Scope the Windows include directory to only point to Source/Core/.

Also fix the Windows build with this change.
This commit is contained in:
Lioncash 2014-02-18 13:21:12 -05:00
parent 362dec9c7c
commit eee549f92b
2 changed files with 2 additions and 12 deletions

View File

@ -4,7 +4,7 @@
#ifdef _WIN32 #ifdef _WIN32
#include <windows.h> #include <windows.h>
#include "EmuWindow.h" #include "VideoCommon/EmuWindow.h"
#endif #endif
#include "AudioCommon/AudioCommon.h" #include "AudioCommon/AudioCommon.h"

View File

@ -22,7 +22,6 @@
<IntDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir> <IntDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(IntDir)bin\</OutDir> <OutDir>$(IntDir)bin\</OutDir>
<TargetName Condition="'$(ConfigurationType)'=='Application'">$(ProjectName)$(TargetSuffix)</TargetName> <TargetName Condition="'$(ConfigurationType)'=='Application'">$(ProjectName)$(TargetSuffix)</TargetName>
<IncludePath>$(SolutionDir)Core;$(IncludePath)</IncludePath>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup> <ItemDefinitionGroup>
<!--ClCompile Base--> <!--ClCompile Base-->
@ -32,16 +31,7 @@
Order matters! (first hit, first use). Order matters! (first hit, first use).
Note: Directory containing source file being compiled is always searched first. Note: Directory containing source file being compiled is always searched first.
--> -->
<AdditionalIncludeDirectories>$(CoreDir)AudioCommon;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(CoreDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)Core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)DiscIO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)DolphinWX;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)InputCommon;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)VideoBackends\D3D;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)VideoBackends\OGL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)VideoBackends\Software;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)VideoCommon;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ExternalsDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ExternalsDir)GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>