mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-09 15:49:25 +01:00
Merge branch 'master' into wii-network
This commit is contained in:
commit
5b96fb766f
1
.gitignore
vendored
1
.gitignore
vendored
@ -35,4 +35,3 @@ Source/Core/Common/Src/scmrev.h
|
||||
*.ipch
|
||||
.sconsign.dblite
|
||||
Externals/scons-local/*
|
||||
*~
|
||||
|
@ -624,6 +624,13 @@ endif()
|
||||
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|Darwin"))
|
||||
install(FILES Data/license.txt DESTINATION ${datadir})
|
||||
endif()
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
# Install the application icon and menu item
|
||||
install(FILES Source/Core/DolphinWX/resources/Dolphin.xpm
|
||||
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps RENAME dolphin-emu.xpm)
|
||||
install(FILES Source/Core/DolphinWX/resources/dolphin-emu.desktop
|
||||
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
|
||||
endif()
|
||||
|
||||
# packaging information
|
||||
set(CPACK_PACKAGE_NAME "dolphin-emu")
|
||||
|
@ -155,7 +155,7 @@ public:
|
||||
Do(stringLen);
|
||||
|
||||
switch (mode) {
|
||||
case MODE_READ: x = (wchar_t*)*ptr; break;
|
||||
case MODE_READ: x.assign((wchar_t*)*ptr, (stringLen / sizeof(wchar_t)) - 1); break;
|
||||
case MODE_WRITE: memcpy(*ptr, x.c_str(), stringLen); break;
|
||||
case MODE_MEASURE: break;
|
||||
case MODE_VERIFY: _dbg_assert_msg_(COMMON, x == (wchar_t*)*ptr, "Savestate verification failure: \"%ls\" != \"%ls\" (at %p).\n", x.c_str(), (wchar_t*)*ptr, ptr); break;
|
||||
|
@ -117,8 +117,6 @@ struct Rectangle
|
||||
Rectangle(T theLeft, T theTop, T theRight, T theBottom)
|
||||
: left(theLeft), top(theTop), right(theRight), bottom(theBottom)
|
||||
{ }
|
||||
|
||||
bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; }
|
||||
|
||||
T GetWidth() const { return abs(right - left); }
|
||||
T GetHeight() const { return abs(bottom - top); }
|
||||
|
@ -115,6 +115,7 @@ set(SRCS Src/ActionReplay.cpp
|
||||
Src/HW/SI_Device.cpp
|
||||
Src/HW/SI_DeviceGBA.cpp
|
||||
Src/HW/SI_DeviceGCController.cpp
|
||||
Src/HW/SI_DeviceGCSteeringWheel.cpp
|
||||
Src/HW/Sram.cpp
|
||||
Src/HW/StreamADPCM.cpp
|
||||
Src/HW/SystemTimers.cpp
|
||||
|
@ -301,6 +301,7 @@
|
||||
<ClCompile Include="Src\HW\SI_DeviceAMBaseboard.cpp" />
|
||||
<ClCompile Include="Src\HW\SI_DeviceGBA.cpp" />
|
||||
<ClCompile Include="Src\HW\SI_DeviceGCController.cpp" />
|
||||
<ClCompile Include="Src\HW\SI_DeviceGCSteeringWheel.cpp" />
|
||||
<ClCompile Include="Src\HW\Sram.cpp" />
|
||||
<ClCompile Include="Src\HW\StreamADPCM.cpp" />
|
||||
<ClCompile Include="Src\HW\SystemTimers.cpp" />
|
||||
@ -505,6 +506,7 @@
|
||||
<ClInclude Include="Src\HW\SI_DeviceAMBaseboard.h" />
|
||||
<ClInclude Include="Src\HW\SI_DeviceGBA.h" />
|
||||
<ClInclude Include="Src\HW\SI_DeviceGCController.h" />
|
||||
<ClInclude Include="Src\HW\SI_DeviceGCSteeringWheel.h" />
|
||||
<ClInclude Include="Src\HW\Sram.h" />
|
||||
<ClInclude Include="Src\HW\StreamADPCM.h" />
|
||||
<ClInclude Include="Src\HW\SystemTimers.h" />
|
||||
|
@ -290,6 +290,9 @@
|
||||
<ClCompile Include="Src\HW\SI_DeviceGCController.cpp">
|
||||
<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\HW\SI_DeviceGCSteeringWheel.cpp">
|
||||
<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Src\HW\VideoInterface.cpp">
|
||||
<Filter>HW %28Flipper/Hollywood%29\VI - Video Interface</Filter>
|
||||
</ClCompile>
|
||||
@ -820,6 +823,9 @@
|
||||
<ClInclude Include="Src\HW\SI_DeviceGCController.h">
|
||||
<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\HW\SI_DeviceGCSteeringWheel.h">
|
||||
<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\HW\SI.h">
|
||||
<Filter>HW %28Flipper/Hollywood%29\SI - Serial Interface</Filter>
|
||||
</ClInclude>
|
||||
|
@ -101,7 +101,36 @@ void Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
||||
{
|
||||
// TODO: this has potential to not stop rumble if user is messing with GUI at the perfect time
|
||||
// set rumble
|
||||
((GCPad*)g_plugin.controllers[ _numPAD ])->SetOutput( 1 == _uType && _uStrength > 2 );
|
||||
if (1 == _uType && _uStrength > 2)
|
||||
{
|
||||
((GCPad*)g_plugin.controllers[ _numPAD ])->SetOutput(255);
|
||||
}
|
||||
else
|
||||
{
|
||||
((GCPad*)g_plugin.controllers[ _numPAD ])->SetOutput(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// __________________________________________________________________________________________________
|
||||
// Function: Motor
|
||||
// Purpose: For devices with constant Force feedback
|
||||
// input: Type - 06 = Motor On, 04 = Motor Off
|
||||
// Strength - 00 = Left Strong, 127 = Left Weak, 128 = Right Weak, 255 = Right Strong
|
||||
// output: none
|
||||
//
|
||||
void Motor(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
||||
{
|
||||
std::unique_lock<std::recursive_mutex> lk(g_plugin.controls_lock, std::try_to_lock);
|
||||
|
||||
if (lk.owns_lock())
|
||||
{
|
||||
// TODO: this has potential to not stop rumble if user is messing with GUI at the perfect time
|
||||
// set rumble
|
||||
if (_uType == 6)
|
||||
{
|
||||
((GCPad*)g_plugin.controllers[ _numPAD ])->SetMotor(_uStrength);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -32,6 +32,7 @@ InputPlugin *GetPlugin();
|
||||
|
||||
void GetStatus(u8 _numPAD, SPADStatus* _pPADStatus);
|
||||
void Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength);
|
||||
void Motor(u8 _numPAD, unsigned int _uType, unsigned int _uStrength);
|
||||
|
||||
bool GetMicButton(u8 pad);
|
||||
}
|
||||
|
@ -130,7 +130,21 @@ void GCPad::GetInput(SPADStatus* const pad)
|
||||
}
|
||||
}
|
||||
|
||||
void GCPad::SetOutput(const bool on)
|
||||
void GCPad::SetMotor(const u8 on)
|
||||
{
|
||||
float state = (float)on / 255;
|
||||
float force = abs(state - 0.5) * 2;
|
||||
if (state < 0.5)
|
||||
force = -force;
|
||||
|
||||
// only rumble if window has focus or background input is enabled
|
||||
if (Host_RendererHasFocus() || m_options[0].settings[0]->value)
|
||||
m_rumble->controls[0]->control_ref->State(force);
|
||||
else
|
||||
m_rumble->controls[0]->control_ref->State(0);
|
||||
}
|
||||
|
||||
void GCPad::SetOutput(const u8 on)
|
||||
{
|
||||
// only rumble if window has focus or background input is enabled
|
||||
m_rumble->controls[0]->control_ref->State(on && (Host_RendererHasFocus() || m_options[0].settings[0]->value));
|
||||
|
@ -28,7 +28,8 @@ public:
|
||||
|
||||
GCPad(const unsigned int index);
|
||||
void GetInput(SPADStatus* const pad);
|
||||
void SetOutput(const bool on);
|
||||
void SetOutput(const u8 on);
|
||||
void SetMotor(const u8 on);
|
||||
|
||||
bool GetMicButton() const;
|
||||
|
||||
|
@ -17,6 +17,7 @@
|
||||
|
||||
#include "SI_Device.h"
|
||||
#include "SI_DeviceGCController.h"
|
||||
#include "SI_DeviceGCSteeringWheel.h"
|
||||
#include "SI_DeviceGBA.h"
|
||||
#include "SI_DeviceAMBaseboard.h"
|
||||
|
||||
@ -76,6 +77,10 @@ ISIDevice* SIDevice_Create(const SIDevices device, const int port_number)
|
||||
return new CSIDevice_GCController(device, port_number);
|
||||
break;
|
||||
|
||||
case SIDEVICE_GC_STEERING:
|
||||
return new CSIDevice_GCSteeringWheel(device, port_number);
|
||||
break;
|
||||
|
||||
case SIDEVICE_GC_TARUKONGA:
|
||||
return new CSIDevice_TaruKonga(device, port_number);
|
||||
break;
|
||||
|
314
Source/Core/Core/Src/HW/SI_DeviceGCSteeringWheel.cpp
Normal file
314
Source/Core/Core/Src/HW/SI_DeviceGCSteeringWheel.cpp
Normal file
@ -0,0 +1,314 @@
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "SI.h"
|
||||
#include "SI_Device.h"
|
||||
#include "SI_DeviceGCSteeringWheel.h"
|
||||
|
||||
#include "EXI_Device.h"
|
||||
#include "EXI_DeviceMic.h"
|
||||
|
||||
#include "GCPad.h"
|
||||
|
||||
#include "../Movie.h"
|
||||
|
||||
#include "../CoreTiming.h"
|
||||
#include "SystemTimers.h"
|
||||
#include "ProcessorInterface.h"
|
||||
#include "../Core.h"
|
||||
|
||||
// --- standard gamecube controller ---
|
||||
CSIDevice_GCSteeringWheel::CSIDevice_GCSteeringWheel(SIDevices device, int _iDeviceNumber)
|
||||
: ISIDevice(device, _iDeviceNumber)
|
||||
, m_TButtonComboStart(0)
|
||||
, m_TButtonCombo(0)
|
||||
, m_LastButtonCombo(COMBO_NONE)
|
||||
{
|
||||
memset(&m_Origin, 0, sizeof(SOrigin));
|
||||
m_Origin.uCommand = CMD_ORIGIN;
|
||||
m_Origin.uOriginStickX = 0x80; // center
|
||||
m_Origin.uOriginStickY = 0x80;
|
||||
m_Origin.uSubStickStickX = 0x80;
|
||||
m_Origin.uSubStickStickY = 0x80;
|
||||
m_Origin.uTrigger_L = 0x1F; // 0-30 is the lower deadzone
|
||||
m_Origin.uTrigger_R = 0x1F;
|
||||
|
||||
// Dunno if we need to do this, game/lib should set it?
