mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-24 06:51:17 +01:00
Added a few translatable strings.
Added German language translations. Thanks to JackyCola. Added Italian language translations. Thanks to RebuMan. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6763 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
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@ -8,10 +8,11 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Dolphin Emu 2.0\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2011-01-06 14:53+0100\n"
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"POT-Creation-Date: 2011-01-06 12:03-0600\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=CHARSET\n"
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"Content-Transfer-Encoding: 8bit\n"
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@ -47,6 +48,11 @@ msgstr ""
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msgid "%1$sCopy%1$s"
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msgstr ""
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#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51
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#, c-format
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msgid "%d %%"
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msgstr ""
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:771
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#, c-format
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msgid "%d Free Blocks; %d Free Dir Entries"
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@ -385,6 +391,11 @@ msgstr ""
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msgid "At least one pane must remain open."
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msgstr ""
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54
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#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46
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msgid "Audio Backend"
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msgstr ""
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:213
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msgid "Auto"
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msgstr ""
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@ -397,8 +408,8 @@ msgstr ""
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msgid "Back"
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msgstr ""
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:633
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
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msgid "Banner"
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msgstr ""
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@ -469,9 +480,9 @@ msgid ""
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"This is the more accurate behavior but reduces performance."
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msgstr ""
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#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
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#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
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#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
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#: Source/Core/InputUICommon/Src/WXInputBase.cpp:41
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msgid "Cancel"
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msgstr ""
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@ -498,6 +509,12 @@ msgid ""
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"Requires restart."
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msgstr ""
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77
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#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62
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msgid "Changing this will have no effect while the emulator is running!"
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msgstr ""
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:276
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msgid "Chat"
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msgstr ""
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@ -553,11 +570,11 @@ msgstr ""
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msgid "Clear"
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msgstr ""
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#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
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#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:274
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#: Source/Core/DolphinWX/Src/LuaWindow.cpp:110
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#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:459
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msgid "Close"
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msgstr ""
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@ -608,9 +625,9 @@ msgstr ""
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msgid "Config..."
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msgstr ""
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#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:31
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#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
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#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
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#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:31
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msgid "Configure"
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msgstr ""
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@ -1055,6 +1072,11 @@ msgstr ""
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msgid "Enable AR Logging"
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msgstr ""
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46
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#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44
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msgid "Enable Audio Throttle"
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msgstr ""
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
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msgid "Enable BAT"
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msgstr ""
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@ -1076,6 +1098,11 @@ msgstr ""
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msgid "Enable Copy to EFB"
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msgstr ""
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44
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#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43
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msgid "Enable DTK Music"
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msgstr ""
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426
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msgid "Enable Display List Caching"
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msgstr ""
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@ -1092,6 +1119,10 @@ msgstr ""
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msgid "Enable EFB To Texture"
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msgstr ""
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42
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msgid "Enable HLE Audio"
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msgstr ""
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427
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msgid "Enable Hotkeys"
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msgstr ""
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@ -1104,6 +1135,10 @@ msgstr ""
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msgid "Enable Idle Skipping (speedup)"
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msgstr ""
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#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45
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msgid "Enable JIT Dynarec"
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msgstr ""
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
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msgid "Enable MMU"
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msgstr ""
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@ -1162,6 +1197,12 @@ msgid ""
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"Enhances visual quality of textures that are at oblique viewing angles."
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msgstr ""
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#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61
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msgid ""
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"Enables dynamic recompilation of DSP code.\n"
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"Changing this will have no effect while the emulator is running!"
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msgstr ""
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
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msgid ""
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"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
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@ -1217,8 +1258,8 @@ msgid "Equal"
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msgstr ""
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1093
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
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#: Source/Core/DolphinWX/Src/LogWindow.cpp:76
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
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msgid "Error"
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msgstr ""
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@ -1548,8 +1589,8 @@ msgstr ""
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msgid "In-Game"
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msgstr ""
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
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#: Source/Core/DolphinWX/Src/LogWindow.cpp:78
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
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msgid "Info"
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msgstr ""
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@ -1739,8 +1780,8 @@ msgstr ""
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msgid "Log"
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msgstr ""
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
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#: Source/Core/DolphinWX/Src/Frame.cpp:419
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
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msgid "Logging"
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msgstr ""
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@ -1887,9 +1928,9 @@ msgstr ""
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msgid "NP Up"
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msgstr ""
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#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
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#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:450
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#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
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msgid "Name:"
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msgstr ""
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@ -1939,8 +1980,8 @@ msgid "No docking"
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msgstr ""
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:554
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#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:19
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:554
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msgid "None"
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msgstr ""
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@ -1952,8 +1993,8 @@ msgstr ""
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msgid "Not Equal"
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msgstr ""
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:915
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:361
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:915
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msgid "Not Set"
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msgstr ""
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@ -1994,6 +2035,12 @@ msgstr ""
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msgid "Nunchuk Acceleration"
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msgstr ""
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#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:78
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35
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#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37
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msgid "OK"
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msgstr ""
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:212
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msgid "Off"
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msgstr ""
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@ -2214,8 +2261,8 @@ msgid ""
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"performance."
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msgstr ""
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
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#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:39
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msgid "Refresh"
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msgstr ""
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@ -2224,10 +2271,10 @@ msgstr ""
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msgid "Refresh game list"
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msgstr ""
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#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:689
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
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#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
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msgid "Remove"
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msgstr ""
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@ -2289,9 +2336,13 @@ msgstr ""
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msgid "Safe"
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msgstr ""
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49
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msgid "Sample Rate"
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msgstr ""
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
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msgid "Save"
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msgstr ""
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@ -2617,6 +2668,11 @@ msgstr ""
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msgid "Sonic and the Black Knight"
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msgstr ""
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38
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#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39
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msgid "Sound Settings"
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msgstr ""
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#: Source/Core/InputUICommon/Src/WXInputBase.cpp:31
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msgid "Space"
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msgstr ""
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@ -2678,8 +2734,8 @@ msgstr ""
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msgid "State"
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msgstr ""
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
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#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
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#: Source/Core/DolphinWX/Src/LuaWindow.cpp:113
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
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msgid "Stop"
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@ -2710,9 +2766,9 @@ msgstr ""
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msgid "Tab split"
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msgstr ""
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#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
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#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
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msgid "Take Screenshot"
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msgstr ""
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@ -2760,6 +2816,25 @@ msgstr ""
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msgid "This could cause slow down in Wii Menu and some games."
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msgstr ""
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73
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#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60
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msgid ""
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"This is used to control game speed by sound throttle.\n"
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"Disabling this could cause abnormal game speed, such as too fast.\n"
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"But sometimes enabling this could cause constant noise.\n"
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"\n"
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"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
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msgstr ""
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72
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#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59
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msgid "This is used to play music tracks, like BGM."
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msgstr ""
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71
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msgid "This is usually used to play voice and sound effects."
