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D3D12: Use helper method for binding EFB render targets
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@ -70,6 +70,8 @@ public:
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static void ResolveDepthTexture();
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static void RestoreEFBRenderTargets();
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// Access EFB from CPU
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static u32 ReadEFBColorAccessCopy(u32 x, u32 y);
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static float ReadEFBDepthAccessCopy(u32 x, u32 y);
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