mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-13 00:58:29 +02:00
More conversion from char * to std::string.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -49,8 +49,8 @@
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#endif
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#ifdef BSD4_4
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#define stat64 stat // XXX
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#define fstat64 fstat // XXX
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#define stat64 stat
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#define fstat64 fstat
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#endif
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// This namespace has various generic functions related to files and paths.
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@ -73,7 +73,7 @@ static void StripTailDirSlashes(std::string &fname)
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}
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// Returns true if file filename exists
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bool Exists(const char *filename)
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bool Exists(const std::string filename)
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{
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struct stat64 file_info;
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@ -86,7 +86,7 @@ bool Exists(const char *filename)
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}
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// Returns true if filename is a directory
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bool IsDirectory(const char *filename)
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bool IsDirectory(const std::string filename)
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{
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struct stat64 file_info;
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@ -97,7 +97,7 @@ bool IsDirectory(const char *filename)
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if (result < 0) {
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WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
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filename, GetLastErrorMsg());
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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@ -106,33 +106,36 @@ bool IsDirectory(const char *filename)
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const char *filename)
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bool Delete(const std::string filename)
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{
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INFO_LOG(COMMON, "Delete: file %s", filename);
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INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
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// Return true because we care about the file no
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// being there, not the actual delete.
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if (!Exists(filename)) {
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WARN_LOG(COMMON, "Delete: %s does not exists", filename);
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if (!Exists(filename))
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{
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WARN_LOG(COMMON, "Delete: %s does not exists", filename.c_str());
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return true;
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}
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// We can't delete a directory
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if (IsDirectory(filename)) {
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WARN_LOG(COMMON, "Delete: %s is a directory", filename);
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if (IsDirectory(filename))
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{
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WARN_LOG(COMMON, "Delete: %s is a directory", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (!DeleteFile(filename)) {
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if (!DeleteFile(filename.c_str()))
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{
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WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s",
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filename, GetLastErrorMsg());
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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#else
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if (unlink(filename) == -1) {
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if (unlink(filename.c_str()) == -1) {
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WARN_LOG(COMMON, "Delete: unlink failed on %s: %s",
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filename, GetLastErrorMsg());
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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#endif
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@ -141,128 +144,122 @@ bool Delete(const char *filename)
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}
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// Returns true if successful, or path already exists.
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bool CreateDir(const char *path)
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bool CreateDir(const std::string path)
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{
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INFO_LOG(COMMON, "CreateDir: directory %s", path);
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INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
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#ifdef _WIN32
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if (::CreateDirectory(path, NULL))
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if (::CreateDirectory(path.c_str(), NULL))
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return true;
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DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS) {
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WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path);
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if (error == ERROR_ALREADY_EXISTS)
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{
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WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
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return true;
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}
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ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path, error);
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ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
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return false;
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#else
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if (mkdir(path, 0755) == 0)
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if (mkdir(path.c_str(), 0755) == 0)
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return true;
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int err = errno;
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if (err == EEXIST) {
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WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path);
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if (err == EEXIST)
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{
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WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
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return true;
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}
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ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path, strerror(err));
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ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
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return false;
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#endif
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}
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const char *fullPath)
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bool CreateFullPath(const std::string fullPath)
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{
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int panicCounter = 100;
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INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath);
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INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
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if (File::Exists(fullPath)) {
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INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath);
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if (File::Exists(fullPath))
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{
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INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
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return true;
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}
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// safety check to ensure we have good dir seperators
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std::string strFullPath(fullPath);
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const char *position = strFullPath.c_str();
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while (true) {
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size_t position = 0;
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while (true)
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{
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// Find next sub path
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position = strchr(position, DIR_SEP_CHR);
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position = fullPath.find(DIR_SEP_CHR, position);
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// we're done, yay!