|
||||
m_Mode = 0x03;
|
||||
}
|
||||
|
||||
int CSIDevice_GCSteeringWheel::RunBuffer(u8* _pBuffer, int _iLength)
|
||||
{
|
||||
// For debug logging only
|
||||
ISIDevice::RunBuffer(_pBuffer, _iLength);
|
||||
|
||||
// Read the command
|
||||
EBufferCommands command = static_cast<EBufferCommands>(_pBuffer[3]);
|
||||
|
||||
// Handle it
|
||||
switch (command)
|
||||
{
|
||||
case CMD_RESET:
|
||||
*(u32*)&_pBuffer[0] = SI_GC_STEERING;
|
||||
break;
|
||||
|
||||
case CMD_ORIGIN:
|
||||
{
|
||||
INFO_LOG(SERIALINTERFACE, "PAD - Get Origin");
|
||||
u8* pCalibration = reinterpret_cast<u8*>(&m_Origin);
|
||||
for (int i = 0; i < (int)sizeof(SOrigin); i++)
|
||||
{
|
||||
_pBuffer[i ^ 3] = *pCalibration++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// Recalibrate (FiRES: i am not 100 percent sure about this)
|
||||
case CMD_RECALIBRATE:
|
||||
{
|
||||
INFO_LOG(SERIALINTERFACE, "PAD - Recalibrate");
|
||||
u8* pCalibration = reinterpret_cast<u8*>(&m_Origin);
|
||||
for (int i = 0; i < (int)sizeof(SOrigin); i++)
|
||||
{
|
||||
_pBuffer[i ^ 3] = *pCalibration++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// Seen in F-Zero GX
|
||||
case CMD_MOTOR_OFF:
|
||||
break;
|
||||
|
||||
// DEFAULT
|
||||
default:
|
||||
{
|
||||
ERROR_LOG(SERIALINTERFACE, "unknown SI command (0x%x)", command);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return _iLength;
|
||||
}
|
||||
|
||||
|
||||
// GetData
|
||||
|
||||
// Return true on new data (max 7 Bytes and 6 bits ;)
|
||||
// [00?SYXBA] [1LRZUDRL] [x] [y] [cx] [cy] [l] [r]
|
||||
// |\_ ERR_LATCH (error latched - check SISR)
|
||||
// |_ ERR_STATUS (error on last GetData or SendCmd?)
|
||||
bool CSIDevice_GCSteeringWheel::GetData(u32& _Hi, u32& _Low)
|
||||
{
|
||||
SPADStatus PadStatus;
|
||||
memset(&PadStatus, 0, sizeof(PadStatus));
|
||||
|
||||
Pad::GetStatus(ISIDevice::m_iDeviceNumber, &PadStatus);
|
||||
Movie::CallInputManip(&PadStatus, ISIDevice::m_iDeviceNumber);
|
||||
|
||||
u32 netValues[2];
|
||||
if (NetPlay_GetInput(ISIDevice::m_iDeviceNumber, PadStatus, netValues))
|
||||
{
|
||||
_Hi = netValues[0]; // first 4 bytes
|
||||
_Low = netValues[1]; // last 4 bytes
|
||||
return true;
|
||||
}
|
||||
|
||||
Movie::SetPolledDevice();
|
||||
|
||||
if(Movie::IsPlayingInput())
|
||||
{
|
||||
Movie::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
|
||||
Movie::InputUpdate();
|
||||
}
|
||||
else if(Movie::IsRecordingInput())
|
||||
{
|
||||
Movie::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber);
|
||||
Movie::InputUpdate();
|
||||
}
|
||||
else
|
||||
Movie::CheckPadStatus(&PadStatus, ISIDevice::m_iDeviceNumber);
|
||||
|
||||
// Thankfully changing mode does not change the high bits ;)
|
||||
_Hi = (u32)((u8)PadStatus.stickX); // Steering
|
||||
_Hi |= 0x800; // Pedal connected flag
|
||||
_Hi |= (u32)((u16)(PadStatus.button | PAD_USE_ORIGIN) << 16);
|
||||
|
||||
// Low bits are packed differently per mode
|
||||
if (m_Mode == 0 || m_Mode == 5 || m_Mode == 7)
|
||||
{
|
||||
_Low = (u8)(PadStatus.analogB >> 4); // Top 4 bits
|
||||
_Low |= (u32)((u8)(PadStatus.analogA >> 4) << 4); // Top 4 bits
|
||||
_Low |= (u32)((u8)(PadStatus.triggerRight >> 4) << 8); // Top 4 bits
|
||||
_Low |= (u32)((u8)(PadStatus.triggerLeft >> 4) << 12); // Top 4 bits
|
||||
_Low |= (u32)((u8)(PadStatus.substickY) << 16); // All 8 bits
|
||||
_Low |= (u32)((u8)(PadStatus.substickX) << 24); // All 8 bits
|
||||
}
|
||||
else if (m_Mode == 1)
|
||||
{
|
||||
_Low = (u8)(PadStatus.analogB >> 4); // Top 4 bits
|
||||
_Low |= (u32)((u8)(PadStatus.analogA >> 4) << 4); // Top 4 bits
|
||||
_Low |= (u32)((u8)PadStatus.triggerRight << 8); // All 8 bits
|
||||
_Low |= (u32)((u8)PadStatus.triggerLeft << 16); // All 8 bits
|
||||
_Low |= (u32)((u8)PadStatus.substickY << 24); // Top 4 bits
|
||||
_Low |= (u32)((u8)PadStatus.substickX << 28); // Top 4 bits
|
||||
}
|
||||
else if (m_Mode == 2)
|
||||
{
|
||||
_Low = (u8)(PadStatus.analogB); // All 8 bits
|
||||
_Low |= (u32)((u8)(PadStatus.analogA) << 8); // All 8 bits
|
||||
_Low |= (u32)((u8)(PadStatus.triggerRight >> 4) << 16); // Top 4 bits
|
||||
_Low |= (u32)((u8)(PadStatus.triggerLeft >> 4) << 20); // Top 4 bits
|
||||
_Low |= (u32)((u8)PadStatus.substickY << 24); // Top 4 bits
|
||||
_Low |= (u32)((u8)PadStatus.substickX << 28); // Top 4 bits
|
||||
}
|
||||
else if (m_Mode == 3)
|
||||
{
|
||||
// Analog A/B are always 0
|
||||
_Low = (u8)PadStatus.triggerRight; // All 8 bits
|
||||
_Low |= (u32)((u8)PadStatus.triggerLeft << 8); // All 8 bits
|
||||
_Low |= (u32)((u8)PadStatus.substickY << 16); // All 8 bits
|
||||
_Low |= (u32)((u8)PadStatus.substickX << 24); // All 8 bits
|
||||
}
|
||||
else if (m_Mode == 4)
|
||||
{
|
||||
_Low = (u8)(PadStatus.analogB); // All 8 bits
|
||||
_Low |= (u32)((u8)(PadStatus.analogA) << 8); // All 8 bits
|
||||
// triggerLeft/Right are always 0
|
||||
_Low |= (u32)((u8)PadStatus.substickY << 16); // All 8 bits
|
||||
_Low |= (u32)((u8)PadStatus.substickX << 24); // All 8 bits
|
||||
}
|
||||
else if (m_Mode == 6)
|
||||
{
|
||||
_Low = (u8)PadStatus.triggerRight; // All 8 bits
|
||||
_Low |= (u32)((u8)PadStatus.triggerLeft << 8); // All 8 bits
|
||||
|
||||
// The GC Steering Wheel appears to have combined pedals
|
||||
// (both the Accelerate and Brake pedals are mapped to a single axis)
|
||||
// We use the stickY axis for the pedals.
|
||||
if (PadStatus.stickY < 128)
|
||||
_Low |= (u32)((u8)(255 - ((PadStatus.stickY & 0x7f) * 2)) << 16); // All 8 bits (Brake)
|
||||
if (PadStatus.stickY >= 128)
|
||||
_Low |= (u32)((u8)((PadStatus.stickY & 0x7f) * 2) << 24); // All 8 bits (Accelerate)
|
||||
}
|
||||
|
||||
// Keep track of the special button combos (embedded in controller hardware... :( )
|
||||
EButtonCombo tempCombo;
|
||||
if ((PadStatus.button & 0xff00) == (PAD_BUTTON_Y|PAD_BUTTON_X|PAD_BUTTON_START))
|
||||
tempCombo = COMBO_ORIGIN;
|
||||
else if ((PadStatus.button & 0xff00) == (PAD_BUTTON_B|PAD_BUTTON_X|PAD_BUTTON_START))
|
||||
tempCombo = COMBO_RESET;
|
||||
else
|
||||
tempCombo = COMBO_NONE;
|
||||
if (tempCombo != m_LastButtonCombo)
|
||||
{
|
||||
m_LastButtonCombo = tempCombo;
|
||||
if (m_LastButtonCombo != COMBO_NONE)
|
||||
m_TButtonComboStart = CoreTiming::GetTicks();
|
||||
}
|
||||
if (m_LastButtonCombo != COMBO_NONE)
|
||||
{
|
||||
m_TButtonCombo = CoreTiming::GetTicks();
|
||||
if ((m_TButtonCombo - m_TButtonComboStart) > SystemTimers::GetTicksPerSecond() * 3)
|
||||
{
|
||||
if (m_LastButtonCombo == COMBO_RESET)
|
||||
ProcessorInterface::ResetButton_Tap();
|
||||
else if (m_LastButtonCombo == COMBO_ORIGIN)
|
||||
{
|
||||
m_Origin.uOriginStickX = PadStatus.stickX;
|
||||
m_Origin.uOriginStickY = PadStatus.stickY;
|
||||
m_Origin.uSubStickStickX = PadStatus.substickX;
|
||||
m_Origin.uSubStickStickY = PadStatus.substickY;
|
||||
m_Origin.uTrigger_L = PadStatus.triggerLeft;
|
||||
m_Origin.uTrigger_R = PadStatus.triggerRight;
|
||||
}
|
||||
m_LastButtonCombo = COMBO_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// SendCommand
|
||||
void CSIDevice_GCSteeringWheel::SendCommand(u32 _Cmd, u8 _Poll)
|
||||
{
|
||||
UCommand command(_Cmd);
|
||||
|
||||
switch (command.Command)
|
||||
{
|
||||
// Costis sent it in some demos :)
|
||||
case 0x00:
|
||||
break;
|
||||
|
||||
case CMD_FORCE:
|
||||
{
|
||||
unsigned int uStrength = command.Parameter1; // 0 = left strong, 127 = left weak, 128 = right weak, 255 = right strong
|
||||
unsigned int uType = command.Parameter2; // 06 = motor on, 04 = motor off
|
||||
|
||||
// get the correct pad number that should rumble locally when using netplay
|
||||
const u8 numPAD = NetPlay_GetPadNum(ISIDevice::m_iDeviceNumber);
|
||||
|
||||
if (numPAD < 4)
|
||||
Pad::Motor(numPAD, uType, uStrength);
|
||||
|
||||
if (!_Poll)
|
||||
{
|
||||
m_Mode = command.Parameter2;
|
||||
INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", ISIDevice::m_iDeviceNumber, m_Mode);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case CMD_WRITE:
|
||||
{
|
||||
unsigned int uType = command.Parameter1; // 0 = stop, 1 = rumble, 2 = stop hard
|
||||
unsigned int uStrength = command.Parameter2;
|
||||
|
||||
// get the correct pad number that should rumble locally when using netplay
|
||||
const u8 numPAD = NetPlay_GetPadNum(ISIDevice::m_iDeviceNumber);
|
||||
|
||||
if (numPAD < 4)
|
||||
Pad::Rumble(numPAD, uType, uStrength);
|
||||
|
||||
if (!_Poll)
|
||||
{
|
||||
m_Mode = command.Parameter2;
|
||||
INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", ISIDevice::m_iDeviceNumber, m_Mode);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
ERROR_LOG(SERIALINTERFACE, "unknown direct command (0x%x)", _Cmd);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Savestate support
|
||||
void CSIDevice_GCSteeringWheel::DoState(PointerWrap& p)
|
||||
{
|
||||
p.Do(m_Origin);
|
||||
p.Do(m_Mode);
|
||||
p.Do(m_TButtonComboStart);
|
||||
p.Do(m_TButtonCombo);
|
||||
p.Do(m_LastButtonCombo);
|
||||
}
|
119
Source/Core/Core/Src/HW/SI_DeviceGCSteeringWheel.h
Normal file
119
Source/Core/Core/Src/HW/SI_DeviceGCSteeringWheel.h
Normal file
@ -0,0 +1,119 @@
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _SI_DEVICEGCSTEERINGWHEEL_H
|
||||
#define _SI_DEVICEGCSTEERINGWHEEL_H
|
||||
|
||||
#include "SI_Device.h"
|
||||
#include "GCPadStatus.h"
|
||||
|
||||
|
||||
// standard gamecube controller
|
||||
class CSIDevice_GCSteeringWheel : public ISIDevice
|
||||
{
|
||||
private:
|
||||
|
||||
// Commands
|
||||
enum EBufferCommands
|
||||
{
|
||||
CMD_RESET = 0x00,
|
||||
CMD_ORIGIN = 0x41,
|
||||
CMD_RECALIBRATE = 0x42,
|
||||
CMD_MOTOR_OFF = 0xff,
|
||||
};
|
||||
|
||||
struct SOrigin
|
||||
{
|
||||
u8 uCommand;// Maybe should be button bits?