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msgstr ""
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:344
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msgid ""
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"This splits the Video and CPU threads, so they can be run on separate "
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@ -2772,13 +2847,13 @@ msgstr ""
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msgid "This will let you Manually Edit the INI config file"
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msgstr ""
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:634
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
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msgid "Title"
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msgstr ""
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
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#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
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msgid "Toggle Fullscreen"
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msgstr ""
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@ -2895,6 +2970,11 @@ msgstr ""
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msgid "Virtual"
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msgstr ""
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39
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#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40
|
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msgid "Volume"
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msgstr ""
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
|
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msgid ""
|
||||
"Wait for vertical blanks.\n"
|
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|
258
Languages/en.po
258
Languages/en.po
@ -7,14 +7,14 @@ msgid ""
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||||
msgstr ""
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||||
"Project-Id-Version: Dolphin Emu 2.0\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2011-01-06 14:53+0100\n"
|
||||
"POT-Creation-Date: 2011-01-06 12:03-0600\n"
|
||||
"PO-Revision-Date: 2011-01-06 14:53+0100\n"
|
||||
"Last-Translator: BhaaL <bhaal@0x1337.org>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Language: \n"
|
||||
|
||||
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494
|
||||
msgid " (too many to display)"
|
||||
@ -47,6 +47,11 @@ msgstr ""
|
||||
msgid "%1$sCopy%1$s"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51
|
||||
#, c-format
|
||||
msgid "%d %%"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:771
|
||||
#, c-format
|
||||
msgid "%d Free Blocks; %d Free Dir Entries"
|
||||
@ -227,11 +232,13 @@ msgstr ""
|
||||
msgid ""
|
||||
"ALERT:\n"
|
||||
"\n"
|
||||
"NetPlay will currently only work properly when using the following settings:\n"
|
||||
"NetPlay will currently only work properly when using the following "
|
||||
"settings:\n"
|
||||
" - Dual Core [OFF]\n"
|
||||
" - Audio Throttle [OFF]\n"
|
||||
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
|
||||
" - Manually set the exact number of controllers that will be used to [Standard Controller]\n"
|
||||
" - Manually set the exact number of controllers that will be used to "
|
||||
"[Standard Controller]\n"
|
||||
"\n"
|
||||
"All players should try to use the same Dolphin version and settings.\n"
|
||||
"Disable all memory cards or send them to all players before starting.\n"
|
||||
@ -337,8 +344,11 @@ msgstr ""
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77
|
||||
msgid ""
|
||||
"Allows the CPU to read or write to the EFB (render buffer).\n"
|
||||
"This is needed for certain gameplay functionality (e.g. star pointer in Super Mario Galaxy) as well as for certain visual effects (e.g. Monster Hunter Tri),\n"
|
||||
"but enabling this option can also have a huge negative impact on performance if the game uses this functionality heavily."
|
||||
"This is needed for certain gameplay functionality (e.g. star pointer in "
|
||||
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
|
||||
"Hunter Tri),\n"
|
||||
"but enabling this option can also have a huge negative impact on performance "
|
||||
"if the game uses this functionality heavily."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
|
||||
@ -380,6 +390,11 @@ msgstr ""
|
||||
msgid "At least one pane must remain open."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46
|
||||
msgid "Audio Backend"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:213
|
||||
msgid "Auto"
|
||||
msgstr ""
|
||||
@ -392,8 +407,8 @@ msgstr ""
|
||||
msgid "Back"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
|
||||
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:633
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
|
||||
msgid "Banner"
|
||||
msgstr ""
|
||||
|
||||
@ -459,13 +474,14 @@ msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
|
||||
msgid ""
|
||||
"Calculates lighting of 3D graphics on a per-pixel basis rather than per vertex.\n"
|
||||
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
|
||||
"vertex.\n"
|
||||
"This is the more accurate behavior but reduces performance."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
|
||||
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
|
||||
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
|
||||
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
|
||||
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
|
||||
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:41
|
||||
msgid "Cancel"
|
||||
msgstr ""
|
||||
@ -492,6 +508,12 @@ msgid ""
|
||||
"Requires restart."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62
|
||||
msgid "Changing this will have no effect while the emulator is running!"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/NetWindow.cpp:276
|
||||
msgid "Chat"
|
||||
msgstr ""
|
||||
@ -529,7 +551,9 @@ msgid "Choose a memory card:"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:699
|
||||
msgid "Choose file to use as apploader: (applies to discs constructed from directories only)"
|
||||
msgid ""
|
||||
"Choose file to use as apploader: (applies to discs constructed from "
|
||||
"directories only)"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:744
|
||||
@ -545,11 +569,11 @@ msgstr ""
|
||||
msgid "Clear"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
|
||||
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
|
||||
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:274
|
||||
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:110
|
||||
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:459
|
||||
msgid "Close"
|
||||
msgstr ""
|
||||
@ -600,9 +624,9 @@ msgstr ""
|
||||
msgid "Config..."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:31
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
|
||||
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:31
|
||||
msgid "Configure"
|
||||
msgstr ""
|
||||
|
||||
@ -726,7 +750,8 @@ msgid "Created by KDE-Look.org"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:365
|
||||
msgid "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
|
||||
msgid ""
|
||||
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:366
|
||||
@ -852,11 +877,15 @@ msgid "Disable Textures"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
|
||||
msgid "Disable fog. Improves performance but causes glitches in games which rely on proper fog emulation."
|
||||
msgid ""
|
||||
"Disable fog. Improves performance but causes glitches in games which rely on "
|
||||
"proper fog emulation."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
|
||||
msgid "Disable lighting. Improves performance but causes lighting to disappear in games which use it."
|
||||
msgid ""
|
||||
"Disable lighting. Improves performance but causes lighting to disappear in "
|
||||
"games which use it."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
|
||||
@ -922,11 +951,15 @@ msgid "Dolphin at &Google Code"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302
|
||||
msgid "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for files..."
|
||||
msgid ""
|
||||
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
|
||||
"files..."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306
|
||||
msgid "Dolphin is currently set to hide all games. Doubleclick here to show all games..."
|
||||
msgid ""
|
||||
"Dolphin is currently set to hide all games. Doubleclick here to show all "
|
||||
"games..."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:55
|
||||
@ -1010,7 +1043,8 @@ msgstr ""
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
|
||||
msgid ""
|
||||
"Emulate frame buffer copies directly to textures.\n"
|
||||
"This is not so accurate, but it's good enough for the way many games use framebuffer copies."
|
||||
"This is not so accurate, but it's good enough for the way many games use "
|
||||
"framebuffer copies."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
|
||||
@ -1037,6 +1071,11 @@ msgstr ""
|
||||
msgid "Enable AR Logging"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44
|
||||
msgid "Enable Audio Throttle"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
|
||||
msgid "Enable BAT"
|
||||
msgstr ""
|
||||
@ -1058,6 +1097,11 @@ msgstr ""
|
||||
msgid "Enable Copy to EFB"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43
|
||||
msgid "Enable DTK Music"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426
|
||||
msgid "Enable Display List Caching"
|
||||
msgstr ""
|
||||
@ -1074,6 +1118,10 @@ msgstr ""
|
||||
msgid "Enable EFB To Texture"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42
|
||||
msgid "Enable HLE Audio"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427
|
||||
msgid "Enable Hotkeys"
|
||||
msgstr ""
|
||||
@ -1086,6 +1134,10 @@ msgstr ""
|
||||
msgid "Enable Idle Skipping (speedup)"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45
|
||||
msgid "Enable JIT Dynarec"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
|
||||
msgid "Enable MMU"
|
||||
msgstr ""
|
||||
@ -1116,7 +1168,9 @@ msgid "Enable cache"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
|
||||
msgid "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"
|
||||
msgid ""
|
||||
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
|
||||
"Compatible)"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808
|
||||
@ -1124,11 +1178,16 @@ msgid "Enable pages"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
|
||||
msgid "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for ANY other game."
