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D3D12: Use signed ints for viewport origin
Fixes black screen when crop is enabled.
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@ -588,7 +588,7 @@ void SetLinearCopySampler()
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D3D::command_list_mgr->SetCommandListDirtyState(COMMAND_LIST_STATE_SAMPLERS, true);
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}
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void SetViewportAndScissor(u32 top_left_x, u32 top_left_y, u32 width, u32 height, float min_depth, float max_depth)
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void SetViewportAndScissor(int top_left_x, int top_left_y, int width, int height, float min_depth, float max_depth)
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{
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D3D12_VIEWPORT viewport = {
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static_cast<float>(top_left_x),
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@ -74,7 +74,7 @@ void ShutdownUtils();
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void SetPointCopySampler();
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void SetLinearCopySampler();
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void SetViewportAndScissor(u32 top_left_x, u32 top_left_y, u32 width, u32 height, float min_depth = D3D12_MIN_DEPTH, float max_depth = D3D12_MAX_DEPTH);
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void SetViewportAndScissor(int top_left_x, int top_left_y, int width, int height, float min_depth = D3D12_MIN_DEPTH, float max_depth = D3D12_MAX_DEPTH);
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void DrawShadedTexQuad(D3DTexture2D* texture,
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const D3D12_RECT* source,
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