdown();
void LoadConfig();
InputConfig* GetConfig();
void GetStatus();
bool IsReady();
bool IsEnabled();
void Enable(bool enable_toggle);
bool IsPressed(int Id, bool held);
static bool enabled;
}

View File

@ -23,6 +23,7 @@
#include "Common/SysConf.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HotkeyManager.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/HW/GCKeyboard.h"
@ -207,12 +208,13 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
wiimote_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::ConfigEmulatedWiimote, this);
// Disable controller type selection for certain circumstances.
if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive())
bool wii_game_started = SConfig::GetInstance().m_LocalCoreStartupParameter.bWii || Core::GetState() == Core::CORE_UNINITIALIZED;
if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive() || !wii_game_started)
wiimote_source_ch[i]->Disable();
m_orig_wiimote_sources[i] = g_wiimote_sources[i];
wiimote_source_ch[i]->Select(m_orig_wiimote_sources[i]);
if (m_orig_wiimote_sources[i] != WIIMOTE_SRC_EMU && m_orig_wiimote_sources[i] != WIIMOTE_SRC_HYBRID)
if (!wii_game_started || (m_orig_wiimote_sources[i] != WIIMOTE_SRC_EMU && m_orig_wiimote_sources[i] != WIIMOTE_SRC_HYBRID))
wiimote_configure_bt[i]->Disable();
}
@ -390,28 +392,13 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateGeneralWiimoteSettingsSizer()
void ControllerConfigDiag::ConfigEmulatedWiimote(wxCommandEvent& ev)
{
InputConfig* const wiimote_plugin = Wiimote::GetConfig();
bool was_init = false;
if (g_controller_interface.IsInit()) // check if game is running
{
was_init = true;
}
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
Wiimote::Initialize(reinterpret_cast<void*>(win));
#else
Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
}
HotkeyManagerEmu::Enable(false);
InputConfigDialog m_ConfigFrame(this, *wiimote_plugin, _("Dolphin Emulated Wiimote Configuration"), m_wiimote_index_from_conf_bt_id[ev.GetId()]);
m_ConfigFrame.ShowModal();
if (!was_init) // if game isn't running
{
Wiimote::Shutdown();
}
HotkeyManagerEmu::Enable(true);
}
void ControllerConfigDiag::RefreshRealWiimotes(wxCommandEvent&)
@ -535,24 +522,7 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
InputConfig* const key_plugin = Keyboard::GetConfig();
const int port_num = m_gc_port_config_ids[event.GetId()];
bool was_init = false;
// check if game is running
if (g_controller_interface.IsInit())
{
was_init = true;
}
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
Pad::Initialize(reinterpret_cast<void*>(win));
Keyboard::Initialize(reinterpret_cast<void*>(win));
#else
Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
Keyboard::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
}
HotkeyManagerEmu::Enable(false);
if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_GC_KEYBOARD)
{
@ -565,10 +535,5 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
m_ConfigFrame.ShowModal();
}
// if game isn't running
if (!was_init)
{
Keyboard::Shutdown();
Pad::Shutdown();
}
HotkeyManagerEmu::Enable(true);
}

View File

@ -1263,7 +1263,7 @@ const CGameListCtrl *CFrame::GetGameListCtrl() const
void CFrame::PollHotkeys(wxTimerEvent& event)
{
if (!HotkeyManagerEmu::IsReady())
if (!HotkeyManagerEmu::IsEnabled())
return;
if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)

View File

@ -51,6 +51,7 @@
#include "Core/State.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DVDInterface.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI_Device.h"
@ -1366,27 +1367,31 @@ void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
// check if game is running
if (g_controller_interface.IsInit())
bool game_running = false;
if (Core::GetState() == Core::CORE_RUN)
{
was_init = true;
}
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
#else
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
Core::SetState(Core::CORE_PAUSE);
game_running = true;
}
HotkeyManagerEmu::Enable(false);
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"));
m_ConfigFrame.ShowModal();
// Update references in case controllers were refreshed
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
Wiimote::LoadConfig();
Keyboard::LoadConfig();
Pad::LoadConfig();
HotkeyManagerEmu::LoadConfig();
HotkeyManagerEmu::Enable(true);
// if game isn't running
if (!was_init)
if (game_running)
{
HotkeyManagerEmu::Shutdown();
Core::SetState(Core::CORE_RUN);
}
// Update the GUI in case menu accelerators were changed

View File

@ -44,6 +44,10 @@
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/MsgHandler.h"
#include "Core/Core.h"
#include "Core/HotkeyManager.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/Wiimote.h"
#include "DolphinWX/InputConfigDiag.h"
#include "DolphinWX/WxUtils.h"
@ -740,6 +744,8 @@ void InputConfigDialog::UpdateDeviceComboBox()
void GamepadPage::RefreshDevices(wxCommandEvent&)
{
bool was_unpaused = Core::PauseAndLock(true);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
// refresh devices
@ -750,6 +756,14 @@ void GamepadPage::RefreshDevices(wxCommandEvent&)
// update device cbox
m_config_dialog->UpdateDeviceComboBox();
//if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
Wiimote::LoadConfig();
Keyboard::LoadConfig();
Pad::LoadConfig();
HotkeyManagerEmu::LoadConfig();
Core::PauseAndLock(false, was_unpaused);
}
ControlGroupBox::~ControlGroupBox()

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@ -136,9 +136,6 @@ void ControllerInterface::UpdateInput()
{
std::unique_lock<std::recursive_mutex> lk(update_lock, std::defer_lock);
if (!lk.try_lock())
return;
for (ciface::Core::Device* d : m_devices)
d->UpdateInput();
}

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@ -7,13 +7,6 @@
#include "Core/HW/Wiimote.h"
#include "InputCommon/InputConfig.h"
InputConfig::~InputConfig()
{
// delete pads
for (ControllerEmu* pad : controllers)
delete pad;
}
bool InputConfig::LoadConfig(bool isGC)
{
IniFile inifile;

View File

@ -21,8 +21,6 @@ public:
const char* const _profile_name)
: ini_name(_ini_name), gui_name(_gui_name), profile_name(_profile_name) {}
~InputConfig();
bool LoadConfig(bool isGC);
void SaveConfig();