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Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
Breaking Gladius
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@ -494,7 +494,7 @@ void SetCpStatusRegister()
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{
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{
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// Here always there is one fifo attached to the GPU
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// Here always there is one fifo attached to the GPU
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m_CPStatusReg.Breakpoint = fifo.bFF_Breakpoint;
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m_CPStatusReg.Breakpoint = fifo.bFF_Breakpoint;
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m_CPStatusReg.ReadIdle = !fifo.CPReadWriteDistance || AtBreakpoint() || (fifo.CPReadPointer == fifo.CPWritePointer);
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m_CPStatusReg.ReadIdle = !fifo.CPReadWriteDistance || (fifo.CPReadPointer == fifo.CPWritePointer);
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m_CPStatusReg.CommandIdle = !fifo.CPReadWriteDistance || AtBreakpoint() || !fifo.bFF_GPReadEnable;
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m_CPStatusReg.CommandIdle = !fifo.CPReadWriteDistance || AtBreakpoint() || !fifo.bFF_GPReadEnable;
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m_CPStatusReg.UnderflowLoWatermark = fifo.bFF_LoWatermark;
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m_CPStatusReg.UnderflowLoWatermark = fifo.bFF_LoWatermark;
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m_CPStatusReg.OverflowHiWatermark = fifo.bFF_HiWatermark;
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m_CPStatusReg.OverflowHiWatermark = fifo.bFF_HiWatermark;
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