D3D12: Use helper method for binding EFB render targets

This commit is contained in:
Stenzek
2016-03-05 20:22:08 +10:00
parent 984da2d624
commit 32599559db
7 changed files with 23 additions and 14 deletions

View File

@ -70,6 +70,8 @@ public:
static void ResolveDepthTexture();
static void RestoreEFBRenderTargets();
// Access EFB from CPU
static u32 ReadEFBColorAccessCopy(u32 x, u32 y);
static float ReadEFBDepthAccessCopy(u32 x, u32 y);