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if (! position)
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if (position == fullPath.npos)
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return true;
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position++;
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// Create next sub path
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int sLen = (int)(position - strFullPath.c_str());
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if (sLen > 0) {
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char *subPath = strndup(strFullPath.c_str(), sLen);
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if (!File::IsDirectory(subPath)) {
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File::CreateDir(subPath);
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}
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free(subPath);
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}
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std::string subPath = fullPath.substr(0, position);
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if (!File::IsDirectory(subPath))
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File::CreateDir(subPath);
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// A safety check
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panicCounter--;
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if (panicCounter <= 0) {
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if (panicCounter <= 0)
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{
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ERROR_LOG(COMMON, "CreateFullPath: directory structure too deep");
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return false;
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}
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position++;
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}
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}
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const char *filename)
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bool DeleteDir(const std::string filename)
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{
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INFO_LOG(COMMON, "DeleteDir: directory %s", filename);
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INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
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// check if a directory
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if (!File::IsDirectory(filename)) {
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ERROR_LOG(COMMON, "DeleteDir: Not a directory %s",
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filename);
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if (!File::IsDirectory(filename))
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{
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ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (::RemoveDirectory(filename))
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if (::RemoveDirectory(filename.c_str()))
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return true;
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#else
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if (rmdir(filename) == 0)
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if (rmdir(filename.c_str()) == 0)
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return true;
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#endif
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ERROR_LOG(COMMON, "DeleteDir: %s: %s",
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filename, GetLastErrorMsg());
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ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg());
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return false;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const char *srcFilename, const char *destFilename)
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bool Rename(const std::string srcFilename, const std::string destFilename)
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{
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INFO_LOG(COMMON, "Rename: %s --> %s",
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srcFilename, destFilename);
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if (rename(srcFilename, destFilename) == 0)
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srcFilename.c_str(), destFilename.c_str());
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if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
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return true;
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ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const char *srcFilename, const char *destFilename)
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bool Copy(const std::string srcFilename, const std::string destFilename)
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{
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INFO_LOG(COMMON, "Copy: %s --> %s",
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srcFilename, destFilename);
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srcFilename.c_str(), destFilename.c_str());
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#ifdef _WIN32
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if (CopyFile(srcFilename, destFilename, FALSE))
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if (CopyFile(srcFilename.c_str(), destFilename.c_str(), FALSE))
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return true;
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ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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#else
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@ -272,21 +269,21 @@ bool Copy(const char *srcFilename, const char *destFilename)
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char buffer[BSIZE];
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// Open input file
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FILE *input = fopen(srcFilename, "rb");
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FILE *input = fopen(srcFilename.c_str(), "rb");
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if (!input)
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{
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ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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// open output file
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FILE *output = fopen(destFilename, "wb");
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FILE *output = fopen(destFilename.c_str(), "wb");
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if (!output)
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{
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fclose(input);
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ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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@ -297,10 +294,11 @@ bool Copy(const char *srcFilename, const char *destFilename)
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int rnum = fread(buffer, sizeof(char), BSIZE, input);
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if (rnum != BSIZE)
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{
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if (ferror(input) != 0) {
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if (ferror(input) != 0)
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{
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ERROR_LOG(COMMON,
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"Copy: failed reading from source, %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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"Copy: failed reading from source, %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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}
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@ -310,8 +308,8 @@ bool Copy(const char *srcFilename, const char *destFilename)
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if (wnum != rnum)
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{
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ERROR_LOG(COMMON,
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"Copy: failed writing to output, %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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"Copy: failed writing to output, %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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}
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@ -323,29 +321,29 @@ bool Copy(const char *srcFilename, const char *destFilename)
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}
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// Returns the size of filename (64bit)
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u64 GetSize(const char *filename)
