mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-11 16:49:28 +02:00
GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,7 +1,5 @@
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#include "ControllerInterface.h"
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namespace ciface {
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}
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#ifdef CIFACE_USE_XINPUT
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#include "XInput/XInput.h"
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#endif
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@ -19,8 +17,7 @@ namespace ciface {
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#endif
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#include "Thread.h"
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//#define MAX_DOUBLE_TAP_TIME 400
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//#define MAX_HOLD_DOWN_TIME 400
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#define INPUT_DETECT_THRESHOLD 0.85
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//
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@ -34,19 +31,19 @@ void ControllerInterface::Init()
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return;
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#ifdef CIFACE_USE_DIRECTINPUT
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ciface::DirectInput::Init( m_devices/*, (HWND)m_hwnd*/ );
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ciface::DirectInput::Init(m_devices);
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#endif
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#ifdef CIFACE_USE_XINPUT
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ciface::XInput::Init( m_devices );
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ciface::XInput::Init(m_devices);
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#endif
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#ifdef CIFACE_USE_XLIB
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ciface::Xlib::Init( m_devices, m_hwnd );
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ciface::Xlib::Init(m_devices, m_hwnd);
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#endif
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#ifdef CIFACE_USE_OSX
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ciface::OSX::Init( m_devices );
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ciface::OSX::Init(m_devices);
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#endif
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#ifdef CIFACE_USE_SDL
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ciface::SDL::Init( m_devices );
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ciface::SDL::Init(m_devices);
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#endif
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m_is_init = true;
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@ -62,20 +59,22 @@ void ControllerInterface::DeInit(const bool hacks_no_sdl_quit)
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if ( false == m_is_init )
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return;
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std::vector<Device*>::const_iterator d = m_devices.begin(),
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Devices_end = m_devices.end();
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for ( ;d != Devices_end; ++d )
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std::vector<Device*>::const_iterator
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d = m_devices.begin(),
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de = m_devices.end();
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for ( ;d != de; ++d )
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{
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std::vector<Device::Output*>::const_iterator o = (*d)->Outputs().begin(),
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e = (*d)->Outputs().end();
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std::vector<Device::Output*>::const_iterator
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o = (*d)->Outputs().begin(),
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oe = (*d)->Outputs().end();
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// set outputs to ZERO before destroying device
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for ( ;o!=e; ++o)
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(*d)->SetOutputState( *o, 0 );
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for ( ;o!=oe; ++o)
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(*d)->SetOutputState(*o, 0);
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// update output
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(*d)->UpdateOutput();
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// TODO: remove this
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// major hacks to prevent gcpad/wiimote new from crashing eachother
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// major hacks/memleaks to prevent gcpad/wiimote new from crashing eachother
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if (hacks_no_sdl_quit)
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if ((*d)->GetSource() == "SDL")
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continue;
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@ -126,18 +125,19 @@ bool ControllerInterface::UpdateInput()
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{
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size_t ok_count = 0;
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std::vector<Device*>::const_iterator d = m_devices.begin(),
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e = m_devices.end();
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std::vector<Device*>::const_iterator
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d = m_devices.begin(),
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e = m_devices.end();
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for ( ;d != e; ++d )
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{
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if ( (*d)->UpdateInput() )
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if ((*d)->UpdateInput())
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++ok_count;
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//else
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// disabled. it might be causing problems
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//(*d)->ClearInputState();
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}
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return ( m_devices.size() == ok_count );
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return (m_devices.size() == ok_count);
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}
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//
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@ -149,23 +149,13 @@ bool ControllerInterface::UpdateOutput()
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{
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size_t ok_count = 0;
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std::vector<Device*>::const_iterator d = m_devices.begin(),
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e = m_devices.end();
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for ( ;d != e; ++d )
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std::vector<Device*>::const_iterator
