Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						025d68ba11 
					 
					
						
						
							
							Sorry for the last one , forget to update z clearing to support the format change.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4354  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-02 15:33:07 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						9d67518f71 
					 
					
						
						
							
							I hope you all like this. Changes:  
						
						 
						
						... 
						
						
						
						Opengl:
Reorder the rendering path to make it more generic, and a little bit faster i think.
Reduce the index Buffer size to make it more Friendly to older video hardware.
get rid of the remaining annoying sps (I hope).
D3D:
Implement the same path as opengl to make the plugins more similar and maintainable.
Fixed Peek_Z this means, Pushing stars in SMG Now Works.
Please give heavy testing to this changes and compare the performance with the old path.
Thanks to hrydgard for let me participate :).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4353  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-02 14:03:07 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Marko Pusljar 
							
						 
					 
					
						
						
							
						
						f099ea7be4 
					 
					
						
						
							
							DSPSPY improvements  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4352  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-01 15:12:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						076e727376 
					 
					
						
						
							
							Some warning fixes.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4345  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-29 22:32:53 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						48ed2ae852 
					 
					
						
						
							
							Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4344  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-29 19:15:34 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						e6b30e574e 
					 
					
						
						
							
							Let's try rodolfo's fix of 4322  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4343  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-29 18:27:41 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Marko Pusljar 
							
						 
					 
					
						
						
							
						
						d1f0294053 
					 
					
						
						
							
							DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4340  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-28 16:39:29 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						56b8b6493c 
					 
					
						
						
							
							Debugger : fixed Breakpoint "toolbar", re-enabled a couple of host messages for dialog updates and other stuff, breakpoints in memory view are now memory checks instead of PPC breakpoints  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4337  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-27 21:28:09 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								luigi2us 
							
						 
					 
					
						
						
							
						
						cad887c51d 
					 
					
						
						
							
							AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead of DCD10001), which makes the game send a CDD10003 as expected.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4336  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-27 15:18:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						29808cdde2 
					 
					
						
						
							
							OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-26 12:39:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						804b9e99f8 
					 
					
						
						
							
							Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-24 21:35:06 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						578fc8d54a 
					 
					
						
						
							
							Fix compile on linux  
						
						 
						
						... 
						
						
						
						and add png version of the flag and platform xpms
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4315  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-24 21:00:24 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						ebfceb16b9 
					 
					
						
						
							
							Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c are almost done, all that's left to do is resample from 0x50 to _Size.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4313  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-24 13:52:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rice1964 
							
						 
					 
					
						
						
							
						
						194d44d08e 
					 
					
						
						
							
							D3D, back off the buffer flipping change by r4303. It works for certain games (Zack & wiki, Rayman3, etc), but seems to break other games (Metroid prime 1 complete black) and features (frame skipping).  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4306  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-20 13:00:25 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rice1964 
							
						 
					 
					
						
						
							
						
						f9d1354c29 
					 
					
						
						
							
							D3D: code clean up, nothing special.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4305  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-20 05:04:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rice1964 
							
						 
					 
					
						
						
							
						
						81e7ce9ad2 
					 
					
						
						
							
							D3D: get rid of flickering in various games by changing way and time to flip backbuffer to frontbuffer. Also added some debugging messages. ZTP intro seems to be additionally 10%+ faster now, maybe only for me in windows mode.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4303  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-20 03:29:43 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						7a8f6bdd6d 
					 
					
						
						
							
							D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-19 13:14:55 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						dae1a68bfc 
					 
					
						
						
							
							D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4301  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-19 10:46:25 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						0d9543030b 
					 
					
						
						
							
							Missed some stuff  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4300  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-18 20:04:54 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						ced92d8544 
					 
					
						
						
							
							Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4299  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-18 19:56:49 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rice1964 
							
						 
					 
					
						
						
							
						
						2bd989d4c8 
					 
					
						
						
							
							D3D: More not very interesting debugger fixes.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4298  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-18 03:12:32 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rice1964 
							
						 
					 
					
						
						
							
						
						8b4839a4f4 
					 
					
						
						
							
							D3D: some changes about debugger, not useful for anyone else, and should not affact anything. So not very interesting, just get ready to do some debugging.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4297  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-18 02:03:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						47a1d2da9c 
					 
					
						
						
							
							DSP HLE: External ops oops (thanks, lordmark)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4294  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-18 00:12:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						eb8ddbf3e5 
					 
					
						
						
							
							A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used a lot in Pikmin.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4293  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-17 22:53:36 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						0ebb7376c8 
					 
					
						
						
							
							More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're the same, LordMark!)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4292  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-17 12:09:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LPFaint99 
							
						 
					 
					
						
						
							
						
						dbf68d9b0d 
					 
					
						
						
							
							PadSimple: move DInput init to new function OnShow (called every time dialog is shown instead of just once in the constructor)  
						
						 
						
						... 
						
