Copy all layers of textures with CopyRectangleFromTexture

This commit is contained in:
mimimi085181
2016-02-14 17:13:07 +01:00
parent 99555a35ca
commit bb4d636f34
3 changed files with 4 additions and 3 deletions

View File

@ -93,7 +93,7 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(
srcbox.right = srcrect.right;
srcbox.bottom = srcrect.bottom;
srcbox.front = 0;
srcbox.back = 1;
srcbox.back = srcentry->config.layers;
D3D::context->CopySubresourceRegion(
texture->GetTex(),
@ -130,7 +130,7 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(
srcentry->config.width, srcentry->config.height,
PixelShaderCache::GetColorCopyProgram(false),
VertexShaderCache::GetSimpleVertexShader(),
VertexShaderCache::GetSimpleInputLayout(), nullptr, 1.0, 0);
VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader(), 1.0, 0);
D3D::context->OMSetRenderTargets(1,
&FramebufferManager::GetEFBColorTexture()->GetRTV(),