Stenzek 
							
						 
					 
					
						
						
							
						
						7f217a8bb2 
					 
					
						
						
							
							Vulkan: Drop StagingTexture2D class as it is now duplicated functionality  
						
						
						
						
					 
					
						2017-11-22 18:49:33 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						db1d9de933 
					 
					
						
						
							
							AbstractTexture: Drop slow map readback path  
						
						
						
						
					 
					
						2017-11-22 18:49:33 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						6577365851 
					 
					
						
						
							
							VideoCommon: Re-implement asynchronous frame dumping  
						
						... 
						
						
						
						This was lost as a result of hybrid XFB, now it is back, and ~10%
faster in very brief testing. 
						
						
					 
					
						2017-11-22 18:49:33 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						752dd4761d 
					 
					
						
						
							
							D3D: Use new readback methods for EFB2RAM  
						
						
						
						
					 
					
						2017-11-22 18:47:04 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						9da9f26b90 
					 
					
						
						
							
							OGL: Use new readback methods for EFB2RAM  
						
						
						
						
					 
					
						2017-11-22 18:47:04 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						59517318d6 
					 
					
						
						
							
							Vulkan: Use new readback methods for texture encoding  
						
						
						
						
					 
					
						2017-11-22 18:47:04 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						c2cc128f1b 
					 
					
						
						
							
							AbstractTexture: Implement Save using new common methods  
						
						
						
						
					 
					
						2017-11-22 18:47:04 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						56afebeb44 
					 
					
						
						
							
							AbstractTexture: Seperate CopyRectangleFromTexture to two methods  
						
						... 
						
						
						
						ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy. 
						
						
					 
					
						2017-11-22 18:47:04 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						f43d85921d 
					 
					
						
						
							
							VideoBackends: Add AbstractStagingTexture class  
						
						... 
						
						
						
						Can be used for asynchronous readback or upload of textures. 
						
						
					 
					
						2017-11-22 18:47:04 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						a584ccc7d8 
					 
					
						
						
							
							AbstractTexture: Support BGRA8 formats  
						
						... 
						
						
						
						Used for some driver's swap chains, and EFB to RAM. 
						
						
					 
					
						2017-11-22 18:47:04 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						49a9c33bd7 
					 
					
						
						
							
							VideoCommon: Move abstract texture creation function to Renderer  
						
						
						
						
					 
					
						2017-11-22 18:47:04 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						5860c97144 
					 
					
						
						
							
							D3D: Move device release from Renderer destructor to shutdown  
						
						... 
						
						
						
						Necessary if we wish to have GPU objects in our base class, as otherwise
the device will be released before the objects. 
						
						
					 
					
						2017-11-22 18:47:04 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						c5a89b6483 
					 
					
						
						
							
							D3D: Remove BeginFrame/EndFrame  
						
						... 
						
						
						
						These functions did not do anything anyway. There is also no need to
present the backbuffer when shutting down. 
						
						
					 
					
						2017-11-22 18:47:04 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						d9400f708a 
					 
					
						
						
							
							D3D: Move remaining static variables from Render.cpp to Renderer class  
						
						
						
						
					 
					
						2017-11-22 18:47:04 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						798ec96e14 
					 
					
						
						
							
							D3D: Make state cache part of Renderer and not static  
						
						
						
						
					 
					
						2017-11-22 18:17:07 +10:00 
						 
				 
			
				
					
						
							
							
								Leo Lam 
							
						 
					 
					
						
						
							
						
						73a67aa413 
					 
					
						
						
							
							Merge pull request  #6204  from stenzek/downscaled-screenshots  
						
						... 
						
						
						
						Frame Dumping: Fix window-size framedumping 
						
						
					 
					
						2017-11-22 07:53:23 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						efb9759862 
					 
					
						
						
							
							LightingShaderGen: Always calculate lighting for both color channels  
						
						... 
						
						
						
						Cel-damage uses the color from the lighting stage of the vertex pipeline
as texture coordinates, but sets numColorChans to zero.
We now calculate the colors in all cases, but override the color before
writing it from the vertex shader if numColorChans is set to a lower value. 
						
