D3D12: Use helper method for binding EFB render targets

This commit is contained in:
Stenzek
2016-03-05 20:22:08 +10:00
parent 984da2d624
commit 32599559db
7 changed files with 23 additions and 14 deletions

View File

@ -62,7 +62,7 @@ void ReplaceRGBATexture2D(ID3D12Resource* texture12, const u8* buffer, unsigned
if (current_command_list_executed)
{
g_renderer->SetViewport();
D3D::current_command_list->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV12(), FALSE, &FramebufferManager::GetEFBDepthTexture()->GetDSV12());
FramebufferManager::RestoreEFBRenderTargets();
}
upload_buffer = s_texture_upload_stream_buffer->GetBuffer();