GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-06-21 03:12:16 +00:00
parent fde15c1bc6
commit 9e3b653688
30 changed files with 1232 additions and 1163 deletions

View File

@ -12,8 +12,10 @@
#ifdef _WIN32
#define CIFACE_USE_XINPUT
#define CIFACE_USE_DIRECTINPUT_JOYSTICK
#define CIFACE_USE_DIRECTINPUT_KBM
#define CIFACE_USE_DIRECTINPUT_KEYBOARD
#define CIFACE_USE_DIRECTINPUT_MOUSE
#define CIFACE_USE_DIRECTINPUT
#define DINPUT_SOURCE_NAME "DInput"
#endif
#if defined(HAVE_X11) && HAVE_X11
#define CIFACE_USE_XLIB
@ -43,7 +45,7 @@ public:
//
// Device
//
// Pretty obviously, a device class
// a device class
//
class Device
{
@ -69,7 +71,8 @@ public:
class Input : public Control
{
public:
virtual ~Input() {}
// things like absolute axes/ absolute mouse position will override this
virtual bool IsDetectable() { return true; }
};
//
@ -89,7 +92,7 @@ public:
virtual int GetId() const = 0;
virtual std::string GetSource() const = 0;
virtual ControlState GetInputState( const Input* const input ) = 0;
virtual ControlState GetInputState( const Input* const input ) const = 0;
virtual void SetOutputState( const Output* const output, const ControlState state ) = 0;
virtual bool UpdateInput() = 0;
@ -97,12 +100,16 @@ public:
virtual void ClearInputState();
const std::vector< Input* >& Inputs();
const std::vector< Output* >& Outputs();
const std::vector<Input*>& Inputs() const { return m_inputs; }
const std::vector<Output*>& Outputs() const { return m_outputs; }
protected:
std::vector<Input*> inputs;
std::vector<Output*> outputs;
void AddInput(Input* const i);
void AddOutput(Output* const o);
private:
std::vector<Input*> m_inputs;
std::vector<Output*> m_outputs;
};
@ -115,95 +122,57 @@ public:
class DeviceQualifier
{
public:
DeviceQualifier() : cid(-1){}
DeviceQualifier( const std::string& _source, const int _id, const std::string& _name )
DeviceQualifier() : cid(-1) {}
DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
: source(_source), cid(_id), name(_name) {}
bool operator==(const Device* const dev) const;
void FromDevice(const Device* const dev);
void FromString(const std::string& str);
std::string ToString() const;
bool operator==(const DeviceQualifier& devq) const;
std::string source;
int cid;
std::string name;
};
//
// ControlQualifier
//
// control qualifier includes input and output qualifiers
// used to match controls on devices, only has name property
// |input1|input2| form as well, || matches anything, might change this to * or something
//
class ControlQualifier
{
public:
ControlQualifier() {};
ControlQualifier( const std::string& _name ) : name(_name) {}
virtual ~ControlQualifier() {}
virtual bool operator==(const Device::Control* const in) const;
void FromControl(const Device::Control* const in);
std::string name;
};
//
// InputQualifier
//
// ControlQualifier for inputs
//
class InputQualifier : public ControlQualifier
{
public:
InputQualifier() {};
InputQualifier( const std::string& _name ) : ControlQualifier(_name) {}
};
//
// OutputQualifier
//
// ControlQualifier for outputs
//
class OutputQualifier : public ControlQualifier
{
public:
OutputQualifier() {};
OutputQualifier( const std::string& _name ) : ControlQualifier(_name) {}
};
//
// ControlReference
//
// these are what you create to actually use the inputs, InputReference or OutputReference
// they have a DeviceQualifier and ControlQualifier used to match 1 or more inputs
//
// after being binded to devices and controls with ControllerInterface::UpdateReference,
// each one can binded to a devices, and 0+ controls the device
// ControlReference can update its own controls when you change its control qualifier
// using ControlReference::UpdateControls but when you change its device qualifer
// you must use ControllerInterface::UpdateReference
// each one can link to multiple devices and controls
// when you change a ControlReference's expression,
// you must use ControllerInterface::UpdateReference on it to rebind controls
//
class ControlReference
{
friend class ControllerInterface;
public:
ControlReference( const bool _is_input ) : range(1), is_input(_is_input), device(NULL) {}
virtual ~ControlReference() {}
virtual ControlState State( const ControlState state = 0 ) = 0;
virtual bool Detect( const unsigned int ms, const unsigned int count = 1 ) = 0;
virtual void UpdateControls() = 0;
virtual ControlState State(const ControlState state = 0) = 0;
virtual Device::Control* Detect(const unsigned int ms, Device* const device) = 0;
size_t BoundCount() const { return m_controls.size(); }
ControlState range;
DeviceQualifier device_qualifier;
ControlQualifier control_qualifier;
std::string expression;
const bool is_input;
Device* device;
std::vector<Device::Control*> controls;
protected:
ControlReference(const bool _is_input) : range(1), is_input(_is_input) {}
struct DeviceControl
{
DeviceControl() : device(NULL), control(NULL), mode(0) {}
Device* device;
Device::Control* control;
int mode;
};
std::vector<DeviceControl> m_controls;
};
//
@ -214,12 +183,9 @@ public:
class InputReference : public ControlReference
{
public:
InputReference() : ControlReference(true), mode(0) {}
ControlState State( const ControlState state );
bool Detect( const unsigned int ms, const unsigned int count );
void UpdateControls();
unsigned int mode;
InputReference() : ControlReference(true) {}
ControlState State(const ControlState state);
Device::Control* Detect(const unsigned int ms, Device* const device);
};
//
@ -230,25 +196,24 @@ public:
class OutputReference : public ControlReference
{
public:
OutputReference() : ControlReference( false ) {}
ControlState State( const ControlState state );
bool Detect( const unsigned int ms, const unsigned int count );
void UpdateControls();
OutputReference() : ControlReference(false) {}
ControlState State(const ControlState state);
Device::Control* Detect(const unsigned int ms, Device* const device);
};
ControllerInterface() : m_is_init(false) {}
void SetHwnd( void* const hwnd );
void SetHwnd(void* const hwnd);
void Init();
// TODO: remove this hack param
void DeInit(const bool hacks_no_sdl_quit = false);
bool IsInit();
bool IsInit() const { return m_is_init; }
void UpdateReference( ControlReference* control );
void UpdateReference(ControlReference* control, const DeviceQualifier& default_device) const;
bool UpdateInput();
bool UpdateOutput();
const std::vector<Device*>& Devices();
const std::vector<Device*>& Devices() const { return m_devices; }
private:
bool m_is_init;
@ -256,4 +221,8 @@ private:
void* m_hwnd;
};
// used for std::find n stuff
bool operator==(const ControllerInterface::Device* const dev, const ControllerInterface::DeviceQualifier& devq);
bool operator==(const ControllerInterface::Device::Control* const c, const std::string& name);
#endif