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d = m_devices.begin(),
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e = m_devices.end();
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for (;d != e; ++d)
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(*d)->UpdateOutput();
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return ( m_devices.size() == ok_count );
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}
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//
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// Devices
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//
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// i dont really like this but,
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// return : constant copy of the devices vector
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//
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const std::vector<ControllerInterface::Device*>& ControllerInterface::Devices()
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{
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return m_devices;
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return (m_devices.size() == ok_count);
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}
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//
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@ -177,21 +167,33 @@ ControllerInterface::Device::~Device()
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{
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{
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// delete inputs
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std::vector<Device::Input*>::iterator i = inputs.begin(),
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e = inputs.end();
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std::vector<Device::Input*>::iterator
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i = m_inputs.begin(),
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e = m_inputs.end();
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for ( ;i!=e; ++i)
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delete *i;
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}
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{
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// delete outputs
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std::vector<Device::Output*>::iterator o = outputs.begin(),
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e = outputs.end();
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std::vector<Device::Output*>::iterator
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o = m_outputs.begin(),
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e = m_outputs.end();
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for ( ;o!=e; ++o)
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delete *o;
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}
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}
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void ControllerInterface::Device::AddInput(Input* const i)
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{
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m_inputs.push_back(i);
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}
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void ControllerInterface::Device::AddOutput(Output* const o)
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{
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m_outputs.push_back(o);
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}
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//
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// Device :: ClearInputState
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//
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@ -206,36 +208,6 @@ void ControllerInterface::Device::ClearInputState()
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// kinda slow but, w/e, should only happen when user unplugs a device while playing
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}
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//
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// Device :: Inputs
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//
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// get a const version of the device's input vector
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//
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const std::vector<ControllerInterface::Device::Input*>& ControllerInterface::Device::Inputs()
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{
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return inputs;
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}
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//
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// Device :: Outputs
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//
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// get a const version of the device's outputs vector
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//
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const std::vector<ControllerInterface::Device::Output*>& ControllerInterface::Device::Outputs()
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{
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return outputs;
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}
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//
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// HasInit
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//
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// check if interface is inited
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//
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bool ControllerInterface::IsInit()
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{
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return m_is_init;
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}
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//
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// InputReference :: State
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//
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@ -244,55 +216,46 @@ bool ControllerInterface::IsInit()
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//
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ControlState ControllerInterface::InputReference::State( const ControlState ignore )
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{
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if ( NULL == device )
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return 0;
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//if (NULL == device)
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//return 0;
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ControlState state = 0;
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switch ( mode )
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{
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// OR
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case 0 :
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{
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state = 0;
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std::vector<Device::Control*>::const_iterator ci = controls.begin(),
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ce = controls.end();
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for ( ; ci != ce; ++ci )
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state = std::max( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
