More conversion from char * to std::string.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-03-01 03:06:14 +00:00
parent ba54fac9eb
commit a5b471f490
37 changed files with 338 additions and 444 deletions

View File

@ -49,8 +49,8 @@
#endif
#ifdef BSD4_4
#define stat64 stat // XXX
#define fstat64 fstat // XXX
#define stat64 stat
#define fstat64 fstat
#endif
// This namespace has various generic functions related to files and paths.
@ -73,7 +73,7 @@ static void StripTailDirSlashes(std::string &fname)
}
// Returns true if file filename exists
bool Exists(const char *filename)
bool Exists(const std::string filename)
{
struct stat64 file_info;
@ -86,7 +86,7 @@ bool Exists(const char *filename)
}
// Returns true if filename is a directory
bool IsDirectory(const char *filename)
bool IsDirectory(const std::string filename)
{
struct stat64 file_info;
@ -97,7 +97,7 @@ bool IsDirectory(const char *filename)
if (result < 0) {
WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
filename, GetLastErrorMsg());
filename.c_str(), GetLastErrorMsg());
return false;
}
@ -106,33 +106,36 @@ bool IsDirectory(const char *filename)
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const char *filename)
bool Delete(const std::string filename)
{
INFO_LOG(COMMON, "Delete: file %s", filename);
INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
// Return true because we care about the file no
// being there, not the actual delete.
if (!Exists(filename)) {
WARN_LOG(COMMON, "Delete: %s does not exists", filename);
if (!Exists(filename))
{
WARN_LOG(COMMON, "Delete: %s does not exists", filename.c_str());
return true;
}
// We can't delete a directory
if (IsDirectory(filename)) {
WARN_LOG(COMMON, "Delete: %s is a directory", filename);
if (IsDirectory(filename))
{
WARN_LOG(COMMON, "Delete: %s is a directory", filename.c_str());
return false;
}
#ifdef _WIN32
if (!DeleteFile(filename)) {
if (!DeleteFile(filename.c_str()))
{
WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s",
filename, GetLastErrorMsg());
filename.c_str(), GetLastErrorMsg());
return false;
}
#else
if (unlink(filename) == -1) {
if (unlink(filename.c_str()) == -1) {
WARN_LOG(COMMON, "Delete: unlink failed on %s: %s",
filename, GetLastErrorMsg());
filename.c_str(), GetLastErrorMsg());
return false;
}
#endif
@ -141,128 +144,122 @@ bool Delete(const char *filename)
}
// Returns true if successful, or path already exists.
bool CreateDir(const char *path)
bool CreateDir(const std::string path)
{
INFO_LOG(COMMON, "CreateDir: directory %s", path);
INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
#ifdef _WIN32
if (::CreateDirectory(path, NULL))
if (::CreateDirectory(path.c_str(), NULL))
return true;
DWORD error = GetLastError();
if (error == ERROR_ALREADY_EXISTS) {
WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path);
if (error == ERROR_ALREADY_EXISTS)
{
WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
return true;
}
ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path, error);
ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
return false;
#else
if (mkdir(path, 0755) == 0)
if (mkdir(path.c_str(), 0755) == 0)
return true;
int err = errno;
if (err == EEXIST) {
WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path);
if (err == EEXIST)
{
WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
return true;
}
ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path, strerror(err));
ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
return false;
#endif
}
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const char *fullPath)
bool CreateFullPath(const std::string fullPath)
{
int panicCounter = 100;
INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath);
INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
if (File::Exists(fullPath)) {
INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath);
if (File::Exists(fullPath))
{
INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
return true;
}
// safety check to ensure we have good dir seperators
std::string strFullPath(fullPath);
const char *position = strFullPath.c_str();
while (true) {
size_t position = 0;
while (true)
{
// Find next sub path
position = strchr(position, DIR_SEP_CHR);
position = fullPath.find(DIR_SEP_CHR, position);
// we're done, yay!
