Stenzek 
							
						 
					 
					
						
						
							
						
						50bdcb8d9c 
					 
					
						
						
							
							TextureCache: Bind textures/samplers after loading all textures  
						
						... 
						
						
						
						Since loading textures can result in rendering, e.g. partial copies, we
don't want to disturb partially-bound GX state. 
						
						
					 
					
						2019-02-17 16:35:43 +10:00 
						 
				 
			
				
					
						
							
							
								Tilka 
							
						 
					 
					
						
						
							
						
						8d59d1bb11 
					 
					
						
						
							
							Merge pull request  #7798  from ShFil119/impr/empty  
						
						... 
						
						
						
						Use empty instead of size 
						
						
					 
					
						2019-02-13 01:59:43 +00:00 
						 
				 
			
				
					
						
							
							
								Filip Gawin 
							
						 
					 
					
						
						
							
						
						49fe9f5db1 
					 
					
						
						
							
							Use empty instead of size  
						
						
						
						
					 
					
						2019-02-13 00:03:49 +01:00 
						 
				 
			
				
					
						
							
							
								Anthony 
							
						 
					 
					
						
						
							
						
						f65b3a998c 
					 
					
						
						
							
							Merge pull request  #7739  from zackhow/multib  
						
						... 
						
						
						
						Android: Disable backend multithreading and add option to gfx menu 
						
						
					 
					
						2019-02-03 12:44:00 -08:00 
						 
				 
			
				
					
						
							
							
								Tilka 
							
						 
					 
					
						
						
							
						
						8aaebfa2b3 
					 
					
						
						
							
							Merge pull request  #7716  from stenzek/stereo  
						
						... 
						
						
						
						Stereoscopy regression fixes 
						
						
					 
					
						2019-02-03 19:57:01 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						69b617ce76 
					 
					
						
						
							
							WiimoteEmu: Remove redundant Matrix library and use the one in Common.  
						
						
						
						
					 
					
						2019-02-03 12:02:02 -06:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						b9a00a40a9 
					 
					
						
						
							
							Common: Move Matrix classes out of MathUtil into their own files and make their interface more friendly.  
						
						
						
						
					 
					
						2019-02-03 11:35:31 -06:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						b01df8670f 
					 
					
						
						
							
							Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled  
						
						
						
						
					 
					
						2019-01-27 12:31:12 +10:00 
						 
				 
			
				
					
						
							
							
								zackhow 
							
						 
					 
					
						
						
							
						
						8a1eb34c38 
					 
					
						
						
							
							Android: Default backendMultithreading to false on android  
						
						
						
						
					 
					
						2019-01-25 19:22:07 -05:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						78588ce79d 
					 
					
						
						
							
							ShaderCache: Use imgui for shader compilation dialog  
						
						
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						e4b205c769 
					 
					
						
						
							
							Decouple XFB scanout from presentation  
						
						
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						f1e7fb505b 
					 
					
						
						
							
							Renderer: Scale all imgui fonts by the backbuffer scale  
						
						
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						c9c0b85056 
					 
					
						
						
							
							VideoBackends: Store a backbuffer 'scale'  
						
						... 
						
						
						
						This is a scaling factor, used for hi-dpi configurations. 
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						36ce47635b 
					 
					
						
						
							
							RenderWidget: Hook up to ImGui  
						
						
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						63dd91628d 
					 
					
						
						
							
							Remove old RasterFont classes  
						
						
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						600d1fc0bc 
					 
					
						
						
							
							Renderer: Use imgui for drawing debug text and OSD  
						
						
						
						
					 
					
						2019-01-25 11:15:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						d1868d9475 
					 
					
						
						
							
							RenderBase: Implement imgui rendering  
						
						
						
						
					 
					
						2019-01-25 11:10:49 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						396b7c2978 
					 
					
						
						
							
							OGL: Invalidate tracked state when calling ResetAPIState()  
						
						... 
						
						
						
						Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState(). 
						
						
					 
					
						2019-01-25 11:10:49 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						1d61041985 
					 
					
						
						
							
							ShaderGen: Don't use interface blocks on Vulkan without GS  
						
						... 
						
