JMC47
9cb8b69f4e
Merge pull request #14221 from Filoppi/patch-25
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Update conversion matrix for NTSC-J
2025-12-22 13:42:02 -05:00
JMC47
f76a2ec004
Merge pull request #14166 from jordan-woyak/immediate-xfb-limit
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VideoCommon: Add setting to limit immediate swaps to one per VI.
2025-12-22 13:35:52 -05:00
Filippo Tarpini
0aa0071bec
Update conversion matrix for NTSC-J
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These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate.
These are already in use in RenoDX:
283b859021/src/shaders/color.hlsl (L97C1-L103C49)
2025-12-21 04:13:46 +01:00
Anarky
bd9d865f80
GameSettings: Enable MMU for Vexx (PAL)
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Without it, the game crashes after completing the tutorial level.
2025-12-15 20:05:02 +01:00
Jordan Woyak
936415de4a
GameSettings: Enable VertexRounding in Frogger: Ancient Shadow to fix graphical artifacts.
2025-11-27 14:32:08 -06:00
Jordan Woyak
c935f712e7
Merge pull request #14164 from jordan-woyak/xmen-legends-no-immxfb
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GameSettings: Force ImmediateXFBEnable off in X-Men Legends.
2025-11-25 22:53:36 -06:00
Jordan Woyak
4310403674
GameSettings: Enable CapImmediateXFB in Lost Kingdoms II to allow ImmediateXFB without consistent extraneous swaps that cause terrible pacing.
2025-11-25 00:15:32 -06:00
Jordan Woyak
a358636234
GameSettings: Enable CapImmediateXFB in Xenoblade instead of disabling ImmediateXFB to handle the uncapped "Reading Disc" screen.
2025-11-25 00:15:32 -06:00
JosJuice
37194c7b93
GameSettings: Use three-character INIs for newly added settings
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This is a follow-up to 0f1ecf41f9 . Our policy is to use three-character
game INIs for settings unless a game has multiple releases and the
setting shouldn't be applied to all of them.
SAHE69.ini was simply renamed to SAH.ini. RL6E69.ini was deleted
entirely, because RL6.ini already exists and contains the same setting.
2025-11-24 21:46:29 +01:00
Jordan Woyak
6a334f3b47
GameSettings: Force ImmediateXFBEnable off in X-Men Legends. ImmediateXFB causes constant black frame flickering in this game.
2025-11-24 02:18:44 -06:00
Martino Fontana
0f1ecf41f9
GameINI: Misc updates
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Mostly consisting of disabling dual core on titles with critical issues.
2025-11-23 18:24:41 +01:00
JMC47
be0c852cd6
Merge pull request #14102 from jordan-woyak/driver-sf-speedhack
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GameINI: Add patches to limit internal framerate of Driver: San Francisco.
2025-11-23 05:36:30 -05:00
Jordan Woyak
d522d2ea2c
GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off.
2025-11-22 14:41:21 -06:00
JMC47
a80f371326
Merge pull request #14118 from iwubcode/ztp_gc_bloom
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Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
2025-11-19 00:11:08 -05:00
iwubcode
e31a61d17d
Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
2025-11-18 18:38:20 -06:00
JosJuice
91c3a58889
Merge pull request #13922 from TryTwo/imgui_add_default_font
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OSD/Imgui: Add a better default font
2025-11-16 13:58:18 +01:00
Jordan Woyak
b7e447e212
GameINI: Add patches to limit internal framerate in Driver: San Francisco.
2025-11-15 03:34:36 -06:00
Martino Fontana
c5d047480f
GameINI: Disable Dual Core for Spider-Man: Web of Shadows
2025-11-08 23:09:41 +01:00
Mateus B. Cassiano
fca9e6a362
GameSettings: fix texture filtering settings for earlier Just Dance games
2025-10-28 16:25:08 -04:00
JMC47
509584d3d3
Merge pull request #13916 from Tilka/tex_filter_settings
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GameSettings: clean up texture filtering settings
2025-10-28 14:34:06 -04:00
Martino Fontana
fe63d95e02
GameINI: Add patches to limit FPS for some uncapped games
2025-10-23 00:38:14 +02:00
Martino Fontana
2542c79d6b
GameINI: Add patches for idle loop detection (speed hack)
2025-10-23 00:03:59 +02:00
Martino Fontana
d423eb5a75
GameINI: Fix Egg Mania Japanese "Force Progressive" hack
2025-10-22 23:32:18 +02:00
TryTwo
c135af22dd
Imgui: Add a new default font (VeraMono - 49kb) that scales better than the old default.
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Allow loading a custom font by naming it OSD_Font.ttf and placing the file in the User/Load folder, to load that font instead. Useful for future testing.