|
||||
u8 unk_1; // ..and this would be the other half
|
||||
u8 uOriginStickX;
|
||||
u8 uOriginStickY;
|
||||
u8 uSubStickStickX;
|
||||
u8 uSubStickStickY;
|
||||
u8 uTrigger_L;
|
||||
u8 uTrigger_R;
|
||||
u8 unk_4;
|
||||
u8 unk_5;
|
||||
u8 unk_6;
|
||||
u8 unk_7;
|
||||
};
|
||||
|
||||
enum EDirectCommands
|
||||
{
|
||||
CMD_FORCE = 0x30,
|
||||
CMD_WRITE = 0x40
|
||||
};
|
||||
|
||||
union UCommand
|
||||
{
|
||||
u32 Hex;
|
||||
struct
|
||||
{
|
||||
u32 Parameter1 : 8;
|
||||
u32 Parameter2 : 8;
|
||||
u32 Command : 8;
|
||||
u32 : 8;
|
||||
};
|
||||
UCommand() {Hex = 0;}
|
||||
UCommand(u32 _iValue) {Hex = _iValue;}
|
||||
};
|
||||
|
||||
enum EButtonCombo
|
||||
{
|
||||
COMBO_NONE = 0,
|
||||
COMBO_ORIGIN,
|
||||
COMBO_RESET
|
||||
};
|
||||
|
||||
// struct to compare input against
|
||||
// Set on connection and (standard pad only) on button combo
|
||||
SOrigin m_Origin;
|
||||
|
||||
// PADAnalogMode
|
||||
u8 m_Mode;
|
||||
|
||||
// Timer to track special button combos:
|
||||
// y, X, start for 3 seconds updates origin with current status
|
||||
// Technically, the above is only on standard pad, wavebird does not support it for example
|
||||
// b, x, start for 3 seconds triggers reset (PI reset button interrupt)
|
||||
u64 m_TButtonComboStart, m_TButtonCombo;
|
||||
// Type of button combo from the last/current poll
|
||||
EButtonCombo m_LastButtonCombo;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
CSIDevice_GCSteeringWheel(SIDevices device, int _iDeviceNumber);
|
||||
|
||||
// Run the SI Buffer
|
||||
virtual int RunBuffer(u8* _pBuffer, int _iLength);
|
||||
|
||||
// Send and Receive pad input from network
|
||||
static bool NetPlay_GetInput(u8 numPAD, SPADStatus status, u32 *PADStatus);
|
||||
static u8 NetPlay_GetPadNum(u8 numPAD);
|
||||
|
||||
// Return true on new data
|
||||
virtual bool GetData(u32& _Hi, u32& _Low);
|
||||
|
||||
// Send a command directly
|
||||
virtual void SendCommand(u32 _Cmd, u8 _Poll);
|
||||
|
||||
// Savestate support
|
||||
virtual void DoState(PointerWrap& p);
|
||||
};
|
||||
|
||||
#endif
|
@ -256,15 +256,15 @@ void DoState(PointerWrap &p)
|
||||
u32 i;
|
||||
for (i=0; i<IPC_MAX_FDS; i++)
|
||||
{
|
||||
u32 exists;
|
||||
u32 exists = 0;
|
||||
p.Do(exists);
|
||||
if (exists)
|
||||
{
|
||||
u32 isHw;
|
||||
u32 isHw = 0;
|
||||
p.Do(isHw);
|
||||
if (isHw)
|
||||
{
|
||||
u32 hwId;
|
||||
u32 hwId = 0;
|
||||
p.Do(hwId);
|
||||
g_FdMap[i] = AccessDeviceByID(hwId);
|
||||
}
|
||||
|
@ -36,6 +36,7 @@
|
||||
#include "HW/DVDInterface.h"
|
||||
#include "../../Common/Src/NandPaths.h"
|
||||
#include "Crypto/md5.h"
|
||||
#include "scmrev.h"
|
||||
|
||||
// The chunk to allocate movie data in multiples of.
|
||||
#define DTM_BASE_LENGTH (1024)
|
||||
@ -72,6 +73,7 @@ std::string author = "";
|
||||
u64 g_titleID = 0;
|
||||
unsigned char MD5[16];
|
||||
u8 bongos;
|
||||
u8 revision[20];
|
||||
|
||||
bool g_bRecordingFromSaveState = false;
|
||||
bool g_bPolled = false;
|
||||
@ -687,6 +689,7 @@ void ReadHeader()
|
||||
g_bClearSave = tmpHeader.bClearSave;
|
||||
bMemcard = tmpHeader.bMemcard;
|
||||
bongos = tmpHeader.bongos;
|
||||
memcpy(revision, tmpHeader.revision, ARRAYSIZE(revision));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1132,6 +1135,7 @@ void SaveRecording(const char *filename)
|
||||
strncpy((char *)header.author, author.c_str(),ARRAYSIZE(header.author));
|
||||
memcpy(header.md5,MD5,16);
|
||||
header.bongos = bongos;
|
||||
memcpy(header.revision, revision, ARRAYSIZE(header.revision));
|
||||
|
||||
// TODO
|
||||
header.uniqueID = 0;
|
||||
@ -1189,6 +1193,10 @@ void GetSettings()
|
||||
if (!Core::g_CoreStartupParameter.bWii)
|
||||
g_bClearSave = !File::Exists(SConfig::GetInstance().m_strMemoryCardA);
|
||||
bMemcard = SConfig::GetInstance().m_EXIDevice[0] == EXIDEVICE_MEMORYCARD;
|
||||
|
||||
std::stringstream ss;
|
||||
ss << std::hex << SCM_REV_STR;
|
||||
ss >> revision;
|
||||
}
|
||||
|
||||
void CheckMD5()
|
||||
|
@ -121,7 +121,8 @@ struct DTMHeader {
|
||||
u8 bongos;
|
||||
u8 reserved[15]; // Padding for any new config options
|
||||
u8 discChange[40]; // Name of iso file to switch to, for two disc games.
|
||||
u8 reserved2[47]; // Make heading 256 bytes, just because we can
|
||||
u8 revision[20]; // Git hash
|
||||
u8 reserved2[27]; // Make heading 256 bytes, just because we can
|
||||
};
|
||||
static_assert(sizeof(DTMHeader) == 256, "DTMHeader should be 256 bytes");
|
||||
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "IPC_HLE/WII_IPC_HLE_WiiMote.h"
|
||||
// for gcpad
|
||||
#include "HW/SI_DeviceGCController.h"
|
||||
#include "HW/SI_DeviceGCSteeringWheel.h"
|
||||
// for gctime
|
||||
#include "HW/EXI_DeviceIPL.h"
|
||||
// for wiimote/ OSD messages
|
||||
@ -296,6 +297,11 @@ bool CSIDevice_GCController::NetPlay_GetInput(u8 numPAD, SPADStatus PadStatus, u
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CSIDevice_GCSteeringWheel::NetPlay_GetInput(u8 numPAD, SPADStatus PadStatus, u32 *PADStatus)
|
||||
{
|
||||
return CSIDevice_GCController::NetPlay_GetInput(numPAD, PadStatus, PADStatus);
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
// so all players' games get the same time
|
||||
u32 CEXIIPL::NetPlay_GetGCTime()
|
||||
@ -320,6 +326,11 @@ u8 CSIDevice_GCController::NetPlay_GetPadNum(u8 numPAD)
|
||||
return numPAD;
|
||||
}
|
||||
|
||||
u8 CSIDevice_GCSteeringWheel::NetPlay_GetPadNum(u8 numPAD)
|
||||
{
|
||||
return CSIDevice_GCController::NetPlay_GetPadNum(numPAD);
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
// wiimote update / used for frame counting
|
||||
//void CWII_IPC_HLE_Device_usb_oh1_57e_305::NetPlay_WiimoteUpdate(int _number)
|
||||
|
@ -246,17 +246,13 @@ bool CanSwapAdjacentOps(const CodeOp &a, const CodeOp &b)
|
||||
return false;
|
||||
}
|
||||
|
||||
// For now, only integer ops acceptable.
|
||||
switch (b_info->type) {
|
||||
case OPTYPE_INTEGER:
|
||||
case OPTYPE_LOAD:
|
||||
case OPTYPE_STORE:
|
||||
//case OPTYPE_LOADFP:
|
||||
//case OPTYPE_STOREFP:
|
||||
break;
|
||||
default:
|
||||
// For now, only integer ops acceptable. Any instruction which can raise an
|
||||
// interrupt is *not* a possible swap candidate: see [1] for an example of
|
||||
// a crash caused by this error.
|
||||
//
|
||||
// [1] https://code.google.com/p/dolphin-emu/issues/detail?id=5864#c7
|
||||
if (b_info->type != OPTYPE_INTEGER)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check that we have no register collisions.