						
						
						Doing so causes the Adreno driver to choke and spew errors about
too many output locations/components, when clearly we're under
the limit. 
						
						
					 
					
						2019-01-24 17:02:17 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						68cb24172b 
					 
					
						
						
							
							ShaderGen: Omit some unused varyings when possible  
						
						... 
						
						
						
						Removes the clipPos varying unless slow-depth is used, and the
clipDistance varyings if geometry shaders are not used. 
						
						
					 
					
						2019-01-23 18:34:22 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						1070192165 
					 
					
						
						
							
							TextureCache: Fix a possible crash when partial updating palette textures  
						
						
						
						
					 
					
						2019-01-19 23:38:02 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						84bcbef944 
					 
					
						
						
							
							TextureCache: Don't partial copy to non-existant texture layers  
						
						
						
						
					 
					
						2019-01-19 23:38:00 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						ade255a5ff 
					 
					
						
						
							
							TextureCache: Fix broken XFB stitching with stereoscopy is enabled  
						
						
						
						
					 
					
						2019-01-19 23:23:21 +10:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						5962316068 
					 
					
						
						
							
							Merge pull request  #7643  from weihuoya/texture-overlap  
						
						... 
						
						
						
						Texture: fx overlap src position 
						
						
					 
					
						2019-01-16 08:49:36 +10:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						0da5929226 
					 
					
						
						
							
							Merge pull request  #7626  from weihuoya/vulkan-oom  
						
						... 
						
						
						
						Always clean cache on render swap 
						
						
					 
					
						2019-01-08 21:57:25 +10:00 
						 
				 
			
				
					
						
							
							
								weihuoya 
							
						 
					 
					
						
						
							
						
						66a7db3850 
					 
					
						
						
							
							Always flush on swap  
						
						
						
						
					 
					
						2019-01-08 18:28:59 +08:00 
						 
				 
			
				
					
						
							
							
								JosJuice 
							
						 
					 
					
						
						
							
						
						a8e5f2b922 
					 
					
						
						
							
							Merge pull request  #7230  from ligfx/remove_clamp_draw_size  
						
						... 
						
						
						
						RenderBase: don't clamp draw size to window 
						
						
					 
					
						2019-01-03 18:26:41 +01:00 
						 
				 
			
				
					
						
							
							
								weihuoya 
							
						 
					 
					
						
						
							
						
						184b2edc30 
					 
					
						
						
							
							fx texture overlap  
						
						
						
						
					 
					
						2018-12-25 21:24:25 +08:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						7afd5cc2fb 
					 
					
						
						
							
							Use main buffers for utility draws  
						
						
						
						
					 
					
						2018-12-04 17:37:25 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						2644e920cc 
					 
					
						
						
							
							Renderer: Add backbuffer format to base class  
						
						
						
						
					 
					
						2018-12-04 17:36:08 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						1adcd47dcb 
					 
					
						
						
							
							Renderer: Add a base Initialize() method to match Shutdown()  
						
						
						
						
					 
					
						2018-12-04 17:36:08 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						38479dd783 
					 
					
						
						
							
							RenderBase: Force a pipeline flush when drawing the XFB to the host  
						
						... 
						
						
						
						Since we use the common pipelines here and draw vertices if a batch is
currently being built by the vertex loader, we end up trampling over its
pointer, as we share the buffer with the loader, and it has not been
unmapped yet. Force a pipeline flush to avoid this. 
						
						
					 
					
						2018-12-04 17:36:08 +10:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						6388992f62 
					 
					
						
						
							
							Merge pull request  #7039  from stenzek/moltenvk  
						
						... 
						
						
						
						Vulkan: macOS support via MoltenVK 
						
						
					 
					
						2018-11-30 21:55:30 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						502c4c0e87 
					 
					
						
						
							
							TextureCache: Recompute overlapping XFB copy hashes after copying to RAM  
						
						
						
						
					 
					
						2018-11-13 12:48:27 +10:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						541c5ee996 
					 
					
						
						
							
							Merge pull request  #7550  from JosJuice/widescreen-hack-suggested-ratio  
						
						... 
						