2025-10-16 15:36:50 -07:00
Sam Belliveau
0401f4a8c3
Add SDL Gamepad stock profile
2025-09-24 21:38:18 -04:00
JMC47
79614956f3
Merge pull request #13795 from matheuswillder/30-FPS-code
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GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 16:18:00 -04:00
Matheus Willder
0113b249bb
GameINI: Add 30 FPS codes for multiple games
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GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 11:18:32 +00:00
JMC47
76d8451217
Merge pull request #13937 from jordan-woyak/terminator3-speedhack
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GameINI: Add 60 FPS patch for NTSC version of Terminator 3.
2025-09-16 14:55:02 -04:00
JMC47
c7b4cd9961
Merge pull request #13876 from iwubcode/strikers_charged_cheat
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Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes
2025-09-16 14:47:41 -04:00
Jordan Woyak
8fe82ce664
GameINI: Add 60 FPS patch for NTSC version of Terminator 3.
2025-09-13 12:06:08 -05:00
Tillmann Karras
9396f0f58e
GameSettings: clean up texture filtering settings
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`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.
`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098 . The one remaining occurrence
was merged later.
`ForceTextureFiltering` is an int option and shouldn't be set to False.
Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.
The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.
Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.
Boogie SuperStar works fine with any texture filtering setting.
2025-08-31 01:03:23 +01:00
dreamsyntax
9e61bee2e0
Sys: Sync wiitdb files with GameTDB
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Sync with 20250826093514
2025-08-26 00:37:31 -07:00
Jordan Woyak
ac715a7750
GameINI: Disable ImmediateXFBEnable for Grooverider.
2025-08-21 12:14:21 -05:00
iwubcode
8f2d036561
Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes
2025-08-17 18:54:23 -05:00
JMC47
c63d74e6c0
Merge pull request #13790 from SuperSamus/retroachivements-update
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GameSettings: Minor approved cheats update
2025-07-31 16:34:19 -04:00
AGuy27
6105d025ca
Create SP4.ini
2025-07-29 20:05:23 -04:00
Martino Fontana
e2ecafcaf3
GameSettings: Minor approved cheats update
2025-07-27 11:22:28 +02:00
JMC47
b25e293cc8
Merge pull request #13767 from SuperSamus/misc-gameini-updates
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GameINI: Misc updates
2025-07-18 16:43:13 -04:00
JMC47
575b6a9cd8
Merge pull request #13648 from SuperSamus/dbz-budokai-xfb
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GameINI: Disable Immediately Present XFB for Dragon Ball Z: Budokai and Dragon Ball Z: Budokai 2
2025-07-18 14:14:56 -04:00
Matheus Willder
48a209d76e
GameINI: Disable Dual Core for Rally Championship
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When selecting cars, this game crashes with GFX FIFO: Unknown Opcode. This is solved by disabling Dual Core, as the error message suggests.
There is no information about this on the Wiki, just a link to a gameplay on YouTube.
This is my first PR here and one of the first ones on GitHub. Due to personal issues I don't have much free time to dedicate to this, but I'm doing my best to get everything right.
2025-06-27 20:47:28 -03:00
Martino Fontana
99be5eb6c8
GameINI: Misc updates
2025-06-28 00:44:51 +02:00
JMC47
2e8da29ca2
Merge pull request #13756 from Tilka/price_is_right
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GameSettings: some updates
2025-06-24 16:34:47 -04:00
JMC47
f7fa59e05d
Merge pull request #13754 from SuperSamus/nsmbw-pal-remove-speedhack
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GameINI: Remove NSMBW PAL speed hack
2025-06-24 16:34:27 -04:00
Tillmann Karras
ca004e35f7
GameSettings: add performance hack for Baby And Me
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The patch is not enabled by default.
2025-06-16 20:08:36 +01:00
Tillmann Karras
c39b067479
GameSettings: don't force EFB-to-tex for Fireblade
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This ini is from the initial mega commit. The game seems to work fine
without it.
2025-06-16 19:48:31 +01:00
Tillmann Karras
58b86074ae
GameSettings: fix purple flickering in Trivial Pursuit - Bet You Know It
2025-06-16 19:48:31 +01:00
Tillmann Karras
cc5933a6ce
GameSettings: fix purple screen in The Price Is Right
2025-06-16 19:48:31 +01:00
JMC47
95f6c76713
Merge pull request #13696 from fothugiyo/gecko-codes
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Tales of Symphonia AR and Gecko Codes
2025-06-13 17:32:24 -04:00
Martino Fontana
46ce355d93
GameINI: Remove NSMBW PAL speed hack
2025-06-13 22:27:21 +02:00
JMC47
5800b874d7
Merge pull request #13741 from Tilka/bean_menu
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GameSettings: add bean menu patch for A Boy and His Blob
2025-06-09 00:12:52 -04:00