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![skidau](/assets/img/avatar_default.png)
- Simplified the locking mechanism when controllers were updated - Reloaded the config of the controls instead of re-initialising the control plugins - Fixed controls being unresponsive after the Refresh button was pressed - Disables the hotkeys while the controller config is open
45 lines
788 B
C++
45 lines
788 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Core/CoreParameter.h"
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#include "InputCommon/InputConfig.h"
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struct HotkeyStatus
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{
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u32 button[6];
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s8 err;
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};
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class HotkeyManager : public ControllerEmu
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{
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public:
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HotkeyManager();
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~HotkeyManager();
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std::string GetName() const;
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void GetInput(HotkeyStatus* const hk);
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void LoadDefaults(const ControllerInterface& ciface);
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private:
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Buttons* m_keys[3];
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ControlGroup* m_options;
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};
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namespace HotkeyManagerEmu
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{
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void Initialize(void* const hwnd);
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void Shutdown();
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void LoadConfig();
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InputConfig* GetConfig();
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void GetStatus();
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bool IsEnabled();
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void Enable(bool enable_toggle);
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bool IsPressed(int Id, bool held);
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static bool enabled;
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}
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