|
||||
// That is, check that none of b's outputs matches any of a's inputs,
|
||||
|
@ -79,6 +79,7 @@ static const wxLanguage langIds[] =
|
||||
#define DEV_DUMMY_STR _trans("Dummy")
|
||||
|
||||
#define SIDEV_STDCONT_STR _trans("Standard Controller")
|
||||
#define SIDEV_STEERING_STR _trans("Steering Wheel")
|
||||
#define SIDEV_BONGO_STR _trans("TaruKonga (Bongos)")
|
||||
#define SIDEV_GBA_STR "GBA"
|
||||
#define SIDEV_AM_BB_STR _trans("AM-Baseboard")
|
||||
@ -391,6 +392,7 @@ void CConfigMain::InitializeGUIValues()
|
||||
wxArrayString SIDevices;
|
||||
SIDevices.Add(_(DEV_NONE_STR));
|
||||
SIDevices.Add(_(SIDEV_STDCONT_STR));
|
||||
SIDevices.Add(_(SIDEV_STEERING_STR));
|
||||
SIDevices.Add(_(SIDEV_BONGO_STR));
|
||||
SIDevices.Add(_(SIDEV_GBA_STR));
|
||||
SIDevices.Add(_(SIDEV_AM_BB_STR));
|
||||
@ -443,15 +445,18 @@ void CConfigMain::InitializeGUIValues()
|
||||
case SIDEVICE_GC_CONTROLLER:
|
||||
GCSIDevice[i]->SetStringSelection(SIDevices[1]);
|
||||
break;
|
||||
case SIDEVICE_GC_TARUKONGA:
|
||||
case SIDEVICE_GC_STEERING:
|
||||
GCSIDevice[i]->SetStringSelection(SIDevices[2]);
|
||||
break;
|
||||
case SIDEVICE_GC_GBA:
|
||||
case SIDEVICE_GC_TARUKONGA:
|
||||
GCSIDevice[i]->SetStringSelection(SIDevices[3]);
|
||||
break;
|
||||
case SIDEVICE_AM_BASEBOARD:
|
||||
case SIDEVICE_GC_GBA:
|
||||
GCSIDevice[i]->SetStringSelection(SIDevices[4]);
|
||||
break;
|
||||
case SIDEVICE_AM_BASEBOARD:
|
||||
GCSIDevice[i]->SetStringSelection(SIDevices[5]);
|
||||
break;
|
||||
default:
|
||||
GCSIDevice[i]->SetStringSelection(SIDevices[0]);
|
||||
break;
|
||||
@ -618,6 +623,12 @@ void CConfigMain::CreateGUIControls()
|
||||
FrequencySelection->Append(wxString::Format(_("%d Hz"), 48000));
|
||||
FrequencySelection->Append(wxString::Format(_("%d Hz"), 32000));
|
||||
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||||
{
|
||||
FrequencySelection->Disable();
|
||||
BackendSelection->Disable();
|
||||
}
|
||||
|
||||
// Create sizer and add items to dialog
|
||||
wxStaticBoxSizer *sbAudioSettings = new wxStaticBoxSizer(wxVERTICAL, AudioPage, _("Sound Settings"));
|
||||
sbAudioSettings->Add(DSPEngine, 0, wxALL | wxEXPAND, 5);
|
||||
@ -1053,6 +1064,8 @@ void CConfigMain::ChooseSIDevice(wxString deviceName, int deviceNum)
|
||||
SIDevices tempType;
|
||||
if (!deviceName.compare(WXSTR_TRANS(SIDEV_STDCONT_STR)))
|
||||
tempType = SIDEVICE_GC_CONTROLLER;
|
||||
else if (!deviceName.compare(WXSTR_TRANS(SIDEV_STEERING_STR)))
|
||||
tempType = SIDEVICE_GC_STEERING;
|
||||
else if (!deviceName.compare(WXSTR_TRANS(SIDEV_BONGO_STR)))
|
||||
tempType = SIDEVICE_GC_TARUKONGA;
|
||||
else if (!deviceName.compare(wxT(SIDEV_GBA_STR)))
|
||||
|
@ -464,14 +464,15 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
|
||||
SelectedLanguage = 0;
|
||||
default:
|
||||
{
|
||||
wxCSConv WindowsCP1252(wxFontMapper::GetEncodingName(wxFONTENCODING_CP1252));
|
||||
rISOFile.GetName(wstring_name, SelectedLanguage);
|
||||
wxCSConv WindowsCP1252(wxFontMapper::GetEncodingName(wxFONTENCODING_CP1252));
|
||||
rISOFile.GetName(wstring_name, SelectedLanguage);
|
||||
|
||||
name = wxString(rISOFile.GetName(SelectedLanguage).c_str(), WindowsCP1252);
|
||||
m_gameList.append(StringFromFormat("%s (%c)\n",
|
||||
rISOFile.GetName(SelectedLanguage).c_str(), (rISOFile.GetCountry() == DiscIO::IVolume::COUNTRY_USA)?'U':'E'));
|
||||
description = wxString(company.size() ? company.c_str() :
|
||||
rISOFile.GetDescription(SelectedLanguage).c_str(), WindowsCP1252);
|
||||
name = wxString(rISOFile.GetName(SelectedLanguage).c_str(), WindowsCP1252);
|
||||
m_gameList.append(StringFromFormat("%s (%c)\n",
|
||||
rISOFile.GetName(SelectedLanguage).c_str(),
|
||||
(rISOFile.GetCountry() == DiscIO::IVolume::COUNTRY_USA) ? 'U' : 'E'));
|
||||
description = wxString(company.size() ? company.c_str() :
|
||||
rISOFile.GetDescription(SelectedLanguage).c_str(), WindowsCP1252);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -140,8 +140,8 @@ GameListItem::GameListItem(const std::string& _rFileName)
|
||||
SplitPath(m_FileName, NULL, &FileName, NULL);
|
||||
int length = FileName.length();
|
||||
wFileName.reserve(length+1);
|
||||
for (int i = 0; i < length; ++i)
|
||||
wFileName.push_back(FileName[i]);
|
||||
for (int j = 0; j < length; ++j)
|
||||
wFileName.push_back(FileName[j]);
|
||||
wFileName.push_back(0);
|
||||
}
|
||||
*i = wFileName;
|
||||
@ -283,7 +283,7 @@ bool GameListItem::GetName(std::wstring& wName, int index) const
|
||||
// This function will only succeed for wii discs with banners or WADs
|
||||
// utilize the same array as for gc discs (-1= Japanese, 0 = English etc
|
||||
index++;
|
||||
if ((index >=0) && (index < 10))
|
||||
if ((index >= 0) && (index < 10))
|
||||
{
|
||||
if (m_wNames.size() > (size_t)index)
|
||||
{
|
||||
|
@ -328,7 +328,6 @@ void CISOProperties::CreateGUIControls(bool IsWad)
|
||||
DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
|
||||
|
||||
// Wii Console
|
||||
EnableProgressiveScan = new wxCheckBox(m_GameConfig, ID_ENABLEPROGRESSIVESCAN, _("Enable Progressive Scan"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
|
||||
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
|
||||
DisableWiimoteSpeaker = new wxCheckBox(m_GameConfig, ID_DISABLEWIIMOTESPEAKER, _("Alternate Wiimote Timing"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
|
||||
DisableWiimoteSpeaker->SetToolTip(_("Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No effect on emulated wiimotes."));
|
||||
@ -378,18 +377,9 @@ void CISOProperties::CreateGUIControls(bool IsWad)
|
||||
if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO))
|
||||
{
|
||||
sbWiiOverrides->ShowItems(false);
|
||||
EnableProgressiveScan->Hide();
|
||||
EnableWideScreen->Hide();
|
||||
DisableWiimoteSpeaker->Hide();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Progressive Scan is not used by Dolphin itself, and changing it on a per-game
|
||||
// basis would have the side-effect of changing the SysConf, making this setting
|
||||
// rather useless.
|
||||
EnableProgressiveScan->Disable();
|
||||
}
|
||||
sbWiiOverrides->Add(EnableProgressiveScan, 0, wxLEFT, 5);
|
||||
sbWiiOverrides->Add(EnableWideScreen, 0, wxLEFT, 5);
|
||||
sbWiiOverrides->Add(DisableWiimoteSpeaker, 0, wxLEFT, 5);
|
||||
|
||||
@ -971,11 +961,6 @@ void CISOProperties::LoadGameConfig()
|
||||
else
|
||||
DSPHLE->Set3StateValue(wxCHK_UNDETERMINED);
|
||||
|
||||
if (GameIni.Get("Display", "ProgressiveScan", &bTemp))
|
||||
EnableProgressiveScan->Set3StateValue((wxCheckBoxState)bTemp);
|
||||
else
|
||||
EnableProgressiveScan->Set3StateValue(wxCHK_UNDETERMINED);
|
||||
|
||||
// ??
|
||||
if (GameIni.Get("Wii", "Widescreen", &bTemp))
|
||||
EnableWideScreen->Set3StateValue((wxCheckBoxState)bTemp);
|
||||
@ -1071,11 +1056,6 @@ bool CISOProperties::SaveGameConfig()
|
||||
else
|
||||
GameIni.Set("Core", "DSPHLE", DSPHLE->Get3StateValue());
|
||||
|
||||
if (EnableProgressiveScan->Get3StateValue() == wxCHK_UNDETERMINED)
|
||||
GameIni.DeleteKey("Display", "ProgressiveScan");
|
||||
else
|
||||
GameIni.Set("Display", "ProgressiveScan", EnableProgressiveScan->Get3StateValue());
|
||||
|
||||
if (EnableWideScreen->Get3StateValue() == wxCHK_UNDETERMINED)
|
||||
GameIni.DeleteKey("Wii", "Widescreen");
|
||||
else
|
||||
|
@ -72,7 +72,7 @@ private:
|
||||
wxCheckBox *CPUThread, *SkipIdle, *MMU, *MMUBAT, *TLBHack;
|
||||
wxCheckBox *VBeam, *FastDiscSpeed, *BlockMerging, *DSPHLE;
|
||||
// Wii
|
||||
wxCheckBox *EnableProgressiveScan, *EnableWideScreen, *DisableWiimoteSpeaker;
|
||||
wxCheckBox *EnableWideScreen, *DisableWiimoteSpeaker;
|
||||
// Video
|
||||
wxCheckBox *UseZTPSpeedupHack, *PHackEnable, *UseBBox;
|
||||
wxButton *PHSettings;
|
||||
|
@ -405,6 +405,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
|
||||
_3d_vision = CreateCheckBox(page_enh, _("3D Vision"), wxGetTranslation(_3d_vision_desc), vconfig.b3DVision);
|
||||
_3d_vision->Show(vconfig.backend_info.bSupports3DVision);
|
||||
szr_enh->Add(_3d_vision);
|
||||
szr_enh->Add(CreateCheckBox(page_enh, _("Widescreen Hack"), wxGetTranslation(ws_hack_desc), vconfig.bWidescreenHack));
|
||||
// TODO: Add anaglyph 3d here
|
||||
|
||||
wxStaticBoxSizer* const group_enh = new wxStaticBoxSizer(wxVERTICAL, page_enh, _("Enhancements"));
|
||||
@ -553,8 +554,6 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
|
||||
szr_misc->Add(CreateCheckBox(page_advanced, _("Crop"), wxGetTranslation(crop_desc), vconfig.bCrop));
|
||||
szr_misc->Add(CreateCheckBox(page_advanced, _("Enable Hotkeys"), wxGetTranslation(hotkeys_desc), vconfig.bOSDHotKey));
|
||||
|
||||
szr_misc->Add(CreateCheckBox(page_advanced, _("Widescreen Hack"), wxGetTranslation(ws_hack_desc), vconfig.bWidescreenHack));
|
||||
|
||||
// Progressive Scan
|
||||
{
|
||||
wxCheckBox* const cb_prog_scan = new wxCheckBox(page_advanced, wxID_ANY, _("Enable Progressive Scan"));
|
||||
|
9
Source/Core/DolphinWX/resources/dolphin-emu.desktop
Normal file
9
Source/Core/DolphinWX/resources/dolphin-emu.desktop
Normal file
@ -0,0 +1,9 @@
|
||||
[Desktop Entry]
|
||||
Version=1.0
|
||||
Type=Application
|
||||
Name=Dolphin Emulator
|
||||
Comment=A Wii/GameCube Emulator
|
||||
Icon=dolphin-emu
|
||||
Exec=dolphin-emu
|
||||
Categories=Game;
|
||||
|
@ -254,9 +254,9 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
|
||||
for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
|
||||
{
|
||||
range.diph.dwObj = offset * sizeof(LONG);
|
||||
// try to set some nice power of 2 values (8192)
|
||||
range.lMin = -(1 << 13);
|
||||
range.lMax = (1 << 13);
|
||||
// try to set some nice power of 2 values (128) to match the GameCube controls
|
||||
range.lMin = -(1 << 7);
|
||||
range.lMax = (1 << 7);
|
||||
m_device->SetProperty(DIPROP_RANGE, &range.diph);
|
||||
// but i guess not all devices support setting range
|
||||
// so i getproperty right afterward incase it didn't set :P
|
||||
@ -281,17 +281,19 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
|
||||
if ( objects.size() )
|
||||
{
|
||||
// temporary
|
||||
DWORD rgdwAxes[] = {DIJOFS_X, DIJOFS_Y};
|
||||
LONG rglDirection[] = {0, 0};
|
||||
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
|
||||
LONG rglDirection[2] = {-200, 0};
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.dwDuration = INFINITE; // (4 * DI_SECONDS)
|
||||
eff.dwSamplePeriod = 0;
|
||||
eff.dwGain = DI_FFNOMINALMAX;
|
||||
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
eff.cAxes = std::min((DWORD)2, (DWORD)objects.size());
|
||||
eff.dwTriggerRepeatInterval = 0;
|
||||
eff.cAxes = std::min((DWORD)1, (DWORD)objects.size());
|
||||
eff.rgdwAxes = rgdwAxes;
|
||||
eff.rglDirection = rglDirection;
|
||||
|
||||
@ -310,7 +312,12 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
|
||||
{
|
||||
// ugly if ladder
|
||||
if (0 == f)
|
||||
{
|
||||
DICONSTANTFORCE diCF = {-10000};
|
||||
diCF.lMagnitude = DI_FFNOMINALMAX;
|
||||
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
|
||||
eff.lpvTypeSpecificParams = &diCF;
|
||||
}
|
||||
else if (1 == f)
|
||||
eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
|
||||
else
|
||||
|
@ -236,7 +236,7 @@ bool GetConfig(const int &type)
|
||||
case CONFIG_DISABLEFOG:
|
||||
return g_ActiveConfig.bDisableFog;
|
||||
case CONFIG_SHOWEFBREGIONS:
|
||||
return g_ActiveConfig.bShowEFBCopyRegions;
|
||||
return false;
|
||||
default:
|
||||
PanicAlert("GetConfig Error: Unknown Config Type!");
|
||||
return false;
|
||||
|
@ -17,7 +17,6 @@
|
||||
|
||||
#include "Globals.h"
|
||||
#include "FramebufferManager.h"
|
||||
#include "VertexShaderGen.h"
|
||||
|
||||
#include "TextureConverter.h"
|
||||
#include "Render.h"
|
||||
@ -28,11 +27,6 @@ namespace OGL
|
||||
|
||||
extern bool s_bHaveFramebufferBlit; // comes from Render.cpp. ugly.
