Only update the game list when there may be changes to it.

When just starting and stopping emulation, just hide/show it,
but only if necessary because we are rendering to the main window.

Fixes issue 3460.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6889 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2011-01-20 21:37:00 +00:00
parent 12249296a1
commit 4684417409
2 changed files with 20 additions and 20 deletions

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@ -1,9 +1,10 @@
Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.com/
Homesite: http://dolphin-emulator.com/
Project Site: http://code.google.com/p/dolphin-emu
About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system
Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.
Open Source Release under GPL 2
@ -11,27 +12,28 @@ Project Leaders: F|RES, ector
Team members: http://code.google.com/p/dolphin-emu/people/
Please read the FAQ before use:
Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions
http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions
System Requirements:
* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.
[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
-h, --help Show this help message
-d, --debugger Opens the debugger
-l, --logger Opens the logger
-e, --exec=<str> Loads the specified file (DOL, ELF, WAD, GCM, ISO)
-b, --batch Exit Dolphin with emulator
-V, --video_plugin=<str> Specify a video plugin
-A, --audio_plugin=<str> Specify an audio plugin
[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/)
SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
*.pdb = Program Debug Database (use these symbols with a program debugger)
[DSP Plugins]

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@ -769,15 +769,12 @@ void CFrame::StartGame(const std::string& filename)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
// Game has been started, hide the game list
if (m_GameListCtrl->IsShown())
{
m_GameListCtrl->Disable();
m_GameListCtrl->Hide();
}
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
// Game has been started, hide the game list
m_GameListCtrl->Disable();
m_GameListCtrl->Hide();
m_RenderParent = m_Panel;
m_RenderFrame = this;
}
@ -986,6 +983,13 @@ void CFrame::DoStop()
// Clear wiimote connection status from the status bar.
GetStatusBar()->SetStatusText(wxT(" "), 1);
// If batch mode was specified on the command-line, exit now.
if (m_bBatchMode)
Close(true);
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
}
}
@ -1017,12 +1021,6 @@ void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
{
m_bGameLoading = false;
DoStop();
// If batch mode was specified on the command-line, exit now.
if (m_bBatchMode)
Close(true);
else
UpdateGameList();
}
void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))