|
||||
msgid ""
|
||||
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
|
||||
"ANY other game."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
|
||||
msgid "Enables Block Address Translation (BAT); a function of the Memory Management Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = Fast)"
|
||||
msgid ""
|
||||
"Enables Block Address Translation (BAT); a function of the Memory Management "
|
||||
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
|
||||
"Fast)"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
|
||||
@ -1137,21 +1196,33 @@ msgid ""
|
||||
"Enhances visual quality of textures that are at oblique viewing angles."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61
|
||||
msgid ""
|
||||
"Enables dynamic recompilation of DSP code.\n"
|
||||
"Changing this will have no effect while the emulator is running!"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
|
||||
msgid ""
|
||||
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
|
||||
"Games often need this for post-processing or other things, but if you can live without it, you can sometimes get a big speedup."
|
||||
"Games often need this for post-processing or other things, but if you can "
|
||||
"live without it, you can sometimes get a big speedup."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
|
||||
msgid ""
|
||||
"Enables reinterpreting the data inside the EFB when the pixel format changes.\n"
|
||||
"Some games depend on this function for certain effects, so enable it if you're having glitches.\n"
|
||||
"Depending on how the game uses this function, the speed hits caused by this option range from none to critical."
|
||||
"Enables reinterpreting the data inside the EFB when the pixel format "
|
||||
"changes.\n"
|
||||
"Some games depend on this function for certain effects, so enable it if "
|
||||
"you're having glitches.\n"
|
||||
"Depending on how the game uses this function, the speed hits caused by this "
|
||||
"option range from none to critical."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
|
||||
msgid "Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"
|
||||
msgid ""
|
||||
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
|
||||
"OFF = Fast)"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:50
|
||||
@ -1186,8 +1257,8 @@ msgid "Equal"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1093
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
|
||||
#: Source/Core/DolphinWX/Src/LogWindow.cpp:76
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
@ -1286,7 +1357,8 @@ msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
|
||||
msgid ""
|
||||
"Faster variants look at fewer pixels and thus have more potential for errors.\n"
|
||||
"Faster variants look at fewer pixels and thus have more potential for "
|
||||
"errors.\n"
|
||||
"Slower variants look at more pixels and thus are safer."
|
||||
msgstr ""
|
||||
|
||||
@ -1327,7 +1399,8 @@ msgstr ""
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
|
||||
msgid ""
|
||||
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
|
||||
"Improves texture quality (especially when using a high internal resolution) but causes glitches in some games."
|
||||
"Improves texture quality (especially when using a high internal resolution) "
|
||||
"but causes glitches in some games."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233
|
||||
@ -1362,7 +1435,8 @@ msgstr ""
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
|
||||
msgid ""
|
||||
"Fully emulate embedded frame buffer copies.\n"
|
||||
"This is more accurate than EFB Copy to Texture, and some games need this to work properly, but it can also be very slow."
|
||||
"This is more accurate than EFB Copy to Texture, and some games need this to "
|
||||
"work properly, but it can also be very slow."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:541
|
||||
@ -1491,7 +1565,9 @@ msgid "Icon"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
|
||||
msgid "If a game hangs, works only in the Interpreter or Dolphin crashes, this option may fix the game."
|
||||
msgid ""
|
||||
"If a game hangs, works only in the Interpreter or Dolphin crashes, this "
|
||||
"option may fix the game."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:345
|
||||
@ -1512,8 +1588,8 @@ msgstr ""
|
||||
msgid "In-Game"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
|
||||
#: Source/Core/DolphinWX/Src/LogWindow.cpp:78
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
|
||||
msgid "Info"
|
||||
msgstr ""
|
||||
|
||||
@ -1600,7 +1676,8 @@ msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
|
||||
msgid ""
|
||||
"Keeps track of textures based on looking at the actual pixels in the texture.\n"
|
||||
"Keeps track of textures based on looking at the actual pixels in the "
|
||||
"texture.\n"
|
||||
"Can cause slowdown, but some games need this option enabled to work properly."
|
||||
msgstr ""
|
||||
|
||||
@ -1682,7 +1759,8 @@ msgstr ""
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
|
||||
msgid ""
|
||||
"Loads native mipmaps instead of generating them.\n"
|
||||
"Loading native mipmaps is the more accurate behavior, but might also decrease performance (your mileage might vary though)."
|
||||
"Loading native mipmaps is the more accurate behavior, but might also "
|
||||
"decrease performance (your mileage might vary though)."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/Main.cpp:154
|
||||
@ -1701,8 +1779,8 @@ msgstr ""
|
||||
msgid "Log"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
|
||||
#: Source/Core/DolphinWX/Src/Frame.cpp:419
|
||||
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
|
||||
msgid "Logging"
|
||||
msgstr ""
|
||||
|
||||
@ -1849,9 +1927,9 @@ msgstr ""
|
||||
msgid "NP Up"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
|
||||
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:450
|
||||
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
|
||||
msgid "Name:"
|
||||
msgstr ""
|
||||
|
||||
@ -1901,8 +1979,8 @@ msgid "No docking"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
|
||||
#: Source/Core/DolphinWX/Src/NetWindow.cpp:554
|
||||
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:19
|
||||
#: Source/Core/DolphinWX/Src/NetWindow.cpp:554
|
||||
msgid "None"
|
||||
msgstr ""
|
||||
|
||||
@ -1914,8 +1992,8 @@ msgstr ""
|
||||
msgid "Not Equal"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:915
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:361
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:915
|
||||
msgid "Not Set"
|
||||
msgstr ""
|
||||
|
||||
@ -1956,6 +2034,12 @@ msgstr ""
|
||||
msgid "Nunchuk Acceleration"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:78
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37
|
||||
msgid "OK"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:212
|
||||
msgid "Off"
|
||||
msgstr ""
|
||||
@ -2172,11 +2256,12 @@ msgstr ""
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
|
||||
msgid ""
|
||||
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
|
||||
"This makes the rendered picture look less blocky but also heavily decreases performance."