|
||||
|
||||
static GLuint s_VBO = 0;
|
||||
static GLuint s_VAO = 0;
|
||||
static MathUtil::Rectangle<float> s_cached_sourcerc;
|
||||
static MathUtil::Rectangle<float> s_cached_drawrc;
|
||||
|
||||
int FramebufferManager::m_targetWidth;
|
||||
int FramebufferManager::m_targetHeight;
|
||||
int FramebufferManager::m_msaaSamples;
|
||||
@ -59,15 +53,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
|
||||
m_resolvedDepthTexture = 0;
|
||||
m_xfbFramebuffer = 0;
|
||||
|
||||
s_cached_sourcerc.bottom = -1;
|
||||
s_cached_sourcerc.left = -1;
|
||||
s_cached_sourcerc.right = -1;
|
||||
s_cached_sourcerc.top = -1;
|
||||
s_cached_drawrc.bottom = -1;
|
||||
s_cached_drawrc.left = -1;
|
||||
s_cached_drawrc.right = -1;
|
||||
s_cached_drawrc.top = -1;
|
||||
|
||||
m_targetWidth = targetWidth;
|
||||
m_targetHeight = targetHeight;
|
||||
|
||||
@ -184,28 +169,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
|
||||
// Create XFB framebuffer; targets will be created elsewhere.
|
||||
|
||||
glGenFramebuffersEXT(1, &m_xfbFramebuffer);
|
||||
|
||||
// Generate VBO & VAO - and initialize the VAO for "Draw"
|
||||
glGenBuffers(1, &s_VBO);
|
||||
glGenVertexArrays(1, &s_VAO);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
|
||||
glBindVertexArray(s_VAO);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 6*sizeof(GLfloat), NULL);
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+2);
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE1);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+4);
|
||||
|
||||
// TODO: this after merging with graphic_update
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
|
||||
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
|
||||
glViewport(0, 0, m_targetWidth, m_targetHeight);
|
||||
glScissor(0, 0, m_targetWidth, m_targetHeight);
|
||||
@ -217,8 +181,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
|
||||
FramebufferManager::~FramebufferManager()
|
||||
{
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
||||
glDeleteBuffers(1, &s_VBO);
|
||||
glDeleteVertexArrays(1, &s_VAO);
|
||||
|
||||
GLuint glObj[3];
|
||||
|
||||
@ -343,35 +305,24 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
|
||||
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture);
|
||||
|
||||
if(!(s_cached_sourcerc == sourcerc) || !(s_cached_drawrc == drawrc)) {
|
||||
GLfloat vertices[] = {
|
||||
drawrc.left, drawrc.bottom,
|
||||
sourcerc.left, sourcerc.bottom,
|
||||
0.0f, 0.0f,
|
||||
drawrc.left, drawrc.top,
|
||||
sourcerc.left, sourcerc.top,
|
||||
0.0f, 1.0f,
|
||||
drawrc.right, drawrc.top,
|
||||
sourcerc.right, sourcerc.top,
|
||||
1.0f, 1.0f,
|
||||
drawrc.right, drawrc.bottom,
|
||||
sourcerc.right, sourcerc.bottom,
|
||||
1.0f, 0.0f
|
||||
};
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, 2*4*3*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
|
||||
|
||||
s_cached_sourcerc = sourcerc;
|
||||
s_cached_drawrc = drawrc;
|
||||
}
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(sourcerc.left, sourcerc.bottom);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1, 0, 0);
|
||||
glVertex2f(drawrc.left, drawrc.bottom);
|
||||
|
||||
glTexCoord2f(sourcerc.left, sourcerc.top);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1, 0, 1);
|
||||
glVertex2f(drawrc.left, drawrc.top);
|
||||
|
||||
glTexCoord2f(sourcerc.right, sourcerc.top);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1);
|
||||
glVertex2f(drawrc.right, drawrc.top);
|
||||
|
||||
glTexCoord2f(sourcerc.right, sourcerc.bottom);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0);
|
||||
glVertex2f(drawrc.right, drawrc.bottom);
|
||||
glEnd();
|
||||
|
||||
glBindVertexArray(s_VAO);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
// TODO: this after merging with graphic_update
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
|
@ -27,9 +27,8 @@
|
||||
|
||||
#define COMPILED_CODE_SIZE 4096
|
||||
|
||||
// TODO: Use this again for performance, but without VAO we never know exactly the last configuration
|
||||
static u32 s_prevcomponents; // previous state set
|
||||
|
||||
// TODO: this guy is never initialized
|
||||
u32 s_prevcomponents; // previous state set
|
||||
/*
|
||||
#ifdef _WIN32
|
||||
#ifdef _M_IX86
|
||||
@ -65,6 +64,7 @@ public:
|
||||
|
||||
virtual void Initialize(const PortableVertexDeclaration &_vtx_decl);
|
||||
virtual void SetupVertexPointers();
|
||||
virtual void EnableComponents(u32 components);
|
||||
};
|
||||
|
||||
namespace OGL
|
||||
@ -187,7 +187,6 @@ void GLVertexFormat::SetupVertexPointers() {
|
||||
#ifdef USE_JIT
|
||||
((void (*)())(void*)m_compiledCode)();
|
||||
#else
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, vtx_decl.stride, VertexManager::s_pBaseBufferPointer);
|
||||
if (vtx_decl.num_normals >= 1) {
|
||||
glNormalPointer(VarToGL(vtx_decl.normal_gl_type), vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[0]));
|
||||
@ -220,32 +219,34 @@ void GLVertexFormat::SetupVertexPointers() {
|
||||
glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.posmtx_offset));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (s_prevcomponents != m_components)
|
||||
void GLVertexFormat::EnableComponents(u32 components)
|
||||
{
|
||||
if (s_prevcomponents != components)
|
||||
{
|
||||
// vertices
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
VertexManager::Flush();
|
||||
|
||||
// matrices
|
||||
if ((m_components & VB_HAS_POSMTXIDX) != (s_prevcomponents & VB_HAS_POSMTXIDX))
|
||||
if ((components & VB_HAS_POSMTXIDX) != (s_prevcomponents & VB_HAS_POSMTXIDX))
|
||||
{
|
||||
if (m_components & VB_HAS_POSMTXIDX)
|
||||
if (components & VB_HAS_POSMTXIDX)
|
||||
glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
|
||||
else
|
||||
glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB);
|
||||
}
|
||||
|
||||
// normals
|
||||
if ((m_components & VB_HAS_NRM0) != (s_prevcomponents & VB_HAS_NRM0))
|
||||
if ((components & VB_HAS_NRM0) != (s_prevcomponents & VB_HAS_NRM0))
|
||||
{
|
||||
if (m_components & VB_HAS_NRM0)
|
||||
if (components & VB_HAS_NRM0)
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
else
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
if ((m_components & VB_HAS_NRM1) != (s_prevcomponents & VB_HAS_NRM1))
|
||||
if ((components & VB_HAS_NRM1) != (s_prevcomponents & VB_HAS_NRM1))
|
||||
{
|
||||
if (m_components & VB_HAS_NRM1) {
|
||||
if (components & VB_HAS_NRM1) {
|
||||
glEnableVertexAttribArray(SHADER_NORM1_ATTRIB);
|
||||
glEnableVertexAttribArray(SHADER_NORM2_ATTRIB);
|
||||
}
|
||||
@ -258,9 +259,9 @@ void GLVertexFormat::SetupVertexPointers() {
|
||||
// color
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
if ((m_components & (VB_HAS_COL0 << i)) != (s_prevcomponents & (VB_HAS_COL0 << i)))
|
||||
if ((components & (VB_HAS_COL0 << i)) != (s_prevcomponents & (VB_HAS_COL0 << i)))
|
||||
{
|
||||
if (m_components & (VB_HAS_COL0 << i))
|
||||
if (components & (VB_HAS_COL0 << i))
|
||||
glEnableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
|
||||
else
|
||||
glDisableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
|
||||
@ -270,16 +271,16 @@ void GLVertexFormat::SetupVertexPointers() {
|
||||
// tex
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
if ((m_components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
|
||||
if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
|
||||
{
|
||||
glClientActiveTexture(GL_TEXTURE0 + i);
|
||||
if (m_components & (VB_HAS_UV0 << i))
|
||||
if (components & (VB_HAS_UV0 << i))
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
else
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
}
|
||||
|
||||
s_prevcomponents = m_components;
|
||||
s_prevcomponents = components;
|
||||
}
|
||||
}
|
||||
|
@ -17,16 +17,12 @@
|
||||
|
||||
#include "GLUtil.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "RasterFont.h"
|
||||
// globals
|
||||
|
||||
|
||||
static const u32 char_width = 8;
|
||||
static const u32 char_height = 13;
|
||||
static const u32 char_offset = 32;
|
||||
static const u32 char_count = 95;
|
||||
|
||||
const u8 rasters[char_count][char_height] = {
|
||||
const GLubyte rasters[][13] = {
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
|
||||
{0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36},
|
||||
@ -124,160 +120,104 @@ const u8 rasters[char_count][char_height] = {
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x8f, 0xf1, 0x60, 0x00, 0x00, 0x00}
|
||||
};
|
||||
|
||||
static const char *s_vertex_shader =
|
||||
"attribute vec2 vertexPosition;\n"
|
||||
"attribute vec2 texturePosition;\n"
|
||||
"varying vec2 tpos;\n"
|
||||
"void main(void) {\n"
|
||||
" gl_Position = vec4(vertexPosition,0,1);\n"
|
||||
" tpos = texturePosition;\n"
|
||||
"}\n";
|
||||
|
||||
static const char *s_fragment_shader =
|
||||
"#extension GL_ARB_texture_rectangle : enable\n"
|
||||
"uniform sampler2DRect textureSampler;\n"
|
||||
"uniform vec4 color;\n"
|
||||
"varying vec2 tpos;\n"
|
||||
"void main(void) {\n"
|
||||
" gl_FragColor = texture2DRect(textureSampler,tpos) * color;\n"
|
||||
"}\n";
|
||||
|
||||
RasterFont::RasterFont()
|
||||
{
|
||||
// generate the texture
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE, texture);
|
||||
u32* texture_data = new u32[char_width*char_count*char_height];
|
||||
for(u32 y=0; y<char_height; y++) {
|
||||
for(u32 c=0; c<char_count; c++) {
|
||||
for(u32 x=0; x<char_width; x++) {
|
||||
bool pixel = rasters[c][y] & (1<<(char_width-x-1));
|
||||
texture_data[char_width*char_count*y+char_width*c+x] = pixel ? -1 : 0;
|
||||
}
|
||||
}
|
||||
// set GL modes
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
// create the raster font
|
||||
fontOffset = glGenLists(128);
|
||||
for (int i = 32; i < 127; i++) {
|
||||
glNewList(i + fontOffset, GL_COMPILE);
|
||||
glBitmap(8, 13, 0.0f, 2.0f, 10.0f, 0.0f, rasters[i - 32]);
|
||||
glEndList();
|
||||
}
|
||||
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, char_width*char_count, char_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data);
|
||||
delete [] texture_data;
|
||||
|
||||
// generate shader
|
||||
shader_program = OpenGL_CompileProgram(s_vertex_shader, s_fragment_shader);
|
||||
|
||||
// bound uniforms
|
||||
glUseProgram(shader_program);
|
||||
glUniform1i(glGetUniformLocation(shader_program,"textureSampler"), 0); // GL_TEXTURE0
|
||||
uniform_color_id = glGetUniformLocation(shader_program,"color");
|
||||
glUniform4f(uniform_color_id, 1, 1, 1, 1);
|
||||
cached_color = -1;
|
||||
glUseProgram(0);
|
||||
|
||||
// generate VBO & VAO
|
||||
glGenBuffers(1, &VBO);
|
||||
glGenVertexArrays(1, &VAO);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
glBindVertexArray(VAO);
|
||||
glEnableVertexAttribArray(glGetAttribLocation(shader_program, "vertexPosition"));