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break;
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}
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// AND
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case 1 :
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{
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// TODO: i think i can remove the if here
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std::vector<DeviceControl>::const_iterator
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ci = m_controls.begin(),
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ce = m_controls.end();
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// bit of hax for NOT to work at start of expression
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if (ci != ce)
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if (ci->mode == 2)
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state = 1;
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bool is_bound = false;
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std::vector<Device::Control*>::const_iterator ci = controls.begin(),
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ce = controls.end();
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for ( ; ci != ce; ++ci )
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{
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is_bound = true;
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state = std::min( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
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}
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if ( !is_bound )
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state = 0;
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break;
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}
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// NOT
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case 2 :
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for (; ci!=ce; ++ci)
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{
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const ControlState istate = ci->device->GetInputState((Device::Input*)ci->control);
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switch (ci->mode)
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{
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state = 0;
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std::vector<Device::Control*>::const_iterator ci = controls.begin(),
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ce = controls.end();
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for ( ; ci != ce; ++ci )
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state = std::max( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
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state = std::max( 0.0, 1.0 - state );
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break;
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// OR
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case 0 :
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state = std::max(state, istate);
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break;
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// AND
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case 1 :
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state = std::min(state, istate);
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break;
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// NOT
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case 2 :
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state = std::max(std::min(state, 1.0f - istate), 0.0f);
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break;
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// ADD
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case 3 :
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state += istate;
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break;
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}
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}
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return std::min( 1.0f, state * range );
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return std::min(1.0f, state * range);
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}
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//
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@ -302,12 +265,17 @@ ControlState ControllerInterface::InputReference::State( const ControlState igno
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// overrides ControlReference::State .. combined them so i could make the gui simple / inputs == same as outputs one list
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// i was lazy and it works so watever
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//
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ControlState ControllerInterface::OutputReference::State( const ControlState state )
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ControlState ControllerInterface::OutputReference::State(const ControlState state)
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{
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std::vector<Device::Control*>::iterator ci = controls.begin(),
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ce = controls.end();
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for ( ; ci != ce; ++ci )
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device->SetOutputState( (Device::Output*)*ci, state * range ); // casting again
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const ControlState tmp_state = std::min(1.0f, state * range);
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// output ref just ignores the modes ( |&!... )
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std::vector<DeviceControl>::iterator
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ci = m_controls.begin(),
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ce = m_controls.end();
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for (; ci != ce; ++ci)
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ci->device->SetOutputState((Device::Output*)ci->control, tmp_state);
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return state; // just return the output, watever
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}
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@ -319,7 +287,7 @@ ControlState ControllerInterface::OutputReference::State( const ControlState sta
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//
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std::string ControllerInterface::DeviceQualifier::ToString() const
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{
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if ( source.empty() && (cid < 0) && name.empty() )
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if (source.empty() && (cid < 0) && name.empty())
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return "";
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std::ostringstream ss;
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ss << source << '/';
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@ -338,16 +306,13 @@ void ControllerInterface::DeviceQualifier::FromString(const std::string& str)
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{
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std::istringstream ss(str);
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// good