						
						
						fixes issue 1341.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4291  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-17 08:17:31 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LPFaint99 
							
						 
					 
					
						
						
							
						
						8beeaff896 
					 
					
						
						
							
							WIIMENU:move call to filemon to verify that std::string(null) is not called  
						
						 
						
						... 
						
						
						
						fixes issue 1421.
D3D: fullscreen use 640x480 if ini setting is invalid
Externals/Memcard Manager: fix build since change to lib files for wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4290  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-17 05:57:38 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LPFaint99 
							
						 
					 
					
						
						
							
						
						43021a8a1e 
					 
					
						
						
							
							D3D: actually use the resolution setting for fullscreen mode  
						
						 
						
						... 
						
						
						
						(really dumb mistake of mine, due to lack of sleep :p)
fixes issue 1426.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4289  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-17 05:07:16 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						2eece4c2f4 
					 
					
						
						
							
							D3D: Fix render states on reset (resize). Add detection of INTZ texture format (undocumented, but both nVidia and AMD aupport it). Not sure if we'll actually use it.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4286  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-16 20:12:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rice1964 
							
						 
					 
					
						
						
							
						
						f7e15ec7f2 
					 
					
						
						
							
							Fix some shader problems caused by my previous commits to reduce API calls (back screen after a while in Zelda WW intro, maybe also in other games).  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4283  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-16 05:31:19 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						20922cf3f0 
					 
					
						
						
							
							D3D: More reset fixes  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-15 21:49:15 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						3117bde5fb 
					 
					
						
						
							
							just code indentation  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4280  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-15 21:25:34 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						ef6e574ea1 
					 
					
						
						
							
							D3D: Handle device resets (resizes) a little bit better .. not quite there yet. some random cleanup.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4279  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-15 21:05:31 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						e0baa817e4 
					 
					
						
						
							
							D3D: Switch color render target to a texture. Should not have any visible effects - if this causes slowdown compared to the previous revision right before this one, let me know in the comments. This is a prerequisite to do postprocessing, and also things like copy-efb-to-ram.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4278  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-15 20:18:25 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						dc4f712f74 
					 
					
						
						
							
							D3D: Save some video RAM by turning off the "default" Z buffer (we create our own). probably doesn't matter on most video cards..  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4277  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-15 19:53:22 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						adbfea0a09 
					 
					
						
						
							
							Unbreak the D3D plugin in case of bad/old resolution settings in the .ini file.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4275  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-15 18:00:16 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LPFaint99 
							
						 
					 
					
						
						
							
						
						ca7a5b36dc 
					 
					
						
						
							
							only load gameini settings if they exist  
						
						 
						
						... 
						
						
						
						change D3D to use char[] for resolution settings in ini
warning fixes for FrameAui.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4273  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-15 08:13:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						65b6b15c6e 
					 
					
						
						
							
							normalize wiimote logging: no more crazy newlines, plugin logs to...wiimote plugin log, ipc wiimote stuff logs to...WII_IPC_WIIMOTE  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4270  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-15 02:12:55 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						a08c801256 
					 
					
						
						
							
							psyjoe's patch to shader compilation. ector/some "shader person" check this please :) looks reasonable to me though.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4267  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-14 06:25:00 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						c7431401be 
					 
					
						
						
							
							D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4265  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 21:18:04 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						2dc3f2c762 
					 
					
						
						
							
							D3D: Unbreak frameskipping  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4264  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 19:13:07 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						a7c70ddb66 
					 
					
						
						
							
							D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 17:46:33 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						5911abc600 
					 
					
						
						
							
							debug mode compile fix  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4262  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 15:03:21 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						73d2b3e968 
					 
					
						
						
							
							more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4261  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 10:18:01 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						2d93c654f0 
					 
					
						
						
							
							Rename Config.cpp/h to VideoConfig.cpp/h.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 09:23:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						512053fa5e 
					 
					
						
						
							
							Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 08:54:46 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						700f2ff694 
					 
					
						
						
							
							Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 08:21:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						52ea8a0fd1 
					 
					
						
						
							
							D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4255  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-12 15:00:08 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rice1964 
							
						 
					 
					
						
						
							
						
						e1a0f8884a 
					 
					
						
						
							
							D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4252  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-11 05:50:02 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rice1964 
							
						 
					 
					
						
						
							
						
						5ffb48c33b 
					 
					
						
						
							
							D3D, enables the EFBCopyDisable option.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4251  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-11 05:18:45 +00:00