3321 Commits

Author SHA1 Message Date
Lioncash
c5f123a70b ShaderGenCommon: Remove unnecessary static keywords
Functions defined in a header should be inline only, otherwise program
code is generated for every other file that calls said functions
2015-12-26 18:02:54 -05:00
Lioncash
c151fe582f ShaderGenerators: Remove unnecessary inline keywords
Static by itself is sufficient
2015-12-26 17:57:32 -05:00
Lioncash
8ce3a4aa70 ShaderGeneration: Get rid of static buffers 2015-12-26 17:01:54 -05:00
Scott Mansell
bed102ae89 Revert "ShaderGen: Toggle value of uninitialized color." 2015-12-27 02:28:29 +13:00
Lioncash
a8ab156a29 Fifo: Convert define into constant
Also moves it to the cpp file where it's used.
2015-12-25 16:07:04 -05:00
Scott Mansell
0216879d3e Revert "Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration." 2015-12-24 18:25:22 +13:00
Lioncash
8371c428cd VertexLoaderBase: Get rid of explicit delete and new 2015-12-22 20:09:54 -05:00
Mathew Maidment
3cf16f8573 Merge pull request #3382 from lioncash/render
Render: Get rid of explicit new and delete
2015-12-22 19:26:26 -05:00
Lioncash
da0e647346 Render: Get rid of explicit new and delete 2015-12-22 19:10:05 -05:00
Jules Blok
8bda12bcfd Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
This reverts commit 81414b4fa2edadf0b2a2bb0bd4df61dd59165eec, reversing
changes made to b926061f641692ae31bacbeba304f5941db7d3bc.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
2015-12-23 00:35:19 +01:00
Jules Blok
7b4c4bfc5e VideoConfig: Fix stereoscopy preset settings.
PR #3076 looks to be pretty poor quality and should be reverted.
2015-12-22 23:24:05 +01:00
Jules Blok
fa207ef8a0 VideoConfig: Move all stereoscopy options to the stereoscopy section. 2015-12-22 23:16:27 +01:00
Jules Blok
c49bb57e09 VideoConfig: Move all GameINI stereoscopy options to the stereoscopy section. 2015-12-22 23:16:27 +01:00
Scott Mansell
1ce9c33f6c Merge pull request #3373 from JosJuice/temp-settings-ini-hotfix
Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration.
2015-12-22 12:37:22 +13:00
Admiral H. Curtiss
3149140052 Config: Hotfix to prevent per-game settings from ie. GameINIs being stored to the global user configuration. 2015-12-22 00:16:29 +01:00
Lioncash
f448c6e291 FramebufferManagerBase: Get rid of explicit delete and new 2015-12-21 15:57:48 -05:00
Lioncash
f295182833 VideoBackends: Simplify initialization and deinitialization of resources
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
Stenzek
a61fc372bb VideoCommon: Change PokeEFB to take a pointer rather than a vector
This saves allocating a vector for the pass-through path.
2015-12-20 14:42:14 +10:00
Pierre Bourdon
de21da5fb2 Merge pull request #3315 from degasus/test
ShaderGen: Toggle value of uninitialized color.
2015-12-18 14:21:37 +01:00
Scott Mansell
ebe3c49c5f Merge pull request #3332 from degasus/master
MSAA: Store samples in ini files.
2015-12-19 01:37:10 +13:00
Markus Wick
e15b6e1a37 Merge pull request #3162 from lioncash/rast
Software: Minor changes to Rasterizer
2015-12-15 18:22:42 +01:00
Markus Wick
e4b83d17bf Merge pull request #3270 from JosJuice/more-translations
Mark more strings for translation
2015-12-15 18:13:26 +01:00
degasus
e26d9f7c35 MSAA: Store samples in ini files. 2015-12-15 09:41:01 +01:00
Jules Blok
ee657c04fe VideoConfig: Change convergence setting to percentage value. 2015-12-13 22:58:16 +01:00
degasus
7b34319e53 ShaderGen: Toggle value of uninitialized color.
SMS seems to need 0, no regressions either.
2015-12-06 12:39:18 +01:00
Lioncash
7762d68c4b Rasterizer: Mark some references as const 2015-12-06 02:51:36 -05:00
Pringo
b6f16b3049 Remove Google Code Reference and Fix Grammar 2015-12-03 18:20:59 -08:00
Markus Wick
52204c7296 Merge pull request #3299 from phire/JJ_Abrams
Fix lens flares in Mario Kart Wii.
2015-12-01 09:07:09 +01:00
Andrew Wickham
d9f1523a7b Make cast from int to float explicit in shader
This should fix this panic message I saw when playing Super Mario Strikers:

