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Replace MathUtil::Clamp with std::clamp
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@ -77,7 +77,7 @@ static void Draw(s32 x, s32 y, s32 xi, s32 yi)
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float dx = vertexOffsetX + (float)(x - vertex0X);
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float dy = vertexOffsetY + (float)(y - vertex0Y);
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s32 z = (s32)MathUtil::Clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f);
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s32 z = (s32)std::clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f);
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if (bpmem.UseEarlyDepthTest() && g_ActiveConfig.bZComploc)
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{
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