|
||||
"This makes the rendered picture look less blocky but also heavily decreases "
|
||||
"performance."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
|
||||
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:39
|
||||
msgid "Refresh"
|
||||
msgstr ""
|
||||
@ -2185,10 +2270,10 @@ msgstr ""
|
||||
msgid "Refresh game list"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:689
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
|
||||
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
|
||||
msgid "Remove"
|
||||
msgstr ""
|
||||
|
||||
@ -2250,9 +2335,13 @@ msgstr ""
|
||||
msgid "Safe"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49
|
||||
msgid "Sample Rate"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
|
||||
msgid "Save"
|
||||
msgstr ""
|
||||
|
||||
@ -2338,7 +2427,8 @@ msgid "Select resolution for fullscreen mode"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1196
|
||||
msgid "Select the System Menu wad extracted from the update partition of a disc"
|
||||
msgid ""
|
||||
"Select the System Menu wad extracted from the update partition of a disc"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:589
|
||||
@ -2387,7 +2477,8 @@ msgid "Separator"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:374
|
||||
msgid "Serial Port 1 - This is the port which devices such as the net adapter use"
|
||||
msgid ""
|
||||
"Serial Port 1 - This is the port which devices such as the net adapter use"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509
|
||||
@ -2498,7 +2589,8 @@ msgstr ""
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:362
|
||||
msgid ""
|
||||
"Show a message box when a potentially serious error has occured.\n"
|
||||
"Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin\n"
|
||||
"Disabling this may avoid annoying and non-fatal messages, but it may also "
|
||||
"mean that Dolphin\n"
|
||||
"suddenly crashes without any explanation at all."
|
||||
msgstr ""
|
||||
|
||||
@ -2575,6 +2667,11 @@ msgstr ""
|
||||
msgid "Sonic and the Black Knight"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39
|
||||
msgid "Sound Settings"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:31
|
||||
msgid "Space"
|
||||
msgstr ""
|
||||
@ -2586,10 +2683,17 @@ msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
|
||||
msgid ""
|
||||
"Specifies the resolution used to render at. A high resolution will improve visual quality but is also quite heavy on performance and might cause glitches in certain games.\n"
|
||||
"Fractional: Uses your display resolution directly instead of the native resolution. The quality scales with your display/window size, as does the performance impact.\n"
|
||||
"Integral: This is like Fractional, but rounds up to an integer multiple of the native resolution. Should give a more accurate look but is usually slower.\n"
|
||||
"The other options are fixed resolutions for choosing a visual quality independent of your display size."
|
||||
"Specifies the resolution used to render at. A high resolution will improve "
|
||||
"visual quality but is also quite heavy on performance and might cause "
|
||||
"glitches in certain games.\n"
|
||||
"Fractional: Uses your display resolution directly instead of the native "
|
||||
"resolution. The quality scales with your display/window size, as does the "
|
||||
"performance impact.\n"
|
||||
"Integral: This is like Fractional, but rounds up to an integer multiple of "
|
||||
"the native resolution. Should give a more accurate look but is usually "
|
||||
"slower.\n"
|
||||
"The other options are fixed resolutions for choosing a visual quality "
|
||||
"independent of your display size."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/Main.cpp:161
|
||||
@ -2629,8 +2733,8 @@ msgstr ""
|
||||
msgid "State"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
|
||||
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
|
||||
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:113
|
||||
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
|
||||
msgid "Stop"
|
||||
@ -2661,9 +2765,9 @@ msgstr ""
|
||||
msgid "Tab split"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
|
||||
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
|
||||
msgid "Take Screenshot"
|
||||
msgstr ""
|
||||
|
||||
@ -2711,9 +2815,29 @@ msgstr ""
|
||||
msgid "This could cause slow down in Wii Menu and some games."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60
|
||||
msgid ""
|
||||
"This is used to control game speed by sound throttle.\n"
|
||||
"Disabling this could cause abnormal game speed, such as too fast.\n"
|
||||
"But sometimes enabling this could cause constant noise.\n"
|
||||
"\n"
|
||||
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59
|
||||
msgid "This is used to play music tracks, like BGM."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71
|
||||
msgid "This is usually used to play voice and sound effects."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:344
|
||||
msgid ""
|
||||
"This splits the Video and CPU threads, so they can be run on separate cores.\n"
|
||||
"This splits the Video and CPU threads, so they can be run on separate "
|
||||
"cores.\n"
|
||||
"Causes major speed improvements on PCs with more than one core,\n"
|
||||
"but can also cause occasional crashes/glitches."
|
||||
msgstr ""
|
||||
@ -2722,13 +2846,13 @@ msgstr ""
|
||||
msgid "This will let you Manually Edit the INI config file"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
|
||||
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:634
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
|
||||
msgid "Title"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
|
||||
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
|
||||
msgid "Toggle Fullscreen"
|
||||
msgstr ""
|
||||
|
||||
@ -2803,8 +2927,10 @@ msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
|
||||
msgid ""
|
||||
"Uses the high-resolution render buffer for EFB copies instead of scaling them down to native resolution.\n"
|
||||
"Vastly improves visual quality in games which use EFB copies but might cause glitches in some games."
|
||||
"Uses the high-resolution render buffer for EFB copies instead of scaling "
|
||||
"them down to native resolution.\n"
|
||||
"Vastly improves visual quality in games which use EFB copies but might cause "
|
||||
"glitches in some games."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:405
|
||||
@ -2843,6 +2969,11 @@ msgstr ""
|
||||
msgid "Virtual"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40
|
||||
msgid "Volume"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
|
||||
msgid ""
|
||||
"Wait for vertical blanks.\n"
|
||||
@ -2856,11 +2987,15 @@ msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:105
|
||||
msgid ""
|
||||
"When using EFB to RAM we very often need to decode RAM data to a VRAM texture, which is a very time-consuming task.\n"
|
||||
"With this option enabled, we'll skip decoding a texture if it didn't change.\n"
|
||||
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
|
||||
"texture, which is a very time-consuming task.\n"
|
||||
"With this option enabled, we'll skip decoding a texture if it didn't "
|
||||
"change.\n"
|
||||
"This results in a nice speedup, but possibly causes glitches.\n"
|
||||
"If you have any problems with this option enabled you should either try increasing the safety of the texture cache or disable this option.\n"
|
||||
"(NOTE: The safier the texture cache is adjusted the lower the speedup will be; accurate texture cache set to \"safe\" might actually be slower!)"