						
					 
					
						2017-11-22 01:52:18 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						39559f6358 
					 
					
						
						
							
							VideoConfig: Remove bSupportsInternalResolutionFrameDumps  
						
						... 
						
						
						
						Field is unused as of Hybrid XFB. 
						
						
					 
					
						2017-11-21 17:19:43 +10:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						d6f10fdc15 
					 
					
						
						
							
							D3DUtil: Remove unused defines  
						
						
						
						
					 
					
						2017-11-19 12:14:18 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						01a92af014 
					 
					
						
						
							
							D3DUtil: Make file-scope variables internally linked where applicable  
						
						... 
						
						
						
						All file scope variables are able to be made internally linked.
CD3DFont is essentially used as an extension to the utility interface, so
this is able to be made internal as well, removing a global from
external view. 
						
						
					 
					
						2017-11-19 12:12:39 -05:00 
						 
				 
			
				
					
						
							
							
								Leo Lam 
							
						 
					 
					
						
						
							
						
						80bcc0d58d 
					 
					
						
						
							
							Merge pull request  #6186  from lioncash/enum-class  
						
						... 
						
						
						
						VideoConfig: Make AspectMode and StereoMode enum classes 
						
						
					 
					
						2017-11-19 15:08:16 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						40ed0e4251 
					 
					
						
						
							
							Merge pull request  #6198  from lioncash/cmake  
						
						... 
						
						
						
						D3D: Remove non-existent files from CMakeLists.txt 
						
						
					 
					
						2017-11-19 10:41:32 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						364eaadfe5 
					 
					
						
						
							
							VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB  
						
						... 
						
						
						
						Just some inclusions that weren't removed in the initial Hybrid XFB PR. 
						
						
					 
					
						2017-11-19 00:53:10 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						2ef8ded8ce 
					 
					
						
						
							
							D3D: Remove non-existent files from CMakeLists.txt  
						
						... 
						
						
						
						Just a leftover that was missed in the Hybrid XFB PR. 
						
						
					 
					
						2017-11-19 00:29:23 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						5337e58284 
					 
					
						
						
							
							VideoConfig: Make StereoMode an enum class  
						
						... 
						
						
						
						Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces) 
						
						
					 
					
						2017-11-18 23:19:53 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						10697bcbe3 
					 
					
						
						
							
							VideoConfig: Make AspectMode an enum class  
						
						... 
						
						
						
						Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces) 
						
						
					 
					
						2017-11-18 23:17:56 -05:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						bf7db3f888 
					 
					
						
						
							
							Software Backend: Remove reinterpret_cast which violates the strict aliasing rule  
						
						
						
						
					 
					
						2017-11-17 22:11:33 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						1a1c3560ce 
					 
					
						
						
							
							Software Backend: Rename 'copy_region' to 'CopyRegion'  
						
						
						
						
					 
					
						2017-11-17 22:11:33 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						0f7f4ccaf9 
					 
					
						
						
							
							Software Backend: allow screenshots/video to be taken with valid data  
						
						
						
						
					 
					
						2017-11-17 22:11:33 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						7248dd47d5 
					 
					
						
						
							
							Hybrid XFB: Fix lint errors  
						
						
						
						
					 
					
						2017-11-17 22:11:32 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						4964fc87ae 
					 
					
						
						
							
							Video Backends: Remove the right of the xfb region for games where the  
						
						... 
						