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u64 GetSize(const std::string filename)
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{
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if (!Exists(filename)) {
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WARN_LOG(COMMON, "GetSize: failed %s: No such file"
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,filename);
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if (!Exists(filename))
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{
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WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str());
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return 0;
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}
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if (IsDirectory(filename)) {
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WARN_LOG(COMMON, "GetSize: failed %s: is a directory"
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,filename);
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if (IsDirectory(filename))
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{
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WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str());
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return 0;
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}
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// on windows it's actually _stat64 defined in commonFuncs
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struct stat64 buf;
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if (stat64(filename, &buf) == 0) {
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if (stat64(filename.c_str(), &buf) == 0)
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{
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DEBUG_LOG(COMMON, "GetSize: %s: %lld",
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filename, (long long)buf.st_size);
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filename.c_str(), (long long)buf.st_size);
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return buf.st_size;
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}
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ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s",
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filename, GetLastErrorMsg());
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filename.c_str(), GetLastErrorMsg());
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return 0;
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}
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@ -381,14 +379,14 @@ u64 GetSize(FILE *f)
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}
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const char *filename)
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bool CreateEmptyFile(const std::string filename)
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{
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INFO_LOG(COMMON, "CreateEmptyFile: %s", filename);
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INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
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FILE *pFile = fopen(filename, "wb");
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FILE *pFile = fopen(filename.c_str(), "wb");
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if (!pFile) {
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ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
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filename, GetLastErrorMsg());
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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fclose(pFile);
|
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@ -398,55 +396,57 @@ bool CreateEmptyFile(const char *filename)
|
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|
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// Scans the directory tree gets, starting from _Directory and adds the
|
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// results into parentEntry. Returns the number of files+directories found
|
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u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry)
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u32 ScanDirectoryTree(const std::string directory, FSTEntry& parentEntry)
|
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{
|
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INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory);
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INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
|
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// How many files + directories we found
|
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u32 foundEntries = 0;
|
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char *virtualName;
|
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#ifdef _WIN32
|
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// Find the first file in the directory.
|
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WIN32_FIND_DATA ffd;
|
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char searchName[MAX_PATH + 3];
|
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strncpy(searchName, directory, MAX_PATH);
|
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strcat(searchName, "\\*");
|
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|
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HANDLE hFind = FindFirstFile(searchName, &ffd);
|
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if (hFind == INVALID_HANDLE_VALUE) {
|
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HANDLE hFind = FindFirstFile((directory + "\\*").c_str(), &ffd);
|
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if (hFind == INVALID_HANDLE_VALUE)
|
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{
|
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FindClose(hFind);
|
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return foundEntries;
|
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}
|
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// windows loop
|
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do {
|
||||
do
|
||||
{
|
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FSTEntry entry;
|
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virtualName = ffd.cFileName;
|
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const std::string virtualName(ffd.cFileName);
|
||||
#else
|
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struct dirent dirent, *result = NULL;
|
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|
||||
DIR *dirp = opendir(directory);
|
||||
|
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DIR *dirp = opendir(directory.c_str());
|
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if (!dirp)
|
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return 0;
|
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|
||||
// non windows loop
|
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while (!readdir_r(dirp, &dirent, &result) && result) {
|
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while (!readdir_r(dirp, &dirent, &result) && result)
|
||||
{
|
||||
FSTEntry entry;
|
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virtualName = result->d_name;
|
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const std::string virtualName(result->d_name);
|
||||
#endif
|
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// check for "." and ".."
|
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
|
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
|
||||
(virtualName[2] == '\0')))
|
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
|
||||
(virtualName[2] == '\0')))
|
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continue;
|
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entry.virtualName = virtualName;
|
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entry.physicalName = directory;
|
||||
entry.physicalName += DIR_SEP + entry.virtualName;
|
||||
|
||||
if (IsDirectory(entry.physicalName.c_str())) {
|
||||
|
||||
if (IsDirectory(entry.physicalName.c_str()))
|
||||
{
|
||||
entry.isDirectory = true;
|
||||
// is a directory, lets go inside
|
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entry.size = ScanDirectoryTree(entry.physicalName.c_str(), entry);
|
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entry.size = ScanDirectoryTree(entry.physicalName, entry);
|
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foundEntries += (u32)entry.size;
|
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} else { // is a file
|
||||
}
|
||||
else
|
||||
{ // is a file
|
||||
entry.isDirectory = false;
|
||||
entry.size = GetSize(entry.physicalName.c_str());
|
||||
}
|
||||
@ -465,38 +465,35 @@ u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry)
|
||||
}
|
||||
|
||||
|
||||
// deletes the given directory and anything under it. Returns true on
|
||||
// success.