|
||||
"If you have any problems with this option enabled you should either try "
|
||||
"increasing the safety of the texture cache or disable this option.\n"
|
||||
"(NOTE: The safier the texture cache is adjusted the lower the speedup will "
|
||||
"be; accurate texture cache set to \"safe\" might actually be slower!)"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:174
|
||||
@ -2994,4 +3129,3 @@ msgstr ""
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:514
|
||||
msgid "| OR"
|
||||
msgstr ""
|
||||
|
||||
|
261
Languages/fr.po
261
Languages/fr.po
@ -7,17 +7,18 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Dolphin Emu 2.0\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2011-01-06 14:53+0100\n"
|
||||
"POT-Creation-Date: 2011-01-06 12:03-0600\n"
|
||||
"PO-Revision-Date: 2011-01-06 14:53+0100\n"
|
||||
"Last-Translator: BhaaL <bhaal@0x1337.org>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Language: \n"
|
||||
"X-Poedit-KeywordsList: _;gettext;gettext_noop\n"
|
||||
"X-Poedit-Basepath: .\n"
|
||||
"X-Poedit-SearchPath-0: C:\\Users\\PERSONAL\\Desktop\\DolphinEmu\\Source\\Core\n"
|
||||
"X-Poedit-SearchPath-0: C:\\Users\\PERSONAL\\Desktop\\DolphinEmu\\Source"
|
||||
"\\Core\n"
|
||||
|
||||
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494
|
||||
msgid " (too many to display)"
|
||||
@ -50,6 +51,11 @@ msgstr ""
|
||||
msgid "%1$sCopy%1$s"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51
|
||||
#, c-format
|
||||
msgid "%d %%"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:771
|
||||
#, c-format
|
||||
msgid "%d Free Blocks; %d Free Dir Entries"
|
||||
@ -230,11 +236,13 @@ msgstr ""
|
||||
msgid ""
|
||||
"ALERT:\n"
|
||||
"\n"
|
||||
"NetPlay will currently only work properly when using the following settings:\n"
|
||||
"NetPlay will currently only work properly when using the following "
|
||||
"settings:\n"
|
||||
" - Dual Core [OFF]\n"
|
||||
" - Audio Throttle [OFF]\n"
|
||||
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
|
||||
" - Manually set the exact number of controllers that will be used to [Standard Controller]\n"
|
||||
" - Manually set the exact number of controllers that will be used to "
|
||||
"[Standard Controller]\n"
|
||||
"\n"
|
||||
"All players should try to use the same Dolphin version and settings.\n"
|
||||
"Disable all memory cards or send them to all players before starting.\n"
|
||||
@ -340,8 +348,11 @@ msgstr ""
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77
|
||||
msgid ""
|
||||
"Allows the CPU to read or write to the EFB (render buffer).\n"
|
||||
"This is needed for certain gameplay functionality (e.g. star pointer in Super Mario Galaxy) as well as for certain visual effects (e.g. Monster Hunter Tri),\n"
|
||||
"but enabling this option can also have a huge negative impact on performance if the game uses this functionality heavily."
|
||||
"This is needed for certain gameplay functionality (e.g. star pointer in "
|
||||
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
|
||||
"Hunter Tri),\n"
|
||||
"but enabling this option can also have a huge negative impact on performance "
|
||||
"if the game uses this functionality heavily."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
|
||||
@ -383,6 +394,11 @@ msgstr ""
|
||||
msgid "At least one pane must remain open."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46
|
||||
msgid "Audio Backend"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:213
|
||||
msgid "Auto"
|
||||
msgstr ""
|
||||
@ -395,8 +411,8 @@ msgstr ""
|
||||
msgid "Back"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
|
||||
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:633
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
|
||||
msgid "Banner"
|
||||
msgstr ""
|
||||
|
||||
@ -462,13 +478,14 @@ msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
|
||||
msgid ""
|
||||
"Calculates lighting of 3D graphics on a per-pixel basis rather than per vertex.\n"
|
||||
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
|
||||
"vertex.\n"
|
||||
"This is the more accurate behavior but reduces performance."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
|
||||
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
|
||||
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
|
||||
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
|
||||
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
|
||||
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:41
|
||||
msgid "Cancel"
|
||||
msgstr "Annuler"
|
||||
@ -495,6 +512,12 @@ msgid ""
|
||||
"Requires restart."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62
|
||||
msgid "Changing this will have no effect while the emulator is running!"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/NetWindow.cpp:276
|
||||
msgid "Chat"
|
||||
msgstr ""
|
||||
@ -532,7 +555,9 @@ msgid "Choose a memory card:"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:699
|
||||
msgid "Choose file to use as apploader: (applies to discs constructed from directories only)"
|
||||
msgid ""
|
||||
"Choose file to use as apploader: (applies to discs constructed from "
|
||||
"directories only)"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:744
|
||||
@ -548,11 +573,11 @@ msgstr ""
|
||||
msgid "Clear"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
|
||||
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
|
||||
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:274
|
||||
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:110
|
||||
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:459
|
||||
msgid "Close"
|
||||
msgstr ""
|
||||
@ -603,9 +628,9 @@ msgstr ""
|
||||
msgid "Config..."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:31
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
|
||||
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:31
|
||||
msgid "Configure"
|
||||
msgstr ""
|
||||
|
||||
@ -729,7 +754,8 @@ msgid "Created by KDE-Look.org"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:365
|
||||
msgid "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
|
||||
msgid ""
|
||||
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:366
|
||||
@ -855,11 +881,15 @@ msgid "Disable Textures"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
|
||||
msgid "Disable fog. Improves performance but causes glitches in games which rely on proper fog emulation."
|
||||
msgid ""
|
||||
"Disable fog. Improves performance but causes glitches in games which rely on "
|
||||
"proper fog emulation."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
|
||||
msgid "Disable lighting. Improves performance but causes lighting to disappear in games which use it."
|
||||
msgid ""
|
||||
"Disable lighting. Improves performance but causes lighting to disappear in "
|
||||
"games which use it."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
|
||||
@ -925,11 +955,15 @@ msgid "Dolphin at &Google Code"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302
|
||||
msgid "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for files..."
|
||||
msgid ""
|
||||
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
|
||||
"files..."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306
|
||||
msgid "Dolphin is currently set to hide all games. Doubleclick here to show all games..."
|
||||
msgid ""
|
||||
"Dolphin is currently set to hide all games. Doubleclick here to show all "
|
||||
"games..."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:55
|
||||
@ -1013,7 +1047,8 @@ msgstr ""
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
|
||||
msgid ""
|
||||
"Emulate frame buffer copies directly to textures.\n"
|
||||
"This is not so accurate, but it's good enough for the way many games use framebuffer copies."
|
||||
"This is not so accurate, but it's good enough for the way many games use "
|
||||
"framebuffer copies."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
|
||||
@ -1040,6 +1075,11 @@ msgstr ""
|
||||
msgid "Enable AR Logging"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44
|
||||
msgid "Enable Audio Throttle"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
|
||||
msgid "Enable BAT"
|
||||
msgstr ""
|
||||
@ -1061,6 +1101,11 @@ msgstr ""
|
||||
msgid "Enable Copy to EFB"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43
|
||||
msgid "Enable DTK Music"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426
|
||||
msgid "Enable Display List Caching"
|
||||
msgstr ""
|
||||
@ -1077,6 +1122,10 @@ msgstr ""
|
||||
msgid "Enable EFB To Texture"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42
|
||||
msgid "Enable HLE Audio"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427
|
||||
msgid "Enable Hotkeys"
|
||||
msgstr ""
|
||||
@ -1089,6 +1138,10 @@ msgstr ""
|
||||
msgid "Enable Idle Skipping (speedup)"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45
|
||||
msgid "Enable JIT Dynarec"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
|
||||
msgid "Enable MMU"
|
||||
msgstr ""
|
||||
@ -1119,7 +1172,9 @@ msgid "Enable cache"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
|
||||
msgid "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"
|
||||
msgid ""
|
||||
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
|
||||
"Compatible)"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808
|
||||
@ -1127,11 +1182,16 @@ msgid "Enable pages"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
|
||||
msgid "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for ANY other game."