|
||||
glVertexAttribPointer(glGetAttribLocation(shader_program, "vertexPosition"), 2, GL_FLOAT, 0, sizeof(GLfloat)*4, NULL);
|
||||
glEnableVertexAttribArray(glGetAttribLocation(shader_program, "texturePosition"));
|
||||
glVertexAttribPointer(glGetAttribLocation(shader_program, "texturePosition"), 2, GL_FLOAT, 0, sizeof(GLfloat)*4, (GLfloat*)NULL+2);
|
||||
|
||||
// TODO: this after merging with graphic_update
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
temp_buffer = new char[TEMP_BUFFER_SIZE];
|
||||
}
|
||||
|
||||
RasterFont::~RasterFont()
|
||||
{
|
||||
glDeleteTextures(1, &texture);
|
||||
glDeleteBuffers(1, &VBO);
|
||||
glDeleteVertexArrays(1, &VAO);
|
||||
glDeleteProgram(shader_program);
|
||||
glDeleteLists(fontOffset, 128);
|
||||
delete [] temp_buffer;
|
||||
}
|
||||
|
||||
void RasterFont::printMultilineText(const char *text, double start_x, double start_y, double z, int bbWidth, int bbHeight, u32 color)
|
||||
void RasterFont::printString(const char *s, double x, double y, double z)
|
||||
{
|
||||
int length = (int)strlen(text);
|
||||
int length = (int)strlen(s);
|
||||
if (!length)
|
||||
return; // nothing to do
|
||||
|
||||
glBindVertexArray(VAO);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, length*4*6*sizeof(GLfloat), NULL, GL_STREAM_DRAW);
|
||||
GLfloat *vertices = (GLfloat*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
|
||||
int usage = 0;
|
||||
GLfloat delta_x = 2*char_width/GLfloat(bbWidth);
|
||||
GLfloat delta_y = 2*char_height/GLfloat(bbHeight);
|
||||
GLfloat border_x = 1*2/GLfloat(bbWidth);
|
||||
GLfloat border_y = 2*2/GLfloat(bbHeight);
|
||||
|
||||
GLfloat x = start_x;
|
||||
GLfloat y = start_y;
|
||||
|
||||
for(int i=0; i<length; i++) {
|
||||
u8 c = text[i];
|
||||
|
||||
if(c == '\n') {
|
||||
x = start_x;
|
||||
y -= delta_y + border_y;
|
||||
continue;
|
||||
}
|
||||
|
||||
// do not print spaces, they can be skipped easyly
|
||||
if(c == ' ') {
|
||||
x += delta_x + border_x;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(c < char_offset || c >= char_count+char_offset) continue;
|
||||
|
||||
vertices[usage++] = x;
|
||||
vertices[usage++] = y;
|
||||
vertices[usage++] = (c-char_offset)*char_width;
|
||||
vertices[usage++] = 0;
|
||||
|
||||
vertices[usage++] = x+delta_x;
|
||||
vertices[usage++] = y;
|
||||
vertices[usage++] = (c-char_offset+1)*char_width;
|
||||
vertices[usage++] = 0;
|
||||
|
||||
vertices[usage++] = x+delta_x;
|
||||
vertices[usage++] = y+delta_y;
|
||||
vertices[usage++] = (c-char_offset+1)*char_width;
|
||||
vertices[usage++] = char_height;
|
||||
|
||||
vertices[usage++] = x;
|
||||
vertices[usage++] = y;
|
||||
vertices[usage++] = (c-char_offset)*char_width;
|
||||
vertices[usage++] = 0;
|
||||
|
||||
vertices[usage++] = x+delta_x;
|
||||
vertices[usage++] = y+delta_y;
|
||||
vertices[usage++] = (c-char_offset+1)*char_width;
|
||||
vertices[usage++] = char_height;
|
||||
|
||||
vertices[usage++] = x;
|
||||
vertices[usage++] = y+delta_y;
|
||||
vertices[usage++] = (c-char_offset)*char_width;
|
||||
vertices[usage++] = char_height;
|
||||
|
||||
x += delta_x + border_x;
|
||||
}
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
return;
|
||||
if (length >= TEMP_BUFFER_SIZE)
|
||||
length = TEMP_BUFFER_SIZE - 1;
|
||||
|
||||
glUseProgram(shader_program);
|
||||
|
||||
if(color != cached_color) {
|
||||
glUniform4f(uniform_color_id, ((color>>16)&0xff)/255.f,((color>>8)&0xff)/255.f,((color>>0)&0xff)/255.f,((color>>24)&0xff)/255.f);
|
||||
cached_color = color;
|
||||
// Sanitize string to avoid GL errors.
|
||||
char *s2 = temp_buffer;
|
||||
memcpy(s2, s, length);
|
||||
s2[length] = 0;
|
||||
for (int i = 0; i < length; i++) {
|
||||
if (s2[i] < 32 || s2[i] > 126)
|
||||
s2[i] = '!';
|
||||
}
|
||||
|
||||
// go to the right spot
|
||||
glRasterPos3d(x, y, z);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
glPushAttrib (GL_LIST_BIT);
|
||||
glListBase(fontOffset);
|
||||
glCallLists((GLsizei)strlen(s2), GL_UNSIGNED_BYTE, (GLubyte *) s2);
|
||||
GL_REPORT_ERRORD();
|
||||
glPopAttrib();
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void RasterFont::printCenteredString(const char *s, double y, int screen_width, double z)
|
||||
{
|
||||
int length = (int)strlen(s);
|
||||
int x = (int)(screen_width/2.0 - (length/2.0)*char_width);
|
||||
printString(s, x, y, z);
|
||||
}
|
||||
|
||||
void RasterFont::printMultilineText(const char *text, double start_x, double start_y, double z, int bbWidth, int bbHeight)
|
||||
{
|
||||
double x = start_x;
|
||||
double y = start_y;
|
||||
char temp[1024];
|
||||
char *t = temp;
|
||||
while (*text)
|
||||
{
|
||||
if (*text == '\n')
|
||||
{
|
||||
*t = 0;
|
||||
printString(temp, x, y, z);
|
||||
y -= char_height * 2.0f / bbHeight;
|
||||
x = start_x;
|
||||
t = temp;
|
||||
}
|
||||
else if (*text == '\r')
|
||||
{
|
||||
t = temp;
|
||||
}
|
||||
else if (*text == '\t')
|
||||
{
|
||||
//todo: add tabs every something like 4*char_width
|
||||
*t = 0;
|
||||
int cpos = (int)strlen(temp);
|
||||
int newpos = (cpos + 4) & (~3);
|
||||
printString(temp, x, y, z);
|
||||
x = start_x + (char_width*newpos) * 2.0f / bbWidth;
|
||||
t = temp;
|
||||
*t++ = ' ';
|
||||
}
|
||||
else
|
||||
*t++ = *text;
|
||||
|
||||
text++;
|
||||
}
|
||||
|
||||
// ????
|
||||
if (t != text)
|
||||
{
|
||||
*t = 0;
|
||||
printString(temp, x, y, z);
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE, texture);
|
||||
glDrawArrays(GL_TRIANGLES, 0, usage/4);
|
||||
|
||||
// TODO: this after merging with graphic_update
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
@ -23,16 +23,20 @@ public:
|
||||
RasterFont();
|
||||
~RasterFont(void);
|
||||
static int debug;
|
||||
|
||||
// some useful constants
|
||||
enum {char_width = 10};
|
||||
enum {char_height = 15};
|
||||
|
||||
// and the happy helper functions
|
||||
void printString(const char *s, double x, double y, double z=0.0);
|
||||
void printCenteredString(const char *s, double y, int screen_width, double z=0.0);
|
||||
|
||||
void printMultilineText(const char *text, double x, double y, double z, int bbWidth, int bbHeight, u32 color);
|
||||
void printMultilineText(const char *text, double x, double y, double z, int bbWidth, int bbHeight);
|
||||
private:
|
||||
|
||||
u32 VBO;
|
||||
u32 VAO;
|
||||
u32 texture;
|
||||
u32 shader_program;
|
||||
u32 uniform_color_id;
|
||||
u32 cached_color;
|
||||
int fontOffset;
|
||||
char *temp_buffer;
|
||||
enum {TEMP_BUFFER_SIZE = 64 * 1024};
|
||||
};
|
||||
|
||||
#endif // _RASTERFONT_H_
|
||||
|
@ -107,14 +107,10 @@ namespace OGL
|
||||
|
||||
// Declarations and definitions
|
||||
// ----------------------------
|
||||
static int s_fps = 0;
|
||||
static GLuint s_ShowEFBCopyRegions_VBO = 0;
|
||||
static GLuint s_ShowEFBCopyRegions_VAO = 0;
|
||||
static GLuint s_Swap_VBO = 0;
|
||||
static GLuint s_Swap_VAO[2];
|
||||
static TargetRectangle s_cached_targetRc;
|
||||
int s_fps=0;
|
||||
|
||||
static RasterFont* s_pfont = NULL;
|
||||
|
||||
RasterFont* s_pfont = NULL;
|
||||
|
||||
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
|
||||
static int s_MSAASamples = 1;
|
||||
@ -130,9 +126,9 @@ static std::thread scrshotThread;
|
||||
#endif
|
||||
|
||||
// EFB cache related
|
||||
static const u32 EFB_CACHE_RECT_SIZE = 64; // Cache 64x64 blocks.
|
||||
static const u32 EFB_CACHE_WIDTH = (EFB_WIDTH + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; // round up
|
||||
static const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE;
|
||||
const u32 EFB_CACHE_RECT_SIZE = 64; // Cache 64x64 blocks.
|
||||
const u32 EFB_CACHE_WIDTH = (EFB_WIDTH + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; // round up
|
||||
const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE;
|
||||
static bool s_efbCacheValid[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT];
|
||||
static std::vector<u32> s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2 for PEEK_Z and PEEK_COLOR
|
||||
|
||||
@ -255,16 +251,7 @@ Renderer::Renderer()
|
||||
OSDInternalH = 0;
|
||||
|
||||
s_fps=0;
|
||||
s_ShowEFBCopyRegions_VBO = 0;
|
||||
s_Swap_VBO = 0;
|
||||
s_blendMode = 0;
|
||||
|
||||
// should be invalid, so there will be an upload on the first call
|
||||
s_cached_targetRc.bottom = -1;
|
||||
s_cached_targetRc.top = -1;
|
||||
s_cached_targetRc.left = -1;
|
||||
s_cached_targetRc.right = -1;
|
||||
|
||||
|
||||
InitFPSCounter();
|
||||
|
||||
@ -325,13 +312,6 @@ Renderer::Renderer()
|
||||
bSuccess = false;
|
||||
}
|
||||
|
||||
if (!GLEW_ARB_vertex_array_object)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
|
||||
"GPU: Does your video card support OpenGL 3.0?");
|
||||
bSuccess = false;
|
||||
}
|
||||
|
||||
s_bHaveFramebufferBlit = strstr(ptoken, "GL_EXT_framebuffer_blit") != NULL;
|
||||
s_bHaveCoverageMSAA = strstr(ptoken, "GL_NV_framebuffer_multisample_coverage") != NULL;
|
||||
|
||||
@ -471,46 +451,17 @@ Renderer::Renderer()
|
||||
cgGLSetDebugMode(GL_FALSE);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// creating buffers
|
||||
glGenBuffers(1, &s_ShowEFBCopyRegions_VBO);
|
||||
glGenVertexArrays(1, &s_ShowEFBCopyRegions_VAO);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s_ShowEFBCopyRegions_VBO);
|
||||
glBindVertexArray( s_ShowEFBCopyRegions_VAO );
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glColorPointer (3, GL_FLOAT, sizeof(GLfloat)*5, (GLfloat*)NULL+2);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(GLfloat)*5, NULL);
|
||||
|
||||
glGenBuffers(1, &s_Swap_VBO);
|
||||
glGenVertexArrays(2, s_Swap_VAO);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s_Swap_VBO);
|
||||
glBindVertexArray(s_Swap_VAO[0]);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 7*sizeof(GLfloat), NULL);
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 7*sizeof(GLfloat), (GLfloat*)NULL+3);
|
||||
|
||||
glBindVertexArray(s_Swap_VAO[1]);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 7*sizeof(GLfloat), NULL);
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 7*sizeof(GLfloat), (GLfloat*)NULL+3);
|
||||
glClientActiveTexture(GL_TEXTURE1);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 7*sizeof(GLfloat), (GLfloat*)NULL+5);
|
||||
|
||||
// TODO: this after merging with graphic_update
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glStencilFunc(GL_ALWAYS, 0, 0);
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
|
||||
glViewport(0, 0, GetTargetWidth(), GetTargetHeight()); // Reset The Current Viewport
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClearDepth(1.0f);
|
||||
@ -527,6 +478,11 @@ Renderer::Renderer()
|
||||
glBlendColorEXT(0, 0, 0, 0.5f);
|
||||
glClearDepth(1.0f);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
// legacy multitexturing: select texture channel only.