|
||||
bool DeleteDirRecursively(const char *directory)
|
||||
// Deletes the given directory and anything under it. Returns true on success.
|
||||
bool DeleteDirRecursively(const std::string directory)
|
||||
{
|
||||
INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory);
|
||||
INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
|
||||
#ifdef _WIN32
|
||||
// Find the first file in the directory.
|
||||
WIN32_FIND_DATA ffd;
|
||||
char searchName[MAX_PATH + 3] = {0};
|
||||
HANDLE hFind = FindFirstFile((directory + "\\*").c_str(), &ffd);
|
||||
|
||||
strncpy(searchName, directory, MAX_PATH);
|
||||
strcat(searchName, "\\*");
|
||||
|
||||
HANDLE hFind = FindFirstFile(searchName, &ffd);
|
||||
|
||||
if (hFind == INVALID_HANDLE_VALUE) {
|
||||
if (hFind == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
FindClose(hFind);
|
||||
return false;
|
||||
}
|
||||
|
||||
// windows loop
|
||||
do {
|
||||
char *virtualName = ffd.cFileName;
|
||||
do
|
||||
{
|
||||
const std::string virtualName = ffd.cFileName;
|
||||
#else
|
||||
struct dirent dirent, *result = NULL;
|
||||
DIR *dirp = opendir(directory);
|
||||
DIR *dirp = opendir(directory.c_str());
|
||||
if (!dirp)
|
||||
return false;
|
||||
|
||||
// non windows loop
|
||||
while (!readdir_r(dirp, &dirent, &result) && result) {
|
||||
char *virtualName = result->d_name;
|
||||
while (!readdir_r(dirp, &dirent, &result) && result)
|
||||
{
|
||||
const std::string virtualName = result->d_name;
|
||||
#endif
|
||||
|
||||
// check for "." and ".."
|
||||
@ -505,12 +502,14 @@ bool DeleteDirRecursively(const char *directory)
|
||||
(virtualName[2] == '\0')))
|
||||
continue;
|
||||
|
||||
char newPath[MAX_PATH];
|
||||
sprintf(newPath, "%s%c%s", directory, DIR_SEP_CHR, virtualName);
|
||||
if (IsDirectory(newPath)) {
|
||||
std::string newPath = directory + DIR_SEP_CHR + virtualName;
|
||||
if (IsDirectory(newPath))
|
||||
{
|
||||
if (!DeleteDirRecursively(newPath))
|
||||
return false;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!File::Delete(newPath))
|
||||
return false;
|
||||
}
|
||||
@ -527,37 +526,34 @@ bool DeleteDirRecursively(const char *directory)
|
||||
return true;
|
||||
}
|
||||
|
||||
//Create directory and copy contents (does not overwrite existing files)
|
||||
void CopyDir(const char *source_path, const char *dest_path)
|
||||
// Create directory and copy contents (does not overwrite existing files)
|
||||
void CopyDir(const std::string source_path, const std::string dest_path)
|
||||
{
|
||||
#ifndef _WIN32
|
||||
if (!strcmp(source_path, dest_path)) return;
|
||||
if (source_path == dest_path) return;
|
||||
if (!File::Exists(source_path)) return;
|
||||
if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
|
||||
|
||||
char *virtualName;
|
||||
struct dirent dirent, *result = NULL;
|
||||
DIR *dirp = opendir(source_path);
|
||||
DIR *dirp = opendir(source_path.c_str());
|
||||
if (!dirp) return;
|
||||
|
||||
while (!readdir_r(dirp, &dirent, &result) && result)
|
||||
{
|
||||
virtualName = result->d_name;
|
||||
const std::string virtualName(result->d_name);
|
||||
// check for "." and ".."