|
||||
msgid ""
|
||||
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
|
||||
"ANY other game."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
|
||||
msgid "Enables Block Address Translation (BAT); a function of the Memory Management Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = Fast)"
|
||||
msgid ""
|
||||
"Enables Block Address Translation (BAT); a function of the Memory Management "
|
||||
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
|
||||
"Fast)"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
|
||||
@ -1140,21 +1200,33 @@ msgid ""
|
||||
"Enhances visual quality of textures that are at oblique viewing angles."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61
|
||||
msgid ""
|
||||
"Enables dynamic recompilation of DSP code.\n"
|
||||
"Changing this will have no effect while the emulator is running!"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
|
||||
msgid ""
|
||||
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
|
||||
"Games often need this for post-processing or other things, but if you can live without it, you can sometimes get a big speedup."
|
||||
"Games often need this for post-processing or other things, but if you can "
|
||||
"live without it, you can sometimes get a big speedup."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
|
||||
msgid ""
|
||||
"Enables reinterpreting the data inside the EFB when the pixel format changes.\n"
|
||||
"Some games depend on this function for certain effects, so enable it if you're having glitches.\n"
|
||||
"Depending on how the game uses this function, the speed hits caused by this option range from none to critical."
|
||||
"Enables reinterpreting the data inside the EFB when the pixel format "
|
||||
"changes.\n"
|
||||
"Some games depend on this function for certain effects, so enable it if "
|
||||
"you're having glitches.\n"
|
||||
"Depending on how the game uses this function, the speed hits caused by this "
|
||||
"option range from none to critical."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
|
||||
msgid "Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"
|
||||
msgid ""
|
||||
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
|
||||
"OFF = Fast)"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:50
|
||||
@ -1189,8 +1261,8 @@ msgid "Equal"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1093
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
|
||||
#: Source/Core/DolphinWX/Src/LogWindow.cpp:76
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
@ -1289,7 +1361,8 @@ msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
|
||||
msgid ""
|
||||
"Faster variants look at fewer pixels and thus have more potential for errors.\n"
|
||||
"Faster variants look at fewer pixels and thus have more potential for "
|
||||
"errors.\n"
|
||||
"Slower variants look at more pixels and thus are safer."
|
||||
msgstr ""
|
||||
|
||||
@ -1330,7 +1403,8 @@ msgstr ""
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
|
||||
msgid ""
|
||||
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
|
||||
"Improves texture quality (especially when using a high internal resolution) but causes glitches in some games."
|
||||
"Improves texture quality (especially when using a high internal resolution) "
|
||||
"but causes glitches in some games."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233
|
||||
@ -1365,7 +1439,8 @@ msgstr ""
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
|
||||
msgid ""
|
||||
"Fully emulate embedded frame buffer copies.\n"
|
||||
"This is more accurate than EFB Copy to Texture, and some games need this to work properly, but it can also be very slow."
|
||||
"This is more accurate than EFB Copy to Texture, and some games need this to "
|
||||
"work properly, but it can also be very slow."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:541
|
||||
@ -1494,7 +1569,9 @@ msgid "Icon"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
|
||||
msgid "If a game hangs, works only in the Interpreter or Dolphin crashes, this option may fix the game."
|
||||
msgid ""
|
||||
"If a game hangs, works only in the Interpreter or Dolphin crashes, this "
|
||||
"option may fix the game."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:345
|
||||
@ -1515,8 +1592,8 @@ msgstr ""
|
||||
msgid "In-Game"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
|
||||
#: Source/Core/DolphinWX/Src/LogWindow.cpp:78
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
|
||||
msgid "Info"
|
||||
msgstr ""
|
||||
|
||||
@ -1603,7 +1680,8 @@ msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
|
||||
msgid ""
|
||||
"Keeps track of textures based on looking at the actual pixels in the texture.\n"
|
||||
"Keeps track of textures based on looking at the actual pixels in the "
|
||||
"texture.\n"
|
||||
"Can cause slowdown, but some games need this option enabled to work properly."
|
||||
msgstr ""
|
||||
|
||||
@ -1685,7 +1763,8 @@ msgstr ""
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
|
||||
msgid ""
|
||||
"Loads native mipmaps instead of generating them.\n"
|
||||
"Loading native mipmaps is the more accurate behavior, but might also decrease performance (your mileage might vary though)."
|
||||
"Loading native mipmaps is the more accurate behavior, but might also "
|
||||
"decrease performance (your mileage might vary though)."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/Main.cpp:154
|
||||
@ -1704,8 +1783,8 @@ msgstr ""
|
||||
msgid "Log"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
|
||||
#: Source/Core/DolphinWX/Src/Frame.cpp:419
|
||||
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
|
||||
msgid "Logging"
|
||||
msgstr ""
|
||||
|
||||
@ -1852,9 +1931,9 @@ msgstr ""
|
||||
msgid "NP Up"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
|
||||
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:450
|
||||
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
|
||||
msgid "Name:"
|
||||
msgstr ""
|
||||
|
||||
@ -1904,8 +1983,8 @@ msgid "No docking"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
|
||||
#: Source/Core/DolphinWX/Src/NetWindow.cpp:554
|
||||
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:19
|
||||
#: Source/Core/DolphinWX/Src/NetWindow.cpp:554
|
||||
msgid "None"
|
||||
msgstr ""
|
||||
|
||||
@ -1917,8 +1996,8 @@ msgstr ""
|
||||
msgid "Not Equal"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:915
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:361
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:915
|
||||
msgid "Not Set"
|
||||
msgstr ""
|
||||
|
||||
@ -1959,6 +2038,12 @@ msgstr ""
|
||||
msgid "Nunchuk Acceleration"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:78
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37
|
||||
msgid "OK"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:212
|
||||
msgid "Off"
|
||||
msgstr ""
|
||||
@ -2175,11 +2260,12 @@ msgstr ""
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
|
||||
msgid ""
|
||||
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
|
||||
"This makes the rendered picture look less blocky but also heavily decreases performance."
|
||||
"This makes the rendered picture look less blocky but also heavily decreases "
|
||||
"performance."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
|
||||
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:39
|
||||
msgid "Refresh"
|
||||
msgstr ""
|
||||
@ -2188,10 +2274,10 @@ msgstr ""
|
||||
msgid "Refresh game list"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:689
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
|
||||
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
|
||||
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
|
||||
msgid "Remove"
|
||||
msgstr ""
|
||||
|
||||
@ -2253,9 +2339,13 @@ msgstr ""
|
||||
msgid "Safe"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49
|
||||
msgid "Sample Rate"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
|
||||
msgid "Save"
|
||||
msgstr ""
|
||||
|
||||
@ -2341,7 +2431,8 @@ msgid "Select resolution for fullscreen mode"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1196
|
||||
msgid "Select the System Menu wad extracted from the update partition of a disc"
|
||||
msgid ""
|
||||
"Select the System Menu wad extracted from the update partition of a disc"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:589
|
||||
@ -2390,7 +2481,8 @@ msgid "Separator"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:374
|
||||
msgid "Serial Port 1 - This is the port which devices such as the net adapter use"
|
||||
msgid ""
|
||||
"Serial Port 1 - This is the port which devices such as the net adapter use"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509
|
||||
@ -2501,7 +2593,8 @@ msgstr ""
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:362
|
||||
msgid ""
|
||||
"Show a message box when a potentially serious error has occured.\n"
|
||||
"Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin\n"
|
||||
"Disabling this may avoid annoying and non-fatal messages, but it may also "
|
||||
"mean that Dolphin\n"
|
||||
"suddenly crashes without any explanation at all."