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std::getline( ss, source = "", '/' );
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std::getline(ss, source = "", '/');
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// dum
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std::getline( ss, name, '/' );
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// silly
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std::getline(ss, name, '/');
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std::istringstream(name) >> (cid = -1);
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// good
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std::getline( ss, name = "");
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std::getline(ss, name = "");
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}
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//
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@ -362,177 +327,165 @@ void ControllerInterface::DeviceQualifier::FromDevice(const ControllerInterface:
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source= dev->GetSource();
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}
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//
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// DeviceQualifier = = Device*
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//
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// check if a device matches a device qualifier
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//
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bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::Device* const dev) const
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bool operator==(const ControllerInterface::Device* const dev, const ControllerInterface::DeviceQualifier& devq)
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{
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if ( dev->GetName() == name )
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if ( dev->GetId() == cid )
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if ( dev->GetSource() == source )
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if (dev->GetId() == devq.cid)
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if (dev->GetName() == devq.name)
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if (dev->GetSource() == devq.source)
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return true;
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return false;
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}
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//
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// ControlQualifier = FromControl
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//
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// set a control qualifier from a device control
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//
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void ControllerInterface::ControlQualifier::FromControl(const ControllerInterface::Device::Control* const c)
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bool operator==(const ControllerInterface::Device::Control* const c, const std::string& name)
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{
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// hardly needs a function for this
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name = c->GetName();
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return c->GetName() == name;
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}
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//
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// ControlQualifier = = Device :: Control*
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//
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// check if a control qualifier matches a device control
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// also |control1|control2| form, || matches all
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//
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bool ControllerInterface::ControlQualifier::operator==(const ControllerInterface::Device::Control* const control) const
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bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::DeviceQualifier& devq) const
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{
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if ( name.size() )
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{
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if ( '|' == name[0] && '|' == (*name.rbegin()) ) // check if using |button1|button2| format
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{
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return ( name.find( '|' + control->GetName() + '|' ) != name.npos || "||" == name );
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}
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}
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return (control->GetName() == name);
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if (cid == devq.cid)
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if (name == devq.name)
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if (source == devq.source)
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return true;
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return false;
|
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}
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|
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//
|
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// UpdateReference
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//
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// updates a controlreference's binded devices then update binded controls
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// need to call this after changing a device qualifier on a control reference
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// if the device qualifier hasnt changed, the below functions: "UpdateControls" can be used
|
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// updates a controlreference's binded devices/controls
|
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// need to call this to re-parse a control reference's expression after changing it
|
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//
|
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void ControllerInterface::UpdateReference( ControllerInterface::ControlReference* ref )
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void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
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, const ControllerInterface::DeviceQualifier& default_device) const
|
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{
|
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ref->device = NULL;
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std::vector<Device*>::const_iterator d = m_devices.begin(),
|
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e = m_devices.end();
|
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for ( ; d!=e; ++d )
|
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if ( ref->device_qualifier == *d )
|
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ref->m_controls.clear();
|
||||
|
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// adding | to parse the last item, silly
|
||||
std::istringstream ss(ref->expression + '|');
|
||||
|
||||
const std::string mode_chars("|&!#");