						
						
						VI stride does not match the VI width 
						
						
					 
					
						2017-11-17 22:11:32 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						53684701fa 
					 
					
						
						
							
							HybridXFB: Fix lint errors  
						
						
						
						
					 
					
						2017-11-17 22:11:31 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						1090549552 
					 
					
						
						
							
							Software Backend: Force EFB/XFB to copy to ram  
						
						
						
						
					 
					
						2017-11-17 22:11:31 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						6e686f6ea1 
					 
					
						
						
							
							Software Backend: Fix xfb output and add vertical scaling support  
						
						
						
						
					 
					
						2017-11-17 22:11:31 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						76b775d5be 
					 
					
						
						
							
							Video Common: Add XFB decoding via the GPU  
						
						
						
						
					 
					
						2017-11-17 22:11:30 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						4d13f69dc1 
					 
					
						
						
							
							Remove TODOs  
						
						
						
						
					 
					
						2017-11-17 22:11:29 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						33bc286baa 
					 
					
						
						
							
							Remove old XFB logic  
						
						
						
						
					 
					
						2017-11-17 22:11:29 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						b285188de1 
					 
					
						
						
							
							Video Backends: Implement vertical scaling for xfb copies.  This fixes the  
						
						... 
						
						
						
						display of PAL games that run in 50hz mode. 
						
						
					 
					
						2017-11-17 22:11:29 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						2cd9565b18 
					 
					
						
						
							
							Add an additional flag fo 'XFB Copy'  
						
						
						
						
					 
					
						2017-11-17 22:11:29 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						65cd085f9b 
					 
					
						
						
							
							Add new GUI option to skip XFBToRam and remove old XFB options  
						
						
						
						
					 
					
						2017-11-17 22:11:28 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						198d3b69b4 
					 
					
						
						
							
							Add ability to dump xfb copies to texture for debugging purposes  
						
						
						
						
					 
					
						2017-11-17 22:11:28 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						a9f0d1783b 
					 
					
						
						
							
							Support frame and video dumping from VideoCommon  
						
						
						
						
					 
					
						2017-11-17 22:11:23 -06:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						79387dddb2 
					 
					
						
						
							
							Add support for hybrid XFB  
						
						
						
						
					 
					
						2017-11-17 19:47:56 -06:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						2a782b8f16 
					 
					
						
						
							
							D3D/main: Remove unused variable in InitBackendInfo()  
						
						
						
						
					 
					
						2017-11-12 13:24:02 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						3dbd6a53cc 
					 
					
						
						
							
							D3DUtil: Remove unused file-scope variables  
						
						... 
						
						
						
						These used to be used when the drawShadedTexSubQuad() function existed,
but since it's been removed they now have no use. 
						
						
					 
					
						2017-11-11 18:56:44 -05:00 
						 
				 
			
				
					
						
							
							
								Anthony 
							
						 
					 
					
						
						
							
						
						d378811271 
					 
					
						
						
							
							Merge pull request  #6165  from JosJuice/auto-ir-handling  
						
						... 
						
						
						
						Fix incorrect handling of auto IR 
						
						
					 
					
						2017-11-06 23:10:53 -08:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						bb0794715c 
					 
					
						
						
							
							Merge pull request  #6111  from stenzek/enable-vk-nv-glsl  
						
						... 
						
						
						
						Vulkan: Use VK_NV_glsl extension where available, and skip glslang 
						
						
					 
					
						2017-11-04 17:14:28 +01:00 
						 
				 
			
				
					
						
							
							
								JosJuice 
							
						 
					 
					
						
						
							
						
						a310cbec8e 
					 
					
						
						
							
							Fix incorrect handling of auto IR  
						
						... 
						
						
						
						Some lines of code in Dolphin just plainly grabbed the value of
g_ActiveConfig.iEFBScale, which resulted in Auto being treated as
0x rather than the actual automatically selected scale. 
						
						
					 
					
						2017-11-03 16:04:46 +01:00 
						 
				 
			
				
					
						
							
							
								Leo Lam 
							
						 
					 
					
						
						
							
						
						e29cd19f73 
					 
					
						
						
							
							Merge pull request  #6118  from Tomcc/master  
						
						... 
						
						
						
						Resolution independent mipmaps (high IR Super Mario Galaxy Fix) 
						
						
					 
					
						2017-10-31 21:37:20 +01:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						b201777b83 
					 
					
						
						
							
							D3D Backend: Change encoding parameter types from DWORD to our platform agnostic types  
						
						
						
						
					 
					
						2017-10-30 10:27:02 -05:00