|
||||
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
|
||||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
|
||||
(virtualName[2] == '\0')))
|
||||
continue;
|
||||
|
||||
char source[FILENAME_MAX], dest[FILENAME_MAX];
|
||||
sprintf(source, "%s%s", source_path, virtualName);
|
||||
sprintf(dest, "%s%s", dest_path, virtualName);
|
||||
std::string source, dest;
|
||||
source = source_path + virtualName;
|
||||
dest = dest_path + virtualName;
|
||||
if (IsDirectory(source))
|
||||
{
|
||||
const unsigned int srclen = strlen(source);
|
||||
const unsigned int destlen = strlen(dest);
|
||||
source[srclen] = '/'; source[srclen+1] = '\0';
|
||||
dest[destlen] = '/'; dest[destlen+1] = '\0';
|
||||
source += '/';
|
||||
dest += '/';
|
||||
if (!File::Exists(dest)) File::CreateFullPath(dest);
|
||||
CopyDir(source, dest);
|
||||
}
|
||||
@ -584,9 +580,9 @@ std::string GetCurrentDir()
|
||||
}
|
||||
|
||||
// Sets the current directory to the given directory
|
||||
bool SetCurrentDir(const char *_rDirectory)
|
||||
bool SetCurrentDir(const std::string directory)
|
||||
{
|
||||
return __chdir(_rDirectory) == 0;
|
||||
return __chdir(directory.c_str()) == 0;
|
||||
}
|
||||
|
||||
#if defined(__APPLE__)
|
||||
@ -622,155 +618,57 @@ std::string GetSysDirectory()
|
||||
return sysDir;
|
||||
}
|
||||
|
||||
// Returns a pointer to a string with a Dolphin data dir or file in the user's home
|
||||
// Returns a string with a Dolphin data dir or file in the user's home
|
||||
// directory. To be used in "multi-user" mode (that is, installed).
|
||||
std::string &GetUserPath(int DirIDX)
|
||||
std::string &GetUserPath(const unsigned int DirIDX)
|
||||
{
|
||||
static std::string UserDir;
|
||||
static std::string GCUserDir;
|
||||
static std::string WiiUserDir;
|
||||
static std::string WiiRootDir;
|
||||
static std::string ConfigDir;
|
||||
static std::string GameConfigDir;
|
||||
static std::string MapsDir;
|
||||
static std::string CacheDir;
|
||||
static std::string ShaderCacheDir;
|
||||
static std::string ShadersDir;
|
||||
static std::string StateSavesDir;
|
||||
static std::string ScreenShotsDir;
|
||||
static std::string OpenCLDir;
|
||||
static std::string HiresTexturesDir;
|
||||
static std::string DumpDir;
|
||||
static std::string DumpFramesDir;
|
||||
static std::string DumpAudioDir;
|
||||
static std::string DumpTexturesDir;
|
||||
static std::string DumpDSPDir;
|
||||
static std::string LogsDir;
|
||||
static std::string MailLogsDir;
|
||||
static std::string WiiSYSCONFDir;
|
||||
static std::string DolphinConfig;
|
||||
static std::string DSPConfig;
|
||||
static std::string DebuggerConfig;
|
||||
static std::string LoggerConfig;
|
||||
static std::string MainLog;
|
||||
static std::string WiiSYSCONF;
|
||||
static std::string RamDump;
|
||||
static std::string ARamDump;
|
||||
static std::string GCSRam;
|
||||
static std::string Default;
|
||||
static std::string paths[NUM_PATH_INDICES];
|
||||
|
||||
// Set up all paths and files on the first run
|
||||
if (UserDir.empty())
|
||||
if (paths[D_USER_IDX].empty())