if (! position)
if (position == fullPath.npos)
return true;
position++;
// Create next sub path
int sLen = (int)(position - strFullPath.c_str());
if (sLen > 0) {
char *subPath = strndup(strFullPath.c_str(), sLen);
if (!File::IsDirectory(subPath)) {
File::CreateDir(subPath);
}
free(subPath);
}
std::string subPath = fullPath.substr(0, position);
if (!File::IsDirectory(subPath))
File::CreateDir(subPath);
// A safety check
panicCounter--;
if (panicCounter <= 0) {
if (panicCounter <= 0)
{
ERROR_LOG(COMMON, "CreateFullPath: directory structure too deep");
return false;
}
position++;
}
}
// Deletes a directory filename, returns true on success
bool DeleteDir(const char *filename)
bool DeleteDir(const std::string filename)
{
INFO_LOG(COMMON, "DeleteDir: directory %s", filename);
INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
// check if a directory
if (!File::IsDirectory(filename)) {
ERROR_LOG(COMMON, "DeleteDir: Not a directory %s",
filename);
if (!File::IsDirectory(filename))
{
ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
return false;
}
#ifdef _WIN32
if (::RemoveDirectory(filename))
if (::RemoveDirectory(filename.c_str()))
return true;
#else
if (rmdir(filename) == 0)
if (rmdir(filename.c_str()) == 0)
return true;
#endif
ERROR_LOG(COMMON, "DeleteDir: %s: %s",
filename, GetLastErrorMsg());
ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg());
return false;
}
// renames file srcFilename to destFilename, returns true on success
bool Rename(const char *srcFilename, const char *destFilename)
bool Rename(const std::string srcFilename, const std::string destFilename)
{
INFO_LOG(COMMON, "Rename: %s --> %s",
srcFilename, destFilename);
if (rename(srcFilename, destFilename) == 0)
srcFilename.c_str(), destFilename.c_str());
if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
return true;
ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
}
// copies file srcFilename to destFilename, returns true on success
bool Copy(const char *srcFilename, const char *destFilename)
bool Copy(const std::string srcFilename, const std::string destFilename)
{
INFO_LOG(COMMON, "Copy: %s --> %s",
srcFilename, destFilename);
srcFilename.c_str(), destFilename.c_str());
#ifdef _WIN32
if (CopyFile(srcFilename, destFilename, FALSE))
if (CopyFile(srcFilename.c_str(), destFilename.c_str(), FALSE))
return true;
ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
#else
@ -272,21 +269,21 @@ bool Copy(const char *srcFilename, const char *destFilename)
char buffer[BSIZE];
// Open input file
FILE *input = fopen(srcFilename, "rb");
FILE *input = fopen(srcFilename.c_str(), "rb");
if (!input)
{
ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
}
// open output file
FILE *output = fopen(destFilename, "wb");
FILE *output = fopen(destFilename.c_str(), "wb");
if (!output)
{
fclose(input);
ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
}
@ -297,10 +294,11 @@ bool Copy(const char *srcFilename, const char *destFilename)
int rnum = fread(buffer, sizeof(char), BSIZE, input);
if (rnum != BSIZE)
{
if (ferror(input) != 0) {
if (ferror(input) != 0)
{
ERROR_LOG(COMMON,
"Copy: failed reading from source, %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
"Copy: failed reading from source, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
}
}
@ -310,8 +308,8 @@ bool Copy(const char *srcFilename, const char *destFilename)
if (wnum != rnum)
{
ERROR_LOG(COMMON,
"Copy: failed writing to output, %s --> %s: %s",
srcFilename, destFilename, GetLastErrorMsg());
"Copy: failed writing to output, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
}
}
@ -323,29 +321,29 @@ bool Copy(const char *srcFilename, const char *destFilename)
}
// Returns the size of filename (64bit)
u64 GetSize(const char *filename)
u64 GetSize(const std::string filename)
{
if (!Exists(filename)) {
WARN_LOG(COMMON, "GetSize: failed %s: No such file"
,filename);
if (!Exists(filename))
{
WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str());
return 0;
}
if (IsDirectory(filename)) {
WARN_LOG(COMMON, "GetSize: failed %s: is a directory"
,filename);
if (IsDirectory(filename))
{
WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str());
return 0;
}