|
||||
|
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ControlReference::DeviceControl devc;
|
||||
|
||||
std::string dev_str;
|
||||
std::string ctrl_str;
|
||||
|
||||
char c = 0;
|
||||
while (ss.read(&c, 1))
|
||||
{
|
||||
const size_t f = mode_chars.find(c);
|
||||
|
||||
if (mode_chars.npos != f)
|
||||
{
|
||||
ref->device = *d;
|
||||
break;
|
||||
// add ctrl
|
||||
if (ctrl_str.size())
|
||||
{
|
||||
DeviceQualifier devq;
|
||||
|
||||
// using default device or alterate device inside `backticks`
|
||||
if (dev_str.empty())
|
||||
devq = default_device;
|
||||
else
|
||||
devq.FromString(dev_str);
|
||||
|
||||
// find device
|
||||
const std::vector<Device*>::const_iterator di =
|
||||
std::find(m_devices.begin(), m_devices.end(), devq);
|
||||
if (m_devices.end() != di)
|
||||
devc.device = *di;
|
||||
|
||||
if (devc.device)
|
||||
{
|
||||
// control
|
||||
|
||||
// inputs or outputs, i don't like this
|
||||
if (ref->is_input)
|
||||
{
|
||||
const std::vector<Device::Input*>::const_iterator i =
|
||||
std::find(devc.device->Inputs().begin(), devc.device->Inputs().end(), ctrl_str);
|
||||
if (devc.device->Inputs().end() != i)
|
||||
{
|
||||
devc.control = *i;
|
||||
ref->m_controls.push_back(devc);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const std::vector<Device::Output*>::const_iterator i =
|
||||
std::find(devc.device->Outputs().begin(), devc.device->Outputs().end(), ctrl_str);
|
||||
if (devc.device->Outputs().end() != i)
|
||||
{
|
||||
devc.control = *i;
|
||||
ref->m_controls.push_back(devc);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
// reset stuff for next ctrl
|
||||
devc.mode = (int)f;
|
||||
devc.device = NULL;
|
||||
ctrl_str.clear();
|
||||
}
|
||||
ref->UpdateControls();
|
||||
}
|
||||
|
||||
//
|
||||
// InputReference :: UpdateControls
|
||||
//
|
||||
// after changing a control qualifier, need to call this to rebind the new matching controls
|
||||
//
|
||||
void ControllerInterface::InputReference::UpdateControls()
|
||||
{
|
||||
controls.clear();
|
||||
if ( device )
|
||||
{
|
||||
std::vector<Device::Input*>::const_iterator i = device->Inputs().begin(),
|
||||
e = device->Inputs().end();
|
||||
for ( ;i != e; ++i )
|
||||
if ( control_qualifier == *i )
|
||||
controls.push_back( *i );
|
||||
else if ('`' == c)
|
||||
{
|
||||
// different device
|
||||
if (false == std::getline(ss, dev_str, '`'))
|
||||
break;
|
||||
}
|
||||
else
|
||||
ctrl_str += c;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// OutputReference :: UpdateControls
|
||||
//
|
||||
// same as the inputRef version
|
||||
// after changing a control qualifier, need to call this to rebind the new matching controls
|
||||
//
|
||||
void ControllerInterface::OutputReference::UpdateControls()
|
||||
{
|
||||
controls.clear();
|
||||
if ( device )
|
||||
{
|
||||
std::vector<Device::Output*>::const_iterator i = device->Outputs().begin(),
|
||||
e = device->Outputs().end();
|
||||
for ( ;i != e; ++i )
|
||||
if ( control_qualifier == *i )
|
||||
controls.push_back( *i );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
// InputReference :: Detect
|
||||
//
|
||||
// wait for input on all binded devices
|
||||
// supports waiting for n number of inputs
|
||||
// supports not detecting inputs that were held down at the time of Detect start,
|
||||
// which is useful for those crazy flightsticks that have certain buttons that are always held down
|
||||
// or some crazy axes or something
|
||||
// upon input, set control qualifier, update controls and return true
|
||||
// else return false
|
||||
// upon input, return pointer to detected Control
|
||||
// else return NULL
|
||||
//
|
||||
bool ControllerInterface::InputReference::Detect( const unsigned int ms, const unsigned int count )
|
||||
ControllerInterface::Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, Device* const device)
|
||||
{
|
||||
|
||||
unsigned int time = 0;
|
||||
bool* const states = new bool[device->Inputs().size()];
|
||||
|
||||
// don't wait if we don't have a device
|
||||
if ( device )
|
||||
// get starting state of all inputs,
|
||||
// so we can ignore those that were activated at time of Detect start
|
||||
std::vector<Device::Input*>::const_iterator
|
||||
i = device->Inputs().begin(),
|
||||
e = device->Inputs().end();
|
||||
for (bool* state=states; i != e; ++i)
|
||||
*state++ = (device->GetInputState(*i) > INPUT_DETECT_THRESHOLD);
|
||||
|
||||
while (time < ms)
|
||||
{
|
||||
bool* const states = new bool[device->Inputs().size()];
|
||||
|
||||
std::vector<Device::Input*>::const_iterator i = device->Inputs().begin(),
|
||||
e = device->Inputs().end();
|
||||
for ( unsigned int n=0;i != e; ++i,++n )
|
||||
states[n] = ( device->GetInputState( *i ) > INPUT_DETECT_THRESHOLD );
|
||||
|
||||
std::vector<Device::Control*> detected;
|
||||
|
||||
while ( (time < ms) && (detected.size() < count) )
|
||||
device->UpdateInput();
|
||||
i = device->Inputs().begin();
|
||||
for (bool* state=states; i != e; ++i,++state)
|
||||
{
|
||||
device->UpdateInput();
|
||||
i = device->Inputs().begin();
|
||||
e = device->Inputs().end();
|
||||
|
||||
for ( unsigned int n=0;i != e; ++i,++n )
|
||||
// detected an input
|
||||
if ((*i)->IsDetectable() && device->GetInputState(*i) > INPUT_DETECT_THRESHOLD)
|
||||
{
|
||||
if ( device->GetInputState( *i ) > INPUT_DETECT_THRESHOLD )
|
||||
{
|
||||
if ( false == states[n] )
|
||||
if ( std::find( detected.begin(), detected.end(), *i ) == detected.end() )
|
||||
detected.push_back( *i );
|
||||
}
|
||||
else
|
||||
states[n] = false;
|
||||
}
|
||||
Common::SleepCurrentThread( 10 ); time += 10;
|
||||
}
|
||||
|
||||
delete states;
|
||||
|
||||
if ( detected.size() == count )
|
||||
{
|
||||
controls = detected;
|
||||
|
||||
if ( controls.size() > 1 )
|
||||
{
|
||||
control_qualifier.name = '|';
|
||||
std::vector<Device::Control*>::const_iterator c_i = controls.begin(),
|
||||
c_e = controls.end();
|
||||
for ( ; c_i != c_e; ++c_i )
|
||||
control_qualifier.name += (*c_i)->GetName() + '|';
|
||||
// input was released at some point during Detect call
|
||||
// return the detected input
|
||||
if (false == *state)
|
||||
return *i;
|
||||
}
|
||||
else
|
||||
control_qualifier.FromControl( controls[0] );
|
||||
|
||||
return true;
|
||||
*state = false;
|
||||
}
|
||||
Common::SleepCurrentThread(10); time += 10;
|
||||
}
|
||||
return false;
|
||||
|
||||
delete[] states;
|
||||
|
||||
// no input was detected
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
@ -543,22 +496,25 @@ bool ControllerInterface::InputReference::Detect( const unsigned int ms, const u
|
||||
//
|
||||
// set all binded outputs to <range> power for x milliseconds return false
|
||||
//
|
||||
bool ControllerInterface::OutputReference::Detect( const unsigned int ms, const unsigned int ignored )
|
||||
ControllerInterface::Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, Device* const device)
|
||||
{
|
||||
// ignore device
|
||||
|
||||
// dont hang if we dont even have any controls mapped
|
||||
if ( controls.size() )
|
||||
if (m_controls.size())
|
||||
{
|
||||
State( 1 );
|
||||
State(1);
|
||||
unsigned int slept = 0;
|
||||
|
||||
// this loop is to make stuff like flashing keyboard LEDs work
|
||||
while ( ms > ( slept += 10 ) )
|
||||
while (ms > (slept += 10))
|
||||
{
|
||||
device->UpdateOutput();
|
||||
Common::SleepCurrentThread( 10 );
|
||||
Common::SleepCurrentThread(10);
|
||||
}
|
||||
|
||||
State( 0 );
|
||||
State(0);
|
||||
device->UpdateOutput();
|
||||
}
|
||||
return false;
|
||||
return NULL;
|
||||
}
|
||||
|
Reference in New Issue
Block a user