mark all local functions as static

This commit is contained in:
degasus
2014-07-08 14:29:26 +02:00
parent 3ff1c538ee
commit 22e1aa5bb4
93 changed files with 260 additions and 251 deletions

View File

@ -35,7 +35,7 @@ namespace HwRasterizer
// Clear shader
static GLint clear_apos = -1, clear_ucol = -1;
void CreateShaders()
static void CreateShaders()
{
// Color Vertices
static const char *fragcolText =
@ -155,7 +155,7 @@ namespace HwRasterizer
GL_REPORT_ERRORD();
}
static float width, height;
void LoadTexture()
static void LoadTexture()
{
FourTexUnits &texUnit = bpmem.tex[0];
u32 imageAddr = texUnit.texImage3[0].image_base;
@ -199,7 +199,7 @@ namespace HwRasterizer
glDisable(GL_BLEND);
}
void DrawColorVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
static void DrawColorVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
{
float x0 = (v0->screenPosition.x / efbHalfWidth) - 1.0f;
float y0 = 1.0f - (v0->screenPosition.y / efbHalfHeight);
@ -249,7 +249,7 @@ namespace HwRasterizer
GL_REPORT_ERRORD();
}
void DrawTextureVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
static void DrawTextureVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
{
float x0 = (v0->screenPosition.x / efbHalfWidth) - 1.0f;
float y0 = 1.0f - (v0->screenPosition.y / efbHalfHeight);