Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						22a0864337 
					 
					
						
						
							
							Discover that various games that have black screen problem in nvidia is just caused by having negative zfar or znear values, in ati is not a problem, the drivers can handle it.  
						
						 
						
						... 
						
						
						
						This is a test, clamp the values to see if this fix the problem, please test a lot don't know if this breaks something else 
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4491  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-01 01:15:06 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						78fa929c70 
					 
					
						
						
							
							Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4490  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-31 13:40:53 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						ec77ba3e99 
					 
					
						
						
							
							fixed z textures, don't know where this is used but a fix is a fix  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4486  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-31 03:35:36 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						0daa5add46 
					 
					
						
						
							
							Added DEBUG to the long stringstream processing.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4483  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-30 14:52:42 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								luisr142004 
							
						 
					 
					
						
						
							
						
						0127d9ba7c 
					 
					
						
						
							
							D3D: fix the wire frame option  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4482  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-30 11:03:50 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						4fbf138ed2 
					 
					
						
						
							
							The beginning of another approach on Zelda HLE UCode: PB debugging and comparison  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4481  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-30 07:10:46 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						dd7f6f991f 
					 
					
						
						
							
							small code cleanup, and little fixing of errors introduced by mi in my first commit :(  
						
						 
						
						... 
						
						
						
						fixed scissor test in direct 3d
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4480  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-30 04:14:43 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						2a99dfb261 
					 
					
						
						
							
							tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4474  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-28 22:51:00 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								luisr142004 
							
						 
					 
					
						
						
							
						
						f3681c0e1b 
					 
					
						
						
							
							D3D: change window startup a bit (pretty minor but it's just to get me started :P)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4473  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-28 22:40:18 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						63e3d184f8 
					 
					
						
						
							
							SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4472  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-28 03:01:07 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						a31eb24955 
					 
					
						
						
							
							small commit,but should fix 2 big issues:  
						
						 
						
						... 
						
						
						
						* clear and flicker problem in d3d, backbuffer clearing was commented out, (if this was on right let me know and I'll revert).
* alpha problem introduced by my modifications to the tev, must been sleeping when i wrote that code, should be fixed now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4471  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-28 02:00:13 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						08b2686d90 
					 
					
						
						
							
							as  sl1nk3.s say make the updates directly to the viewport and let the scale fixed in  2^24.  
						
						 
						
						... 
						
						
						
						please test specially in paper mario and Killer 7 that where games where supposedly this was used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-26 02:38:23 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						264992456a 
					 
					
						
						
							
							sorry for that, changes in this file should not be commited  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4469  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-26 00:13:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						0511d6e185 
					 
					
						
						
							
							some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.  
						
						 
						
						... 
						
						
						
						thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-25 23:10:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						227d363881 
					 
					
						
						
							
							small code clean up:  
						
						 
						
						... 
						
						
						
						d3d: remove the depth texture path it will not work so for now only lockable textures were available. i thing the only way will be a use a secondary render target and do a depth pass to mimic depth textures.
opengl: minor cleanup here and there and a possible fix to issue 1509, but not tested because in my system the errors remarked in the issue don't show.
commond: code reorganization an optimization in the pixel shader  generator, trying to understand the tev stages, make some changes to make the generator faster (not much only started for the alpha test and fog).
this changes try start solving the diferences bethen the hardware plugins and the soft plugin.
i hope with i don't brake nothing but please test this a lot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4465  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-25 02:35:21 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						5123ece26a 
					 
					
						
						
							
							fix some warnings, compile Plugin_VideoSoftware against the plain multithreaded version of libc instead of the MT DLL version.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4460  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-24 01:00:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						9154424841 
					 
					
						
						
							
							Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.  
						
						 
						
						... 
						
						
						
						Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-24 00:18:21 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						ac157105c5 
					 
					
						
						
							
							small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4455  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-23 15:26:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						9c9025f089 
					 
					
						
						
							
							Forgot a file for last commit :(  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4452  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-22 20:22:50 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						833341696b 
					 
					
						
						
							
							Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4451  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-22 19:13:22 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						5fb95d0443 
					 
					
						
						
							
							fix issue 1557 (build order incorrect for quad core users)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4450  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-22 05:01:38 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						4c3e405c47 
					 
					
						
						
							
							Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this should fix hangs/desyncs in a couple of games (burnout, metroid, spyro, soulcalibur, nightfire...) see issue 1524  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4442  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-21 00:01:07 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						c600926710 
					 
					
						
						
							
							Trying a fix to floating point single (issue 1556), Sonic Unleashed now have correct projections, also re-enabled color buffer clear on OpenGL plugin (was causing flickering in fullscreen and garbage on sides...)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4441  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-20 23:09:44 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						091a454c50 
					 
					
						
						
							
							D3D: Change it so the windows mode resolution displays all usable resolutions like full screen does.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4435  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-19 12:13:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						ff3d6027fa 
					 
					
						
						
							
							Disable annoying error messages in the D3D plugin, they're meant for debugging  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4434  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-17 09:27:08 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						f82e5eb673 
					 
					
						
						
							
							fix duplicate entries in lists when opening d3d config multiple times.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4433  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-17 09:09:52 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Marko Pusljar 
							
						 
					 
					
						
						
							
						
						c8fc5e8f37 
					 
					
						
						
							
							DSPHLE/ZeldaUcode/AFC5 improvement (can be heard when you jump on/talk to ppl in Super Mario Sunshine)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4429  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-16 15:56:36 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Marko Pusljar 
							
						 
					 
					
						
						
							
						
						b8bdb7cb8b 
					 
					
						
						
							
							AFC looping disabled, will be back when its properly fixed  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4423  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-14 23:30:27 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						9fc1fc0346 
					 
					
						
						
							
							VSW can't inline api function?  
						
