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D3D12: Use helper method for binding EFB render targets
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@ -169,7 +169,7 @@ void VertexManager::vFlush(bool use_dst_alpha)
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g_renderer->SetViewport();
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D3D::current_command_list->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV12(), FALSE, &FramebufferManager::GetEFBDepthTexture()->GetDSV12());
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FramebufferManager::RestoreEFBRenderTargets();
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}
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}
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@ -202,7 +202,7 @@ void VertexManager::ResetBuffer(u32 stride)
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if (command_list_executed)
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{
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g_renderer->SetViewport();
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D3D::current_command_list->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV12(), FALSE, &FramebufferManager::GetEFBDepthTexture()->GetDSV12());
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FramebufferManager::RestoreEFBRenderTargets();
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}
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if (m_index_stream_buffer_reallocated)
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