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fix bug in my ugly hack to load the commented zelda ucode - it always loaded, no matter what game
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3524 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -68,7 +68,7 @@ u32 DSPHost_CodeLoaded(const u8 *ptr, int size)
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// TODO: Don't hardcode for Zelda.
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// TODO: Don't hardcode for Zelda.
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NOTICE_LOG(DSPLLE, "CRC: %08x", ector_crc);
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NOTICE_LOG(DSPLLE, "CRC: %08x", ector_crc);
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if (!DSPSymbols::ReadAnnotatedAssembly("../../Docs/DSP/DSP_UC_Zelda.txt"))
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if (ector_crc != 0x86840740 || !DSPSymbols::ReadAnnotatedAssembly("../../Docs/DSP/DSP_UC_Zelda.txt"))
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{
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{
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DSPSymbols::Clear();
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DSPSymbols::Clear();
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DSPSymbols::AutoDisassembly(0x0, 0x1000);
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DSPSymbols::AutoDisassembly(0x0, 0x1000);
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