|
||||
msgstr ""
|
||||
|
||||
@ -2578,6 +2671,11 @@ msgstr ""
|
||||
msgid "Sonic and the Black Knight"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39
|
||||
msgid "Sound Settings"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:31
|
||||
msgid "Space"
|
||||
msgstr ""
|
||||
@ -2589,10 +2687,17 @@ msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
|
||||
msgid ""
|
||||
"Specifies the resolution used to render at. A high resolution will improve visual quality but is also quite heavy on performance and might cause glitches in certain games.\n"
|
||||
"Fractional: Uses your display resolution directly instead of the native resolution. The quality scales with your display/window size, as does the performance impact.\n"
|
||||
"Integral: This is like Fractional, but rounds up to an integer multiple of the native resolution. Should give a more accurate look but is usually slower.\n"
|
||||
"The other options are fixed resolutions for choosing a visual quality independent of your display size."
|
||||
"Specifies the resolution used to render at. A high resolution will improve "
|
||||
"visual quality but is also quite heavy on performance and might cause "
|
||||
"glitches in certain games.\n"
|
||||
"Fractional: Uses your display resolution directly instead of the native "
|
||||
"resolution. The quality scales with your display/window size, as does the "
|
||||
"performance impact.\n"
|
||||
"Integral: This is like Fractional, but rounds up to an integer multiple of "
|
||||
"the native resolution. Should give a more accurate look but is usually "
|
||||
"slower.\n"
|
||||
"The other options are fixed resolutions for choosing a visual quality "
|
||||
"independent of your display size."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/Main.cpp:161
|
||||
@ -2632,8 +2737,8 @@ msgstr ""
|
||||
msgid "State"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
|
||||
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
|
||||
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:113
|
||||
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
|
||||
msgid "Stop"
|
||||
@ -2664,9 +2769,9 @@ msgstr ""
|
||||
msgid "Tab split"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
|
||||
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
|
||||
msgid "Take Screenshot"
|
||||
msgstr ""
|
||||
|
||||
@ -2714,9 +2819,29 @@ msgstr ""
|
||||
msgid "This could cause slow down in Wii Menu and some games."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60
|
||||
msgid ""
|
||||
"This is used to control game speed by sound throttle.\n"
|
||||
"Disabling this could cause abnormal game speed, such as too fast.\n"
|
||||
"But sometimes enabling this could cause constant noise.\n"
|
||||
"\n"
|
||||
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59
|
||||
msgid "This is used to play music tracks, like BGM."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71
|
||||
msgid "This is usually used to play voice and sound effects."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:344
|
||||
msgid ""
|
||||
"This splits the Video and CPU threads, so they can be run on separate cores.\n"
|
||||
"This splits the Video and CPU threads, so they can be run on separate "
|
||||
"cores.\n"
|
||||
"Causes major speed improvements on PCs with more than one core,\n"
|
||||
"but can also cause occasional crashes/glitches."
|
||||
msgstr ""
|
||||
@ -2725,13 +2850,13 @@ msgstr ""
|
||||
msgid "This will let you Manually Edit the INI config file"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
|
||||
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:634
|
||||
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
|
||||
msgid "Title"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
|
||||
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
|
||||
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
|
||||
msgid "Toggle Fullscreen"
|
||||
msgstr ""
|
||||
|
||||
@ -2807,8 +2932,10 @@ msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
|
||||
msgid ""
|
||||
"Uses the high-resolution render buffer for EFB copies instead of scaling them down to native resolution.\n"
|
||||
"Vastly improves visual quality in games which use EFB copies but might cause glitches in some games."
|
||||
"Uses the high-resolution render buffer for EFB copies instead of scaling "
|
||||
"them down to native resolution.\n"
|
||||
"Vastly improves visual quality in games which use EFB copies but might cause "
|
||||
"glitches in some games."
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:405
|
||||
@ -2847,6 +2974,11 @@ msgstr ""
|
||||
msgid "Virtual"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39
|
||||
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40
|
||||
msgid "Volume"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
|
||||
msgid ""
|
||||
"Wait for vertical blanks.\n"
|
||||
@ -2860,11 +2992,15 @@ msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:105
|
||||
msgid ""
|
||||
"When using EFB to RAM we very often need to decode RAM data to a VRAM texture, which is a very time-consuming task.\n"
|
||||
"With this option enabled, we'll skip decoding a texture if it didn't change.\n"
|
||||
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
|
||||
"texture, which is a very time-consuming task.\n"
|
||||
"With this option enabled, we'll skip decoding a texture if it didn't "
|
||||
"change.\n"
|
||||
"This results in a nice speedup, but possibly causes glitches.\n"
|
||||
"If you have any problems with this option enabled you should either try increasing the safety of the texture cache or disable this option.\n"
|
||||
"(NOTE: The safier the texture cache is adjusted the lower the speedup will be; accurate texture cache set to \"safe\" might actually be slower!)"