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
@ -542,13 +498,6 @@ Renderer::~Renderer()
|
||||
{
|
||||
g_Config.bRunning = false;
|
||||
UpdateActiveConfig();
|
||||
|
||||
glDeleteBuffers(1, &s_ShowEFBCopyRegions_VBO);
|
||||
glDeleteVertexArrays(1, &s_ShowEFBCopyRegions_VAO);
|
||||
glDeleteBuffers(1, &s_Swap_VBO);
|
||||
glDeleteVertexArrays(2, s_Swap_VAO);
|
||||
s_ShowEFBCopyRegions_VBO = 0;
|
||||
|
||||
delete s_pfont;
|
||||
s_pfont = 0;
|
||||
|
||||
@ -596,15 +545,9 @@ void Renderer::DrawDebugInfo()
|
||||
// Set Line Size
|
||||
glLineWidth(3.0f);
|
||||
|
||||
// 2*Coords + 3*Color
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s_ShowEFBCopyRegions_VBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, stats.efb_regions.size() * sizeof(GLfloat) * (2+3)*2*6, NULL, GL_STREAM_DRAW);
|
||||
GLfloat *Vertices = (GLfloat*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
glBegin(GL_LINES);
|
||||
|
||||
// Draw EFB copy regions rectangles
|
||||
int a = 0;
|
||||
GLfloat color[3] = {0.0f, 1.0f, 1.0f};
|
||||
|
||||
for (std::vector<EFBRectangle>::const_iterator it = stats.efb_regions.begin();
|
||||
it != stats.efb_regions.end(); ++it)
|
||||
{
|
||||
@ -615,97 +558,22 @@ void Renderer::DrawDebugInfo()
|
||||
GLfloat x2 = (GLfloat) -1.0f + ((GLfloat)it->right / halfWidth);
|
||||
GLfloat y2 = (GLfloat) 1.0f - ((GLfloat)it->bottom / halfHeight);
|
||||
|
||||
Vertices[a++] = x;
|
||||
Vertices[a++] = y;
|
||||
Vertices[a++] = color[0];
|
||||
Vertices[a++] = color[1];
|
||||
Vertices[a++] = color[2];
|
||||
|
||||
Vertices[a++] = x2;
|
||||
Vertices[a++] = y;
|
||||
Vertices[a++] = color[0];
|
||||
Vertices[a++] = color[1];
|
||||
Vertices[a++] = color[2];
|
||||
|
||||
|
||||
Vertices[a++] = x2;
|
||||
Vertices[a++] = y;
|
||||
Vertices[a++] = color[0];
|
||||
Vertices[a++] = color[1];
|
||||
Vertices[a++] = color[2];
|
||||
|
||||
Vertices[a++] = x2;
|
||||
Vertices[a++] = y2;
|
||||
Vertices[a++] = color[0];
|
||||
Vertices[a++] = color[1];
|
||||
Vertices[a++] = color[2];
|
||||
|
||||
|
||||
Vertices[a++] = x2;
|
||||
Vertices[a++] = y2;
|
||||
Vertices[a++] = color[0];
|
||||
Vertices[a++] = color[1];
|
||||
Vertices[a++] = color[2];
|
||||
|
||||
Vertices[a++] = x;
|
||||
Vertices[a++] = y2;
|
||||
Vertices[a++] = color[0];
|
||||
Vertices[a++] = color[1];
|
||||
Vertices[a++] = color[2];
|
||||
|
||||
|
||||
Vertices[a++] = x;
|
||||
Vertices[a++] = y2;
|
||||
Vertices[a++] = color[0];
|
||||
Vertices[a++] = color[1];
|
||||
Vertices[a++] = color[2];
|
||||
|
||||
Vertices[a++] = x;
|
||||
Vertices[a++] = y;
|
||||
Vertices[a++] = color[0];
|
||||
Vertices[a++] = color[1];
|
||||
Vertices[a++] = color[2];
|
||||
|
||||
|
||||
Vertices[a++] = x;
|
||||
Vertices[a++] = y;
|
||||
Vertices[a++] = color[0];
|
||||
Vertices[a++] = color[1];
|
||||
Vertices[a++] = color[2];
|
||||
|
||||
Vertices[a++] = x2;
|
||||
Vertices[a++] = y2;
|
||||
Vertices[a++] = color[0];
|
||||
Vertices[a++] = color[1];
|
||||
Vertices[a++] = color[2];
|
||||
|
||||
|
||||
Vertices[a++] = x2;
|
||||
Vertices[a++] = y;
|
||||
Vertices[a++] = color[0];
|
||||
Vertices[a++] = color[1];
|
||||
Vertices[a++] = color[2];
|
||||
|
||||
Vertices[a++] = x;
|
||||
Vertices[a++] = y2;
|
||||
Vertices[a++] = color[0];
|
||||
Vertices[a++] = color[1];
|
||||
Vertices[a++] = color[2];
|
||||
|
||||
// TO DO: build something nicer here
|
||||
GLfloat temp = color[0];
|
||||
color[0] = color[1];
|
||||
color[1] = color[2];
|
||||
color[2] = temp;
|
||||
// Draw shadow of rect
|
||||
glColor3f(0.0f, 0.0f, 0.0f);
|
||||
glVertex2f(x, y - 0.01); glVertex2f(x2, y - 0.01);
|
||||
glVertex2f(x, y2 - 0.01); glVertex2f(x2, y2 - 0.01);
|
||||
glVertex2f(x + 0.005, y); glVertex2f(x + 0.005, y2);
|
||||
glVertex2f(x2 + 0.005, y); glVertex2f(x2 + 0.005, y2);
|
||||
|
||||
// Draw rect
|
||||
glColor3f(0.0f, 1.0f, 1.0f);
|
||||
glVertex2f(x, y); glVertex2f(x2, y);
|
||||
glVertex2f(x, y2); glVertex2f(x2, y2);
|
||||
glVertex2f(x, y); glVertex2f(x, y2);
|
||||
glVertex2f(x2, y); glVertex2f(x2, y2);
|
||||
}
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
|
||||
glBindVertexArray( s_ShowEFBCopyRegions_VAO );
|
||||
glDrawArrays(GL_LINES, 0, stats.efb_regions.size() * 2*6);
|
||||
|
||||
// TODO: this after merging with graphic_update
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glEnd();
|
||||
|
||||
// Restore Line Size
|
||||
glLineWidth(lSize);
|
||||
@ -733,13 +601,16 @@ void Renderer::RenderText(const char *text, int left, int top, u32 color)
|
||||
const int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth();
|
||||
const int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight();
|
||||
|
||||
glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
|
||||
((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
s_pfont->printMultilineText(text,
|
||||
left * 2.0f / (float)nBackbufferWidth - 1,
|
||||
1 - top * 2.0f / (float)nBackbufferHeight,
|
||||
0, nBackbufferWidth, nBackbufferHeight, color);
|
||||
0, nBackbufferWidth, nBackbufferHeight);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
@ -1264,42 +1135,43 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
// Render to the real buffer now.
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // switch to the window backbuffer
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, read_texture);
|
||||
if (applyShader)
|
||||
{
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(targetRc.left, targetRc.bottom);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1, 0, 0);
|
||||
glVertex2f(-1, -1);
|
||||
|
||||
if(!( s_cached_targetRc == targetRc)) {
|
||||
GLfloat vertices[] = {
|
||||
-1.0f, -1.0f, 1.0f,
|
||||
(GLfloat)targetRc.left, (GLfloat)targetRc.bottom,
|
||||
0.0f, 0.0f,
|
||||
|
||||
-1.0f, 1.0f, 1.0f,
|
||||
(GLfloat)targetRc.left, (GLfloat)targetRc.top,
|
||||
0.0f, 1.0f,
|
||||
|
||||
1.0f, 1.0f, 1.0f,
|
||||
(GLfloat)targetRc.right, (GLfloat)targetRc.top,
|
||||
1.0f, 1.0f,
|
||||
|
||||
1.0f, -1.0f, 1.0f,
|
||||
(GLfloat)targetRc.right, (GLfloat)targetRc.bottom,
|
||||
1.0f, 0.0f
|
||||
};
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s_Swap_VBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, 4*7*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
|
||||
|
||||
s_cached_targetRc = targetRc;
|
||||
}
|
||||
|
||||
glBindVertexArray(s_Swap_VAO[applyShader]);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glTexCoord2f(targetRc.left, targetRc.top);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1, 0, 1);
|
||||
glVertex2f(-1, 1);
|
||||
|
||||
|
||||
// TODO: this after merging with graphic_update
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
if(applyShader)
|
||||
glTexCoord2f(targetRc.right, targetRc.top);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1);
|
||||
glVertex2f( 1, 1);
|
||||
|
||||
glTexCoord2f(targetRc.right, targetRc.bottom);
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0);
|
||||
glVertex2f( 1, -1);
|
||||
glEnd();
|
||||
PixelShaderCache::DisableShader();
|
||||
}
|
||||
else
|
||||
{
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(targetRc.left, targetRc.bottom);
|
||||
glVertex2f(-1, -1);
|
||||
|
||||
glTexCoord2f(targetRc.left, targetRc.top);
|
||||
glVertex2f(-1, 1);
|
||||
|
||||
glTexCoord2f(targetRc.right, targetRc.top);
|
||||
glVertex2f( 1, 1);
|
||||
|
||||
glTexCoord2f(targetRc.right, targetRc.bottom);
|
||||
glVertex2f( 1, -1);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
|
@ -56,13 +56,6 @@
|
||||
namespace OGL
|
||||
{
|
||||
|
||||
struct VBOCache {
|
||||
GLuint vbo;
|
||||
GLuint vao;
|
||||
TargetRectangle targetSource;
|
||||
};
|
||||
static std::map<u64,VBOCache> s_VBO;
|
||||
|
||||
static u32 s_TempFramebuffer = 0;
|
||||
|
||||
static const GLint c_MinLinearFilter[8] = {
|
||||
@ -113,8 +106,6 @@ TextureCache::TCacheEntry::~TCacheEntry()
|
||||
TextureCache::TCacheEntry::TCacheEntry()
|
||||
{
|
||||
glGenTextures(1, &texture);
|
||||
currmode.hex = 0;
|
||||
currmode1.hex = 0;
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
@ -127,9 +118,7 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
|
||||
// TODO: is this already done somewhere else?