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// Keep the directory setup the way it was on windows
|
||||
UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
||||
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
||||
#else
|
||||
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
|
||||
UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
||||
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
||||
else
|
||||
UserDir = std::string(getenv("HOME")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
|
||||
paths[D_USER_IDX] = std::string(getenv("HOME")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
|
||||
#endif
|
||||
INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir.c_str());
|
||||
INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", paths[D_USER_IDX].c_str());
|
||||
|
||||
GCUserDir = UserDir + GC_USER_DIR DIR_SEP;
|
||||
WiiUserDir = UserDir + WII_USER_DIR DIR_SEP;
|
||||
WiiRootDir = UserDir + WII_USER_DIR;
|
||||
ConfigDir = UserDir + CONFIG_DIR DIR_SEP;
|
||||
GameConfigDir = UserDir + GAMECONFIG_DIR DIR_SEP;
|
||||
MapsDir = UserDir + MAPS_DIR DIR_SEP;
|
||||
CacheDir = UserDir + CACHE_DIR DIR_SEP;
|
||||
ShaderCacheDir = UserDir + SHADERCACHE_DIR DIR_SEP;
|
||||
ShadersDir = UserDir + SHADERS_DIR DIR_SEP;
|
||||
StateSavesDir = UserDir + STATESAVES_DIR DIR_SEP;
|
||||
ScreenShotsDir = UserDir + SCREENSHOTS_DIR DIR_SEP;
|
||||
OpenCLDir = UserDir + OPENCL_DIR DIR_SEP;
|
||||
HiresTexturesDir = UserDir + HIRES_TEXTURES_DIR DIR_SEP;
|
||||
DumpDir = UserDir + DUMP_DIR DIR_SEP;
|
||||
DumpFramesDir = UserDir + DUMP_FRAMES_DIR DIR_SEP;
|
||||
DumpAudioDir = UserDir + DUMP_AUDIO_DIR DIR_SEP;
|
||||
DumpTexturesDir = UserDir + DUMP_TEXTURES_DIR DIR_SEP;
|
||||
DumpDSPDir = UserDir + DUMP_DSP_DIR DIR_SEP;
|
||||
LogsDir = UserDir + LOGS_DIR DIR_SEP;
|
||||
MailLogsDir = UserDir + MAIL_LOGS_DIR DIR_SEP;
|
||||
WiiSYSCONFDir = UserDir + WII_SYSCONF_DIR DIR_SEP;
|
||||
DolphinConfig = ConfigDir + DOLPHIN_CONFIG;
|
||||
DSPConfig = ConfigDir + DSP_CONFIG;
|
||||
DebuggerConfig = ConfigDir + DEBUGGER_CONFIG;
|
||||
LoggerConfig = ConfigDir + LOGGER_CONFIG;
|
||||
MainLog = LogsDir + MAIN_LOG;
|
||||
WiiSYSCONF = WiiSYSCONFDir + WII_SYSCONF;
|
||||
RamDump = DumpDir + RAM_DUMP;
|
||||
ARamDump = DumpDir + ARAM_DUMP;
|
||||
GCSRam = GCUserDir + GC_SRAM;
|
||||
}
|
||||
switch (DirIDX)
|
||||
{
|
||||
case D_USER_IDX:
|
||||
return UserDir;
|
||||
case D_GCUSER_IDX:
|
||||
return GCUserDir;
|
||||
case D_WIIUSER_IDX:
|
||||
return WiiUserDir;
|
||||
case D_WIIROOT_IDX:
|
||||
return WiiRootDir;
|
||||
case D_CONFIG_IDX:
|
||||
return ConfigDir;
|
||||
case D_GAMECONFIG_IDX:
|
||||
return GameConfigDir;
|
||||
case D_MAPS_IDX:
|
||||
return MapsDir;
|
||||
case D_CACHE_IDX:
|
||||
return CacheDir;
|
||||
case D_SHADERCACHE_IDX:
|
||||
return ShaderCacheDir;
|
||||
case D_SHADERS_IDX:
|
||||
return ShadersDir;
|
||||
case D_STATESAVES_IDX:
|
||||
return StateSavesDir;
|
||||
case D_SCREENSHOTS_IDX:
|
||||
return ScreenShotsDir;
|
||||
case D_OPENCL_IDX:
|
||||
return OpenCLDir;
|
||||
case D_HIRESTEXTURES_IDX:
|
||||
return HiresTexturesDir;
|
||||
case D_DUMP_IDX:
|
||||
return DumpDir;
|