// on windows it's actually _stat64 defined in commonFuncs
struct stat64 buf;
if (stat64(filename, &buf) == 0) {
if (stat64(filename.c_str(), &buf) == 0)
{
DEBUG_LOG(COMMON, "GetSize: %s: %lld",
filename, (long long)buf.st_size);
filename.c_str(), (long long)buf.st_size);
return buf.st_size;
}
ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s",
filename, GetLastErrorMsg());
filename.c_str(), GetLastErrorMsg());
return 0;
}
@ -381,14 +379,14 @@ u64 GetSize(FILE *f)
}
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const char *filename)
bool CreateEmptyFile(const std::string filename)
{
INFO_LOG(COMMON, "CreateEmptyFile: %s", filename);
INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
FILE *pFile = fopen(filename, "wb");
FILE *pFile = fopen(filename.c_str(), "wb");
if (!pFile) {
ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
filename, GetLastErrorMsg());
filename.c_str(), GetLastErrorMsg());
return false;
}
fclose(pFile);
@ -398,55 +396,57 @@ bool CreateEmptyFile(const char *filename)
// Scans the directory tree gets, starting from _Directory and adds the
// results into parentEntry. Returns the number of files+directories found
u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry)
u32 ScanDirectoryTree(const std::string directory, FSTEntry& parentEntry)
{
INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory);
INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
// How many files + directories we found
u32 foundEntries = 0;
char *virtualName;
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
char searchName[MAX_PATH + 3];
strncpy(searchName, directory, MAX_PATH);
strcat(searchName, "\\*");
HANDLE hFind = FindFirstFile(searchName, &ffd);
if (hFind == INVALID_HANDLE_VALUE) {
HANDLE hFind = FindFirstFile((directory + "\\*").c_str(), &ffd);
if (hFind == INVALID_HANDLE_VALUE)
{
FindClose(hFind);
return foundEntries;
}
// windows loop
do {
do
{
FSTEntry entry;
virtualName = ffd.cFileName;
const std::string virtualName(ffd.cFileName);
#else
struct dirent dirent, *result = NULL;
DIR *dirp = opendir(directory);
DIR *dirp = opendir(directory.c_str());
if (!dirp)
return 0;
// non windows loop
while (!readdir_r(dirp, &dirent, &result) && result) {
while (!readdir_r(dirp, &dirent, &result) && result)
{
FSTEntry entry;
virtualName = result->d_name;
const std::string virtualName(result->d_name);
#endif
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
continue;
entry.virtualName = virtualName;
entry.physicalName = directory;
entry.physicalName += DIR_SEP + entry.virtualName;
if (IsDirectory(entry.physicalName.c_str())) {
if (IsDirectory(entry.physicalName.c_str()))
{
entry.isDirectory = true;
// is a directory, lets go inside
entry.size = ScanDirectoryTree(entry.physicalName.c_str(), entry);
entry.size = ScanDirectoryTree(entry.physicalName, entry);
foundEntries += (u32)entry.size;
} else { // is a file
}
else
{ // is a file
entry.isDirectory = false;
entry.size = GetSize(entry.physicalName.c_str());
}
@ -465,38 +465,35 @@ u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry)
}
// deletes the given directory and anything under it. Returns true on
// success.
bool DeleteDirRecursively(const char *directory)
// Deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string directory)
{
INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory);
INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
char searchName[MAX_PATH + 3] = {0};
HANDLE hFind = FindFirstFile((directory + "\\*").c_str(), &ffd);
strncpy(searchName, directory, MAX_PATH);
strcat(searchName, "\\*");
HANDLE hFind = FindFirstFile(searchName, &ffd);
if (hFind == INVALID_HANDLE_VALUE) {
if (hFind == INVALID_HANDLE_VALUE)
{
FindClose(hFind);
return false;
}
// windows loop
do {
char *virtualName = ffd.cFileName;
do
{
const std::string virtualName = ffd.cFileName;
#else
struct dirent dirent, *result = NULL;
DIR *dirp = opendir(directory);
DIR *dirp = opendir(directory.c_str());
if (!dirp)
return false;
// non windows loop
while (!readdir_r(dirp, &dirent, &result) && result) {
char *virtualName = result->d_name;
while (!readdir_r(dirp, &dirent, &result) && result)
{
const std::string virtualName = result->d_name;
#endif
// check for "." and ".."
