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Replace MathUtil::Clamp with std::clamp
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@ -12,7 +12,6 @@
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/Swap.h"
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@ -192,8 +191,8 @@ static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum, bo
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// Makes differences in Rogue Squadron 3 (Hoth sky) and The Last Story (shadow culling)
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if (dst->z == 0.0f)
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{
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dst->x = MathUtil::Clamp(dst->x / 2.0f, -1.0f, 1.0f);
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dst->y = MathUtil::Clamp(dst->y / 2.0f, -1.0f, 1.0f);
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dst->x = std::clamp(dst->x / 2.0f, -1.0f, 1.0f);
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dst->y = std::clamp(dst->y / 2.0f, -1.0f, 1.0f);
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}
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}
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@ -359,9 +358,9 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
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LightColor(dst->mvPosition, dst->normal[0], i, colorchan, lightCol);
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}
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int light_x = MathUtil::Clamp(static_cast<int>(lightCol.x), 0, 255);
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int light_y = MathUtil::Clamp(static_cast<int>(lightCol.y), 0, 255);
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int light_z = MathUtil::Clamp(static_cast<int>(lightCol.z), 0, 255);
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int light_x = std::clamp(static_cast<int>(lightCol.x), 0, 255);
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int light_y = std::clamp(static_cast<int>(lightCol.y), 0, 255);
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int light_z = std::clamp(static_cast<int>(lightCol.z), 0, 255);
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chancolor[1] = (matcolor[1] * (light_x + (light_x >> 7))) >> 8;
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chancolor[2] = (matcolor[2] * (light_y + (light_y >> 7))) >> 8;
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chancolor[3] = (matcolor[3] * (light_z + (light_z >> 7))) >> 8;
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@ -393,7 +392,7 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
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LightAlpha(dst->mvPosition, dst->normal[0], i, alphachan, lightCol);
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}
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int light_a = MathUtil::Clamp(static_cast<int>(lightCol), 0, 255);
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int light_a = std::clamp(static_cast<int>(lightCol), 0, 255);
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chancolor[0] = (matcolor[0] * (light_a + (light_a >> 7))) >> 8;
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}
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else
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