|
||||
TexMode0 &tm0 = bpmem.tex[stage >> 2].texMode0[stage & 3];
|
||||
TexMode1 &tm1 = bpmem.tex[stage >> 2].texMode1[stage & 3];
|
||||
|
||||
if(currmode.hex != tm0.hex || currmode1.hex != tm1.hex)
|
||||
SetTextureParameters(tm0, tm1);
|
||||
SetTextureParameters(tm0, tm1);
|
||||
}
|
||||
|
||||
bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
|
||||
@ -315,57 +304,13 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(srcRect);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
// should be unique enough, if not, vbo will "only" be uploaded to much
|
||||
u64 targetSourceHash = u64(targetSource.left)<<48 | u64(targetSource.top)<<32 | u64(targetSource.right)<<16 | u64(targetSource.bottom);
|
||||
std::map<u64, VBOCache>::iterator vbo_it = s_VBO.find(targetSourceHash);
|
||||
|
||||
if(vbo_it == s_VBO.end()) {
|
||||
VBOCache item;
|
||||
item.targetSource.bottom = -1;
|
||||
item.targetSource.top = -1;
|
||||
item.targetSource.left = -1;
|
||||
item.targetSource.right = -1;
|
||||
glGenBuffers(1, &item.vbo);
|
||||
glGenVertexArrays(1, &item.vao);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, item.vbo);
|
||||
glBindVertexArray(item.vao);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(GLfloat)*4, 0);
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(GLfloat)*4, (GLfloat*)NULL + 2);
|
||||
|
||||
vbo_it = s_VBO.insert(std::pair<u64,VBOCache>(targetSourceHash, item)).first;
|
||||
}
|
||||
if(!(vbo_it->second.targetSource == targetSource)) {
|
||||
GLfloat vertices[] = {
|
||||
-1.f, 1.f,
|
||||
(GLfloat)targetSource.left, (GLfloat)targetSource.bottom,
|
||||
-1.f, -1.f,
|
||||
(GLfloat)targetSource.left, (GLfloat)targetSource.top,
|
||||
1.f, -1.f,
|
||||
(GLfloat)targetSource.right, (GLfloat)targetSource.top,
|
||||
1.f, 1.f,
|
||||
(GLfloat)targetSource.right, (GLfloat)targetSource.bottom
|
||||
};
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_it->second.vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, 4*4*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
|
||||
|
||||
vbo_it->second.targetSource = targetSource;
|
||||
}
|
||||
|
||||
glBindVertexArray(vbo_it->second.vao);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
// TODO: this after merging with graphic_update
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f((GLfloat)targetSource.left, (GLfloat)targetSource.bottom); glVertex2f(-1, 1);
|
||||
glTexCoord2f((GLfloat)targetSource.left, (GLfloat)targetSource.top ); glVertex2f(-1, -1);
|
||||
glTexCoord2f((GLfloat)targetSource.right, (GLfloat)targetSource.top ); glVertex2f( 1, -1);
|
||||
glTexCoord2f((GLfloat)targetSource.right, (GLfloat)targetSource.bottom); glVertex2f( 1, 1);
|
||||
glEnd();
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
@ -412,9 +357,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||
|
||||
void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1)
|
||||
{
|
||||
currmode = newmode;
|
||||
currmode1 = newmode1;
|
||||
|
||||
// TODO: not used anywhere
|
||||
TexMode0 mode = newmode;
|
||||
//mode1 = newmode1;
|
||||
@ -446,24 +388,13 @@ void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, co
|
||||
(float)(1 << g_ActiveConfig.iMaxAnisotropy));
|
||||
}
|
||||
|
||||
TextureCache::TextureCache()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
TextureCache::~TextureCache()
|
||||
{
|
||||
for(std::map<u64, VBOCache>::iterator it = s_VBO.begin(); it != s_VBO.end(); it++) {
|
||||
glDeleteBuffers(1, &it->second.vbo);
|
||||
glDeleteVertexArrays(1, &it->second.vao);
|
||||
}
|
||||
s_VBO.clear();
|
||||
|
||||
if (s_TempFramebuffer)
|
||||
if (s_TempFramebuffer)
|
||||
{
|
||||
glDeleteFramebuffersEXT(1, (GLuint*)&s_TempFramebuffer);
|
||||
s_TempFramebuffer = 0;
|
||||
}
|
||||
glDeleteFramebuffersEXT(1, (GLuint*)&s_TempFramebuffer);
|
||||
s_TempFramebuffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCache::DisableStage(unsigned int stage)
|
||||
|
@ -32,7 +32,6 @@ namespace OGL
|
||||
class TextureCache : public ::TextureCache
|
||||
{
|
||||
public:
|
||||
TextureCache();
|
||||
static void DisableStage(unsigned int stage);
|
||||
|
||||
private:
|
||||
@ -67,8 +66,6 @@ private:
|
||||
|
||||
private:
|
||||
void SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1);
|
||||
TexMode0 currmode;
|
||||
TexMode1 currmode1;
|
||||
};
|
||||
|
||||
~TextureCache();
|
||||
|
@ -57,14 +57,6 @@ static FRAGMENTSHADER s_yuyvToRgbProgram;
|
||||
const u32 NUM_ENCODING_PROGRAMS = 64;
|
||||
static FRAGMENTSHADER s_encodingPrograms[NUM_ENCODING_PROGRAMS];
|
||||
|
||||
static GLuint s_encode_VBO = 0;
|
||||
static GLuint s_encode_VAO = 0;
|
||||
static GLuint s_decode_VBO = 0;
|
||||
static GLuint s_decode_VAO = 0;
|
||||
static TargetRectangle s_cached_sourceRc;
|
||||
static int s_cached_srcWidth = 0;
|
||||
static int s_cached_srcHeight = 0;
|
||||
|
||||
void CreateRgbToYuyvProgram()
|
||||
{
|
||||
// Output is BGRA because that is slightly faster than RGBA.
|
||||
@ -148,40 +140,9 @@ FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
|
||||
void Init()
|
||||
{
|
||||
glGenFramebuffersEXT(1, &s_texConvFrameBuffer);
|
||||
|
||||
glGenBuffers(1, &s_encode_VBO );
|
||||
glGenVertexArrays(1, &s_encode_VAO );
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s_encode_VBO );
|
||||
glBindVertexArray( s_encode_VAO );
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 4*sizeof(GLfloat), NULL);
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 4*sizeof(GLfloat), (GLfloat*)NULL + 2);
|
||||
s_cached_sourceRc.top = -1;
|
||||
s_cached_sourceRc.bottom = -1;
|
||||
s_cached_sourceRc.left = -1;
|
||||
s_cached_sourceRc.right = -1;
|
||||
|
||||
glGenBuffers(1, &s_decode_VBO );
|
||||
glGenVertexArrays(1, &s_decode_VAO );
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s_decode_VBO );
|
||||
glBindVertexArray( s_decode_VAO );
|
||||
s_cached_srcWidth = -1;
|
||||
s_cached_srcHeight = -1;
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(GLfloat)*4, NULL);
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(GLfloat)*4, (GLfloat*)NULL+2);
|
||||
|
||||
// TODO: this after merging with graphic_update
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glGenRenderbuffersEXT(1, &s_dstRenderBuffer);
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_dstRenderBuffer);
|
||||
|
||||
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, renderBufferWidth, renderBufferHeight);
|
||||
|
||||
s_srcTextureWidth = 0;
|
||||
@ -201,10 +162,6 @@ void Shutdown()
|
||||
glDeleteTextures(1, &s_srcTexture);
|
||||
glDeleteRenderbuffersEXT(1, &s_dstRenderBuffer);
|
||||
glDeleteFramebuffersEXT(1, &s_texConvFrameBuffer);
|
||||
glDeleteBuffers(1, &s_encode_VBO );
|
||||
glDeleteVertexArrays(1, &s_encode_VAO );
|
||||
glDeleteBuffers(1, &s_decode_VBO );
|
||||
glDeleteVertexArrays(1, &s_decode_VAO );
|
||||
|
||||
s_rgbToYuyvProgram.Destroy();
|
||||
s_yuyvToRgbProgram.Destroy();
|
||||
@ -256,31 +213,13 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
|
||||
|
||||
PixelShaderCache::SetCurrentShader(shader.glprogid);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
if(!(s_cached_sourceRc == sourceRc)) {
|
||||
GLfloat vertices[] = {
|
||||
-1.f, -1.f,
|
||||
(float)sourceRc.left, (float)sourceRc.top,
|
||||
-1.f, 1.f,
|
||||
(float)sourceRc.left, (float)sourceRc.bottom,
|
||||
1.f, 1.f,
|
||||
(float)sourceRc.right, (float)sourceRc.bottom,
|
||||
1.f, -1.f,
|
||||
(float)sourceRc.right, (float)sourceRc.top
|
||||
};
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s_encode_VBO );
|
||||
glBufferData(GL_ARRAY_BUFFER, 4*4*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
|
||||
|
||||
s_cached_sourceRc = sourceRc;
|
||||
}
|
||||
|
||||
glBindVertexArray( s_encode_VAO );
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
// TODO: this after merging with graphic_update
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// Draw...
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f((float)sourceRc.left, (float)sourceRc.top); glVertex2f(-1,-1);
|
||||
glTexCoord2f((float)sourceRc.left, (float)sourceRc.bottom); glVertex2f(-1,1);
|
||||
glTexCoord2f((float)sourceRc.right, (float)sourceRc.bottom); glVertex2f(1,1);
|
||||
glTexCoord2f((float)sourceRc.right, (float)sourceRc.top); glVertex2f(1,-1);
|
||||
glEnd();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
// .. and then read back the results.
|
||||
@ -436,39 +375,18 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
|
||||
PixelShaderCache::SetCurrentShader(s_yuyvToRgbProgram.glprogid);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
if(s_cached_srcHeight != srcHeight || s_cached_srcWidth != srcWidth) {
|
||||
GLfloat vertices[] = {
|
||||
1.f, -1.f,
|
||||
(float)srcFmtWidth, (float)srcHeight,
|
||||
1.f, 1.f,
|
||||
(float)srcFmtWidth, 0.f,
|
||||
-1.f, 1.f,
|
||||
0.f, 0.f,
|
||||
-1.f, -1.f,
|
||||
0.f, (float)srcHeight
|
||||
};
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s_decode_VBO );
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat)*4*4, vertices, GL_STREAM_DRAW);
|
||||
|
||||
s_cached_srcHeight = srcHeight;
|
||||
s_cached_srcWidth = srcWidth;
|
||||
}
|
||||
|
||||
glBindVertexArray( s_decode_VAO );
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
// TODO: this after merging with graphic_update
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f((float)srcFmtWidth, (float)srcHeight); glVertex2f(1,-1);
|
||||
glTexCoord2f((float)srcFmtWidth, 0); glVertex2f(1,1);
|
||||
glTexCoord2f(0, 0); glVertex2f(-1,1);
|
||||
glTexCoord2f(0, (float)srcHeight); glVertex2f(-1,-1);
|
||||
glEnd();
|
||||
|
||||
// reset state
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, 0, 0);
|
||||
TextureCache::DisableStage(0);
|
||||
TextureCache::DisableStage(0);
|
||||
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
|
||||
|
@ -64,6 +64,9 @@ VertexManager::VertexManager()
|
||||
// max_Index_size = MAXIBUFFERSIZE;
|
||||
//
|
||||
//GL_REPORT_ERRORD();
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void VertexManager::CreateDeviceObjects()
|
||||
|
@ -96,11 +96,12 @@ void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
|
||||
#ifndef USE_GLES
|
||||
int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth();
|
||||
int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight();
|
||||
|
||||
glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
|
||||
((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
|
||||
s_pfont->printMultilineText(pstr,
|
||||
left * 2.0f / (float)nBackbufferWidth - 1,
|
||||
1 - top * 2.0f / (float)nBackbufferHeight,
|
||||
0, nBackbufferWidth, nBackbufferHeight, color);
|
||||
0, nBackbufferWidth, nBackbufferHeight);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user