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Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
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@ -1527,8 +1527,9 @@ bool TextureCacheBase::NeedsCopyFilterInShader(const EFBCopyFilterCoefficients&
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void TextureCacheBase::CopyRenderTargetToTexture(
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u32 dstAddr, EFBCopyFormat dstFormat, u32 width, u32 height, u32 dstStride, bool is_depth_copy,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf, float y_scale, float gamma,
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bool clamp_top, bool clamp_bottom, const CopyFilterCoefficients::Values& filter_coefficients)
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const MathUtil::Rectangle<int>& srcRect, bool isIntensity, bool scaleByHalf, float y_scale,
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float gamma, bool clamp_top, bool clamp_bottom,
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const CopyFilterCoefficients::Values& filter_coefficients)
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{
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// Emulation methods:
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//
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@ -2158,10 +2159,10 @@ bool TextureCacheBase::CreateUtilityTextures()
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}
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void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half,
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bool linear_filter, EFBCopyFormat dst_format,
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bool is_intensity, float gamma, bool clamp_top,
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bool clamp_bottom,
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const MathUtil::Rectangle<int>& src_rect,
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bool scale_by_half, bool linear_filter,
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EFBCopyFormat dst_format, bool is_intensity, float gamma,
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bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients)
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{
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// Flush EFB pokes first, as they're expected to be included.
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@ -2229,9 +2230,9 @@ void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_cop
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void TextureCacheBase::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params,
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u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
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bool linear_filter, float y_scale, float gamma, bool clamp_top,
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bool clamp_bottom,
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u32 memory_stride, const MathUtil::Rectangle<int>& src_rect,
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bool scale_by_half, bool linear_filter, float y_scale, float gamma,
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bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients)
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{
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// Flush EFB pokes first, as they're expected to be included.
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