						 
						
						... 
						
						
						
						finally works on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4416  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-13 06:36:50 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						11d90813ff 
					 
					
						
						
							
							VSW: Copied rasterfont from ogl to prevent inter plugin dependencies  
						
						 
						
						... 
						
						
						
						Added it to scons to fix the unresolved symbol on scons build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4415  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-13 06:12:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						787fdbbdc0 
					 
					
						
						
							
							SW plugin: compile on linux  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4413  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-12 20:33:01 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						489d7dfc3c 
					 
					
						
						
							
							SW GFX plugin: Make dualcore mode work better, and make it exit more cleanly.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4412  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-12 19:12:09 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						a887a475e3 
					 
					
						
						
							
							SWV: Software Video now compiles and runs on x64  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4411  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-12 17:39:09 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c2ae2e8d58 
					 
					
						
						
							
							Started fixing SW video compilation for linux, must go home now  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4410  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-12 16:29:32 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						9b16c36014 
					 
					
						
						
							
							Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-12 00:48:24 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						ab8d182c37 
					 
					
						
						
							
							Fix Linux compiling/Running  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4406  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-12 00:01:29 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						56224bd966 
					 
					
						
						
							
							this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and allow peeking.  
						
						 
						
						... 
						
						
						
						they are extremely hard/driver Dependant so your test is needed.
there plugin will automatically select the path thats work for your hard, need that everyone post the messages that the video init throw (yes all will hate me for the messages) but is the only way to see what is the optimal path. in the next commit will clean the unused paths.
i'm afraid thath the second path is Vista dependant (you need to include vista sdk to make it work).
the third path use lockable depth buffer so there is no change in that. 
now peek color is fully working and is fast because the you never lock the the real color texture only the offscreen surface.
please if someone knows a game that use peek color please test it.
also fixed blending so SMS underwater must be fixed.
this work with d3d teach me that i love opengl :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4393  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-10 23:36:18 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						56214e9103 
					 
					
						
						
							
							Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-10 21:19:39 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						860b3677d2 
					 
					
						
						
							
							delete misplaced comment  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4387  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-08 22:10:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						09a9f44e83 
					 
					
						
						
							
							Quick hack fixing issue 1483 (cursor issue). this file really needs some cleanup, too :p  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4386  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-08 22:10:19 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						41cc224ca1 
					 
					
						
						
							
							added a more "correct" Color peeking, you can't lock the drawing surface so the correct way is to use and offscreen surface and use StretchRect to copy the data, then lock the offscreen surface and read the data. this is experimental so please test it a  lot. the bad news is you can do this only for the color surface, the z-fuffer remain slow to read and only from lockable formats.  the good news are the same code should work for mltisampled surfaced.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4384  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-08 00:35:47 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						9c45ac7e35 
					 
					
						
						
							
							EFB Reads are so slow in D3D that I think we need an option for it. Here it is.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-07 19:54:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						bf595e31be 
					 
					
						
						
							
							Same as the last change but for Wii AX.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4377  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-07 19:04:48 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						c0c52fffe9 
					 
					
						
						
							
							AX HLE (GC): Some protection from bad data. Fixes an SMB2 crash on reset for me, might fix other random crashes, who knows.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4376  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-07 19:01:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						0146f3f58f 
					 
					
						
						
							
							More OpenCL work, got XFB converting which needs more optimization. I haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4369  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-07 02:48:21 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						4c22bea4d4 
					 
					
						
						
							
							Add ability to use Reset (reset button interrupt, still figuring out the other reset modes)  
						
						 
						
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						Add support for button combos that are built-in to controllers:
y+x+start for three seconds updates the origin
b+x+start for three seconds resets
Changed CPeripheralInterface to a namespace and renamed to ProcessorInterface
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4366  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-06 15:49:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						19b8e6bc08 
					 
					
						
						
							
							Sps fixed in all the games tested, code cleanup and reordering  
						
						 
						
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						implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-06 14:24:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						188e3b9172 
					 
					
						
						
							
							Trying to get gui to compile with wx 2.9  
						
						 
						
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						Shouldn't affect normal compile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4362  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-05 07:31:38 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						98e1dd6dc4 
					 
					
						
						
							
							D3D: Major AccessEFB code cleanup. PEEK_COLOR now implemented (please test extensively)  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4356  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-03 02:12:24 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						0170e61bfc 
					 
					
						
						
							
							more work on peek_Z this fix sms and zww sun flare  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4355  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-02 21:23:56 +00:00