@ -505,12 +502,14 @@ bool DeleteDirRecursively(const char *directory)
(virtualName[2] == '\0')))
continue;
char newPath[MAX_PATH];
sprintf(newPath, "%s%c%s", directory, DIR_SEP_CHR, virtualName);
if (IsDirectory(newPath)) {
std::string newPath = directory + DIR_SEP_CHR + virtualName;
if (IsDirectory(newPath))
{
if (!DeleteDirRecursively(newPath))
return false;
} else {
}
else
{
if (!File::Delete(newPath))
return false;
}
@ -527,37 +526,34 @@ bool DeleteDirRecursively(const char *directory)
return true;
}
//Create directory and copy contents (does not overwrite existing files)
void CopyDir(const char *source_path, const char *dest_path)
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string source_path, const std::string dest_path)
{
#ifndef _WIN32
if (!strcmp(source_path, dest_path)) return;
if (source_path == dest_path) return;
if (!File::Exists(source_path)) return;
if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
char *virtualName;
struct dirent dirent, *result = NULL;
DIR *dirp = opendir(source_path);
DIR *dirp = opendir(source_path.c_str());
if (!dirp) return;
while (!readdir_r(dirp, &dirent, &result) && result)
{
virtualName = result->d_name;
const std::string virtualName(result->d_name);
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
continue;
char source[FILENAME_MAX], dest[FILENAME_MAX];
sprintf(source, "%s%s", source_path, virtualName);
sprintf(dest, "%s%s", dest_path, virtualName);
std::string source, dest;
source = source_path + virtualName;
dest = dest_path + virtualName;
if (IsDirectory(source))
{
const unsigned int srclen = strlen(source);
const unsigned int destlen = strlen(dest);
source[srclen] = '/'; source[srclen+1] = '\0';
dest[destlen] = '/'; dest[destlen+1] = '\0';
source += '/';
dest += '/';
if (!File::Exists(dest)) File::CreateFullPath(dest);
CopyDir(source, dest);
}
@ -584,9 +580,9 @@ std::string GetCurrentDir()
}
// Sets the current directory to the given directory
bool SetCurrentDir(const char *_rDirectory)
bool SetCurrentDir(const std::string directory)
{
return __chdir(_rDirectory) == 0;
return __chdir(directory.c_str()) == 0;
}
#if defined(__APPLE__)
@ -622,155 +618,57 @@ std::string GetSysDirectory()
return sysDir;
}
// Returns a pointer to a string with a Dolphin data dir or file in the user's home
// Returns a string with a Dolphin data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
std::string &GetUserPath(int DirIDX)
std::string &GetUserPath(const unsigned int DirIDX)
{
static std::string UserDir;
static std::string GCUserDir;
static std::string WiiUserDir;
static std::string WiiRootDir;
static std::string ConfigDir;
static std::string GameConfigDir;
static std::string MapsDir;
static std::string CacheDir;
static std::string ShaderCacheDir;
static std::string ShadersDir;
static std::string StateSavesDir;
static std::string ScreenShotsDir;
static std::string OpenCLDir;
static std::string HiresTexturesDir;
static std::string DumpDir;
static std::string DumpFramesDir;
static std::string DumpAudioDir;
static std::string DumpTexturesDir;
static std::string DumpDSPDir;
static std::string LogsDir;
static std::string MailLogsDir;
static std::string WiiSYSCONFDir;
static std::string DolphinConfig;
static std::string DSPConfig;
static std::string DebuggerConfig;
static std::string LoggerConfig;
static std::string MainLog;
static std::string WiiSYSCONF;
static std::string RamDump;
static std::string ARamDump;
static std::string GCSRam;
static std::string Default;
static std::string paths[NUM_PATH_INDICES];
// Set up all paths and files on the first run
if (UserDir.empty())
if (paths[D_USER_IDX].empty())
{
#ifdef _WIN32
// Keep the directory setup the way it was on windows
UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
else
UserDir = std::string(getenv("HOME")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
paths[D_USER_IDX] = std::string(getenv("HOME")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