Failed to compile pixel shader [...]: error C7011: implicit cast from "int" to "float"
2015-11-30 13:35:46 -08:00
Scott Mansell
03461915a7 Fix lens flares in Mario Kart Wii. 2015-12-01 05:25:38 +13:00
degasus
0b02dc4f81 FramebufferManager: check for g_framebuffer_manager 2015-11-24 22:48:56 +01:00
degasus
0f26cdd31b FramebufferManager: Allow CreateXFBSource to return nullptr 2015-11-24 22:48:55 +01:00
degasus
c9dc5fb376 TextureCache: Allow the backends to return nullptr for textures. 2015-11-24 22:48:55 +01:00
degasus
fc00598785 NativeVertexFormat: Inline Initialize in contructor
They were only called at once, so no need to seperate them.

This also removes the only dereference of the NativeVertexFormat in VideoCommon, so backends may just return nullptr.
2015-11-24 22:48:49 +01:00
degasus
df799dd124 VideoCommon: Create default implementation for state setters
It's fine to pull those within the backends, so there is no need to enforce them to implement this interface.
2015-11-24 22:39:10 +01:00
JosJuice
74ea765427 Mark more strings for translation 2015-11-20 11:33:47 +01:00
degasus
ee2223c4a0 TextureCache: Fix crash for invalid textures. 2015-11-17 23:29:54 +01:00
degasus
087ba5268a TextureCache: Rewrite EFB Copy control flow 2015-11-15 12:02:41 +01:00
degasus
dcdf8fd3ce TextureCache: Split efb2ram from efb2tex 2015-11-15 11:59:52 +01:00
Scott Mansell
636bedb207 XFMem: Don't warn on writes of zero to unknown registers. 2015-11-08 14:59:55 +13:00
Tillmann Karras
2ad901b2da VideoCommon: drop unused variable/setter 2015-11-06 15:43:58 +01:00
Tillmann Karras
81d9cce70c VideoCommon: rename TextureCache to TextureCacheBase 2015-11-06 15:43:58 +01:00
Scott Mansell
51c984dde3 Remove the "Show EFB Copy Regions" debug option.
It was only implemented in OpenGL, though the option was visible in both
backends, leading to memory leaks if you enabled it in DirectX.

And it wasn't particularly useful as a debug feature as it only showed
where in the EFB the copies were taken from, not what format it was, or
what the copy was used for, or what content was in the EFB at that point
in time.

Also, it stretched the copy regions relative to the window, so the
on-screen regions don't even line up with the window unless the game used
the full EFB (some pal games) and you game image stretched to the full
window.
2015-11-05 18:15:46 +13:00
Scott Mansell
ba7b7522be BPStructs: add debug info for texture setup. 2015-11-05 00:13:25 +13:00
Scott Mansell
e161e714c7 Merge pull request #3226 from Tilka/shadergen
VideoCommon: return code/uid from shader gens
2015-11-04 13:42:49 +13:00
Tillmann Karras
bc38892db7 DriverDetails: remove BUG_BROKENINFOLOG leftovers
It was removed in 961873827853891aba6bc43243c01bf70e2c1f4b.
2015-11-03 18:50:44 +01:00
Tillmann Karras
71d1eb3c31 VideoCommon: return code/uid from shader gens
rather than passing in non-const references
2015-11-03 14:40:23 +01:00
Ryan Houdek
c04358fbe2 Merge pull request #3222 from Tilka/vertexmanagerbase
VideoCommon: rename VertexManager to VertexManagerBase
2015-11-03 08:34:30 -05:00
Sintendo
c4b56f06f9 Fix a few typos 2015-11-02 21:17:43 +01:00
Tillmann Karras
a656c05be2 VertexManagerBase: fix indentation 2015-11-02 11:53:54 +01:00