||||
case D_DUMPFRAMES_IDX:
|
||||
return DumpFramesDir;
|
||||
case D_DUMPAUDIO_IDX:
|
||||
return DumpAudioDir;
|
||||
case D_DUMPTEXTURES_IDX:
|
||||
return DumpTexturesDir;
|
||||
case D_DUMPDSP_IDX:
|
||||
return DumpDSPDir;
|
||||
case D_LOGS_IDX:
|
||||
return LogsDir;
|
||||
case D_MAILLOGS_IDX:
|
||||
return MailLogsDir;
|
||||
case D_WIISYSCONF_IDX:
|
||||
return WiiSYSCONFDir;
|
||||
case F_DOLPHINCONFIG_IDX:
|
||||
return DolphinConfig;
|
||||
case F_DSPCONFIG_IDX:
|
||||
return DSPConfig;
|
||||
case F_DEBUGGERCONFIG_IDX:
|
||||
return DebuggerConfig;
|
||||
case F_LOGGERCONFIG_IDX:
|
||||
return LoggerConfig;
|
||||
case F_MAINLOG_IDX:
|
||||
return MainLog;
|
||||
case F_WIISYSCONF_IDX:
|
||||
return WiiSYSCONF;
|
||||
case F_RAMDUMP_IDX:
|
||||
return RamDump;
|
||||
case F_ARAMDUMP_IDX:
|
||||
return ARamDump;
|
||||
case F_GCSRAM_IDX:
|
||||
return GCSRam;
|
||||
default:
|
||||
return Default;
|
||||
paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
|
||||
paths[D_WIIUSER_IDX] = paths[D_USER_IDX] + WII_USER_DIR DIR_SEP;
|
||||
paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
|
||||
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
||||
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
||||
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
||||
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
||||
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
||||
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
||||
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
||||
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
||||
paths[D_OPENCL_IDX] = paths[D_USER_IDX] + OPENCL_DIR DIR_SEP;
|
||||
paths[D_HIRESTEXTURES_IDX] = paths[D_USER_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
||||
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
||||
paths[D_DUMPFRAMES_IDX] = paths[D_USER_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
||||
paths[D_DUMPAUDIO_IDX] = paths[D_USER_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
||||
paths[D_DUMPTEXTURES_IDX] = paths[D_USER_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
||||
paths[D_DUMPDSP_IDX] = paths[D_USER_IDX] + DUMP_DSP_DIR DIR_SEP;
|
||||
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
||||
paths[D_MAILLOGS_IDX] = paths[D_USER_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
||||
paths[D_WIISYSCONF_IDX] = paths[D_USER_IDX] + WII_SYSCONF_DIR DIR_SEP;
|
||||
paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
||||
paths[F_DSPCONFIG_IDX] = paths[D_CONFIG_IDX] + DSP_CONFIG;
|
||||
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
||||
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
||||
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
||||
paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
|
||||
paths[F_RAMDUMP_IDX] = paths[D_DUMP_IDX] + RAM_DUMP;
|
||||
paths[F_ARAMDUMP_IDX] = paths[D_DUMP_IDX] + ARAM_DUMP;
|
||||
paths[F_GCSRAM_IDX] = paths[D_GCUSER_IDX] + GC_SRAM;
|
||||
}
|
||||
return paths[DirIDX];
|
||||
}
|
||||
|
||||
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
|
||||
|
Reference in New Issue
Block a user