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Don't tell the server to stop if we already stopped.
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@ -566,6 +566,8 @@ bool NetPlayClient::StopGame()
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void NetPlayClient::Stop()
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void NetPlayClient::Stop()
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{
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{
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if (m_is_running == false)
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return;
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bool isPadMapped = false;
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bool isPadMapped = false;
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for (unsigned int i = 0; i < 4; ++i)
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for (unsigned int i = 0; i < 4; ++i)
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{
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{
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