|
||||
"If you have any problems with this option enabled you should either try "
|
||||
"increasing the safety of the texture cache or disable this option.\n"
|
||||
"(NOTE: The safier the texture cache is adjusted the lower the speedup will "
|
||||
"be; accurate texture cache set to \"safe\" might actually be slower!)"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:174
|
||||
@ -2998,4 +3134,3 @@ msgstr ""
|
||||
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:514
|
||||
msgid "| OR"
|
||||
msgstr ""
|
||||
|
||||
|
0
Languages/gettextize
Normal file → Executable file
0
Languages/gettextize
Normal file → Executable file
3528
Languages/it.po
Normal file
3528
Languages/it.po
Normal file
File diff suppressed because it is too large
Load Diff
@ -75,7 +75,7 @@ WiimoteConfigDiag::WiimoteConfigDiag(wxWindow* const parent, InputPlugin& plugin
|
||||
m_pad_notebook->AddPage(wpage, wxString(wxT("Wiimote ")) + wxChar('1'+i));
|
||||
}
|
||||
|
||||
wxButton* const ok_button = new wxButton(this, -1, wxT("OK"), wxDefaultPosition);
|
||||
wxButton* const ok_button = new wxButton(this, -1, _("OK"), wxDefaultPosition);
|
||||
_connect_macro_(ok_button, WiimoteConfigDiag::Save, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
|
||||
wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
|
||||
|
@ -32,26 +32,26 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id,
|
||||
const wxString &title, const wxPoint &position, const wxSize& size, long style)
|
||||
: wxDialog(parent, id, title, position, size, style)
|
||||
{
|
||||
wxButton *m_OK = new wxButton(this, wxID_OK, wxT("OK"),
|
||||
wxButton *m_OK = new wxButton(this, wxID_OK, _("OK"),
|
||||
wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
|
||||
wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Sound Settings"));
|
||||
wxStaticBoxSizer *sbSettingsV = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Volume"));
|
||||
wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, _("Sound Settings"));
|
||||
wxStaticBoxSizer *sbSettingsV = new wxStaticBoxSizer(wxVERTICAL, this, _("Volume"));
|
||||
|
||||
// Create items
|
||||
m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"),
|
||||
m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, _("Enable HLE Audio"),
|
||||
wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"),
|
||||
m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, _("Enable DTK Music"),
|
||||
wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Audio Throttle"),
|
||||
m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, _("Enable Audio Throttle"),
|
||||
wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
|
||||
wxStaticText *FrequencyText = new wxStaticText(this, wxID_ANY, wxT("Sample Rate"),
|
||||
wxStaticText *FrequencyText = new wxStaticText(this, wxID_ANY, _("Sample Rate"),
|
||||
wxDefaultPosition, wxDefaultSize, 0);
|
||||
m_FrequencySelection = new wxChoice(this, ID_FREQUENCY, wxDefaultPosition, wxSize(110, 20),
|
||||
wxArrayRates, 0, wxDefaultValidator, wxEmptyString);
|
||||
|
||||
wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"),
|
||||
wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, _("Audio Backend"),
|
||||
wxDefaultPosition, wxDefaultSize, 0);
|
||||
m_BackendSelection = new wxChoice(this, ID_BACKEND, wxDefaultPosition, wxSize(110, 20),
|
||||
wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
|
||||
@ -68,16 +68,13 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id,
|
||||
m_buttonEnableThrottle->SetValue(ac_Config.m_EnableThrottle ? true : false);
|
||||
|
||||
// Add tooltips
|
||||
m_buttonEnableHLEAudio->SetToolTip(wxT("This is usually used to play voice and sound effects."));
|
||||
m_buttonEnableDTKMusic->SetToolTip(wxT("This is used to play music tracks, like BGM."));
|
||||
m_buttonEnableThrottle->SetToolTip(wxT("This is used to control game speed by sound throttle.\n")
|
||||
wxT("Disabling this could cause abnormal game speed, such as too fast.\n")
|
||||
wxT("But sometimes enabling this could cause constant noise.\n")
|
||||
wxT("\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
|
||||
m_buttonEnableHLEAudio->SetToolTip(_("This is usually used to play voice and sound effects."));
|
||||
m_buttonEnableDTKMusic->SetToolTip(_("This is used to play music tracks, like BGM."));
|
||||
m_buttonEnableThrottle->SetToolTip(_("This is used to control game speed by sound throttle.\nDisabling this could cause abnormal game speed, such as too fast.\nBut sometimes enabling this could cause constant noise.\n\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
|
||||
m_FrequencySelection->
|
||||
SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
|
||||
SetToolTip(_("Changing this will have no effect while the emulator is running!"));
|
||||
m_BackendSelection->
|
||||
SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
|
||||
SetToolTip(_("Changing this will have no effect while the emulator is running!"));
|
||||
|
||||
// Create sizer and add items to dialog
|
||||
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
|
||||
|
@ -34,21 +34,21 @@ DSPConfigDialogLLE::DSPConfigDialogLLE(wxWindow *parent, wxWindowID id, const wx
|
||||
// Load config settings
|
||||
g_Config.Load();
|
||||
|
||||
m_OK = new wxButton(this, wxID_OK, wxT("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_OK = new wxButton(this, wxID_OK, _("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
|
||||
wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Sound Settings"));
|
||||
wxStaticBoxSizer *sbSettingsV = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Volume"));
|
||||
wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, _("Sound Settings"));
|
||||
wxStaticBoxSizer *sbSettingsV = new wxStaticBoxSizer(wxVERTICAL, this, _("Volume"));
|
||||
|
||||
// Create items
|
||||
m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Audio Throttle"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_buttonEnableJIT = new wxCheckBox(this, ID_ENABLE_JIT, wxT("Enable JIT Dynarec"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
|
||||
m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, _("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, _("Enable Audio Throttle"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_buttonEnableJIT = new wxCheckBox(this, ID_ENABLE_JIT, _("Enable JIT Dynarec"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, _("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
|
||||
m_BackendSelection = new wxChoice(this, ID_BACKEND, wxDefaultPosition, wxSize(110, 20), wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
|
||||
|
||||
m_volumeSlider = new wxSlider(this, ID_VOLUME, ac_Config.m_Volume, 1, 100, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL|wxSL_INVERSE);
|
||||
m_volumeSlider->Enable(SupportsVolumeChanges(ac_Config.sBackend));
|
||||
m_volumeText = new wxStaticText(this, wxID_ANY, wxString::Format(wxT("%d %%"), ac_Config.m_Volume), wxDefaultPosition, wxDefaultSize, 0);
|
||||
m_volumeText = new wxStaticText(this, wxID_ANY, wxString::Format(_("%d %%"), ac_Config.m_Volume), wxDefaultPosition, wxDefaultSize, 0);
|
||||
|
||||
// Update values
|
||||
m_buttonEnableDTKMusic->SetValue(ac_Config.m_EnableDTKMusic ? true : false);
|
||||
@ -56,14 +56,10 @@ DSPConfigDialogLLE::DSPConfigDialogLLE(wxWindow *parent, wxWindowID id, const wx
|
||||
m_buttonEnableJIT->SetValue(ac_Config.m_EnableJIT ? true : false);
|
||||
|
||||
// Add tooltips
|
||||
m_buttonEnableDTKMusic->SetToolTip(wxT("This is used to play music tracks, like BGM."));
|
||||
m_buttonEnableThrottle->SetToolTip(wxT("This is used to control game speed by sound throttle.\n")
|
||||
wxT("Disabling this could cause abnormal game speed, such as too fast.\n")
|
||||
wxT("But sometimes enabling this could cause constant noise.\n")
|
||||
wxT("\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
|
||||
m_buttonEnableJIT->SetToolTip(wxT("Enables dynamic recompilation of DSP code.\n")
|
||||
wxT("Changing this will have no effect while the emulator is running!"));
|
||||
m_BackendSelection->SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
|
||||
m_buttonEnableDTKMusic->SetToolTip(_("This is used to play music tracks, like BGM."));
|
||||
m_buttonEnableThrottle->SetToolTip(_("This is used to control game speed by sound throttle.\nDisabling this could cause abnormal game speed, such as too fast.\nBut sometimes enabling this could cause constant noise.\n\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
|
||||
m_buttonEnableJIT->SetToolTip(_("Enables dynamic recompilation of DSP code.\nChanging this will have no effect while the emulator is running!"));
|
||||
m_BackendSelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
|
||||
|
||||
// Create sizer and add items to dialog
|
||||
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
|
||||
|
Loading…
x
Reference in New Issue
Block a user