#endif
INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir.c_str());
INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", paths[D_USER_IDX].c_str());
GCUserDir = UserDir + GC_USER_DIR DIR_SEP;
WiiUserDir = UserDir + WII_USER_DIR DIR_SEP;
WiiRootDir = UserDir + WII_USER_DIR;
ConfigDir = UserDir + CONFIG_DIR DIR_SEP;
GameConfigDir = UserDir + GAMECONFIG_DIR DIR_SEP;
MapsDir = UserDir + MAPS_DIR DIR_SEP;
CacheDir = UserDir + CACHE_DIR DIR_SEP;
ShaderCacheDir = UserDir + SHADERCACHE_DIR DIR_SEP;
ShadersDir = UserDir + SHADERS_DIR DIR_SEP;
StateSavesDir = UserDir + STATESAVES_DIR DIR_SEP;
ScreenShotsDir = UserDir + SCREENSHOTS_DIR DIR_SEP;
OpenCLDir = UserDir + OPENCL_DIR DIR_SEP;
HiresTexturesDir = UserDir + HIRES_TEXTURES_DIR DIR_SEP;
DumpDir = UserDir + DUMP_DIR DIR_SEP;
DumpFramesDir = UserDir + DUMP_FRAMES_DIR DIR_SEP;
DumpAudioDir = UserDir + DUMP_AUDIO_DIR DIR_SEP;
DumpTexturesDir = UserDir + DUMP_TEXTURES_DIR DIR_SEP;
DumpDSPDir = UserDir + DUMP_DSP_DIR DIR_SEP;
LogsDir = UserDir + LOGS_DIR DIR_SEP;
MailLogsDir = UserDir + MAIL_LOGS_DIR DIR_SEP;
WiiSYSCONFDir = UserDir + WII_SYSCONF_DIR DIR_SEP;
DolphinConfig = ConfigDir + DOLPHIN_CONFIG;
DSPConfig = ConfigDir + DSP_CONFIG;
DebuggerConfig = ConfigDir + DEBUGGER_CONFIG;
LoggerConfig = ConfigDir + LOGGER_CONFIG;
MainLog = LogsDir + MAIN_LOG;
WiiSYSCONF = WiiSYSCONFDir + WII_SYSCONF;
RamDump = DumpDir + RAM_DUMP;
ARamDump = DumpDir + ARAM_DUMP;
GCSRam = GCUserDir + GC_SRAM;
}
switch (DirIDX)
{
case D_USER_IDX:
return UserDir;
case D_GCUSER_IDX:
return GCUserDir;
case D_WIIUSER_IDX:
return WiiUserDir;
case D_WIIROOT_IDX:
return WiiRootDir;
case D_CONFIG_IDX:
return ConfigDir;
case D_GAMECONFIG_IDX:
return GameConfigDir;
case D_MAPS_IDX:
return MapsDir;
case D_CACHE_IDX:
return CacheDir;
case D_SHADERCACHE_IDX:
return ShaderCacheDir;
case D_SHADERS_IDX:
return ShadersDir;
case D_STATESAVES_IDX:
return StateSavesDir;
case D_SCREENSHOTS_IDX:
return ScreenShotsDir;
case D_OPENCL_IDX:
return OpenCLDir;
case D_HIRESTEXTURES_IDX:
return HiresTexturesDir;
case D_DUMP_IDX:
return DumpDir;
case D_DUMPFRAMES_IDX:
return DumpFramesDir;
case D_DUMPAUDIO_IDX:
return DumpAudioDir;
case D_DUMPTEXTURES_IDX:
return DumpTexturesDir;
case D_DUMPDSP_IDX:
return DumpDSPDir;
case D_LOGS_IDX:
return LogsDir;
case D_MAILLOGS_IDX:
return MailLogsDir;
case D_WIISYSCONF_IDX:
return WiiSYSCONFDir;
case F_DOLPHINCONFIG_IDX:
return DolphinConfig;
case F_DSPCONFIG_IDX:
return DSPConfig;
case F_DEBUGGERCONFIG_IDX:
return DebuggerConfig;
case F_LOGGERCONFIG_IDX:
return LoggerConfig;
case F_MAINLOG_IDX:
return MainLog;
case F_WIISYSCONF_IDX:
return WiiSYSCONF;
case F_RAMDUMP_IDX:
return RamDump;
case F_ARAMDUMP_IDX:
return ARamDump;
case F_GCSRAM_IDX:
return GCSRam;
default:
return Default;
paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
paths[D_WIIUSER_IDX] = paths[D_USER_IDX] + WII_USER_DIR DIR_SEP;
paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_OPENCL_IDX] = paths[D_USER_IDX] + OPENCL_DIR DIR_SEP;
paths[D_HIRESTEXTURES_IDX] = paths[D_USER_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_USER_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_USER_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_USER_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_DUMPDSP_IDX] = paths[D_USER_IDX] + DUMP_DSP_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[D_MAILLOGS_IDX] = paths[D_USER_IDX] + MAIL_LOGS_DIR DIR_SEP;
paths[D_WIISYSCONF_IDX] = paths[D_USER_IDX] + WII_SYSCONF_DIR DIR_SEP;
paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
paths[F_DSPCONFIG_IDX] = paths[D_CONFIG_IDX] + DSP_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
paths[F_RAMDUMP_IDX] = paths[D_DUMP_IDX] + RAM_DUMP;
paths[F_ARAMDUMP_IDX] = paths[D_DUMP_IDX] + ARAM_DUMP;
paths[F_GCSRAM_IDX] = paths[D_GCUSER_IDX] + GC_SRAM;
}
return paths[DirIDX];
}
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)