						
						
						Fix the widescreen hack for Wii games with 4:3 forced in game INI 
						
						
					 
					
						2018-11-09 04:28:31 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						78056686fd 
					 
					
						
						
							
							TextureCache: Fix leaking TCacheEntry instances  
						
						
						
						
					 
					
						2018-11-08 11:52:17 +10:00 
						 
				 
			
				
					
						
							
							
								JosJuice 
							
						 
					 
					
						
						
							
						
						a42432cae4 
					 
					
						
						
							
							RenderBase: Set m_aspect_wide on start  
						
						... 
						
						
						
						It doesn't feel great to let the value from a previous emulation session
linger around considering that the GC aspect ratio heuristic can use
the previous value of m_aspect_wide when calculating m_aspect_wide. 
						
						
					 
					
						2018-11-07 19:01:45 +01:00 
						 
				 
			
				
					
						
							
							
								JosJuice 
							
						 
					 
					
						
						
							
						
						b93b7ec419 
					 
					
						
						
							
							Fix the widescreen hack for Wii games with 4:3 forced in game INI  
						
						
						
						
					 
					
						2018-11-07 19:00:24 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						0c0d66809d 
					 
					
						
						
							
							PixelShaderGen: Split bbox into seperate variables  
						
						... 
						
						
						
						The Metal shader compiler fails to compile the atomic instructions
when operating on individual components of a vector. Spltting it
into four variables shouldn't make any difference for other
platforms, as they are accessed independently. 
						
						
					 
					
						2018-11-07 05:41:09 -08:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						673f1963a0 
					 
					
						
						
							
							Vulkan: Support macOS via MoltenVK  
						
						... 
						
						
						
						The path to the MoltenVK library can be specified by the
LIBMOLTENVK_PATH environment variable, otherwise it assumes it is
located in the application bundle's Contents/MacOS directory. 
						
						
					 
					
						2018-11-07 05:41:09 -08:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						487ea5ab36 
					 
					
						
						
							
							VideoBackend: Add a virtual PrepareWindow function  
						
						... 
						
						
						
						Executes backend-specific commands on the main thread. 
						
						
					 
					
						2018-11-07 05:12:20 -08:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						8e2c063d62 
					 
					
						
						
							
							TextureCache: Implement deferred/batched EFB copies  
						
						
						
						
					 
					
						2018-11-07 16:25:01 +10:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						f1413dbbf6 
					 
					
						
						
							
							Merge pull request  #7501  from Techjar/class-memaccess-cleanup  
						
						... 
						
						
						
						VideoCommon: Clean up class-memaccess warnings 
						
						
					 
					
						2018-10-28 23:59:51 +01:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						83c3370c2a 
					 
					
						
						
							
							RenderBase: send performance sample at every end of frame  
						
						... 
						
						
						
						Not the best integration point, but couldn't think of something better.
This implementation has the benefit to be super simple. 
						
						
					 
					
						2018-10-27 17:39:54 +02:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						eb284b5d66 
					 
					
						
						
							
							VideoBackends: Pass window system info from host on creation  
						
						
						
						
					 
					
						2018-10-20 21:11:34 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						1d827a5223 
					 
					
						
						
							
							Renderer: Pull dimensions from GLInterface/Swapchain  
						
						
						
						
					 
					
						2018-10-20 21:11:34 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						a3961750a7 
					 
					
						
						
							
							Drop Host_GetRenderSurface and pass display to backend  
						
						
						
						
					 
					
						2018-10-20 21:11:34 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						74b82bab3b 
					 
					
						
						
							
							GLInterface: Drop Haiku support  
						
						
						
						
					 
					
						2018-10-20 21:11:33 +10:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						97cc9894e4 
					 
					
						
						
							
							Update to Visual Studio's default Windows SDK  
						
						
						
						
					 
					
						2018-10-20 00:53:08 +01:00 
						 
				 
			
				
					
						
							
							
								Techjar 
							
						 
					 
					
						
						
							
						
						8560eecd49 
					 
					
						
						
							
							VideoCommon: Clean up class-memaccess warnings  
						
						
						
						
					 
					
						2018-10-14 23:05:47 -04:00